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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Crashing

Featured Replies

hey, so i have recently installed lspdfr on my gta and i dont have any mods just gta and lspdfr, then i downloaded the police radio mod and code 3 callouts mod and i go on to my duty at the station, equip my gear, then go on duty and before callouts load, my game just crashes, it says that lspdfr has crashed, and to re load it, so i did and it happened again. so i delete my mods and it still doesnt worl so i uninstall gta and lspdfr and ragehook, reinstall them all without mods and now it still doesnt work. So i downgraded my gta incase there was a patch and i still get the crash. any help will be greatly appriciated. Also, i had lspdfr for about 10 days and it was worling fine, it was just after i installed my mods. thanks.

Please post screenshots of your Plugins folder, your LSPDFR folder, and the LSPDFR folder inside of your Plugins folder (3 folders).

Also, upload your Rage log, found inside the Logs folder inside your game directory.

Edited by Brad Philips Townley

I don't understand the point of signatures on this site. What the fuck is the point?

  • Author
12 minutes ago, Brad Philips Townley said:

Please post screenshots of your Plugins folder, your LSPDFR folder, and the LSPDFR folder inside of your Plugins folder (3 folders).

Also, upload your Rage log, found inside the Logs folder inside your game directory.

Hey, thanks for the quick reply, here is my log and the images should be attached.

 

