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LCPDFR simply stops working (without crashing the game)

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Hiya,

 

So I started playing LCPDFR again, and I got this error. I noticed it when I was playing. I was playing it all flawlessly, but then everything I tried to do what had something to do with LCPDFR (call backup, arrest, pull taser) did not work anymore. I stopped the game and looked into the error logs and this came out;

Spoiler

[ERROR - 4:58:32 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 4:58:32 PM] [] System.Threading.ThreadAbortException: Thread was being aborted.
   at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle UInt32 millisecondsTimeout Boolean hasThreadAffinity Boolean exitContext)
   at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle Int64 millisecondsTimeout Boolean hasThreadAffinity Boolean exitContext)
   at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout Boolean exitContext)
   at System.Threading.WaitHandle.WaitOne()
   at GTA.NetThread.Wait(Int32 ms)
   at GTA.Script.Wait(Int32 ms)
   at GTA.Game.WaitInCurrentScript(Int32 ms)
   at LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\CModel.cs:line 418
   at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopRequest.cs:line 235
   at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopRequest.cs:line 135
   at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopRequest.cs:line 118
   at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\CopManager.cs:line 86
   at LCPD_First_Response.Engine.Main.() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 296
[ERROR - 4:58:32 PM] [ExceptionHandler]  System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_ffffffff 
 System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_0014 
 System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) L_0000 
 System.Threading.WaitHandle.WaitOne() L_0000 
 GTA.NetThread.Wait(Int32 ms) L_0049 
 GTA.Script.Wait(Int32 ms) L_00b4 
 GTA.Game.WaitInCurrentScript(Int32 ms) L_0014 
 LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) L_003d 
 ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‭‬‮‪‌‮‍‬‭‬‏‍‏‮‬‍‌‏‪‏‍‮() L_018a 
 ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‍‏‏‫‪‬‫‎‬‬‏‎‫‏‏‌‌‪‌‮() L_000b 
 ‫‪‪‮‪‏‬‪‪‏‌‏‌‏‌‬‪‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_0068 
 ‏‭‌‭‫‬‎‏‍‍‍‏‭‏‭‪‏‮‏‪‌‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_008f 
 LCPD_First_Response.Engine.Main.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_00ba 
Error hash: 5DC19000BB835DC35CDA5F0DF4B825E969703DC9

 

 

I hope anyone reads 'code' and is able to help me :P

 

-Daniel

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