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Gta V Dependency

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The Dependency is out of date and i dont know how to fic it   heres my rage log

Spoiler

The Dependency is out of date and i dont know how to fic it   heres my rage log

[6/26/2016 5:27:50 PM.099] Started new log on 6/26/2016 5:27:50 PM.099
[6/26/2016 5:27:50 PM.100] ====================================================================================================
[6/26/2016 5:27:50 PM.067] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[6/26/2016 5:27:50 PM.101] Log verbosity: Verbose
[6/26/2016 5:27:50 PM.103] Initializing input system
[6/26/2016 5:27:50 PM.107] Initializing game console
[6/26/2016 5:27:50 PM.121] Console key has been set to F4 (key code: 115)
[6/26/2016 5:27:50 PM.349] Initializing console variable "SkipGameIntro".
[6/26/2016 5:27:50 PM.351] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[6/26/2016 5:27:50 PM.354] Read value: <null>
[6/26/2016 5:27:50 PM.355] Initializing console variable "DisableRenderVersionText".
[6/26/2016 5:27:50 PM.355] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[6/26/2016 5:27:50 PM.361] Read value: False
[6/26/2016 5:27:50 PM.361] Setting value of console variable "DisableRenderVersionText" to stored value.
[6/26/2016 5:27:50 PM.361] Initializing console variable "ConsoleKey".
[6/26/2016 5:27:50 PM.362] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[6/26/2016 5:27:50 PM.363] Read value: Oemplus
[6/26/2016 5:27:50 PM.363] Setting value of console variable "ConsoleKey" to stored value.
[6/26/2016 5:27:50 PM.363] Console key has been set to Oemplus (key code: 187)
[6/26/2016 5:27:50 PM.363] Initializing console variable "PluginTimeoutThreshold".
[6/26/2016 5:27:50 PM.364] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[6/26/2016 5:27:50 PM.365] Read value: 10000
[6/26/2016 5:27:50 PM.365] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[6/26/2016 5:27:50 PM.365] Initializing console variable "AlwaysShowConsoleOutput".
[6/26/2016 5:27:50 PM.365] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[6/26/2016 5:27:50 PM.366] Read value: <null>
[6/26/2016 5:27:50 PM.366] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[6/26/2016 5:27:50 PM.366] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[6/26/2016 5:27:50 PM.367] Read value: <null>
[6/26/2016 5:27:50 PM.367] Initializing console variable "ShowOnScreenWarnings".
[6/26/2016 5:27:50 PM.367] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[6/26/2016 5:27:50 PM.367] Read value: <null>
[6/26/2016 5:27:50 PM.368] Console initialized
[6/26/2016 5:27:50 PM.368] Initializing forms manager
[6/26/2016 5:27:50 PM.389] Version: RAGE Plugin Hook v0.40.952.8173 PUBLIC ALPHA for Grand Theft Auto V
[6/26/2016 5:27:50 PM.410] ================ RAGE Plugin Hook ================
[6/26/2016 5:27:50 PM.422] Checking game support
[6/26/2016 5:27:50 PM.868] Product name: Grand Theft Auto V
[6/26/2016 5:27:50 PM.868] Product version: 1.0.757.4
[6/26/2016 5:27:50 PM.868] Is steam version: True
[6/26/2016 5:27:50 PM.869] Initializing DirectX
[6/26/2016 5:27:50 PM.874] Initializing Direct3D
[6/26/2016 5:27:50 PM.876] Loading C:\Windows\system32\d3d11.dll
[6/26/2016 5:27:50 PM.877] Loaded at 0x7FF98FF40000
[6/26/2016 5:27:50 PM.877] D3D11CreateDeviceAndSwapChain at 0x7FF98FF5A190
[6/26/2016 5:27:50 PM.877] Creating Direct3D 11 device and swap chain
[6/26/2016 5:27:50 PM.896] Swap Chain created: 0x2D294FFCE00
[6/26/2016 5:27:50 PM.897] Swap Chain VTable: 0x2D294FFCE00
[6/26/2016 5:27:50 PM.897] Swap Chain VTable_2: 0x7FF98F7E2D58
[6/26/2016 5:27:50 PM.898] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48
[6/26/2016 5:27:50 PM.898] D3D11Present: 0x7FF98F7811A0
[6/26/2016 5:27:50 PM.898] D3D11ResizeBuffers: 0x7FF98F799910
[6/26/2016 5:27:50 PM.898] D3D11ResizeTarget: 0x7FF98F7D1F50
[6/26/2016 5:27:50 PM.898] D3D11SetFullscreenState: 0x7FF98F799580
[6/26/2016 5:27:51 PM.042] Direct3D initialized
[6/26/2016 5:27:51 PM.043] Initialized DirectX
[6/26/2016 5:27:51 PM.044] Direct3D watcher thread spawned
[6/26/2016 5:27:51 PM.074] Detected Windows 10.0 Professional (64-bit) (10.0.10586.0)!
[6/26/2016 5:27:51 PM.128] Getting device
[6/26/2016 5:27:51 PM.131] Retrieved device
[6/26/2016 5:27:51 PM.138] Creating wrapper
[6/26/2016 5:27:51 PM.323] Wrapper created
[6/26/2016 5:27:51 PM.343] Effect created
