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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

GTA V crashes on loading screen.


JackCas

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I have read to find an exact copy of whats happening but I can't. While GTA V is loading, it will suddenly crash. This only started happening after I downloaded Law Callouts and EUP. I removed both plugins but still it just keeps crashing. 

Log is below. 

Spoiler

[30/03/2016 01:16:44.641] Started new log on 30/03/2016 01:16:44.614
[30/03/2016 01:16:44.664] ====================================================================================================
[30/03/2016 01:16:44.439] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[30/03/2016 01:16:44.666] Log verbosity: Verbose
[30/03/2016 01:16:44.669] Initializing input system
[30/03/2016 01:16:44.706] Failed to create culture for: 2684356617. Name returned: A0000809
[30/03/2016 01:16:44.706] Initializing game console
[30/03/2016 01:16:44.745] Console key has been set to F4 (key code: 115)
[30/03/2016 01:16:45.507] Initializing console variable "SkipGameIntro".
[30/03/2016 01:16:45.508] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[30/03/2016 01:16:45.577] Read value: <null>
[30/03/2016 01:16:45.595] Initializing console variable "DisableRenderVersionText".
[30/03/2016 01:16:45.596] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[30/03/2016 01:16:45.605] Read value: True
[30/03/2016 01:16:45.605] Setting value of console variable "DisableRenderVersionText" to stored value.
[30/03/2016 01:16:45.605] Initializing console variable "ConsoleKey".
[30/03/2016 01:16:45.605] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[30/03/2016 01:16:45.606] Read value: F4
[30/03/2016 01:16:45.607] Setting value of console variable "ConsoleKey" to stored value.
[30/03/2016 01:16:45.608] Console key has been set to F4 (key code: 115)
[30/03/2016 01:16:45.608] Initializing console variable "PluginTimeoutThreshold".
[30/03/2016 01:16:45.608] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[30/03/2016 01:16:45.610] Read value: 10000
[30/03/2016 01:16:45.610] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[30/03/2016 01:16:46.087] Initializing console variable "AlwaysShowConsoleOutput".
[30/03/2016 01:16:46.088] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[30/03/2016 01:16:46.682] Read value: <null>
[30/03/2016 01:16:48.927] Initializing console variable "StartWithDeveloperModeEnabledId".
[30/03/2016 01:16:48.928] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[30/03/2016 01:16:48.928] Read value: <null>
[30/03/2016 01:16:48.929] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[30/03/2016 01:16:48.930] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[30/03/2016 01:16:48.930] Read value: False
[30/03/2016 01:16:48.931] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[30/03/2016 01:16:48.932] Initializing console variable "ShowOnScreenWarnings".
[30/03/2016 01:16:48.932] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[30/03/2016 01:16:48.933] Read value: <null>
[30/03/2016 01:16:48.933] Console initialized
[30/03/2016 01:16:48.933] Initializing forms manager
[30/03/2016 01:16:48.969] Version: RAGE Plugin Hook v0.38.886.6940 PUBLIC ALPHA for Grand Theft Auto V
[30/03/2016 01:16:51.086] ================ RAGE Plugin Hook ================
[30/03/2016 01:16:51.540] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[30/03/2016 01:16:51.545] Checking game support
[30/03/2016 01:16:52.261] Product name: Grand Theft Auto V
[30/03/2016 01:16:53.174] Product version: 1.0.678.1
[30/03/2016 01:16:53.174] Is steam version: True
[30/03/2016 01:16:53.193] Initializing DirectX
[30/03/2016 01:16:53.359] Initializing Direct3D
[30/03/2016 01:16:53.360] Loading C:\Windows\system32\d3d11.dll
