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Teddy26

Plugins dont load

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Hey guys. :) 

i dowloaded 4-6 plugins and want to load them, but when i load them, there comming this error: (I dont know how to do it shorter)  [23.02.2016 15:56:48.410] Started new log on 23.02.2016 15:56:48.410
[23.02.2016 15:56:48.412] ====================================================================================================
[23.02.2016 15:56:48.404] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[23.02.2016 15:56:48.412] Log verbosity: Verbose
[23.02.2016 15:56:48.413] Initializing input system
[23.02.2016 15:56:48.416] Initializing game console
[23.02.2016 15:56:48.420] Console key has been set to F4 (key code: 115)
[23.02.2016 15:56:48.469] Initializing console variable "SkipGameIntro".
[23.02.2016 15:56:48.469] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[23.02.2016 15:56:48.472] Read value: <null>
[23.02.2016 15:56:48.472] Initializing console variable "DisableRenderVersionText".
[23.02.2016 15:56:48.472] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[23.02.2016 15:56:48.477] Read value: False
[23.02.2016 15:56:48.477] Setting value of console variable "DisableRenderVersionText" to stored value.
[23.02.2016 15:56:48.478] Initializing console variable "ConsoleKey".
[23.02.2016 15:56:48.478] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[23.02.2016 15:56:48.479] Read value: F4
[23.02.2016 15:56:48.479] Setting value of console variable "ConsoleKey" to stored value.
[23.02.2016 15:56:48.479] Console key has been set to F4 (key code: 115)
[23.02.2016 15:56:48.479] Initializing console variable "PluginTimeoutThreshold".
[23.02.2016 15:56:48.479] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[23.02.2016 15:56:48.480] Read value: 10000
[23.02.2016 15:56:48.480] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[23.02.2016 15:56:48.480] Initializing console variable "AlwaysShowConsoleOutput".
[23.02.2016 15:56:48.480] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[23.02.2016 15:56:48.481] Read value: <null>
[23.02.2016 15:56:48.481] Initializing console variable "StartWithDeveloperModeEnabledId".
[23.02.2016 15:56:48.481] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[23.02.2016 15:56:48.482] Read value: <null>
[23.02.2016 15:56:48.482] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[23.02.2016 15:56:48.482] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[23.02.2016 15:56:48.482] Read value: <null>
[23.02.2016 15:56:48.483] Initializing console variable "ShowOnScreenWarnings".
[23.02.2016 15:56:48.483] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[23.02.2016 15:56:48.483] Read value: <null>
[23.02.2016 15:56:48.483] Console initialized
[23.02.2016 15:56:48.483] Initializing forms manager
[23.02.2016 15:56:48.485] Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V
[23.02.2016 15:56:48.491] ================ RAGE Plugin Hook ================
[23.02.2016 15:56:48.497] Checking game support
[23.02.2016 15:56:48.591] Product name: Grand Theft Auto V
[23.02.2016 15:56:48.591] Product version: 1.0.617.1
[23.02.2016 15:56:48.592] Is steam version: True
[23.02.2016 15:56:48.592] Initializing DirectX
[23.02.2016 15:56:48.594] Initializing Direct3D
[23.02.2016 15:56:48.594] Loading C:\WINDOWS\system32\d3d11.dll
[23.02.2016 15:56:48.594] Loaded at 0x7FFA13EB0000
[23.02.2016 15:56:48.594] D3D11CreateDeviceAndSwapChain at 0x7FFA13ED5800
[23.02.2016 15:56:48.594] Creating Direct3D 11 device and swap chain
[23.02.2016 15:56:48.602] Attempting feature level 10_1
[23.02.2016 15:56:48.609] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[23.02.2016 15:56:48.614] Swap Chain created: 0x2EDC95C8B0
[23.02.2016 15:56:48.614] Swap Chain VTable: 0x2EDC95C8B0
[23.02.2016 15:56:48.615] Swap Chain VTable_2: 0x7FFA13E396B8
