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Textures not loading!

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When i press Ctrl-P and go to a station and then exit all of my textures start disappearing. By the way I use mods. I just didn't say so for trouble shooting forum.

DIAGNOSIS=======================================================================================================================

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: WindowsVista HomePremium (6.0.1.0 Build: 6001) Service Pack:Service Pack 1

System RAM (GB): 3

CPU cores: 2

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: C:\Program Files\Steam\steamapps\common\Grand Theft Auto IV\GTAIV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

===============BEGIN .NET SCRIPTHOOK LOG===============

2012-05-20 22:21:18 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)

2012-05-20 22:23:17 - Direct3D device created!

2012-05-20 22:23:17 - SEARCHING FOR SCRIPTS...

2012-05-20 22:23:17 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2012-05-20 22:23:17 - ...found script 'FirstResponse.Main.EmergencyLights'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.Main.Start'!

2012-05-20 22:23:17 - ...found script 'CSharp.Engine.Core'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.Debugging'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.DeletionList'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.Hardcore'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.TextDraw'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.LCMD.Main'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.LCMD.Functions'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.LCPD.Carboot'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.LCPD.Disarm'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.LCPD.Frisk'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.LCPD.PullOver'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.LCPD.Actions'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.LCPD.Debug'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.LCPD.Flashlight'!

2012-05-20 22:23:17 - ...found script 'FirstResponse.LCPD.Functions'!

2012-05-20 22:23:18 - ...found script 'FirstResponse.LCPD.Partner'!

2012-05-20 22:23:18 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-05-20 22:23:18 - ...found script 'FirstResponse.LCPD.Start'!

2012-05-20 22:23:18 - ...found script 'FirstResponse.LCPD.Various'!

2012-05-20 22:23:18 - DONE! 21 valid scripts found!

2012-05-20 22:23:18 - STARTING SCRIPTS...

2012-05-20 22:23:18 - Error during GetPhoneNumber (Phone checks will be disabled):

System.Exception: Accessing Globals failed! Invalid Memory Address!

at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

at unmanaged.MemoryAccess.GetPhoneNumber()

at GTA.NetHook.CheckPhone()

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCPD.Various'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCPD.Start'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.LCMD.Main'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.TextDraw'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.Hardcore'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.DeletionList'!

2012-05-20 22:23:18 - ...successfully started script 'FirstResponse.Debugging'!

2012-05-20 22:23:20 - ...successfully started script 'CSharp.Engine.Core'!

2012-05-20 22:23:20 - ...successfully started script 'FirstResponse.Main.Start'!

2012-05-20 22:23:20 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

2012-05-20 22:25:36 - Direct3D device lost!

2012-05-20 22:25:37 - SCRIPTS TERMINATED!

2012-05-20 22:25:41 - Resetting Direct3D device!

2012-05-20 22:25:41 - Direct3D device created!

2012-05-20 22:25:41 - SEARCHING FOR SCRIPTS...

2012-05-20 22:25:41 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2012-05-20 22:25:41 - ...found script 'FirstResponse.Main.EmergencyLights'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.Main.Start'!

2012-05-20 22:25:41 - ...found script 'CSharp.Engine.Core'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.Debugging'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.DeletionList'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.Hardcore'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.TextDraw'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCMD.Main'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCMD.Functions'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCPD.Carboot'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCPD.Disarm'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCPD.Frisk'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCPD.PullOver'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCPD.Actions'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCPD.Debug'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCPD.Flashlight'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCPD.Functions'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCPD.Partner'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCPD.Start'!

2012-05-20 22:25:41 - ...found script 'FirstResponse.LCPD.Various'!

2012-05-20 22:25:41 - DONE! 21 valid scripts found!

2012-05-20 22:25:41 - STARTING SCRIPTS...

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCPD.Various'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCPD.Start'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.LCMD.Main'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.TextDraw'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.Hardcore'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.DeletionList'!

2012-05-20 22:25:41 - ...successfully started script 'FirstResponse.Debugging'!

2012-05-20 22:25:42 - Direct3D device lost!