[6/26/2016 5:27:51 PM.349] Creating buffer
[6/26/2016 5:27:51 PM.352] Created buffer
[6/26/2016 5:27:51 PM.356] Creating blend state
[6/26/2016 5:27:51 PM.359] Created blend state
[6/26/2016 5:27:51 PM.362] Done with creation
[6/26/2016 5:27:51 PM.621] Initializing texture system.
[6/26/2016 5:27:51 PM.622] Initializing texture system; phase 1
[6/26/2016 5:27:51 PM.623] Initializing texture system; phase 2
[6/26/2016 5:27:51 PM.690] Initializing texture system; phase 3
[6/26/2016 5:27:51 PM.699] Initializing texture system; phase 4
[6/26/2016 5:27:51 PM.743] Initializing texture system; phase 5
[6/26/2016 5:27:51 PM.749] Initializing texture system; phase 6
[6/26/2016 5:27:51 PM.752] Initializing texture system; phase 7
[6/26/2016 5:27:51 PM.757] Initializing texture system; phase 8
[6/26/2016 5:27:51 PM.760] Initializing texture system; phase 9
[6/26/2016 5:27:51 PM.762] Initializing texture system; phase 10
[6/26/2016 5:27:51 PM.769] Initializing texture system; phase 11
[6/26/2016 5:27:51 PM.770] Initializing texture system; phase 12
[6/26/2016 5:27:51 PM.773] Initializing texture system; phase 13
[6/26/2016 5:27:51 PM.774] Initializing texture system; phase 14
[6/26/2016 5:27:56 PM.044] Direct3D watcher thread ended
[6/26/2016 5:28:22 PM.989] LoadingScreenMsg: Initializing game support
[6/26/2016 5:28:23 PM.241] Initializing game support
[6/26/2016 5:28:24 PM.327] LoadingScreenMsg: Velocity limit removed
[6/26/2016 5:28:24 PM.579] Compatibility level: 0
[6/26/2016 5:28:24 PM.580] Supported version detected
[6/26/2016 5:28:24 PM.580] ==================================================
[6/26/2016 5:28:24 PM.582] LoadingScreenMsg: Patching code
[6/26/2016 5:28:24 PM.833] LoadingScreenMsg: Waiting for game initialization
[6/26/2016 5:28:25 PM.084] Waiting for game initialization
[6/26/2016 5:28:25 PM.187] LoadingScreenMsg: Initializing core
[6/26/2016 5:28:25 PM.438] Initializing hook
[6/26/2016 5:28:25 PM.438] LoadingScreenMsg: Completing interoperability
[6/26/2016 5:28:25 PM.690] Completing interoperability
[6/26/2016 5:28:25 PM.692] Initialization code 1.
[6/26/2016 5:28:25 PM.692] Initialization code 2.
[6/26/2016 5:28:25 PM.693] Initialization code 3.
[6/26/2016 5:28:25 PM.740] 1 Address: 0x00007FF6A2336B9C
[6/26/2016 5:28:25 PM.740] Calling func 1
[6/26/2016 5:28:25 PM.769] 2 Address: 0x00007FF6A2DF4316
[6/26/2016 5:28:25 PM.770] 3 Address: 0x00007FF6A1965D3E
[6/26/2016 5:28:25 PM.814] Address: 0x00007FF6A2DF42B4
[6/26/2016 5:28:25 PM.816] Unknown var: 0x00007FF6A3CE3B10
[6/26/2016 5:28:25 PM.818] Initialization code 4.
[6/26/2016 5:28:25 PM.818] Completing interoperability, phase 1
[6/26/2016 5:28:25 PM.819] Completing interoperability, phase 2
[6/26/2016 5:28:25 PM.820] Completing interoperability, phase 3
[6/26/2016 5:28:25 PM.821] Completing interoperability, phase 4
[6/26/2016 5:28:25 PM.822] Completing interoperability, phase 5
[6/26/2016 5:28:25 PM.823] Completing interoperability, phase 6
[6/26/2016 5:28:25 PM.823] Completing interoperability, phase 7
[6/26/2016 5:28:25 PM.823] LoadingScreenMsg: 
[6/26/2016 5:28:26 PM.075] LoadingScreenMsg: Loading Story Mode
[6/26/2016 5:28:58 PM.660] LoadingScreenMsg: Loading and Populating Game World
[6/26/2016 5:28:58 PM.911] LoadingScreenMsg: 
[6/26/2016 5:29:10 PM.474] Initializing console variable "IsDeveloperModeEnabled".
[6/26/2016 5:29:10 PM.475] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[6/26/2016 5:29:10 PM.476] Read value: False
[6/26/2016 5:29:10 PM.477] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[6/26/2016 5:29:10 PM.530] Initializing console variable "TimeScale".
[6/26/2016 5:29:10 PM.531] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[6/26/2016 5:29:10 PM.532] Read value: <null>
[6/26/2016 5:29:13 PM.875] <UNLOADED PLUGIN>: Initializing input system
[6/26/2016 5:29:13 PM.877] <UNLOADED PLUGIN>: Initializing game console
[6/26/2016 5:29:13 PM.879] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2016 5:29:13 PM.944] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\AgencyCallouts.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly AgencyCallouts.dll (AgencyCallouts, Version=2.2.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[6/26/2016 5:29:13 PM.946] Parameter name: assemblyPath
[6/26/2016 5:29:13 PM.947] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:13 PM.948] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:13 PM.948] at Rage.Plugin.Initialize(String assemblyPath)