[27/11/2016 09:41:08.192] Started new log on 27/11/2016 09:41:08.192
[27/11/2016 09:41:08.201] ====================================================================================================
[27/11/2016 09:41:08.185] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[27/11/2016 09:41:08.202] Log verbosity: Trivial
[27/11/2016 09:41:08.204] Initializing input system
[27/11/2016 09:41:08.210] Initializing game console
[27/11/2016 09:41:08.226] Console key has been set to F4 (key code: 115)
[27/11/2016 09:41:08.335] Initializing console variable "ConsoleScrollAmount".
[27/11/2016 09:41:08.342] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[27/11/2016 09:41:08.349] Read value: <null>
[27/11/2016 09:41:08.375] Initializing console variable "DisableRenderVersionText".
[27/11/2016 09:41:08.375] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[27/11/2016 09:41:08.384] Read value: False
[27/11/2016 09:41:08.385] Setting value of console variable "DisableRenderVersionText" to stored value.
[27/11/2016 09:41:08.385] Initializing console variable "ConsoleKey".
[27/11/2016 09:41:08.385] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[27/11/2016 09:41:08.387] Read value: F4
[27/11/2016 09:41:08.394] Setting value of console variable "ConsoleKey" to stored value.
[27/11/2016 09:41:08.394] Console key has been set to F4 (key code: 115)
[27/11/2016 09:41:08.394] Initializing console variable "PluginTimeoutThreshold".
[27/11/2016 09:41:08.394] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[27/11/2016 09:41:08.396] Read value: 10000
[27/11/2016 09:41:08.396] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[27/11/2016 09:41:08.396] Initializing console variable "AlwaysShowConsoleOutput".
[27/11/2016 09:41:08.396] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[27/11/2016 09:41:08.398] Read value: <null>
[27/11/2016 09:41:08.399] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[27/11/2016 09:41:08.400] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[27/11/2016 09:41:08.401] Read value: <null>
[27/11/2016 09:41:08.404] Initializing console variable "ShowOnScreenWarnings".
[27/11/2016 09:41:08.406] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[27/11/2016 09:41:08.408] Read value: <null>
[27/11/2016 09:41:08.409] Console initialized
[27/11/2016 09:41:08.409] Initializing forms manager
[27/11/2016 09:41:08.415] Version: RAGE Plugin Hook v0.47.1037.9935 PUBLIC ALPHA for Grand Theft Auto V
[27/11/2016 09:41:08.458] ================ RAGE Plugin Hook ================
[27/11/2016 09:41:08.516] Detected Windows 10 Home (64-bit) (10.0.14393.0)!
[27/11/2016 09:41:08.526] Checking game support
[27/11/2016 09:41:09.154] Product name: Grand Theft Auto V
[27/11/2016 09:41:09.470] Product version: 1.0.877.1
[27/11/2016 09:41:09.470] Is steam version: False
[27/11/2016 09:41:09.473] Initializing DirectX
[27/11/2016 09:41:09.477] Initializing Direct3D
[27/11/2016 09:41:09.698] Loading C:\WINDOWS\system32\d3d11.dll
[27/11/2016 09:41:09.700] Loaded at 0x7FFA1C080000
[27/11/2016 09:41:09.706] D3D11CreateDeviceAndSwapChain at 0x7FFA1C0E5170
[27/11/2016 09:41:09.706] Creating Direct3D 11 device and swap chain
[27/11/2016 09:41:09.781] Swap Chain created: 0x207C776A000
[27/11/2016 09:41:09.821] Swap Chain VTable: 0x207C776A000
[27/11/2016 09:41:09.822] Swap Chain VTable_2: 0x7FFA1E04D058
[27/11/2016 09:41:09.824] 0x57565510245C8948;0x5741564155415441;0xEC8148D9246C8D48
[27/11/2016 09:41:09.826] D3D11Present: 0x7FFA1DFF3440
[27/11/2016 09:41:09.827] D3D11ResizeBuffers: 0x7FFA1E0048D0
[27/11/2016 09:41:09.827] D3D11ResizeTarget: 0x7FFA1E045340
[27/11/2016 09:41:09.828] D3D11SetFullscreenState: 0x7FFA1E00B870
[27/11/2016 09:41:09.835] Getting device
[27/11/2016 09:41:09.839] Retrieved device
[27/11/2016 09:41:09.841] Creating wrapper
[27/11/2016 09:41:10.073] Wrapper created
[27/11/2016 09:41:10.318] Direct3D initialized
[27/11/2016 09:41:10.345] Initialized DirectX
[27/11/2016 09:41:10.389] Effect created
[27/11/2016 09:41:10.418] Creating buffer
[27/11/2016 09:41:10.419] Created buffer
[27/11/2016 09:41:10.420] Creating blend state
[27/11/2016 09:41:10.421] Created blend state
[27/11/2016 09:41:10.422] Done with creation
[27/11/2016 09:41:10.656] Direct3D watcher thread spawned
[27/11/2016 09:41:10.844] Initializing texture system.
[27/11/2016 09:41:10.846] Initializing texture system; phase 1
[27/11/2016 09:41:10.846] Initializing texture system; phase 2
[27/11/2016 09:41:10.861] Initializing texture system; phase 3
[27/11/2016 09:41:10.897] Initializing texture system; phase 4
[27/11/2016 09:41:10.918] Initializing texture system; phase 5
[27/11/2016 09:41:10.922] Initializing texture system; phase 6
[27/11/2016 09:41:10.926] Initializing texture system; phase 7
[27/11/2016 09:41:10.948] Initializing texture system; phase 8
[27/11/2016 09:41:10.952] Initializing texture system; phase 9
[27/11/2016 09:41:10.955] Initializing texture system; phase 10
[27/11/2016 09:41:10.999] Initializing texture system; phase 11
[27/11/2016 09:41:11.045] Initializing texture system; phase 12
[27/11/2016 09:41:11.093] Initializing texture system; phase 13
[27/11/2016 09:41:11.130] Initializing texture system; phase 14
[27/11/2016 09:41:15.845] Direct3D watcher thread ended
[27/11/2016 09:42:01.940] LoadingScreenMsg: Initializing game support
[27/11/2016 09:42:02.193] Initializing game support
[27/11/2016 09:42:02.891] LoadingScreenMsg: Velocity limit removed
[27/11/2016 09:42:03.235] Compatibility level: 0
[27/11/2016 09:42:03.238] Supported version detected
[27/11/2016 09:42:03.239] ==================================================
[27/11/2016 09:42:03.239] LoadingScreenMsg: Patching code
[27/11/2016 09:42:03.491] LoadingScreenMsg: Waiting for game initialization
[27/11/2016 09:42:03.743] Waiting for game initialization
[27/11/2016 09:42:03.846] LoadingScreenMsg: Initializing core
[27/11/2016 09:42:04.097] Initializing hook
[27/11/2016 09:42:04.098] LoadingScreenMsg: Completing interoperability
[27/11/2016 09:42:04.349] Completing interoperability
[27/11/2016 09:42:04.351] Initialization code 1.
[27/11/2016 09:42:04.352] Initialization code 2.
[27/11/2016 09:42:04.352] Initialization code 3.
[27/11/2016 09:42:04.363] 1 Address: 0x00007FF69B22ADA4
[27/11/2016 09:42:04.364] Calling func 1
[27/11/2016 09:42:04.386] 2 Address: 0x00007FF69BCFB4E2
[27/11/2016 09:42:04.387] 3 Address: 0x00007FF69A845CCA
[27/11/2016 09:42:04.425] Address: 0x00007FF69BCFB480
[27/11/2016 09:42:04.426] Unknown var: 0x00007FF69CC431B0
[27/11/2016 09:42:04.426] Initialization code 4.
[27/11/2016 09:42:04.427] Initialization code 5.
[27/11/2016 09:42:04.427] Completing interoperability, phase 1
[27/11/2016 09:42:04.428] Completing interoperability, phase 2
[27/11/2016 09:42:04.428] Completing interoperability, phase 3
[27/11/2016 09:42:04.429] Completing interoperability, phase 4
[27/11/2016 09:42:04.429] Completing interoperability, phase 5
[27/11/2016 09:42:04.430] Completing interoperability, phase 6
[27/11/2016 09:42:04.430] Completing interoperability, phase 7
[27/11/2016 09:42:04.430] LoadingScreenMsg:
[27/11/2016 09:42:04.681] LoadingScreenMsg: Loading Story Mode
[27/11/2016 09:42:31.257] LoadingScreenMsg: Loading and Populating Game World
[27/11/2016 09:42:31.511] LoadingScreenMsg:
[27/11/2016 09:42:38.942] Initializing console variable "IsDeveloperModeEnabled".
[27/11/2016 09:42:38.943] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[27/11/2016 09:42:38.944] Read value: False
[27/11/2016 09:42:38.945] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[27/11/2016 09:42:38.947] Initializing console variable "TimeScale".
[27/11/2016 09:42:38.947] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[27/11/2016 09:42:38.949] Read value: <null>

