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Traffic stop annoyance

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As you can see on the picture i have put i have something quite annoying happening. It´s been getting worse and worse now but is there a thing i can do to stop the 8000 (in reality it´s usually between 4 and 10 cars but you know exagerating makes a great point) police vehicles spawning and going after a guy in a chase shooting after the guy who´s being chased? It´s happening each time i do a traffic stop and sometimes stuff explode too so it´s quite annoying. 

 

20161105203821_1.jpg

  • Author
37 minutes ago, Brad Philips Townley said:

Are you calling backup or are these just random spawns?

Nope not calling backup in any of those scenarios at all. So i guess you could call them random spawns yeah

Have you tried LSPDFR+? By default it has this setting:

 

//If true, other AI units will ambiently join the pursuit even if you don't call for them using LSPDFR's backup menu.
//If false, prevents ambient AI units from joining the pursuit unless you call for them with LSPDFR's backup menu.
//Default: AutoPursuitBackupEnabled=false
AutoPursuitBackupEnabled=false

 

However even without it I rarely got so many units in the chase as in your picture

  • Author
On 11/6/2016 at 0:48 PM, Yecen said:

Have you tried LSPDFR+? By default it has this setting:

 


//If true, other AI units will ambiently join the pursuit even if you don't call for them using LSPDFR's backup menu.
//If false, prevents ambient AI units from joining the pursuit unless you call for them with LSPDFR's backup menu.
//Default: AutoPursuitBackupEnabled=false
AutoPursuitBackupEnabled=false

 

However even without it I rarely got so many units in the chase as in your picture

Yeah i do have that but it happens with and without it the plugin and nothing really changes when i set those two settings to either true or false (false being what it is on by default)

It just sort of ruins the immersion and makes it extremely annoying but i guess that means i get more time to take calls. 

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