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Crash when going on Duty

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  • Author
3 minutes ago, Beattle said:

Ok, I don't have that, but will install now to test it out.

Also there is a newer version of the stealth.common.dll, but not sure yet if that will make a difference for you.

Also, please screen shot your /lspdfr/police scanner folder

 

policescand.PNG

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Ok, the other thing I see in your log is this:

Failed to create D3D11 device for Grand Theft Auto V: 887a0001

check your version of scripthookv please.

  • Author
3 minutes ago, Beattle said:

Ok, the other thing I see in your log is this:

Failed to create D3D11 device for Grand Theft Auto V: 887a0001

check your version of scripthookv please.

Version 1.0.617.1

Hello,

I had the same problem as you and I simply uninstall all of my scripts LSPDFR reinstalled and new releases.

  • Author
17 minutes ago, Cosmique said:

Hello,

I had the same problem as you and I simply uninstall all of my scripts LSPDFR reinstalled and new releases.

Tried that unfortunately didn't work. 

11 minutes ago, Beattle said:

Re looking at your latest log, your traffic policier is still 6.0.0.2    should be 6.0.0.3

Traffic Policer updated.. Latest Log:

[2/5/2016 4:22:46 PM.025] Started new log on 2/5/2016 4:22:46 PM.025
[2/5/2016 4:22:46 PM.029] ====================================================================================================
[2/5/2016 4:22:46 PM.014] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[2/5/2016 4:22:46 PM.031] Log verbosity: Verbose
[2/5/2016 4:22:46 PM.034] Initializing input system
[2/5/2016 4:22:46 PM.038] Initializing game console
[2/5/2016 4:22:46 PM.046] Console key has been set to F4 (key code: 115)
[2/5/2016 4:22:46 PM.097] Initializing console variable "SkipGameIntro".
[2/5/2016 4:22:46 PM.097] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[2/5/2016 4:22:46 PM.100] Read value: <null>
[2/5/2016 4:22:46 PM.101] Initializing console variable "DisableRenderVersionText".
[2/5/2016 4:22:46 PM.101] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[2/5/2016 4:22:46 PM.107] Read value: False
[2/5/2016 4:22:46 PM.107] Setting value of console variable "DisableRenderVersionText" to stored value.
[2/5/2016 4:22:46 PM.107] Initializing console variable "ConsoleKey".
[2/5/2016 4:22:46 PM.107] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[2/5/2016 4:22:46 PM.108] Read value: F4
[2/5/2016 4:22:46 PM.108] Setting value of console variable "ConsoleKey" to stored value.
[2/5/2016 4:22:46 PM.109] Console key has been set to F4 (key code: 115)
[2/5/2016 4:22:46 PM.109] Initializing console variable "PluginTimeoutThreshold".
[2/5/2016 4:22:46 PM.109] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[2/5/2016 4:22:46 PM.109] Read value: 10000
[2/5/2016 4:22:46 PM.109] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[2/5/2016 4:22:46 PM.110] Initializing console variable "AlwaysShowConsoleOutput".
[2/5/2016 4:22:46 PM.110] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[2/5/2016 4:22:46 PM.110] Read value: <null>
[2/5/2016 4:22:46 PM.110] Initializing console variable "StartWithDeveloperModeEnabledId".
[2/5/2016 4:22:46 PM.111] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[2/5/2016 4:22:46 PM.111] Read value: <null>
[2/5/2016 4:22:46 PM.111] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[2/5/2016 4:22:46 PM.111] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[2/5/2016 4:22:46 PM.112] Read value: <null>