 

Images for LSPDFR Crash Information.png

38 minutes ago, fnsgaming said:

Hey, thanks for the quick reply, here is my log and the images should be attached.

 

[27/11/2016 09:41:08.192] Started new log on 27/11/2016 09:41:08.192
[27/11/2016 09:41:08.201] ====================================================================================================
[27/11/2016 09:41:08.185] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[27/11/2016 09:41:08.202] Log verbosity: Trivial
[27/11/2016 09:41:08.204] Initializing input system
[27/11/2016 09:41:08.210] Initializing game console
[27/11/2016 09:41:08.226] Console key has been set to F4 (key code: 115)
[27/11/2016 09:41:08.335] Initializing console variable "ConsoleScrollAmount".
[27/11/2016 09:41:08.342] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[27/11/2016 09:41:08.349] Read value: <null>
[27/11/2016 09:41:08.375] Initializing console variable "DisableRenderVersionText".
[27/11/2016 09:41:08.375] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[27/11/2016 09:41:08.384] Read value: False
[27/11/2016 09:41:08.385] Setting value of console variable "DisableRenderVersionText" to stored value.
[27/11/2016 09:41:08.385] Initializing console variable "ConsoleKey".
[27/11/2016 09:41:08.385] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[27/11/2016 09:41:08.387] Read value: F4
[27/11/2016 09:41:08.394] Setting value of console variable "ConsoleKey" to stored value.
[27/11/2016 09:41:08.394] Console key has been set to F4 (key code: 115)
[27/11/2016 09:41:08.394] Initializing console variable "PluginTimeoutThreshold".
[27/11/2016 09:41:08.394] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[27/11/2016 09:41:08.396] Read value: 10000
[27/11/2016 09:41:08.396] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[27/11/2016 09:41:08.396] Initializing console variable "AlwaysShowConsoleOutput".
[27/11/2016 09:41:08.396] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[27/11/2016 09:41:08.398] Read value: <null>
[27/11/2016 09:41:08.399] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[27/11/2016 09:41:08.400] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[27/11/2016 09:41:08.401] Read value: <null>
[27/11/2016 09:41:08.404] Initializing console variable "ShowOnScreenWarnings".
[27/11/2016 09:41:08.406] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[27/11/2016 09:41:08.408] Read value: <null>
[27/11/2016 09:41:08.409] Console initialized
[27/11/2016 09:41:08.409] Initializing forms manager
[27/11/2016 09:41:08.415] Version: RAGE Plugin Hook v0.47.1037.9935 PUBLIC ALPHA for Grand Theft Auto V
[27/11/2016 09:41:08.458] ================ RAGE Plugin Hook ================
[27/11/2016 09:41:08.516] Detected Windows 10 Home (64-bit) (10.0.14393.0)!
[27/11/2016 09:41:08.526] Checking game support
[27/11/2016 09:41:09.154] Product name: Grand Theft Auto V
[27/11/2016 09:41:09.470] Product version: 1.0.877.1
[27/11/2016 09:41:09.470] Is steam version: False
[27/11/2016 09:41:09.473] Initializing DirectX
[27/11/2016 09:41:09.477] Initializing Direct3D
[27/11/2016 09:41:09.698] Loading C:\WINDOWS\system32\d3d11.dll
[27/11/2016 09:41:09.700] Loaded at 0x7FFA1C080000
[27/11/2016 09:41:09.706] D3D11CreateDeviceAndSwapChain at 0x7FFA1C0E5170
[27/11/2016 09:41:09.706] Creating Direct3D 11 device and swap chain
[27/11/2016 09:41:09.781] Swap Chain created: 0x207C776A000
[27/11/2016 09:41:09.821] Swap Chain VTable: 0x207C776A000
[27/11/2016 09:41:09.822] Swap Chain VTable_2: 0x7FFA1E04D058
[27/11/2016 09:41:09.824] 0x57565510245C8948;0x5741564155415441;0xEC8148D9246C8D48
[27/11/2016 09:41:09.826] D3D11Present: 0x7FFA1DFF3440
[27/11/2016 09:41:09.827] D3D11ResizeBuffers: 0x7FFA1E0048D0
[27/11/2016 09:41:09.827] D3D11ResizeTarget: 0x7FFA1E045340
[27/11/2016 09:41:09.828] D3D11SetFullscreenState: 0x7FFA1E00B870
[27/11/2016 09:41:09.835] Getting device
[27/11/2016 09:41:09.839] Retrieved device
[27/11/2016 09:41:09.841] Creating wrapper