[23.02.2016 15:56:48.615] 0x485641FFFA32A5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[23.02.2016 15:56:48.615] D3D11Present: 0x7FFA13E2CDE0
[23.02.2016 15:56:48.615] D3D11ResizeBuffers: 0x7FFA13E3F710
[23.02.2016 15:56:48.615] D3D11ResizeTarget: 0x7FFA13E6DBE0
[23.02.2016 15:56:48.615] D3D11SetFullscreenState: 0x7FFA13E3FB40
[23.02.2016 15:56:48.619] Direct3D initialized
[23.02.2016 15:56:48.620] Initialized DirectX
[23.02.2016 15:56:48.620] Direct3D watcher thread spawned
[23.02.2016 15:56:48.764] PTR: 0x7FF6F5AE53E0
[23.02.2016 15:56:49.786] Getting device
[23.02.2016 15:56:49.789] Retrieved device
[23.02.2016 15:56:49.790] Creating wrapper
[23.02.2016 15:56:49.858] Wrapper created
[23.02.2016 15:56:49.879] Effect created
[23.02.2016 15:56:49.909] Creating buffer
[23.02.2016 15:56:49.914] Created buffer
[23.02.2016 15:56:49.921] Creating blend state
[23.02.2016 15:56:49.923] Created blend state
[23.02.2016 15:56:49.924] Done with creation
[23.02.2016 15:56:49.973] Initializing texture system.
[23.02.2016 15:56:49.974] Initializing texture system; phase 1
[23.02.2016 15:56:49.974] Initializing texture system; phase 2
[23.02.2016 15:56:49.980] Initializing texture system; phase 3
[23.02.2016 15:56:49.980] Initializing texture system; phase 4
[23.02.2016 15:56:49.990] Initializing texture system; phase 5
[23.02.2016 15:56:49.991] Initializing texture system; phase 6
[23.02.2016 15:56:49.992] Initializing texture system; phase 7
[23.02.2016 15:56:49.994] Initializing texture system; phase 8
[23.02.2016 15:56:49.995] Initializing texture system; phase 9
[23.02.2016 15:56:49.996] Initializing texture system; phase 10
[23.02.2016 15:56:50.000] Initializing texture system; phase 11
[23.02.2016 15:56:50.000] Initializing texture system; phase 12
[23.02.2016 15:56:50.001] Initializing texture system; phase 13
[23.02.2016 15:56:50.001] Initializing texture system; phase 14
[23.02.2016 15:56:53.622] Direct3D watcher thread ended
[23.02.2016 15:57:24.851] Initializing game support
[23.02.2016 15:57:25.461] Compatibility level: 0
[23.02.2016 15:57:25.461] Supported version detected
[23.02.2016 15:57:25.462] ==================================================
[23.02.2016 15:57:25.713] Patched IsDebuggerPresent
[23.02.2016 15:57:25.964] Waiting for game initialization
[23.02.2016 15:57:26.316] Initializing hook
[23.02.2016 15:57:26.567] Completing interoperability
[23.02.2016 15:57:26.567] Initialization code 1.
[23.02.2016 15:57:26.568] Initialization code 2.
[23.02.2016 15:57:26.568] Initialization code 3.
[23.02.2016 15:57:26.576] 1 Address: 0x00007FF6F36E1314
[23.02.2016 15:57:26.577] Calling func 1
[23.02.2016 15:57:26.593] 2 Address: 0x00007FF6F41975BE
[23.02.2016 15:57:26.594] 3 Address: 0x00007FF6F2D15C36
[23.02.2016 15:57:26.625] Address: 0x00007FF6F419755C
[23.02.2016 15:57:26.625] Unknown var: 0x00007FF6F5063B70
[23.02.2016 15:57:26.625] Initialization code 4.
[23.02.2016 15:57:26.626] Completing interoperability, phase 1
[23.02.2016 15:57:26.626] Completing interoperability, phase 2
[23.02.2016 15:57:26.626] Completing interoperability, phase 3
[23.02.2016 15:57:26.626] Completing interoperability, phase 4
[23.02.2016 15:57:26.626] Completing interoperability, phase 5
[23.02.2016 15:57:26.626] Completing interoperability, phase 6
[23.02.2016 15:57:26.626] Completing interoperability, phase 7
[23.02.2016 15:58:00.859] Initializing console variable "TimeScale".
[23.02.2016 15:58:00.859] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[23.02.2016 15:58:00.860] Read value: <null>
[23.02.2016 15:58:04.539] <UNLOADED PLUGIN>: Initializing input system
[23.02.2016 15:58:04.540] <UNLOADED PLUGIN>: Initializing game console
[23.02.2016 15:58:04.542] <UNLOADED PLUGIN>: Initializing forms manager
[23.02.2016 15:58:04.841] ---------------------------------------------------------------------
[23.02.2016 15:58:04.842] LSPD FIRST RESPONSE
