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manjam2

Issue with game crashing... details within

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Heyo. I'm having an occasional game crash, and I'm not sure what to attribute it to. Here's my info:

* Issue seems to occur at random. I noticed it last when I was responding to an intoxicated driver call and found the person dead on the ground

*Showed up to a call, found driver dead. Seems to happen frequently during/before callouts or when I press X to induce a callout

* Honestly, haven't tried a whole lot.

[2/20/2016 3:41:49 PM.509] LSPD First Response: ==============================


[2/20/2016 3:41:49 PM.509] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[2/20/2016 3:41:49 PM.510] LSPD First Response: ------------------------------
[2/20/2016 3:41:49 PM.510] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2/20/2016 3:41:49 PM.510] LSPD First Response: ------------------------------
[2/20/2016 3:41:49 PM.510] LSPD First Response: Exception type: System.AccessViolationException
[2/20/2016 3:41:49 PM.510] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[2/20/2016 3:41:49 PM.510] LSPD First Response: ------------------------------
[2/20/2016 3:41:49 PM.511] LSPD First Response: Inner exceptions:
[2/20/2016 3:41:49 PM.511] LSPD First Response: ------------------------------
[2/20/2016 3:41:49 PM.511] LSPD First Response: Stack trace:
[2/20/2016 3:41:49 PM.511] LSPD First Response: at CNativeInvocationInfoV.PushArgument<__int64>(CNativeInvocationInfoV* , Int64 )
[2/20/2016 3:41:49 PM.511] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[2/20/2016 3:41:49 PM.512] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[2/20/2016 3:41:49 PM.512] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[2/20/2016 3:41:49 PM.512] at Rage.Entity.Dismiss()
[2/20/2016 3:41:49 PM.512] at Rage.Entity.set_IsPersistent(Boolean value)
[2/20/2016 3:41:49 PM.512] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\ContentManager.cs:line 88
[2/20/2016 3:41:49 PM.512] at ?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\PedController.cs:line 91
[2/20/2016 3:41:49 PM.512] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\PedIntelligence.cs:line 205
[2/20/2016 3:41:49 PM.512] at ?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\PedIntelligence.cs:line 124
[2/20/2016 3:41:49 PM.513] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\PedController.cs:line 70
[2/20/2016 3:41:49 PM.513] at ?????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 165
[2/20/2016 3:41:49 PM.513] at LSPD_First_Response.Engine.BaseComponent.End() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 40
[2/20/2016 3:41:49 PM.513] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 398
[2/20/2016 3:41:49 PM.513] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 52
[2/20/2016 3:41:49 PM.513] at LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 607
[2/20/2016 3:41:49 PM.513] at Rage.GameFiber.Main()
[2/20/2016 3:41:49 PM.514] LSPD First Response: ==============================
[2/20/2016 3:41:49 PM.514] LSPD First Response:
[2/20/2016 3:41:49 PM.514] [TRACE] Initiating suspect transport
[2/20/2016 3:41:49 PM.517] X:140.75 Y:-2009.5 Z:17.25
[2/20/2016 3:41:49 PM.518] [TRACE] Requested backup LocalPatrol in LosSantosCity
[2/20/2016 3:41:49 PM.518] [TRACE] Creating unit LocalUnit
[2/20/2016 3:41:49 PM.518] [TRACE] Vehicle doesn't exist

* I have a few plugins that I think may be interfering. Seems to only occur with callouts by the one plugin I'm using (crazy callouts if I'm not mistaken). Noticed a drop in FPS before the crash

* Running i7 4790K, GTX 970 graphics card, 24gb of ram...

3ElKME0.pngVklDjQE.png

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Try this 

and see if it can find your issues then if it cant come back and post a topic follwing the guidelines for getting help. :)

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