[2/5/2016 4:22:46 PM.113] Initializing console variable "ShowOnScreenWarnings".
[2/5/2016 4:22:46 PM.113] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[2/5/2016 4:22:46 PM.114] Read value: <null>
[2/5/2016 4:22:46 PM.114] Console initialized
[2/5/2016 4:22:46 PM.114] Initializing forms manager
[2/5/2016 4:22:46 PM.117] Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V
[2/5/2016 4:22:46 PM.124] ================ RAGE Plugin Hook ================
[2/5/2016 4:22:46 PM.131] Checking game support
[2/5/2016 4:22:46 PM.320] Product name: Grand Theft Auto V
[2/5/2016 4:22:46 PM.320] Product version: 1.0.617.1
[2/5/2016 4:22:46 PM.321] Is steam version: False
[2/5/2016 4:22:46 PM.322] Initializing DirectX
[2/5/2016 4:22:46 PM.324] Initializing Direct3D
[2/5/2016 4:22:46 PM.324] Loading C:\Windows\system32\d3d11.dll
[2/5/2016 4:22:46 PM.325] Loaded at 0x7FFEF3D10000
[2/5/2016 4:22:46 PM.325] D3D11CreateDeviceAndSwapChain at 0x7FFEF3D28100
[2/5/2016 4:22:46 PM.326] Creating Direct3D 11 device and swap chain
[2/5/2016 4:22:46 PM.337] Attempting feature level 10_1
[2/5/2016 4:22:46 PM.345] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[2/5/2016 4:22:46 PM.350] Swap Chain created: 0xACF7931940
[2/5/2016 4:22:46 PM.351] Swap Chain VTable: 0xACF7931940
[2/5/2016 4:22:46 PM.351] Swap Chain VTable_2: 0x7FFEF3CCEF40
[2/5/2016 4:22:46 PM.352] 0x57565520245C8948;0x5741564155415441;0xEC8148D9246C8D48
[2/5/2016 4:22:46 PM.352] D3D11Present: 0x7FFEF3C81DA0
[2/5/2016 4:22:46 PM.353] D3D11ResizeBuffers: 0x7FFEF3C85D10
[2/5/2016 4:22:46 PM.353] D3D11ResizeTarget: 0x7FFEF3CC0E90
[2/5/2016 4:22:46 PM.354] D3D11SetFullscreenState: 0x7FFEF3C8C730
[2/5/2016 4:22:46 PM.361] Direct3D initialized
[2/5/2016 4:22:46 PM.361] Initialized DirectX
[2/5/2016 4:22:46 PM.362] Direct3D watcher thread spawned
[2/5/2016 4:22:46 PM.847] PTR: 0x0
[2/5/2016 4:22:47 PM.059] Getting device
[2/5/2016 4:22:47 PM.059] Retrieved device
[2/5/2016 4:22:47 PM.060] Creating wrapper
[2/5/2016 4:22:47 PM.131] Wrapper created
[2/5/2016 4:22:47 PM.136] Effect created
[2/5/2016 4:22:47 PM.137] Creating buffer
[2/5/2016 4:22:47 PM.138] Created buffer
[2/5/2016 4:22:47 PM.138] Creating blend state
[2/5/2016 4:22:47 PM.138] Created blend state
[2/5/2016 4:22:47 PM.139] Done with creation
[2/5/2016 4:22:47 PM.182] Initializing texture system.
[2/5/2016 4:22:47 PM.182] Initializing texture system; phase 1
[2/5/2016 4:22:47 PM.183] Initializing texture system; phase 2
[2/5/2016 4:22:47 PM.190] Initializing texture system; phase 3
[2/5/2016 4:22:47 PM.190] Initializing texture system; phase 4
[2/5/2016 4:22:47 PM.201] Initializing texture system; phase 5
[2/5/2016 4:22:47 PM.202] Initializing texture system; phase 6
[2/5/2016 4:22:47 PM.204] Initializing texture system; phase 7
[2/5/2016 4:22:47 PM.207] Initializing texture system; phase 8
[2/5/2016 4:22:47 PM.208] Initializing texture system; phase 9
[2/5/2016 4:22:47 PM.210] Initializing texture system; phase 10
[2/5/2016 4:22:47 PM.213] Initializing texture system; phase 11
[2/5/2016 4:22:47 PM.214] Initializing texture system; phase 12
[2/5/2016 4:22:47 PM.216] Initializing texture system; phase 13
[2/5/2016 4:22:47 PM.217] Initializing texture system; phase 14
[2/5/2016 4:22:51 PM.363] Direct3D watcher thread ended
[2/5/2016 4:23:18 PM.648] Initializing game support
[2/5/2016 4:23:19 PM.578] Compatibility level: 0
[2/5/2016 4:23:19 PM.578] Supported version detected