2012-05-20 22:25:43 - ...successfully started script 'CSharp.Engine.Core'!

2012-05-20 22:25:43 - ...successfully started script 'FirstResponse.Main.Start'!

2012-05-20 22:25:43 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

2012-05-20 22:25:44 - Resetting Direct3D device!

2012-05-20 22:25:44 - Direct3D device created!

2012-05-20 22:25:45 - SCRIPTS TERMINATED!

2012-05-20 22:25:45 - SEARCHING FOR SCRIPTS...

2012-05-20 22:25:45 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2012-05-20 22:25:45 - ...found script 'FirstResponse.Main.EmergencyLights'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.Main.Start'!

2012-05-20 22:25:45 - ...found script 'CSharp.Engine.Core'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.Debugging'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.DeletionList'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.Hardcore'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.TextDraw'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCMD.Main'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCMD.Functions'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCPD.Carboot'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCPD.Disarm'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCPD.Frisk'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCPD.PullOver'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCPD.Actions'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCPD.Debug'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCPD.Flashlight'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCPD.Functions'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCPD.Partner'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCPD.Start'!

2012-05-20 22:25:45 - ...found script 'FirstResponse.LCPD.Various'!

2012-05-20 22:25:45 - DONE! 21 valid scripts found!

2012-05-20 22:25:45 - STARTING SCRIPTS...

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCPD.Various'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCPD.Start'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.LCMD.Main'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.TextDraw'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.Hardcore'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.DeletionList'!

2012-05-20 22:25:45 - ...successfully started script 'FirstResponse.Debugging'!

2012-05-20 22:25:46 - ...successfully started script 'CSharp.Engine.Core'!

2012-05-20 22:25:46 - ...successfully started script 'FirstResponse.Main.Start'!

2012-05-20 22:25:46 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

2012-05-20 22:43:44 - Direct3D device lost!

2012-05-20 22:43:46 - Direct3D device created!

2012-05-20 22:43:50 - Direct3D device lost!

2012-05-20 22:43:50 - SCRIPTS TERMINATED!

2012-05-20 22:44:03 - Resetting Direct3D device!

2012-05-20 22:44:03 - Direct3D device created!

2012-05-20 22:44:03 - SEARCHING FOR SCRIPTS...

2012-05-20 22:44:03 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2012-05-20 22:44:03 - ...found script 'FirstResponse.Main.EmergencyLights'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.Main.Start'!

2012-05-20 22:44:03 - ...found script 'CSharp.Engine.Core'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.Debugging'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.DeletionList'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.Hardcore'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.TextDraw'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCMD.Main'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCMD.Functions'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCPD.Carboot'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCPD.Disarm'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCPD.Frisk'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCPD.PullOver'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCPD.Actions'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCPD.Debug'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCPD.Flashlight'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCPD.Functions'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCPD.Partner'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCPD.Start'!

2012-05-20 22:44:03 - ...found script 'FirstResponse.LCPD.Various'!

2012-05-20 22:44:03 - DONE! 21 valid scripts found!

2012-05-20 22:44:03 - STARTING SCRIPTS...

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCPD.Various'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCPD.Start'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.LCMD.Main'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.TextDraw'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.Hardcore'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.DeletionList'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.Debugging'!

2012-05-20 22:44:04 - ...successfully started script 'CSharp.Engine.Core'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.Main.Start'!

2012-05-20 22:44:04 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

2012-05-20 23:15:10 - Direct3D device lost!

2012-05-20 23:15:12 - Direct3D device created!

2012-05-20 23:15:19 - Direct3D device lost!

2012-05-20 23:15:20 - SCRIPTS TERMINATED!