[6/26/2016 5:29:13 PM.949] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[6/26/2016 5:29:13 PM.949] at Rage.HookManager.ReloadAllPlugins()
[6/26/2016 5:29:16 PM.681] <UNLOADED PLUGIN>: Initializing input system
[6/26/2016 5:29:16 PM.683] <UNLOADED PLUGIN>: Initializing game console
[6/26/2016 5:29:16 PM.686] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2016 5:29:16 PM.691] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\AutoPursuitBackupDisabler.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly AutoPursuitBackupDisabler.dll (AutoPursuitBackupDisabler, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[6/26/2016 5:29:16 PM.693] Parameter name: assemblyPath
[6/26/2016 5:29:16 PM.693] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:16 PM.694] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:16 PM.695] at Rage.Plugin.Initialize(String assemblyPath)
[6/26/2016 5:29:16 PM.695] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[6/26/2016 5:29:16 PM.696] at Rage.HookManager.ReloadAllPlugins()
[6/26/2016 5:29:19 PM.315] <UNLOADED PLUGIN>: Initializing input system
[6/26/2016 5:29:19 PM.317] <UNLOADED PLUGIN>: Initializing game console
[6/26/2016 5:29:19 PM.319] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2016 5:29:19 PM.593] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\BetterEMS.dll. Plugin is skipped during reload. Exception: System.IO.FileNotFoundException: Could not load file or assembly 'BetterEMS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[6/26/2016 5:29:19 PM.595] File name: 'BetterEMS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
[6/26/2016 5:29:19 PM.595] at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
[6/26/2016 5:29:19 PM.596] at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
[6/26/2016 5:29:19 PM.597] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean forIntrospection)
[6/26/2016 5:29:19 PM.597] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection)
[6/26/2016 5:29:19 PM.598] at System.Reflection.Assembly.Load(String assemblyString)
[6/26/2016 5:29:19 PM.598] at System.UnitySerializationHolder.GetRealObject(StreamingContext context)
[6/26/2016 5:29:19 PM.599] 
[6/26/2016 5:29:19 PM.599] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:19 PM.600] at Rage.Plugin.Initialize(String assemblyPath)
[6/26/2016 5:29:19 PM.600] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[6/26/2016 5:29:19 PM.601] at Rage.HookManager.ReloadAllPlugins()
[6/26/2016 5:29:19 PM.602] 
[6/26/2016 5:29:19 PM.602] WRN: Assembly binding logging is turned OFF.
[6/26/2016 5:29:19 PM.603] To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
[6/26/2016 5:29:19 PM.603] Note: There is some performance penalty associated with assembly bind failure logging.
[6/26/2016 5:29:19 PM.604] To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[6/26/2016 5:29:19 PM.604] 
[6/26/2016 5:29:22 PM.333] <UNLOADED PLUGIN>: Initializing input system
[6/26/2016 5:29:22 PM.335] <UNLOADED PLUGIN>: Initializing game console
[6/26/2016 5:29:22 PM.337] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2016 5:29:25 PM.479] <UNLOADED PLUGIN>: Initializing input system
[6/26/2016 5:29:25 PM.481] <UNLOADED PLUGIN>: Initializing game console
[6/26/2016 5:29:25 PM.484] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2016 5:29:28 PM.398] <UNLOADED PLUGIN>: Initializing input system
[6/26/2016 5:29:28 PM.400] <UNLOADED PLUGIN>: Initializing game console
[6/26/2016 5:29:28 PM.402] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2016 5:29:31 PM.015] <UNLOADED PLUGIN>: Initializing input system
[6/26/2016 5:29:31 PM.017] <UNLOADED PLUGIN>: Initializing game console
[6/26/2016 5:29:31 PM.019] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2016 5:29:31 PM.024] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\PassiveRadar.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly PassiveRadar.dll (PassiveRadar, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[6/26/2016 5:29:31 PM.025] Parameter name: assemblyPath
[6/26/2016 5:29:31 PM.025] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:31 PM.026] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:31 PM.026] at Rage.Plugin.Initialize(String assemblyPath)
[6/26/2016 5:29:31 PM.027] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[6/26/2016 5:29:31 PM.027] at Rage.HookManager.ReloadAllPlugins()
