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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Custom Backup not recognizing DismissTime setting in .ini


Keiyn

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here's my .ini

Spoiler

// This is the .ini file for Custom Backup Locations.
// This file affects how the plugin operates. To set custom
// backup locations, edit custombackup.xml

[Keybindings]

// Sets the keys used to open the backup menu
// For a list of valid key names, see
// https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx

//CustomBackupMenuKey=Space
//CustomBackupModifier=LControlKey

CustomBackupMenuKey=B
CustomBackupModifier=None

OverrideLSPDFRBackup=false

// If you use a controller, you can choose the button which activates
// the custom backup menu. For a list of valid button names, see
// http://docs.ragepluginhook.net/html/558BC34.htm.

//CustomBackupControllerButton=DPadRight
//CustomBackupControllerModifier=None

CustomBackupControllerButton=DPadUp
CustomBackupControllerModifier=None


// If enabled, when pressed, outputs debug of parsed
// custom backup XML file

DebugKey=D5

[Backup]

// Whether or not to use the custom backup for code 2 and code 3 response
// Pursuit backup will always use the custom backup
// LSPDFR doesn't offer any way to use the AI for code 2/3 response though,
// so if the simple response behavior this mod implements is unsatisfactory for you,
// you can default to using the built-in LSPDFR response fore code 2 and/or code 3.
// If you set either to false, custom vehicles will only respond for pursuits.
// If you set code 2 to false, the siren settings below will still be applied though.

UseCustomCode2=true
UseCustomCode3=true

// true to play dispatch audio when units are sent
// false to not play dispatch audio

PlayAudio=true

// Code2Response can be set to lights or none
// LIGHTS = responds with lights on, but siren sounds off
// ARRIVAL = turns on lights on arrival
// NONE = responds with lights and sirens turned off

Code2Response = ARRIVAL

// Use arrest manager
UseArrestManager = true
// Put suspect transport on the main menu or sub menu
SuspectTransportMainMenu = false

// Use Better EMS mod for more realistic EMS response
UseBetterEMS = true

// Display Zone Info menu option
// Adds menu option to custom backup menu which will show you
// the information for the current zone you are in.
// Helpful for creating your own backup customization file.
ZoneInfo = true

[Cleanup]
// Peds and vehicles spawned by custom backup are made persistent
// so that they don't despawn unexpectedly. When a ped or vehicle
// is no longer needed, it is dismissed, making it non-persistent
// and allowing GTA to despawn it.
// These options determine when entities spawned by this plugin
// will be dismissed. All cops (and their vehicles) spawned
// during pursuits will be dismissed immediately when the pursuit
// is terminated, so these options only apply to code 2/3 backup.


// Distance in meters. When you get this distance from peds
// spawned by custom backup, they will be dismissed
DismissDistance = 250

// Time in seconds. Cops will be dismissed this many seconds
// after arriving on scene after being called code 2/3
// Set to 0 to make cops stay around indefinitely or until
// you are at least as far away as DismissDistance above.
DismissTime = 0

// If a pullover is in progress when backup arrives,
// wait until the pullover is complete before dismissing
// backup. A pullover is complete when either the suspect
// is released (via a warning or citation), arrested,
// or flees beginning a pursuit. If a pursuit begins, the
// backup units will be added to the pursuit.
WaitToDismissUntilPulloverFinished = true

[Weapons]

// All officers will be issued this weapon when spawned by custom backup
// Recommended to be some type of handgun like pistol or combat pistol
StandardIssue = WEAPON_PISTOL

// When custom backup officers arrive on scene for a code 2 or 3 call,
// how they should choose which weapon to draw.
// BEST means they will draw the "best" weapon, as chosen by GTA
// RANDOM means they will choose a random weapon in their inventory
DrawMethod = RANDOM

 

 

 

 

 

 

 

 

 

 

// DO NOT CHANGE
[Debug]
FJAHFHWKCHIASIFFH=false

The backup officers still leave right away, even though dismiss time is set to 0. I also tried setting it really high at 700 to see what that would do, and they still left right away. The whole reason I got this mod was for backup that would stay until you left but I can't get that part to work :p. Any help is appreciated.

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