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Using unused textures with pedvariations.dat


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There's an unused head texture for f_y_stripperc01 that remains unused because the game apparently does not cycle through two textures, only one of them gets used. How can I edit pedvariations.dat so that both head textures for f_y_stripperc01 are used and not just the one?

Edited by LegalizeRanch
stupid mistake for a word
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On 3/18/2018 at 3:33 PM, LegalizeRanch said:

Also, suse_000_a and suse_000_b are unused for the firechief and head_000_b_whi, head_diff_000_c_lat and head_diff_001_b_bla are unused for the fireman. What do I edit in pedvariations to make the game use these?

 

This thread is going on two years old.  In the future, please just make a new topic.

 

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