[6/26/2016 5:29:33 PM.712] <UNLOADED PLUGIN>: Initializing input system
[6/26/2016 5:29:33 PM.714] <UNLOADED PLUGIN>: Initializing game console
[6/26/2016 5:29:33 PM.716] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2016 5:29:33 PM.738] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\PoliceRadio.dll. Plugin is skipped during reload. Exception: System.IO.FileNotFoundException: Could not load file or assembly 'PoliceRadio, Version=0.55.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[6/26/2016 5:29:33 PM.740] File name: 'PoliceRadio, Version=0.55.2.0, Culture=neutral, PublicKeyToken=null'
[6/26/2016 5:29:33 PM.740] at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
[6/26/2016 5:29:33 PM.741] at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
[6/26/2016 5:29:33 PM.742] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean forIntrospection)
[6/26/2016 5:29:33 PM.743] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection)
[6/26/2016 5:29:33 PM.743] at System.Reflection.Assembly.Load(String assemblyString)
[6/26/2016 5:29:33 PM.744] at System.UnitySerializationHolder.GetRealObject(StreamingContext context)
[6/26/2016 5:29:33 PM.744] 
[6/26/2016 5:29:33 PM.745] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:33 PM.746] at Rage.Plugin.Initialize(String assemblyPath)
[6/26/2016 5:29:33 PM.746] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[6/26/2016 5:29:33 PM.747] at Rage.HookManager.ReloadAllPlugins()
[6/26/2016 5:29:33 PM.748] 
[6/26/2016 5:29:33 PM.748] WRN: Assembly binding logging is turned OFF.
[6/26/2016 5:29:33 PM.749] To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
[6/26/2016 5:29:33 PM.749] Note: There is some performance penalty associated with assembly bind failure logging.
[6/26/2016 5:29:33 PM.750] To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[6/26/2016 5:29:33 PM.750] 
[6/26/2016 5:29:36 PM.417] <UNLOADED PLUGIN>: Initializing input system
[6/26/2016 5:29:36 PM.419] <UNLOADED PLUGIN>: Initializing game console
[6/26/2016 5:29:36 PM.421] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2016 5:29:36 PM.425] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SearchWarrant.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly SearchWarrant.dll (SearchWarrant, Version=2.1.1.1, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[6/26/2016 5:29:36 PM.426] Parameter name: assemblyPath
[6/26/2016 5:29:36 PM.427] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:36 PM.427] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:36 PM.428] at Rage.Plugin.Initialize(String assemblyPath)
[6/26/2016 5:29:36 PM.428] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[6/26/2016 5:29:36 PM.429] at Rage.HookManager.ReloadAllPlugins()
[6/26/2016 5:29:39 PM.040] <UNLOADED PLUGIN>: Initializing input system
[6/26/2016 5:29:39 PM.043] <UNLOADED PLUGIN>: Initializing game console
[6/26/2016 5:29:39 PM.045] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2016 5:29:39 PM.051] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenKey.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly SirenKey.dll (SirenKey, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[6/26/2016 5:29:39 PM.052] Parameter name: assemblyPath
[6/26/2016 5:29:39 PM.053] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:39 PM.053] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:39 PM.054] at Rage.Plugin.Initialize(String assemblyPath)
[6/26/2016 5:29:39 PM.054] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[6/26/2016 5:29:39 PM.055] at Rage.HookManager.ReloadAllPlugins()
[6/26/2016 5:29:41 PM.746] <UNLOADED PLUGIN>: Initializing input system
[6/26/2016 5:29:41 PM.749] <UNLOADED PLUGIN>: Initializing game console
[6/26/2016 5:29:41 PM.753] <UNLOADED PLUGIN>: Initializing forms manager
[6/26/2016 5:29:41 PM.759] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Traffic Policer.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly Traffic Policer.dll (Traffic Policer, Version=6.9.8.1, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[6/26/2016 5:29:41 PM.760] Parameter name: assemblyPath
[6/26/2016 5:29:41 PM.761] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:41 PM.761] at Rage.RemotePlugin.Initialize(String assemblyPath)
[6/26/2016 5:29:41 PM.762] at Rage.Plugin.Initialize(String assemblyPath)
[6/26/2016 5:29:41 PM.762] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[6/26/2016 5:29:41 PM.763] at Rage.HookManager.ReloadAllPlugins()