[27/11/2016 09:41:10.073] Wrapper created
[27/11/2016 09:41:10.318] Direct3D initialized
[27/11/2016 09:41:10.345] Initialized DirectX
[27/11/2016 09:41:10.389] Effect created
[27/11/2016 09:41:10.418] Creating buffer
[27/11/2016 09:41:10.419] Created buffer
[27/11/2016 09:41:10.420] Creating blend state
[27/11/2016 09:41:10.421] Created blend state
[27/11/2016 09:41:10.422] Done with creation
[27/11/2016 09:41:10.656] Direct3D watcher thread spawned
[27/11/2016 09:41:10.844] Initializing texture system.
[27/11/2016 09:41:10.846] Initializing texture system; phase 1
[27/11/2016 09:41:10.846] Initializing texture system; phase 2
[27/11/2016 09:41:10.861] Initializing texture system; phase 3
[27/11/2016 09:41:10.897] Initializing texture system; phase 4
[27/11/2016 09:41:10.918] Initializing texture system; phase 5
[27/11/2016 09:41:10.922] Initializing texture system; phase 6
[27/11/2016 09:41:10.926] Initializing texture system; phase 7
[27/11/2016 09:41:10.948] Initializing texture system; phase 8
[27/11/2016 09:41:10.952] Initializing texture system; phase 9
[27/11/2016 09:41:10.955] Initializing texture system; phase 10
[27/11/2016 09:41:10.999] Initializing texture system; phase 11
[27/11/2016 09:41:11.045] Initializing texture system; phase 12
[27/11/2016 09:41:11.093] Initializing texture system; phase 13
[27/11/2016 09:41:11.130] Initializing texture system; phase 14
[27/11/2016 09:41:15.845] Direct3D watcher thread ended
[27/11/2016 09:42:01.940] LoadingScreenMsg: Initializing game support
[27/11/2016 09:42:02.193] Initializing game support
[27/11/2016 09:42:02.891] LoadingScreenMsg: Velocity limit removed
[27/11/2016 09:42:03.235] Compatibility level: 0
[27/11/2016 09:42:03.238] Supported version detected
[27/11/2016 09:42:03.239] ==================================================
[27/11/2016 09:42:03.239] LoadingScreenMsg: Patching code
[27/11/2016 09:42:03.491] LoadingScreenMsg: Waiting for game initialization
[27/11/2016 09:42:03.743] Waiting for game initialization
[27/11/2016 09:42:03.846] LoadingScreenMsg: Initializing core
[27/11/2016 09:42:04.097] Initializing hook
[27/11/2016 09:42:04.098] LoadingScreenMsg: Completing interoperability
[27/11/2016 09:42:04.349] Completing interoperability
[27/11/2016 09:42:04.351] Initialization code 1.
[27/11/2016 09:42:04.352] Initialization code 2.
[27/11/2016 09:42:04.352] Initialization code 3.
[27/11/2016 09:42:04.363] 1 Address: 0x00007FF69B22ADA4
[27/11/2016 09:42:04.364] Calling func 1
[27/11/2016 09:42:04.386] 2 Address: 0x00007FF69BCFB4E2
[27/11/2016 09:42:04.387] 3 Address: 0x00007FF69A845CCA
[27/11/2016 09:42:04.425] Address: 0x00007FF69BCFB480
[27/11/2016 09:42:04.426] Unknown var: 0x00007FF69CC431B0
[27/11/2016 09:42:04.426] Initialization code 4.
[27/11/2016 09:42:04.427] Initialization code 5.
[27/11/2016 09:42:04.427] Completing interoperability, phase 1
[27/11/2016 09:42:04.428] Completing interoperability, phase 2
[27/11/2016 09:42:04.428] Completing interoperability, phase 3
[27/11/2016 09:42:04.429] Completing interoperability, phase 4
[27/11/2016 09:42:04.429] Completing interoperability, phase 5
[27/11/2016 09:42:04.430] Completing interoperability, phase 6
[27/11/2016 09:42:04.430] Completing interoperability, phase 7
[27/11/2016 09:42:04.430] LoadingScreenMsg:
[27/11/2016 09:42:04.681] LoadingScreenMsg: Loading Story Mode
[27/11/2016 09:42:31.257] LoadingScreenMsg: Loading and Populating Game World
[27/11/2016 09:42:31.511] LoadingScreenMsg:
[27/11/2016 09:42:38.942] Initializing console variable "IsDeveloperModeEnabled".
[27/11/2016 09:42:38.943] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[27/11/2016 09:42:38.944] Read value: False
[27/11/2016 09:42:38.945] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[27/11/2016 09:42:38.947] Initializing console variable "TimeScale".
[27/11/2016 09:42:38.947] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[27/11/2016 09:42:38.949] Read value: <null>

