Jump to content

I need help


vForte

Recommended Posts

Could you help me with the log check / log file for lcpdfr? Gta 4 crashed as well when I run it. 

I think it's the xlive.dll that bugs.

 

[Asi loader] Using dsound
[ScriptHookDotNet] Found
[ScriptHookDotNet] Valid
[System dependencies] Verifying dependencies integrity
[System dependencies] Checking MSVCR110.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWoW64\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking MSVCP110.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved MSVCR110.dll to C:\Windows\SysWoW64\MSVCR110.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWoW64\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking MSCOREE.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWoW64\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking SCRIPTHOOK.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWoW64\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWoW64\USER32.dll
[System dependencies] Check passed
[System dependencies] Checking MSVCR100.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWoW64\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking D3DX9_43.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved msvcrt.dll to C:\Windows\SysWoW64\msvcrt.dll
[System dependencies] Resolved GDI32.dll to C:\Windows\SysWoW64\GDI32.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWoW64\KERNEL32.dll
[System dependencies] Resolved ADVAPI32.dll to C:\Windows\SysWoW64\ADVAPI32.dll
[System dependencies] Check passed
[System dependencies] Checking ScriptHookDotNet.asi
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWoW64\KERNEL32.dll
[System dependencies] Resolved ScriptHook.dll to D:\STEAM GAMES LIBARY\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHook.dll
[System dependencies] Resolved MSVCR100.dll to C:\Windows\SysWoW64\MSVCR100.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWoW64\USER32.dll
[System dependencies] Resolved d3dx9_43.dll to C:\Windows\SysWoW64\d3dx9_43.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\SysWoW64\mscoree.dll
[System dependencies] Check passed
[System dependencies] v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4  
  Client  4.6.01586
  Full  4.6.01586
v4.0  
  Client  4.0.0.0
[System dependencies] The .NET Framework is installed in an unknown version (> 4.5.1)
[System dependencies] Checking ADVANCEDHOOK.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved ScriptHook.dll to D:\STEAM GAMES LIBARY\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHook.dll
[System dependencies] Resolved VERSION.dll to C:\Windows\SysWoW64\VERSION.dll
[System dependencies] Resolved PSAPI.DLL to C:\Windows\SysWoW64\PSAPI.DLL
[System dependencies] Resolved dbghelp.dll to C:\Windows\SysWoW64\dbghelp.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWoW64\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWoW64\USER32.dll
[System dependencies] Resolved SHELL32.dll to C:\Windows\SysWoW64\SHELL32.dll
[System dependencies] Resolved MSVCR110.dll to C:\Windows\SysWoW64\MSVCR110.dll
[System dependencies] Resolved MSVCP110.dll to C:\Windows\SysWoW64\MSVCP110.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\SysWoW64\mscoree.dll
[System dependencies] Check passed
[System dependencies] Checking ADVANCEDHOOKINIT.ASI
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved VERSION.dll to C:\Windows\SysWoW64\VERSION.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWoW64\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWoW64\USER32.dll
[System dependencies] Resolved MSVCR110.dll to C:\Windows\SysWoW64\MSVCR110.dll
[System dependencies] Resolved MSVCP110.dll to C:\Windows\SysWoW64\MSVCP110.dll
[System dependencies] Check passed
[System dependencies] Checking SLIMDX.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved MSVCR100.dll to C:\Windows\SysWoW64\MSVCR100.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWoW64\KERNEL32.dll
[System dependencies] Resolved ole32.dll to C:\Windows\SysWoW64\ole32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWoW64\USER32.dll
[System dependencies] Resolved GDI32.dll to C:\Windows\SysWoW64\GDI32.dll
[System dependencies] Resolved WINMM.dll to C:\Windows\SysWoW64\WINMM.dll
[System dependencies] Resolved ADVAPI32.dll to C:\Windows\SysWoW64\ADVAPI32.dll
[System dependencies] Resolved MSVCP100.dll to C:\Windows\SysWoW64\MSVCP100.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\SysWoW64\mscoree.dll
[System dependencies] Check passed
[System dependencies] No problems found
[LCPD First Response] Checking LCPDFR installation
[LCPD First Response] No problems found
[Log Check] Checking log files
[Log Check] asilog.txt seems okay
[Log Check] ScriptHookDotNet.log doesn't start loader script
[Log Check] 2016-12-09 18:16:34 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2016-12-09 18:17:36 - Direct3D device created!

2016-12-09 18:17:36 - SEARCHING FOR SCRIPTS...
2016-12-09 18:17:36 - Loading scripts in Assembly 'scripts\LCPDFR Loader.net.dll' ...
2016-12-09 18:17:36 -  ...found script 'LCPDFR_Loader.Loader'!
2016-12-09 18:17:36 -  ...found script 'LCPDFR_Loader.PublicScript'!
2016-12-09 18:17:36 - Loading scripts in Assembly 'scripts\PoliceMenu V.net.dll' ...
2016-12-09 18:17:36 - Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'PoliceMenu V.net, Version=1.0.0.3, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
                      File name: 'PoliceMenu V.net, Version=1.0.0.3, Culture=neutral, PublicKeyToken=null'
                         at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
                         at System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
                         at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
                         at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean forIntrospection)
                         at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection)
                         at System.Reflection.Assembly.Load(String assemblyString)
                         at System.UnitySerializationHolder.GetRealObject(StreamingContext context)
                      
                         at GTA.RemoteScriptDomain.RequestAction(ScriptAction action)
                         at GTA.NetHook.GameReloaded()
                         at StartupThreadC.RunTick(StartupThreadC* )
                      
                      WRN: Assembly binding logging is turned OFF.
                      To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
                      Note: There is some performance penalty associated with assembly bind failure logging.
                      To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
                      
2016-12-09 18:17:36 - CRASH!

[Log Check] ScriptHook.log doesn't start AdvancedHook thread
[Log Check] Log start: Fri Dec 09 18:16:34 2016
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized
[INFO] Process base address: 0x930000
[INFO] Auto detecting game version
[INFO] Using game version 1.0.7
[INFO] [ScriptHookDotNet] Thread started

Edited by vForte
Link to comment
Share on other sites

You already have a topic regarding this, creating multiple topics regarding the same thing in a short period of time is considered spam. Which is against our Guidlines. Please use your original topic located here.

 

 

 

http://i.imgur.com/YOyvS2Z.png
If you feel this topic has been closed in error, please report this post.

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


×
×
  • Create New...