[30/03/2016 01:16:53.394] Loaded at 0x7FEDD820000
[30/03/2016 01:16:53.395] D3D11CreateDeviceAndSwapChain at 0x7FEDD8355C4
[30/03/2016 01:16:53.395] Creating Direct3D 11 device and swap chain
[30/03/2016 01:16:54.052] Swap Chain created: 0x5C2D0C70
[30/03/2016 01:16:58.428] Swap Chain VTable: 0x5C2D0C70
[30/03/2016 01:16:58.429] Swap Chain VTable_2: 0x7FEFBD0AB80
[30/03/2016 01:16:58.429] 0x7B701AD2D75E9;0x7A0002EA81D08B00;0x97503FA830C7408
[30/03/2016 01:16:58.430] D3D11Present: 0x7FEFBCCD954
[30/03/2016 01:16:58.430] D3D11ResizeBuffers: 0x7FEFBCCD980
[30/03/2016 01:16:58.431] D3D11ResizeTarget: 0x7FEFBCCDB44
[30/03/2016 01:16:58.438] D3D11SetFullscreenState: 0x7FEFBCCDC84
[30/03/2016 01:16:58.451] Direct3D initialized
[30/03/2016 01:16:58.452] Initialized DirectX
[30/03/2016 01:16:58.609] Direct3D watcher thread spawned
[30/03/2016 01:16:59.308] Getting device
[30/03/2016 01:17:02.867] Retrieved device
[30/03/2016 01:17:02.868] Creating wrapper
[30/03/2016 01:17:03.187] Wrapper created
[30/03/2016 01:17:03.525] Effect created
[30/03/2016 01:17:03.526] Creating buffer
[30/03/2016 01:17:03.527] Created buffer
[30/03/2016 01:17:03.527] Creating blend state
[30/03/2016 01:17:03.528] Created blend state
[30/03/2016 01:17:03.528] Done with creation
[30/03/2016 01:17:03.611] Direct3D watcher thread ended
[30/03/2016 01:17:04.107] Initializing texture system.
[30/03/2016 01:17:04.107] Initializing texture system; phase 1
[30/03/2016 01:17:04.108] Initializing texture system; phase 2
[30/03/2016 01:17:04.360] Initializing texture system; phase 3
[30/03/2016 01:17:04.378] Initializing texture system; phase 4
[30/03/2016 01:17:04.425] Initializing texture system; phase 5
[30/03/2016 01:17:04.461] Initializing texture system; phase 6
[30/03/2016 01:17:05.259] Initializing texture system; phase 7
[30/03/2016 01:17:05.263] Initializing texture system; phase 8
[30/03/2016 01:17:05.264] Initializing texture system; phase 9
[30/03/2016 01:17:05.300] Initializing texture system; phase 10
[30/03/2016 01:17:05.381] Pixel Shader 5.0 not supported. Falling back to 4.0.
[30/03/2016 01:17:05.385] Initializing texture system; phase 11
[30/03/2016 01:17:05.386] Initializing texture system; phase 12
[30/03/2016 01:17:05.387] Initializing texture system; phase 13
[30/03/2016 01:17:05.387] Initializing texture system; phase 14
[30/03/2016 01:17:39.345] Initializing game support
[30/03/2016 01:17:40.418] Compatibility level: 0
[30/03/2016 01:17:40.418] Supported version detected
[30/03/2016 01:17:40.419] ==================================================
[30/03/2016 01:17:40.670] Patched IsDebuggerPresent
[30/03/2016 01:17:40.921] Waiting for game initialization
[30/03/2016 01:17:41.271] Initializing hook
[30/03/2016 01:17:41.523] Completing interoperability
[30/03/2016 01:17:41.609] Initialization code 1.
[30/03/2016 01:17:41.610] Initialization code 2.
[30/03/2016 01:17:41.610] Initialization code 3.
[30/03/2016 01:17:41.670] 1 Address: 0x0000000140501C70
[30/03/2016 01:17:41.671] Calling func 1
[30/03/2016 01:17:41.701] 2 Address: 0x0000000140FB68F6
[30/03/2016 01:17:41.704] 3 Address: 0x000000013FB35D3E
[30/03/2016 01:17:41.755] Address: 0x0000000140FB6894
[30/03/2016 01:17:41.760] Unknown var: 0x0000000141E81D80
[30/03/2016 01:17:41.761] Initialization code 4.
[30/03/2016 01:17:41.784] Completing interoperability, phase 1
[30/03/2016 01:17:41.786] Completing interoperability, phase 2
[30/03/2016 01:17:41.788] Completing interoperability, phase 3
[30/03/2016 01:17:41.792] Completing interoperability, phase 4
[30/03/2016 01:17:41.794] Completing interoperability, phase 5
[30/03/2016 01:17:41.799] Completing interoperability, phase 6
[30/03/2016 01:17:41.804] Completing interoperability, phase 7
 

 

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