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Various callout questions

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I had a couple of questions related to callout mods.  Let's say I have 4 or 5 different callout mods installed, would they all spawn at various times?  Or would having multiple callout mods installed at the same time cause them to override eachother?

Another question is for example I have federal callouts installed, do I have to choose IAA to get the callouts to spawn?  Or could I choose any entity to spawn such as LSPD, or LSSD and the callouts will work?

Lastly I do have wilderness callouts installed, however I have only had one callout launch and that is when I had FIB and police cruiser 3 chosen. 

Basically do callouts override each other and do I have to have a specific law enforcement dept and / or vehicle chosen to make callouts spawn?

Most of my police vehicles have been changed and are not the originals.  The modded police vehicles are replacing the originals.  I dont know if that would have anything to do with callouts spawning.

 

 

 

 

Edited by smoove7

10 minutes ago, smoove7 said:

I had a couple of questions related to callout mods.  Let's say I have 4 or 5 different callout mods installed, would they all spawn at various times?  Or would having multiple callout mods installed at the same time cause them to override eachother?

Another question is for example I have federal callouts installed, do I have to choose IAA to get the callouts to spawn?  Or could I choose any entity to spawn such as LSPD, or LSSD and the callouts will work?

Lastly I do have wilderness callouts installed, however I have only had one callout launch and that is when I had FIB and police cruiser 3 chosen. 

Basically do callouts override each other and do I have to have a specific law enforcement dept and / or vehicle chosen to make callouts spawn?

Most of my police vehicles have been changed and are not the originals.  The modded police vehicles are replacing the originals.  I dont know if that would have anything to do with callouts spawning.

The way callouts are chosen (to my understanding) is by setting a specific frequency in the code (Very Low, Low, Medium, High, Very High).  These are typically hardcoded into the callout.  Some authors (like myself) have most (or some) callouts set to be low to very low, meaning they are rare.  Now, obviously, the more callouts you add the less likely a certain callout is to spawn (think of it like if I had 2 callouts, there might be a 50% chance of them spawning.  If I add 8 callouts to that, then the chance would be 10% ).

So, depending on what the author chose, a callout may be rare (Very Low) or recurring all the time (Very High).

As far as I know, Federal Callouts allows you to restrict the callouts if you want but I think there's a way to turn it off in the INI.

For most, if not all, callouts (I believe) there is no vehicle requirement.  You could be in a civilian car and get the callout as long as you're on duty.

Edited by fiskey111

 

 

  • Author

Thank you for the reply.  I am also wondering about changing vehicles such as police, police2, FBI, FBI2, etc.  I am in the process of reinstalling and starting over from scratch and only installing certain mods and vehicles.  I had too much clutter before.  I am wondering about replacing these vanilla vehicles with ones such as this:

 

Because this particular one is my personal favorite.  This vehicle does not require changing the vehicles or variations meta.  Should I be worried that the game can crash due to installing vehicles as well? 

 

Is there a chance the game can crash if I install vehicles such as this, and could a sound pack such as American siren pack increase the chances of crashing since it is working with a modded vehicle?  Sorry I am just trying to learn specifically how mods work together and how they can work together to create a game crash.

 

I am trying to also lessen installing add on vehicles, but again I have no reason to believe add on vehicles that I spawn myself add to crashes.  Maybe I am just being paranoid.

 

Edited by smoove7

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