Jump to content
CaptainX3

visualsettings.dat

Recommended Posts

Hey guys,

I just updated GTA V today along with RH, ScriptHook, and all that mess. When I started the game, I noticed that the lighting was stock, so I stupidly placed my modified visualsettings.dat file into the game, overwriting the original without making a backup.

Now, the game crashes before it even gets to the point to where it's loading the plugins. Does anyone have a visualsettings.dat file from the latest update that I could have in order to verify that this is what's causing the problem? Obviously they changed something and the old visualsettings files won't work anymore. I really, really don't want to wipe out my entire installation just to fix this one file.

I've posted my RPH log file in the spoiler tag below, but I don't see anything that indicates a problem, which tells me it has to be something with a game file and not LSPDFR/RPH related.

Any help would be most appreciated.

 

Spoiler

[1/31/2016 10:44:46 AM.219] Started new log on 1/31/2016 10:44:46 AM.219
[1/31/2016 10:44:46 AM.221] ====================================================================================================
[1/31/2016 10:44:46 AM.211] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[1/31/2016 10:44:46 AM.221] Log verbosity: Verbose
[1/31/2016 10:44:46 AM.223] Initializing input system
[1/31/2016 10:44:46 AM.228] Initializing game console
[1/31/2016 10:44:46 AM.236] Console key has been set to F4 (key code: 115)
[1/31/2016 10:44:46 AM.285] Initializing console variable "SkipGameIntro".
[1/31/2016 10:44:46 AM.285] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[1/31/2016 10:44:46 AM.289] Read value: <null>
[1/31/2016 10:44:46 AM.289] Initializing console variable "DisableRenderVersionText".
[1/31/2016 10:44:46 AM.289] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[1/31/2016 10:44:46 AM.294] Read value: False
[1/31/2016 10:44:46 AM.294] Setting value of console variable "DisableRenderVersionText" to stored value.
[1/31/2016 10:44:46 AM.294] Initializing console variable "ConsoleKey".
[1/31/2016 10:44:46 AM.295] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[1/31/2016 10:44:46 AM.296] Read value: F4
[1/31/2016 10:44:46 AM.296] Setting value of console variable "ConsoleKey" to stored value.
[1/31/2016 10:44:46 AM.296] Console key has been set to F4 (key code: 115)
[1/31/2016 10:44:46 AM.296] Initializing console variable "PluginTimeoutThreshold".
[1/31/2016 10:44:46 AM.297] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[1/31/2016 10:44:46 AM.297] Read value: 10000
[1/31/2016 10:44:46 AM.298] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[1/31/2016 10:44:46 AM.298] Initializing console variable "AlwaysShowConsoleOutput".
[1/31/2016 10:44:46 AM.299] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[1/31/2016 10:44:46 AM.299] Read value: <null>
[1/31/2016 10:44:46 AM.299] Initializing console variable "StartWithDeveloperModeEnabledId".
[1/31/2016 10:44:46 AM.300] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[1/31/2016 10:44:46 AM.300] Read value: <null>
[1/31/2016 10:44:46 AM.301] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[1/31/2016 10:44:46 AM.301] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[1/31/2016 10:44:46 AM.302] Read value: <null>
[1/31/2016 10:44:46 AM.302] Initializing console variable "ShowOnScreenWarnings".
[1/31/2016 10:44:46 AM.302] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[1/31/2016 10:44:46 AM.303] Read value: <null>
[1/31/2016 10:44:46 AM.303] Console initialized