[2/5/2016 4:23:19 PM.579] ==================================================
[2/5/2016 4:23:19 PM.830] Patched IsDebuggerPresent
[2/5/2016 4:23:20 PM.081] Waiting for game initialization
[2/5/2016 4:23:20 PM.432] Initializing hook
[2/5/2016 4:23:20 PM.683] Completing interoperability
[2/5/2016 4:23:20 PM.684] Initialization code 1.
[2/5/2016 4:23:20 PM.684] Initialization code 2.
[2/5/2016 4:23:20 PM.684] Initialization code 3.
[2/5/2016 4:23:20 PM.697] 1 Address: 0x00007FF67F5C1028
[2/5/2016 4:23:20 PM.697] Calling func 1
[2/5/2016 4:23:20 PM.723] 2 Address: 0x00007FF6800751DE
[2/5/2016 4:23:20 PM.723] 3 Address: 0x00007FF67EBF5C76
[2/5/2016 4:23:20 PM.760] Address: 0x00007FF68007517C
[2/5/2016 4:23:20 PM.761] Unknown var: 0x00007FF680F40900
[2/5/2016 4:23:20 PM.761] Initialization code 4.
[2/5/2016 4:23:20 PM.762] Completing interoperability, phase 1
[2/5/2016 4:23:20 PM.762] Completing interoperability, phase 2
[2/5/2016 4:23:20 PM.763] Completing interoperability, phase 3
[2/5/2016 4:23:20 PM.763] Completing interoperability, phase 4
[2/5/2016 4:23:20 PM.764] Completing interoperability, phase 5
[2/5/2016 4:23:20 PM.764] Completing interoperability, phase 6
[2/5/2016 4:23:20 PM.765] Completing interoperability, phase 7
[2/5/2016 4:23:40 PM.996] Initializing console variable "TimeScale".
[2/5/2016 4:23:40 PM.996] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[2/5/2016 4:23:40 PM.997] Read value: <null>
[2/5/2016 4:23:47 PM.241] <UNLOADED PLUGIN>: Initializing input system
[2/5/2016 4:23:47 PM.243] <UNLOADED PLUGIN>: Initializing game console
[2/5/2016 4:23:47 PM.245] <UNLOADED PLUGIN>: Initializing forms manager
[2/5/2016 4:23:50 PM.411] <UNLOADED PLUGIN>: Initializing input system
[2/5/2016 4:23:50 PM.413] <UNLOADED PLUGIN>: Initializing game console
[2/5/2016 4:23:50 PM.415] <UNLOADED PLUGIN>: Initializing forms manager
[2/5/2016 4:23:50 PM.695] ---------------------------------------------------------------------
[2/5/2016 4:23:50 PM.695] LSPD FIRST RESPONSE
[2/5/2016 4:23:50 PM.696] Version 0.3
[2/5/2016 4:23:50 PM.696] A G17 Media Modification
[2/5/2016 4:23:50 PM.696] - Developed by LMS & Sam
[2/5/2016 4:23:50 PM.696] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[2/5/2016 4:23:50 PM.696] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[2/5/2016 4:23:50 PM.696] ---------------------------------------------------------------------
[2/5/2016 4:23:50 PM.696] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[2/5/2016 4:23:50 PM.696] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[2/5/2016 4:23:50 PM.963] 
[2/5/2016 4:23:51 PM.112] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[2/5/2016 4:23:51 PM.112] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[2/5/2016 4:23:51 PM.115] Callouts: 250
[2/5/2016 4:23:51 PM.149] Traffic Control: [Traffic Control] Loaded Traffic Control v0.5.0.0
[2/5/2016 4:23:51 PM.604] [TRACE] Thread CopManager #1 initialized
[2/5/2016 4:24:02 PM.786] setting up new cop: null
[2/5/2016 4:24:02 PM.810] [TRACE] New ped recognized as cop
[2/5/2016 4:24:23 PM.538] setting up new cop: null
[2/5/2016 4:24:23 PM.539] [TRACE] New ped recognized as cop
[2/5/2016 4:24:29 PM.651] 
[2/5/2016 4:24:29 PM.660] INIT
[2/5/2016 4:24:29 PM.678] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[2/5/2016 4:24:29 PM.721] LSPD First Response: APIExample, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[2/5/2016 4:24:29 PM.728] LSPD First Response: PoliceRadio, Version=0.45.0.0, Culture=neutral, PublicKeyToken=null
