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Uv mapping an ped

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  • 1 month later...

Hi, its pretty simple:

 

go in Object mode; then select->single and click on model (now it is red)

 

go to Materials (green/red bal in menu) select the wanted material and drag &drop it on "scene materials" press ok [select the one with bump+diff+spec]

 

go to Surface->Edit uv and press on screen (e.g. front when model is selected)

 

choose "keep old mapping " (disable -> disable old maping)

 

now get a view in "Uv mapper" (change e.g. prespective to uv mapper) -> now object go object mode and select in uv mapper window -> Materials-> material xy and the texture should appear

 

now modify on vertex level whatwever you want ;)

 

 

Edited by amateurModder

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