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[LCPDFR 0.95RC2] Crash After Suicide Attempt

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Below is the log file output leading to the crash event, this was done Online - Multiplayer - Free Mode with one other player, everything works up to the part where we see/hear callouts, and or shoutouts and actions. However, once i got the crime scene...after attempting to arrest the AI Ped, it crashed...

[DEBUG - 9:39:39 PM] [ArrestManager] TryArrest

[DEBUG - 9:39:39 PM] [ArrestManager] TryArrest: Not in a vehicle

[DEBUG - 9:39:39 PM] [ArrestManager] TryArrest: Target exists

[DEBUG - 9:39:39 PM] [ArrestManager] TryArrest: Target is alive

[DEBUG - 9:39:39 PM] [ArrestManager] TryArrest: Target is on foot and no cop

[DEBUG - 9:39:39 PM] [ArrestManager] TryArrest: Close to target

[DEBUG - 9:39:40 PM] [ArrestManager] TryArrest

[DEBUG - 9:39:40 PM] [ArrestManager] TryArrest: Not in a vehicle

[DEBUG - 9:39:40 PM] [ArrestManager] TryArrest: Target exists

[DEBUG - 9:39:40 PM] [ArrestManager] TryArrest: Target is alive

[DEBUG - 9:39:40 PM] [ArrestManager] TryArrest: Target is on foot and no cop

[DEBUG - 9:39:40 PM] [ArrestManager] TryArrest: Close to target

[DEBUG - 9:39:41 PM] [ArrestManager] TryArrest

[DEBUG - 9:39:41 PM] [ArrestManager] TryArrest: Not in a vehicle

[DEBUG - 9:39:41 PM] [ArrestManager] TryArrest: Target exists

[DEBUG - 9:39:41 PM] [ArrestManager] TryArrest: Target is alive

[DEBUG - 9:39:41 PM] [ArrestManager] TryArrest: Target is on foot and no cop

[DEBUG - 9:39:41 PM] [ArrestManager] TryArrest: Close to target

[DEBUG - 9:39:41 PM] [ArrestManager] TryArrest

[DEBUG - 9:39:41 PM] [ArrestManager] TryArrest: Not in a vehicle

[DEBUG - 9:39:41 PM] [ArrestManager] TryArrest: Target exists

[DEBUG - 9:39:41 PM] [ArrestManager] TryArrest: Target is alive

[DEBUG - 9:39:41 PM] [ArrestManager] TryArrest: Target is on foot and no cop

[DEBUG - 9:39:41 PM] [ArrestManager] TryArrest: Close to target

[DEBUG - 9:39:42 PM] [ArrestManager] TryArrest

[DEBUG - 9:39:42 PM] [ArrestManager] TryArrest: Not in a vehicle

[DEBUG - 9:39:42 PM] [ArrestManager] TryArrest: Target exists

[DEBUG - 9:39:42 PM] [ArrestManager] TryArrest: Target is alive

[DEBUG - 9:39:42 PM] [ArrestManager] TryArrest: Target is on foot and no cop

[DEBUG - 9:39:42 PM] [ArrestManager] TryArrest: Close to target

[DEBUG - 9:39:43 PM] [ArrestManager] TryArrest

[DEBUG - 9:39:43 PM] [ArrestManager] TryArrest: Not in a vehicle

[DEBUG - 9:39:43 PM] [ArrestManager] TryArrest: Target exists

[DEBUG - 9:39:43 PM] [ArrestManager] TryArrest: Target is alive

[DEBUG - 9:39:43 PM] [ArrestManager] TryArrest: Target is on foot and no cop

[DEBUG - 9:39:43 PM] [ArrestManager] TryArrest: Close to target

[DEBUG - 9:39:46 PM] [ArrestManager] TryArrest

[DEBUG - 9:39:46 PM] [ArrestManager] TryArrest: Not in a vehicle

[DEBUG - 9:39:46 PM] [ArrestManager] TryArrest: Target exists

[DEBUG - 9:39:46 PM] [ArrestManager] TryArrest: Target is alive

[DEBUG - 9:39:46 PM] [ArrestManager] TryArrest: Target is on foot and no cop

[DEBUG - 9:39:46 PM] [ArrestManager] TryArrest: Close to target

[DEBUG - 9:39:46 PM] [ArrestManager] TryArrest: Target not used by another script

[DEBUG - 9:39:46 PM] [scriptManager] StartScript: Scripts.Arrest

[DEBUG - 9:39:47 PM] [ArrestManager] TryArrest: Arrest script started

[DEBUG - 9:39:47 PM] [Arrest] StartArrest: No other arrest running

[DEBUG - 9:39:47 PM] [Arrest] StartArrest: Props set

[DEBUG - 9:39:47 PM] [Arrest] StartArrest: Performing gunpoint arrest

[DEBUG - 9:39:47 PM] [Arrest] StartArrest: Arrest started succesfully

[DEBUG - 9:39:47 PM] [Arrest] StartArrest: Done

alot of times whn various ppl are playin lcpdfr at the same time in mp it causes the suspects to disapear, its happened alot to me whn i play but like he said mp was never fully developed so its a mess and crashes even vanilla

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