[2/5/2016 4:24:29 PM.730] LSPD First Response: RAGEComputer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[2/5/2016 4:24:29 PM.737] LSPD First Response: Traffic Policer, Version=6.0.0.3, Culture=neutral, PublicKeyToken=null
[2/5/2016 4:24:29 PM.740] LSPD First Response: Creating plugin: APIExample.Main
[2/5/2016 4:24:29 PM.741] LSPD First Response: Creating plugin: PoliceRadio.Main
[2/5/2016 4:24:29 PM.806] LSPD First Response: Creating plugin: RAGEComputer.Main
[2/5/2016 4:24:29 PM.807] LSPD First Response: Creating plugin: Traffic_Policer.Main
[2/5/2016 4:24:29 PM.973] LSPD First Response: LawCallouts is ready !
[2/5/2016 4:24:29 PM.976] LSPD First Response: Police Radio Loaded
[2/5/2016 4:24:30 PM.539] LSPD First Response: Traffic Policer 6.0.0.3, developed by Albo1125, has been initialised.
[2/5/2016 4:24:30 PM.541] LSPD First Response: Go on duty to start Traffic Policer.
[2/5/2016 4:24:30 PM.542] LSPD First Response: We have 1 callouts registered
[2/5/2016 4:24:30 PM.543] LSPD First Response: CalloutManager initialized
[2/5/2016 4:24:30 PM.544] [TRACE] WorldEventManager: Allowing up to 2 events
[2/5/2016 4:24:30 PM.547] LSPD First Response: Registering callout APIExample.Callouts.TerroristAttack
[2/5/2016 4:24:30 PM.547] LSPD First Response: Registering callout APIExample.Callouts.BusStolen
[2/5/2016 4:24:30 PM.548] LSPD First Response: Registering callout APIExample.Callouts.GRiot
[2/5/2016 4:24:30 PM.548] LSPD First Response: Registering callout APIExample.Callouts.CKid
[2/5/2016 4:24:30 PM.549] LSPD First Response: Registering callout APIExample.Callouts.Burglary
[2/5/2016 4:24:30 PM.549] LSPD First Response: Registering callout APIExample.Callouts.Prostituation
[2/5/2016 4:24:30 PM.564] LSPD First Response: Albo1125.Common.dll 4.6.0.0 starting dependency check for Traffic Policer
[2/5/2016 4:24:30 PM.582] LSPD First Response: GAME VERSION: 1.0.617.1
[2/5/2016 4:24:30 PM.590] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.36
[2/5/2016 4:24:30 PM.619] LSPD First Response: 
[2/5/2016 4:24:30 PM.619] LSPD First Response: ==============================
[2/5/2016 4:24:30 PM.620] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[2/5/2016 4:24:30 PM.620] LSPD First Response: ------------------------------
[2/5/2016 4:24:30 PM.621] LSPD First Response: Origin: Rage.SleeplessGameFiber
[2/5/2016 4:24:30 PM.622] LSPD First Response: ------------------------------
[2/5/2016 4:24:30 PM.622] LSPD First Response: Exception type: System.TypeLoadException
[2/5/2016 4:24:30 PM.623] LSPD First Response: Exception message: Could not load type 'LSPD_First_Response.Mod.Main' from assembly 'LSPD First Response, Version=0.3.33.5355, Culture=neutral, PublicKeyToken=null'.
[2/5/2016 4:24:30 PM.623] LSPD First Response: ------------------------------
[2/5/2016 4:24:30 PM.623] LSPD First Response: Inner exceptions:
[2/5/2016 4:24:30 PM.624] LSPD First Response: ------------------------------
[2/5/2016 4:24:30 PM.624] LSPD First Response: Stack trace:
[2/5/2016 4:24:30 PM.625] LSPD First Response: at RAGEComputer.Main.Process()
[2/5/2016 4:24:30 PM.626] at RAGEComputer.Main.FrameRender(Object sender, GraphicsEventArgs e)
[2/5/2016 4:24:30 PM.626] at Rage.Game.RaiseFrameRender(GraphicsEventArgs e)
[2/5/2016 4:24:30 PM.627] at Rage.RemotePlugin.HandleRenderThread()
[2/5/2016 4:24:30 PM.627] at Rage.GameFiber.Main()
[2/5/2016 4:24:30 PM.627] LSPD First Response: ==============================
[2/5/2016 4:24:30 PM.628] LSPD First Response: 