[6/26/2016 5:29:43 PM.083] ---------------------------------------------------------------------
[6/26/2016 5:29:43 PM.083] LSPD FIRST RESPONSE
[6/26/2016 5:29:43 PM.083] Version 0.3.1
[6/26/2016 5:29:43 PM.083] A G17 Media Modification
[6/26/2016 5:29:43 PM.084] - Developed by LMS & Sam
[6/26/2016 5:29:43 PM.084] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[6/26/2016 5:29:43 PM.094] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[6/26/2016 5:29:43 PM.094] ---------------------------------------------------------------------
[6/26/2016 5:29:43 PM.095] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[6/26/2016 5:29:43 PM.095] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[6/26/2016 5:29:43 PM.270] 
[6/26/2016 5:29:43 PM.539] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/26/2016 5:29:43 PM.549] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/26/2016 5:29:43 PM.556] Callouts: 250
[6/26/2016 5:29:44 PM.031] ==================================================
[6/26/2016 5:29:44 PM.031] [MoreControlV] Loading Plugin: MoreControlV.dll
[6/26/2016 5:29:44 PM.031] [MoreControlV] Developed By: LukeD
[6/26/2016 5:29:44 PM.058] [MoreControlV] Configuration file has loaded with 0 errors.
[6/26/2016 5:29:44 PM.058] [MoreControlV] A gamepad has been detected during intialization.
[6/26/2016 5:29:44 PM.070] MoreControlV: [MoreControlV] Your RPH version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[6/26/2016 5:29:44 PM.071] [MoreControlV] MoreControlV is now running, version: 0.6.3.2
[6/26/2016 5:29:44 PM.071] ==================================================
[6/26/2016 5:29:44 PM.822] [TRACE] Thread CopManager #1 initialized
[6/26/2016 5:29:54 PM.339] setting up new cop: null
[6/26/2016 5:29:54 PM.393] [TRACE] New ped recognized as cop
[6/26/2016 5:29:54 PM.844] setting up new cop: null
[6/26/2016 5:29:54 PM.845] [TRACE] New ped recognized as cop
[6/26/2016 5:30:02 PM.223] setting up new cop: null
[6/26/2016 5:30:02 PM.223] [TRACE] New ped recognized as cop
[6/26/2016 5:32:34 PM.667] s_m_y_cop_01_white_full_01
[6/26/2016 5:32:34 PM.692] INIT
[6/26/2016 5:32:34 PM.755] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[6/26/2016 5:32:38 PM.172] LSPD First Response: AgencyCallouts, Version=2.2.0.0, Culture=neutral, PublicKeyToken=null
[6/26/2016 5:32:38 PM.313] LSPD First Response: Arrest Manager, Version=7.1.1.0, Culture=neutral, PublicKeyToken=null
[6/26/2016 5:32:38 PM.542] LSPD First Response: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.   at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
[6/26/2016 5:32:38 PM.543] at System.Reflection.Assembly.GetTypes()
[6/26/2016 5:32:38 PM.544] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 528
[6/26/2016 5:32:38 PM.555] LSPD First Response: Could not load type 'WorldDistricts' from assembly 'Albo1125.Common, Version=5.5.1.0, Culture=neutral, PublicKeyToken=null'.
[6/26/2016 5:32:38 PM.557] LSPD First Response: AutoPursuitBackupDisabler, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
[6/26/2016 5:32:38 PM.558] LSPD First Response: BetterEMS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[6/26/2016 5:32:38 PM.561] LSPD First Response: Code 3 Callouts, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[6/26/2016 5:32:38 PM.764] LSPD First Response: EUPMenu, Version=2.0.6009.31701, Culture=neutral, PublicKeyToken=null
[6/26/2016 5:32:38 PM.765] LSPD First Response: LSPD First Response, Version=0.3.38.5436, Culture=neutral, PublicKeyToken=null
[6/26/2016 5:32:38 PM.777] LSPD First Response: MoreControlV, Version=0.6.3.2, Culture=neutral, PublicKeyToken=null
[6/26/2016 5:32:38 PM.778] LSPD First Response: PassiveRadar, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[6/26/2016 5:32:38 PM.779] LSPD First Response: PoliceRadio, Version=0.55.2.0, Culture=neutral, PublicKeyToken=null
[6/26/2016 5:32:38 PM.781] LSPD First Response: SearchWarrant, Version=2.1.1.1, Culture=neutral, PublicKeyToken=null
[6/26/2016 5:32:38 PM.782] LSPD First Response: SirenKey, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
[6/26/2016 5:32:38 PM.783] LSPD First Response: Traffic Policer, Version=6.9.8.1, Culture=neutral, PublicKeyToken=null
[6/26/2016 5:32:38 PM.787] LSPD First Response: Creating plugin: AgencyCallouts.Main
[6/26/2016 5:32:38 PM.788] LSPD First Response: Creating plugin: AutoPursuitBackupDisabler.Main