===============END .NET SCRIPTHOOK LOG===============

===============BEGIN LCPD FIRST RESPONSE LOG===============

[5/19/2012 9:58:26 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[5/19/2012 9:58:27 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[5/20/2012 12:35:53 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[5/20/2012 12:35:54 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[5/20/2012 12:35:55 AM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

[5/20/2012 4:20:21 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-2(GTA.Ped)StackTrace: at eval_0.eval_0.LCPDFR-eval_3.eval_LCPDFR-2(Ped A_0)

at CSharp.LCPDFR.Scripts.Pursuit.StartChase(Ped suspect1, Ped suspect2, Vehicle suspectVehicle, Vector3 startPos, Boolean noSecondSuspect, Boolean isWorldEvent)

at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)

===============END LCPD FIRST RESPONSE LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: c07j6USrlH4VfHCGyjRhyQ==

When i press Ctrl-P and go to a station and then exit all of my textures start disappearing. By the way I use mods. I just didn't say so for trouble shooting forum.

Have you tried setting "PreloadAllModels = False" to "PreloadAllModels = True" in the FirstResponse.ini configuration file? This helps some people prevent the disappearing textures problem. If that doesn't help, then probably you've installed more mods than your computer can handle, in which case I would take out all the mods, then put them back into the game one by one and seeing which one is causing you problems. If you want, list your computer specs here and also the mods you are using to see if your computer is sufficient for running those mods. From what I see so far, 2 total cores and 3GB total RAM isn't looking too good if you want to run GTA IV with mods...

[size=4][font=comic sans ms,cursive]Why are people so self-conscious about needing others to press the [color=#00FF00]green [img]http://www.lcpdfr.com/public/style_images/overlayblue/rep_up.png[/img] arrow[/color]? If I helped you out, I don't care if you press it or not. The internal feeling of having helped others is good enough for me. Enjoy modding, and have fun![/font][/size] [size=4][font=comic sans ms,cursive][size=4][font=comic sans ms,cursive]Also, feel free to [url="http://www.lcpdfr.com/gallery/album/388-raggios-gta-iv-mods-and-gameplay-screenshots/"]check out my gallery for my latest screenshots[/url]! I'm playing with my custom SFPD, CHP, and FOXHOUND texture mods, plus iCEnhancer 2.0 and LCPD:FR 0.95 Beta 1![/font][/size][/font][/size] [size=5][color=#999999]Rʏᴜᴋᴏ Rᴀɢɢɪᴏ, Rᴀɢɢɪᴏᴍᴇᴅɪᴀ Pʀᴏᴅᴜᴄᴛɪᴏɴs[/color][/size]

  • Author

It is not my pc because it may not be the best but it is only when i am on duty this happens. I will try to set the preload to true now. thank you

were is the preload text

Edited by Veserade

It is not my pc because it may not be the best but it is only when i am on duty this happens. I will try to set the preload to true now. thank you

Still, whenever you experience disappearing textures, the most probable reason for that is insufficient system resources. The reason why the setting I mentioned may work is because the models are forced to be preloaded into the game, so that there will be memory that's specifically allocated for the models, and thus loading other textures won't interfere with that.

were is the preload text

I've already told you where you can change this setting (see below). It is the configuration file for LCPD:FR is in the "Scripts" folder.

in the FirstResponse.ini configuration file

Edited by Raggio

[size=4][font=comic sans ms,cursive]Why are people so self-conscious about needing others to press the [color=#00FF00]green [img]http://www.lcpdfr.com/public/style_images/overlayblue/rep_up.png[/img] arrow[/color]? If I helped you out, I don't care if you press it or not. The internal feeling of having helped others is good enough for me. Enjoy modding, and have fun![/font][/size] [size=4][font=comic sans ms,cursive][size=4][font=comic sans ms,cursive]Also, feel free to [url="http://www.lcpdfr.com/gallery/album/388-raggios-gta-iv-mods-and-gameplay-screenshots/"]check out my gallery for my latest screenshots[/url]! I'm playing with my custom SFPD, CHP, and FOXHOUND texture mods, plus iCEnhancer 2.0 and LCPD:FR 0.95 Beta 1![/font][/size][/font][/size] [size=5][color=#999999]Rʏᴜᴋᴏ Rᴀɢɢɪᴏ, Rᴀɢɢɪᴏᴍᴇᴅɪᴀ Pʀᴏᴅᴜᴄᴛɪᴏɴs[/color][/size]

This is a support topic.
Only reply here to offer help or assistance to Officer Nasty. Off-topic or "me too" replies will be removed.

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