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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Issue with game crashing... details within

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Heyo. I'm having an occasional game crash, and I'm not sure what to attribute it to. Here's my info:

* Issue seems to occur at random. I noticed it last when I was responding to an intoxicated driver call and found the person dead on the ground

*Showed up to a call, found driver dead. Seems to happen frequently during/before callouts or when I press X to induce a callout

* Honestly, haven't tried a whole lot.

[2/20/2016 3:41:49 PM.509] LSPD First Response: ==============================


[2/20/2016 3:41:49 PM.509] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[2/20/2016 3:41:49 PM.510] LSPD First Response: ------------------------------
[2/20/2016 3:41:49 PM.510] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2/20/2016 3:41:49 PM.510] LSPD First Response: ------------------------------
[2/20/2016 3:41:49 PM.510] LSPD First Response: Exception type: System.AccessViolationException
[2/20/2016 3:41:49 PM.510] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[2/20/2016 3:41:49 PM.510] LSPD First Response: ------------------------------
[2/20/2016 3:41:49 PM.511] LSPD First Response: Inner exceptions:
[2/20/2016 3:41:49 PM.511] LSPD First Response: ------------------------------
[2/20/2016 3:41:49 PM.511] LSPD First Response: Stack trace:
[2/20/2016 3:41:49 PM.511] LSPD First Response: at CNativeInvocationInfoV.PushArgument<__int64>(CNativeInvocationInfoV* , Int64 )
[2/20/2016 3:41:49 PM.511] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[2/20/2016 3:41:49 PM.512] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[2/20/2016 3:41:49 PM.512] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[2/20/2016 3:41:49 PM.512] at Rage.Entity.Dismiss()
[2/20/2016 3:41:49 PM.512] at Rage.Entity.set_IsPersistent(Boolean value)
[2/20/2016 3:41:49 PM.512] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\ContentManager.cs:line 88
[2/20/2016 3:41:49 PM.512] at ?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\PedController.cs:line 91
[2/20/2016 3:41:49 PM.512] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\PedIntelligence.cs:line 205
[2/20/2016 3:41:49 PM.512] at ?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\PedIntelligence.cs:line 124
[2/20/2016 3:41:49 PM.513] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\PedController.cs:line 70
[2/20/2016 3:41:49 PM.513] at ?????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 165
[2/20/2016 3:41:49 PM.513] at LSPD_First_Response.Engine.BaseComponent.End() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\BaseComponent.cs:line 40
[2/20/2016 3:41:49 PM.513] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 398
[2/20/2016 3:41:49 PM.513] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 52
[2/20/2016 3:41:49 PM.513] at LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 607
[2/20/2016 3:41:49 PM.513] at Rage.GameFiber.Main()
[2/20/2016 3:41:49 PM.514] LSPD First Response: ==============================
[2/20/2016 3:41:49 PM.514] LSPD First Response:
[2/20/2016 3:41:49 PM.514] [TRACE] Initiating suspect transport
[2/20/2016 3:41:49 PM.517] X:140.75 Y:-2009.5 Z:17.25
[2/20/2016 3:41:49 PM.518] [TRACE] Requested backup LocalPatrol in LosSantosCity
[2/20/2016 3:41:49 PM.518] [TRACE] Creating unit LocalUnit
[2/20/2016 3:41:49 PM.518] [TRACE] Vehicle doesn't exist

* I have a few plugins that I think may be interfering. Seems to only occur with callouts by the one plugin I'm using (crazy callouts if I'm not mistaken). Noticed a drop in FPS before the crash

* Running i7 4790K, GTX 970 graphics card, 24gb of ram...

3ElKME0.pngVklDjQE.png

  • 4 weeks later...

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