[6/26/2016 5:32:38 PM.875] LSPD First Response: Creating plugin: s
[6/26/2016 5:32:38 PM.876] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[6/26/2016 5:32:39 PM.002] LSPD First Response: Creating plugin: PassiveRadar.Main
[6/26/2016 5:32:39 PM.003] LSPD First Response: Creating plugin: PoliceRadio.Main
[6/26/2016 5:32:39 PM.109] LSPD First Response: Creating plugin: SearchWarrant.Main
[6/26/2016 5:32:39 PM.111] LSPD First Response: Creating plugin: SirenKey.Main
[6/26/2016 5:32:39 PM.112] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[6/26/2016 5:32:39 PM.313] LSPD First Response: Creating Traffic Policer.Main.
[6/26/2016 5:32:39 PM.315] LSPD First Response: Done with Traffic Policer.Main.
[6/26/2016 5:32:39 PM.380] LSPD First Response: Auto Pursuit Backup Disabler 1.6.0.0, developed by Albo1125, has been initialised.
[6/26/2016 5:32:39 PM.380] LSPD First Response: Go on duty to start Auto Pursuit Backup Disabler.
[6/26/2016 5:32:40 PM.450] LSPD First Response: [Better EMS]: Loading station Fire Station Headquarters
[6/26/2016 5:32:40 PM.452] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/26/2016 5:32:40 PM.453] LSPD First Response: [Better EMS]: Adding station point: in front
[6/26/2016 5:32:40 PM.508] LSPD First Response: [Better EMS]: Loading station El Burro Heights Fire Station
[6/26/2016 5:32:40 PM.509] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/26/2016 5:32:40 PM.509] LSPD First Response: [Better EMS]: Adding station point: inside bay
[6/26/2016 5:32:40 PM.510] LSPD First Response: [Better EMS]: Adding station point: in front of left door
[6/26/2016 5:32:40 PM.510] LSPD First Response: [Better EMS]: Loading station Davis Fire Station
[6/26/2016 5:32:40 PM.511] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/26/2016 5:32:40 PM.511] LSPD First Response: [Better EMS]: Adding station point: middle bay
[6/26/2016 5:32:40 PM.512] LSPD First Response: [Better EMS]: Adding station point: right bay
[6/26/2016 5:32:40 PM.513] LSPD First Response: [Better EMS]: Loading station Davis hospital
[6/26/2016 5:32:40 PM.513] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[6/26/2016 5:32:40 PM.514] LSPD First Response: [Better EMS]: Adding station point: parking lot 1
[6/26/2016 5:32:40 PM.514] LSPD First Response: [Better EMS]: Adding station point: parking lot 2
[6/26/2016 5:32:40 PM.515] LSPD First Response: [Better EMS]: Adding station point: parking lot 3
[6/26/2016 5:32:40 PM.515] LSPD First Response: [Better EMS]: Adding station point: parking lot 4
[6/26/2016 5:32:40 PM.516] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[6/26/2016 5:32:40 PM.516] LSPD First Response: [Better EMS]: Station has delivery zone
[6/26/2016 5:32:40 PM.517] LSPD First Response: [Better EMS]: Adding station point: delivery zone emergency
[6/26/2016 5:32:40 PM.517] LSPD First Response: [Better EMS]: Station has delivery zone
[6/26/2016 5:32:40 PM.518] LSPD First Response: [Better EMS]: Loading station Pillbox Hill Hospital
[6/26/2016 5:32:40 PM.518] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[6/26/2016 5:32:40 PM.519] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[6/26/2016 5:32:40 PM.519] LSPD First Response: [Better EMS]: Station has delivery zone
[6/26/2016 5:32:40 PM.519] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[6/26/2016 5:32:40 PM.520] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[6/26/2016 5:32:40 PM.520] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[6/26/2016 5:32:40 PM.521] LSPD First Response: [Better EMS]: Station has delivery zone
[6/26/2016 5:32:40 PM.522] LSPD First Response: [Better EMS]: Loading station Mount Josiah Medical Center
[6/26/2016 5:32:40 PM.522] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[6/26/2016 5:32:40 PM.523] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[6/26/2016 5:32:40 PM.524] LSPD First Response: [Better EMS]: Station has delivery zone
[6/26/2016 5:32:40 PM.524] LSPD First Response: [Better EMS]: Adding station point: emergency delivery 2
[6/26/2016 5:32:40 PM.525] LSPD First Response: [Better EMS]: Station has delivery zone
[6/26/2016 5:32:40 PM.526] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[6/26/2016 5:32:40 PM.526] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[6/26/2016 5:32:40 PM.527] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[6/26/2016 5:32:40 PM.527] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/26/2016 5:32:40 PM.528] LSPD First Response: [Better EMS]: Adding station point: bay 4