 

Images for LSPDFR Crash Information.png

The images are all mashed into one really big image, the text is too small to read.

I don't understand the point of signatures on this site. What the fuck is the point?

  • Author
15 minutes ago, Brad Philips Townley said:

The images are all mashed into one really big image, the text is too small to read.

Hi sorry about that, it is as i have 2 monitors, here are 3 separate images

Images for LSPDFR Crash Information 2.png

Images for LSPDFR Crash Information 3.png

Images for LSPDFR Crash Information.png

22 minutes ago, fnsgaming said:

Hi sorry about that, it is as i have 2 monitors, here are 3 separate images

Images for LSPDFR Crash Information 2.png

Images for LSPDFR Crash Information 3.png

Images for LSPDFR Crash Information.png

 

It appears you installed LSPDFR wrong. Unless there is a difference in modding the Steam game vs the Disc, which i dont think there is, "lpsdfr" (The one shown in the first picture) Should be in your GTA V directory. Im very confused though because in the first picture there is no Plugins folder in LSPDFR, but in the second picture, you are in Plugins > LSPDFR > Plugins...

To install LSPDFR, you simply drag and drop all files into the GTA V directory. You should not have to create any folders, or add anything to any folders to play LSPDFR... 

Please, call me Crazy.

I try to make youtube videos. Check them out here: https://www.youtube.com/channel/UC7rzz2IoI4lW1Bdc70yZEIA

Inside of your Plugins folder, there SHOULD NOT be a Plugins folder inside of that LSPDFR folder. The files inside that folder just go inside plugins.

I don't understand the point of signatures on this site. What the fuck is the point?

7 minutes ago, fnsgaming said:

ok, shall i delete the plugins folder that is in lspdfr and keep the main plugins folder and its content

 

You need to delete the lspdfr folder as shown in the first picture, and put it in the main GTA V Directory.

Please, call me Crazy.

I try to make youtube videos. Check them out here: https://www.youtube.com/channel/UC7rzz2IoI4lW1Bdc70yZEIA

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