  • Author
1 minute ago, Beattle said:

What is in that scripts folder you have in main directory?

Here whats in scripts. though LSPDFR started crashing long after i did anything in this folder.

scriptsd.PNG

Ok, I am comparing all the logs you posted, we cleared some of the errors, but still getting some.

Since these changes, when you go on duty, choose your ped, choose your car and click next,   what is exactly happening now?

 

  • Author
8 minutes ago, Beattle said:

Ok, I am comparing all the logs you posted, we cleared some of the errors, but still getting some.

Since these changes, when you go on duty, choose your ped, choose your car and click next,   what is exactly happening now?

 

LSPDFR crashes

Edited by drf

so after clicking on the vehicle you want, then clicking next, it crashes then, or does it move on and try to load you into the game then crash?

  • Author
7 minutes ago, Beattle said:

so after clicking on the vehicle you want, then clicking next, it crashes then, or does it move on and try to load you into the game then crash?

it loads in the game and the plugins load and then it crashes 

  • Author
1 minute ago, Beattle said:

Do you hear any sounds, such as the radio beeping?  (from dispatch)

No just the beep from the plugin crash

Oh, I missed something.  As I have Ragecomputer as well, I just checked yours.  You have a way older version.  Delete those two ragecomputers from /plugins/lspdfr    don't think the version you have will run with this lspdfr

  • Author
6 minutes ago, Beattle said:

Oh, I missed something.  As I have Ragecomputer as well, I just checked yours.  You have a way older version.  Delete those two ragecomputers from /plugins/lspdfr    don't think the version you have will run with this lspdfr

Deleted. Though still crashing

well,  besides the one error 2/5/2016 4:22:46 PM.345] Failed to create D3D11 device for Grand Theft Auto V: 887a0001 which I believe would crash your game on initial loadup of main game, not much else.   What version of windows are you running?  (This may be the problem, but I would have to do more research on it)

The other thing I noticed all the .ini files in your plugins and plugins/lspdfr folder have all been edited on the 4th.  Have you been making changes to them?

  • Author
9 minutes ago, Beattle said:

well,  besides the one error 2/5/2016 4:22:46 PM.345] Failed to create D3D11 device for Grand Theft Auto V: 887a0001 which I believe would crash your game on initial loadup of main game, not much else.   What version of windows are you running?  (This may be the problem, but I would have to do more research on it)

The other thing I noticed all the .ini files in your plugins and plugins/lspdfr folder have all been edited on the 4th.  Have you been making changes to them?

Now I just tried it again... This time it worked and didn't crash perhaps it was one of the plugins.. I'l try reinstalling them. Yeah it started not working on the 4th. Must have been something I did. Anyway i'll follow up if anything else comes up. Thanks for all the help.

Sounds good, glad you got it working.  Sometimes after making changes, it will crash the first time as it settles, and has happened to me.  I usually re start game right after it to see if it does it again.

Happy Arresting.

I've been having this same issue since 0.3 was released it worked before that, but ever since 0.3 it has worked maybe once for more than 10-20 min. It's so common I expect it to crash, I have tried updating, reinstalling, only loading LSPDFR nothing works I asked about this issue the other day but wasn't provided with much help. If anyone knows how to fix this I would really appreciate it. Otherwise I'm going to call it quits after this weekednd no need to spend months trying to play a game lol. Cheers I hope to speak to someone soon.

Edited by cadillacgm

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