[6/26/2016 5:32:40 PM.528] LSPD First Response: [Better EMS]: Adding station point: bay 3
[6/26/2016 5:32:40 PM.529] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[6/26/2016 5:32:40 PM.529] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[6/26/2016 5:32:40 PM.530] LSPD First Response: [Better EMS]: Adding station point: bay 2
[6/26/2016 5:32:40 PM.530] LSPD First Response: [Better EMS]: Adding station point: bay 1
[6/26/2016 5:32:40 PM.531] LSPD First Response: [Better EMS]: Loading station Fort Zancudo Fire Station
[6/26/2016 5:32:40 PM.531] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/26/2016 5:32:40 PM.532] LSPD First Response: [Better EMS]: Adding station point: bay 1
[6/26/2016 5:32:40 PM.532] LSPD First Response: [Better EMS]: Adding station point: bay 2
[6/26/2016 5:32:40 PM.533] LSPD First Response: [Better EMS]: Adding station point: bay 3
[6/26/2016 5:32:40 PM.534] LSPD First Response: [Better EMS]: Adding station point: bay 4
[6/26/2016 5:32:40 PM.534] LSPD First Response: [Better EMS]: Loading station Paleto Bay Fire Station
[6/26/2016 5:32:40 PM.535] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/26/2016 5:32:40 PM.535] LSPD First Response: [Better EMS]: Adding station point: bay 1
[6/26/2016 5:32:40 PM.536] LSPD First Response: [Better EMS]: Adding station point: bay 2
[6/26/2016 5:32:40 PM.536] LSPD First Response: [Better EMS]: Adding station point: beind bay 1
[6/26/2016 5:32:40 PM.537] LSPD First Response: [Better EMS]: Adding station point: beind bay 2
[6/26/2016 5:32:40 PM.538] LSPD First Response: [Better EMS]: Loading station Paleto Bay Medical Center
[6/26/2016 5:32:40 PM.538] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[6/26/2016 5:32:40 PM.539] LSPD First Response: [Better EMS]: Adding station point: alley
[6/26/2016 5:32:40 PM.539] LSPD First Response: [Better EMS]: Station has delivery zone
[6/26/2016 5:32:40 PM.540] LSPD First Response: [Better EMS]: Loading station Sandy Shores Hospital
[6/26/2016 5:32:40 PM.541] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[6/26/2016 5:32:40 PM.541] LSPD First Response: [Better EMS]: Adding station point: delivery
[6/26/2016 5:32:40 PM.542] LSPD First Response: [Better EMS]: Station has delivery zone
[6/26/2016 5:32:40 PM.543] LSPD First Response: [Better EMS]: Adding station point: spawn
[6/26/2016 5:32:40 PM.543] LSPD First Response: [Better EMS]: Loading station Sandy Shores Fire Station
[6/26/2016 5:32:40 PM.544] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/26/2016 5:32:40 PM.545] LSPD First Response: [Better EMS]: Adding station point: inside
[6/26/2016 5:32:40 PM.545] LSPD First Response: [Better EMS]: Loading station Lifeguard Station
[6/26/2016 5:32:40 PM.546] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/26/2016 5:32:40 PM.547] LSPD First Response: [Better EMS]: Adding station point: north 1
[6/26/2016 5:32:40 PM.547] LSPD First Response: [Better EMS]: Adding station point: north 2
[6/26/2016 5:32:40 PM.548] LSPD First Response: [Better EMS]: Adding station point: north mini 1
[6/26/2016 5:32:40 PM.548] LSPD First Response: [Better EMS]: Adding station point: north mini 2
[6/26/2016 5:32:40 PM.548] LSPD First Response: [Better EMS]: Adding station point: middle mini
[6/26/2016 5:32:40 PM.549] LSPD First Response: [Better EMS]: Adding station point: mid south mini
[6/26/2016 5:32:40 PM.549] LSPD First Response: [Better EMS]: Adding station point: south 1
[6/26/2016 5:32:40 PM.550] LSPD First Response: [Better EMS]: Adding station point: south 2
[6/26/2016 5:32:40 PM.550] LSPD First Response: [Better EMS]: Adding station point: south 3
[6/26/2016 5:32:40 PM.554] LSPD First Response: [Better EMS]: Loading Better EMS by PNWParksFan
[6/26/2016 5:32:40 PM.555] LSPD First Response: [Better EMS]: Checking dependencies for Better EMS
[6/26/2016 5:32:40 PM.571] LSPD First Response: "ragepluginhook.exe" version matches: False
[6/26/2016 5:32:40 PM.572] LSPD First Response: "Plugins\LSPD First Response.dll" version matches: True
[6/26/2016 5:32:40 PM.574] LSPD First Response: "RageNativeUI.dll" version matches: True
[6/26/2016 5:32:40 PM.574] LSPD First Response: "ParksTools.dll" version matches: True
[6/26/2016 5:32:40 PM.593] LSPD First Response: [Better EMS]: Dependency versions do not match expected values!
[6/26/2016 5:32:40 PM.835] LSPD First Response:


