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GamerDanger

herocop crashes

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12 minutes ago, GamerDanger said:

when i start up as a police man herocop makes it crash

[2/23/2016 2:03:19 PM.414] LSPD First Response: ------------------------------
[2/23/2016 2:03:19 PM.414] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2/23/2016 2:03:19 PM.415] LSPD First Response: ------------------------------
[2/23/2016 2:03:19 PM.415] LSPD First Response: Exception type: System.ArgumentException
[2/23/2016 2:03:19 PM.416] LSPD First Response: Exception message: The specified weapon already belongs to this Ped.
[2/23/2016 2:03:19 PM.417] Parameter name: item
[2/23/2016 2:03:19 PM.417] LSPD First Response: ------------------------------
[2/23/2016 2:03:19 PM.417] LSPD First Response: Inner exceptions:
[2/23/2016 2:03:19 PM.418] LSPD First Response: ------------------------------
[2/23/2016 2:03:19 PM.419] LSPD First Response: Stack trace:
[2/23/2016 2:03:19 PM.419] LSPD First Response: at Rage.WeaponDescriptorCollection.Add(WeaponDescriptor item)
[2/23/2016 2:03:19 PM.420] at Rage.WeaponDescriptorCollection.Add(WeaponHash item)
[2/23/2016 2:03:19 PM.420] at Rage.PedInventory.GiveFlashlight()
[2/23/2016 2:03:19 PM.421] at HEROCOP.Main.<HeroCopUpdate>b__41_0()
[2/23/2016 2:03:19 PM.421] at Rage.GameFiber.Main()
[2/23/2016 2:03:19 PM.422] LSPD First Response: ==============================
[2/23/2016 2:03:19 PM.422] LSPD First Response: 
[2/23/2016 2:03:19 PM.464] Thread was being aborted.
[2/23/2016 2:03:19 PM.469] RagePluginHook
[2/23/2016 2:03:19 PM.470]    at Rage.GameFiber.SleepThis(Int32 duration)
[2/23/2016 2:03:19 PM.470]    at Protection_Squad.Main.????????????????????????????????????????(Int32 )
[2/23/2016 2:03:19 PM.471]    at Protection_Squad.Main.Functions_OnOnDutyStateChanged(Boolean onDuty)
[2/23/2016 2:03:19 PM.471]    at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)
[2/23/2016 2:03:19 PM.471]    at LSPD_First_Response.Mod.API.Functions.InvokeOnOnDutyStateChanged(Boolean onduty) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 486
[2/23/2016 2:03:19 PM.471]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 764
[2/23/2016 2:03:19 PM.471]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 722
[2/23/2016 2:03:19 PM.471]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\Menu.cs:line 351
 

1 minute ago, CaptainCool said:

I don't know much about modding in GTA V but a logfile would help (just copy the content Ragepluginhook.log and paste it in here)

[2/23/2016 2:03:19 PM.414] LSPD First Response: ------------------------------
[2/23/2016 2:03:19 PM.414] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2/23/2016 2:03:19 PM.415] LSPD First Response: ------------------------------
[2/23/2016 2:03:19 PM.415] LSPD First Response: Exception type: System.ArgumentException
[2/23/2016 2:03:19 PM.416] LSPD First Response: Exception message: The specified weapon already belongs to this Ped.
[2/23/2016 2:03:19 PM.417] Parameter name: item
[2/23/2016 2:03:19 PM.417] LSPD First Response: ------------------------------
[2/23/2016 2:03:19 PM.417] LSPD First Response: Inner exceptions:
[2/23/2016 2:03:19 PM.418] LSPD First Response: ------------------------------
[2/23/2016 2:03:19 PM.419] LSPD First Response: Stack trace:
[2/23/2016 2:03:19 PM.419] LSPD First Response: at Rage.WeaponDescriptorCollection.Add(WeaponDescriptor item)
[2/23/2016 2:03:19 PM.420] at Rage.WeaponDescriptorCollection.Add(WeaponHash item)
[2/23/2016 2:03:19 PM.420] at Rage.PedInventory.GiveFlashlight()
[2/23/2016 2:03:19 PM.421] at HEROCOP.Main.<HeroCopUpdate>b__41_0()
[2/23/2016 2:03:19 PM.421] at Rage.GameFiber.Main()
[2/23/2016 2:03:19 PM.422] LSPD First Response: ==============================
[2/23/2016 2:03:19 PM.422] LSPD First Response: 
[2/23/2016 2:03:19 PM.464] Thread was being aborted.
[2/23/2016 2:03:19 PM.469] RagePluginHook
[2/23/2016 2:03:19 PM.470]    at Rage.GameFiber.SleepThis(Int32 duration)
[2/23/2016 2:03:19 PM.470]    at Protection_Squad.Main.????????????????????????????????????????(Int32 )
[2/23/2016 2:03:19 PM.471]    at Protection_Squad.Main.Functions_OnOnDutyStateChanged(Boolean onDuty)
[2/23/2016 2:03:19 PM.471]    at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)
[2/23/2016 2:03:19 PM.471]    at LSPD_First_Response.Mod.API.Functions.InvokeOnOnDutyStateChanged(Boolean onduty) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 486
[2/23/2016 2:03:19 PM.471]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 764
[2/23/2016 2:03:19 PM.471]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 722
[2/23/2016 2:03:19 PM.471]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\Menu.cs:line 351
 

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As far i can see, there is not a single Plugin loaded and LSPDFR isn't starting the way it should. Wich mods are you using and did you tried playing LSPDFR without herocop?

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5 minutes ago, CaptainCool said:

As far i can see, there is not a single Plugin loaded and LSPDFR isn't starting the way it should. Wich mods are you using and did you tried playing LSPDFR without herocop?

right before i added hero cop it worked

Screenshot_13.png

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And are you using an up-to-date version of herocop? Because the script says this about herocop:


[2/23/2016 2:03:19 PM.421] at HEROCOP.Main.<HeroCopUpdate>b__41_0()

2 minutes ago, GamerDanger said:

right before i added hero cop it worked

Screenshot_13.png

Is herocop supposed to be in this directory? Because this path is normaly used for callouts

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7 minutes ago, CaptainCool said:

And are you using an up-to-date version of herocop? Because the script says this about herocop:


[2/23/2016 2:03:19 PM.421] at HEROCOP.Main.<HeroCopUpdate>b__41_0()

Is herocop supposed to be in this directory? Because this path is normaly used for callouts

 

Screenshot_14.png

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4 minutes ago, GamerDanger said:

 

Screenshot_14.png

Honestly if you want help with Callouts and Plugins your best bet is to post on the download page of developer of the Plugin.. 

 

 

 

Edited by Kal74

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1 minute ago, Kilyin said:

Buddy of mine had the same problem and I read a lot of forum messages.

Oh and i thought you've read that in the log :D

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11 minutes ago, Kilyin said:

Nope, the log doesn't tell you that in this case, it was trial and error and finding the common denominator ;p

 it didnt work

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