[1/31/2016 10:44:46 AM.303] Initializing forms manager
[1/31/2016 10:44:46 AM.306] Version: RAGE Plugin Hook v0.35.876.6821 PUBLIC ALPHA for Grand Theft Auto V
[1/31/2016 10:44:46 AM.312] ================ RAGE Plugin Hook ================
[1/31/2016 10:44:46 AM.319] Checking game support
[1/31/2016 10:44:46 AM.534] Product name: Grand Theft Auto V
[1/31/2016 10:44:46 AM.534] Product version: 1.0.617.1
[1/31/2016 10:44:46 AM.535] Is steam version: True
[1/31/2016 10:44:46 AM.535] Initializing DirectX
[1/31/2016 10:44:46 AM.537] Initializing Direct3D
[1/31/2016 10:44:46 AM.538] Loading C:\Windows\system32\d3d11.dll
[1/31/2016 10:44:46 AM.538] Loaded at 0xA5E0000
[1/31/2016 10:44:46 AM.538] D3D11CreateDeviceAndSwapChain at 0xA6000F8
[1/31/2016 10:44:46 AM.538] Creating Direct3D 11 device and swap chain
[1/31/2016 10:44:47 AM.238] Attempting feature level 10_1
[1/31/2016 10:44:47 AM.271] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[1/31/2016 10:44:47 AM.297] Swap Chain created: 0x6A1926F0
[1/31/2016 10:44:47 AM.298] Swap Chain VTable: 0x6A1926F0
[1/31/2016 10:44:47 AM.298] Swap Chain VTable_2: 0x7FEF8CE5AE0
[1/31/2016 10:44:47 AM.299] 0x4856410474544DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[1/31/2016 10:44:47 AM.299] D3D11Present: 0x7FEF8D0B2F8
[1/31/2016 10:44:47 AM.299] D3D11ResizeBuffers: 0x7FEF8D0F97C
[1/31/2016 10:44:47 AM.300] D3D11ResizeTarget: 0x7FEF8D107D8
[1/31/2016 10:44:47 AM.300] D3D11SetFullscreenState: 0x7FEF8D10B64
[1/31/2016 10:44:47 AM.300] Getting device
[1/31/2016 10:44:47 AM.301] Retrieved device
[1/31/2016 10:44:47 AM.301] Creating wrapper
[1/31/2016 10:44:47 AM.309] Direct3D initialized
[1/31/2016 10:44:47 AM.311] Initialized DirectX
[1/31/2016 10:44:47 AM.312] Direct3D watcher thread spawned
[1/31/2016 10:44:47 AM.386] Wrapper created
[1/31/2016 10:44:47 AM.391] Effect created
[1/31/2016 10:44:47 AM.391] Creating buffer
[1/31/2016 10:44:47 AM.392] Created buffer
[1/31/2016 10:44:47 AM.392] Creating blend state
[1/31/2016 10:44:47 AM.393] Created blend state
[1/31/2016 10:44:47 AM.393] Done with creation
[1/31/2016 10:44:47 AM.434] Initializing texture system.
[1/31/2016 10:44:47 AM.434] Initializing texture system; phase 1
[1/31/2016 10:44:47 AM.435] Initializing texture system; phase 2
[1/31/2016 10:44:47 AM.444] Initializing texture system; phase 3
[1/31/2016 10:44:47 AM.445] Initializing texture system; phase 4
[1/31/2016 10:44:47 AM.456] Initializing texture system; phase 5
[1/31/2016 10:44:47 AM.458] Initializing texture system; phase 6
[1/31/2016 10:44:47 AM.459] Initializing texture system; phase 7
[1/31/2016 10:44:47 AM.461] Initializing texture system; phase 8
[1/31/2016 10:44:47 AM.463] Initializing texture system; phase 9
[1/31/2016 10:44:47 AM.464] Initializing texture system; phase 10
[1/31/2016 10:44:47 AM.467] Initializing texture system; phase 11
[1/31/2016 10:44:47 AM.468] Initializing texture system; phase 12
[1/31/2016 10:44:47 AM.469] Initializing texture system; phase 13
[1/31/2016 10:44:47 AM.470] Initializing texture system; phase 14
[1/31/2016 10:44:52 AM.313] Direct3D watcher thread ended
[1/31/2016 10:45:18 AM.303] Initializing game support
[1/31/2016 10:45:18 AM.995] Compatibility level: 0
[1/31/2016 10:45:18 AM.995] Supported version detected
[1/31/2016 10:45:18 AM.996] ==================================================
[1/31/2016 10:45:19 AM.246] Patched IsDebuggerPresent
[1/31/2016 10:45:19 AM.496] Waiting for game initialization
 

 

NEVERMIND, I'm a complete idiot. I fixed it.

ONE little mistype in the vehicles.meta file... geez. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×