[23.02.2016 15:58:04.842] Version 0.3.1
[23.02.2016 15:58:04.842] A G17 Media Modification
[23.02.2016 15:58:04.842] - Developed by LMS & Sam
[23.02.2016 15:58:04.842] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[23.02.2016 15:58:04.842] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[23.02.2016 15:58:04.842] ---------------------------------------------------------------------
[23.02.2016 15:58:04.842] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[23.02.2016 15:58:04.842] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[23.02.2016 15:58:05.087] 
[23.02.2016 15:58:05.240] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[23.02.2016 15:58:05.240] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[23.02.2016 15:58:05.243] Callouts: 250
[23.02.2016 15:58:05.644] [TRACE] Thread CopManager #1 initialized
[23.02.2016 15:59:01.432] 
[23.02.2016 15:59:01.433] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LawCallouts.dll
[23.02.2016 15:59:01.433] ERROR: The path "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LawCallouts.dll" does not exist.
[23.02.2016 15:59:29.493] 
[23.02.2016 15:59:29.493] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LawCallouts.dll
[23.02.2016 15:59:31.254] <UNLOADED PLUGIN>: Initializing input system
[23.02.2016 15:59:31.256] <UNLOADED PLUGIN>: Initializing game console
[23.02.2016 15:59:31.258] <UNLOADED PLUGIN>: Initializing forms manager
[23.02.2016 15:59:31.277] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LawCallouts.dll". Assembly LawCallouts.dll (APIExample, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[23.02.2016 15:59:31.277] Parametername: assemblyPath
[23.02.2016 16:01:40.872] 
[23.02.2016 16:01:40.872] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LawCallouts.dll
[23.02.2016 16:01:42.632] <UNLOADED PLUGIN>: Initializing input system
[23.02.2016 16:01:42.633] <UNLOADED PLUGIN>: Initializing game console
[23.02.2016 16:01:42.635] <UNLOADED PLUGIN>: Initializing forms manager
[23.02.2016 16:01:42.639] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LawCallouts.dll". Assembly LawCallouts.dll (APIExample, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[23.02.2016 16:01:42.639] Parametername: assemblyPath

can anyone help me with this please? (When you can german, then please reply in german. :))

 

I re-installed GTA 5, LCPDFR and RPH too.

The Plugins who i tested with the same ERROR: Police Radio, Callouts, Arrest Manager and more.

screenshot of my GTA 5 directory: http://prntscr.com/a6ygh3

ill hope you can help me. :)

big regards,

Teddy

 

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Maybe you should have read how to install them, because they all have readmes, that you are quite clearly not following.

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PS: the plugins are only in the plugins foulder, not in plugins/lcpdfr, when i put the plugins in plugins/lcpdfr, then comming this: ERROR: The path "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LawCallouts.dll" does not exist.  and he dont find the plugin

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Because they automatically load with LSPDFR, get them into where they are supposed to be uneeded large bold text guy here!

Edited by Starmix

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2 minutes ago, Starmix said:

Maybe you should have read how to install them, because they all have readmes, that you are quite clearly not following.

when i follow the readmes, comming this error:  ERROR: The path "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LawCallouts.dll" does not exist

ok i try

8 minutes ago, Starmix said:

Because they automatically load with LSPDFR, get them into where they are supposed to be uneeded large bold text guy here!

Worked, thank you very very much!!!! 

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