 Loading Code 3 Callouts...

			[6/26/2016 5:32:40 PM.880] LSPD First Response: [Code 3 Callouts] Settings loaded

			[6/26/2016 5:32:40 PM.919] LSPD First Response: Police Radio Loaded

			[6/26/2016 5:32:40 PM.951] LSPD First Response: Traffic Policer 6.9.8.1, developed by Albo1125, has been initialised.

			[6/26/2016 5:32:40 PM.952] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done.

			[6/26/2016 5:32:40 PM.953] LSPD First Response: We have 1 callouts registered

			[6/26/2016 5:32:40 PM.954] LSPD First Response: CalloutManager initialized

			[6/26/2016 5:32:40 PM.956] [TRACE] WorldEventManager: Allowing up to 2 events

			[6/26/2016 5:32:41 PM.144] ====================================================================================================

			[6/26/2016 5:32:41 PM.144] Unhandled exception occurred in console command "ForceDuty"

			[6/26/2016 5:32:41 PM.144] Exception type: System.MissingMethodException

			[6/26/2016 5:32:41 PM.144] Exception message: Method not found: 'Boolean Albo1125.Common.DependencyChecker.CheckIfThereAreNoConflictingFiles(System.String, System.String[])'.

			[6/26/2016 5:32:41 PM.144] Stack trace: at ?????????????????????????????????????????.?????????????????????????????????????????(Boolean )

			[6/26/2016 5:32:41 PM.144]    at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)

			[6/26/2016 5:32:41 PM.144]    at LSPD_First_Response.Mod.API.Functions.InvokeOnOnDutyStateChanged(Boolean onduty) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 488

			[6/26/2016 5:32:41 PM.144]    at LSPD_First_Response.Mod.LSPDFR.Command_ForceDuty() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 2153

			[6/26/2016 5:32:41 PM.144] ====================================================================================================

			[6/26/2016 5:32:41 PM.269] [TRACE] Thread Ambient #1 initialized

			[6/26/2016 5:32:41 PM.544] [TRACE] Thread ArrestManager #1 initialized

			[6/26/2016 5:32:41 PM.668] LSPD First Response: Albo1125.Common 5.5.1.0, developed by Albo1125. Checking for Traffic Policer updates.

			[6/26/2016 5:32:41 PM.698] LSPD First Response: Not checking for Traffic Policer updates, 4.

			[6/26/2016 5:32:41 PM.751] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.4

			[6/26/2016 5:32:41 PM.775] ______________________________________________________________________________________________

			[6/26/2016 5:32:41 PM.775] [Loaded Police Radio 0.55.2.0 - Intended use RagePluginHook 0.39+]

			[6/26/2016 5:32:41 PM.775] [Created by : FinKone]

			[6/26/2016 5:32:41 PM.775] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]

			[6/26/2016 5:32:41 PM.775] 

			[6/26/2016 5:32:41 PM.775] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.

			[6/26/2016 5:32:41 PM.779] Audio loaded...

			[6/26/2016 5:32:41 PM.885] Unsupported resolution detectd.  Forcing 1080 - CURRENT RES :800 600

			[6/26/2016 5:32:41 PM.885] Use Left Control + Left Shift + Z to edit radio position.

			[6/26/2016 5:32:42 PM.021] [TRACE] Thread WorldEventManager #1 initialized

			[6/26/2016 5:32:42 PM.023] [TRACE] Thread PlayerChaseManager #1 initialized

			[6/26/2016 5:32:42 PM.031] [TRACE] Thread TrafficControl #1 initialized

			 
		

		

RagePluginHook.log

Edited by Ben
Inserted log into Spoiler. Please do so in future - Staff

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