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Utterly baffled by non-start of LCPDFR (logs inside)

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Hello, first of all thank you for this great project.

Secondly, I'd like to testify that I've followed all the usual instructions installing LCPDFR:

After installing version 1.0d, the game 'stopped working' as soon as I clicked LaunchEFLC.exe, it doesn't even get to the splash screen the same happens with EFLC.exe - in both instances I've run the game as an administrator. If I remove LCPDFR, the EFLC runs fine. I've downloaded up to date GFWL microsoft client as suggested in another thread. Seems no matter what I do, it just doesn't want to run! Tried installing 1.1, exactly the same problem.

  • Game is NOT cracked. Vanilla EFLC from Amazon.com digital download, updated to version 1.1.2.0  as per recommendation on this site.
  • Attempting to run LaunchEFLC as administrator.
  • Root folder and subdirectories all set to NON read only.
  • ScriptHook.dll, ScriptHookDotNet.asi and Dsound.dll all in EFLC root folder.
  • LCPDFR folder in correct place.
  • .NET Framework 4.5 and C++ 2012 installed (x86)

Running Windows Vista x32. Intel i7-870, GTX 780Ti SLI. No mods installed (other than LCPDFR)

Now, when I run the diagnostics tool - everything checks out ok but it informs me the Log Files need checking (see report)

So...here they are:

Spoiler

[Asi loader] Using dsound
[ScriptHookDotNet] Found
[ScriptHookDotNet] Valid
[System dependencies] Verifying dependencies integrity
[System dependencies] Checking MSVCR110.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking MSVCP110.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved MSVCR110.dll to C:\Windows\system32\MSVCR110.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking MSCOREE.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking SCRIPTHOOK.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll
[System dependencies] Check passed
[System dependencies] Checking MSVCR100.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking D3DX9_43.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved msvcrt.dll to C:\Windows\system32\msvcrt.dll
[System dependencies] Resolved GDI32.dll to C:\Windows\system32\GDI32.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Resolved ADVAPI32.dll to C:\Windows\system32\ADVAPI32.dll
[System dependencies] Check passed
[System dependencies] Checking ScriptHookDotNet.asi
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Resolved ScriptHook.dll to C:\Program Files\Rockstar Games\EFLC\ScriptHook.dll
[System dependencies] Resolved MSVCR100.dll to C:\Windows\system32\MSVCR100.dll
[System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll
[System dependencies] Resolved d3dx9_43.dll to C:\Windows\system32\d3dx9_43.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\system32\mscoree.dll
[System dependencies] Check passed
[System dependencies] v2.0.50727  2.0.50727.4016  SP2
v3.0  3.0.30729.4037  SP2
v3.5  3.5.30729.01  SP1
v4  
  Client  4.5.50938
  Full  4.5.50938
v4.0  
  Client  4.0.0.0
[System dependencies] The .NET Framework version 4.5.1 is installed
[System dependencies] Checking ADVANCEDHOOK.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved ScriptHook.dll to C:\Program Files\Rockstar Games\EFLC\ScriptHook.dll
[System dependencies] Resolved VERSION.dll to C:\Windows\system32\VERSION.dll
[System dependencies] Resolved PSAPI.DLL to C:\Windows\system32\PSAPI.DLL
[System dependencies] Resolved dbghelp.dll to C:\Windows\system32\dbghelp.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll
[System dependencies] Resolved SHELL32.dll to C:\Windows\system32\SHELL32.dll
[System dependencies] Resolved MSVCR110.dll to C:\Windows\system32\MSVCR110.dll
[System dependencies] Resolved MSVCP110.dll to C:\Windows\system32\MSVCP110.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\system32\mscoree.dll
[System dependencies] Check passed
[System dependencies] Checking ADVANCEDHOOKINIT.ASI
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved VERSION.dll to C:\Windows\system32\VERSION.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll
[System dependencies] Resolved MSVCR110.dll to C:\Windows\system32\MSVCR110.dll
[System dependencies] Resolved MSVCP110.dll to C:\Windows\system32\MSVCP110.dll
[System dependencies] Check passed
[System dependencies] Checking SLIMDX.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved MSVCR100.dll to C:\Windows\system32\MSVCR100.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Resolved ole32.dll to C:\Windows\system32\ole32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll
[System dependencies] Resolved GDI32.dll to C:\Windows\system32\GDI32.dll
[System dependencies] Resolved WINMM.dll to C:\Windows\system32\WINMM.dll
[System dependencies] Resolved ADVAPI32.dll to C:\Windows\system32\ADVAPI32.dll
[System dependencies] Resolved MSVCP100.dll to C:\Windows\system32\MSVCP100.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\system32\mscoree.dll
[System dependencies] Check passed
[System dependencies] No problems found
[LCPD First Response] Checking LCPDFR installation
[LCPD First Response] No problems found
[Log Check] Checking log files
[Log Check] asilog.txt lists failed load: 0x00000000
[Log Check] // -- GTA IV ASI LOADER LOG -- //
//-- (C) Alexander Blade 2008 -- //
C:\Windows\system32\dsound.dll is loaded, address 0x61300000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x61317A61
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x61328A34
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x61328A51
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x6132C6D3
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x613186D4
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x61328364
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x61328A6E
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x61328A8B
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x61328200
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x613284CC
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x61306D48
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x61328412
Loading ASI C:\Program Files\Rockstar Games\EFLC\AdvancedHookInit.asi
ASI loaded : C:\Program Files\Rockstar Games\EFLC\AdvancedHookInit.asi, Address 0x00000000
Loading ASI C:\Program Files\Rockstar Games\EFLC\ScriptHookDotNet.asi
ASI loaded : C:\Program Files\Rockstar Games\EFLC\ScriptHookDotNet.asi, Address 0x60F10000

[Log Check] ScriptHook.log doesn't start SHDN thread
[Log Check] ScriptHook.log doesn't start AdvancedHook thread
[Log Check] Log start: Sat May 21 01:51:49 2016
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized
[INFO] Process base address: 0xcc0000
[INFO] Auto detecting game version
[INFO] Using game version EFLC 1.1.2

[Log Check] AdvancedHookInit.log doesn't disable loading screens
[Log Check] AdvancedHookInit.log doesn't detour pool creation
[Log Check] Log started on: 1:51:48 5-21-2016
------------------------
[INFO - 1:51:49] Gameversion - 1.1.2.0
[INFO - 1:51:49] AdvancedHookInit 0.3 (C) 2013 LMS - Initialized
[INFO - 1:51:49] Attaching hooks...
[INFO - 1:51:49] CPools::InstallHooks: Hooking CPool__Initialize
[INFO - 1:51:49] CPools::InstallHooks: Hooking CPedFactory
[INFO - 1:51:49] Data unprotected
[INFO - 1:51:49] Game patched
[INFO - 1:51:49] Xlive protections disabled
[INFO - 1:51:49] Disabling network connection check
[INFO - 1:51:49] Spawning patcher thread
[INFO - 1:51:49] Patching files

 

Can anybody tell me what's going wrong?

Thanks so much in advance.

 

Edited by TruRook

1.0d is not the latest version, 1.1 is. Please get it and see if it resolves your issue.

f5206360dd4e4e316b6c1f56c39f20d3.png

 

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  • Author

1.1 gives the same issue for me, game still stops responding on launch. However, I found a fix: deleting the file AdvancedHookInit.asi from the root folder appears to have made the game runnable. Thanks for the reply anyway.

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