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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LCPDFR 0.3 Crashing whilst loading game

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Hey, I installed LSPDFR 0.3 and loaded up the game, but the game crashed at like 3-5 minutes through the loading.

Here is my log

Spoiler

[17/01/2016 13:35:38.968] Started new log on 17/01/2016 13:35:38.968
[17/01/2016 13:35:38.971] ====================================================================================================
[17/01/2016 13:35:38.904] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[17/01/2016 13:35:38.972] Log verbosity: Verbose
[17/01/2016 13:35:38.974] Initializing input system
[17/01/2016 13:35:38.977] Initializing game console
[17/01/2016 13:35:38.986] Console key has been set to F4 (key code: 115)
[17/01/2016 13:35:39.131] Initializing console variable "SkipGameIntro".
[17/01/2016 13:35:39.131] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[17/01/2016 13:35:39.141] Read value: <null>
[17/01/2016 13:35:39.141] Initializing console variable "DisableRenderVersionText".
[17/01/2016 13:35:39.141] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[17/01/2016 13:35:39.149] Read value: True
[17/01/2016 13:35:39.149] Setting value of console variable "DisableRenderVersionText" to stored value.
[17/01/2016 13:35:39.149] Initializing console variable "ConsoleKey".
[17/01/2016 13:35:39.149] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[17/01/2016 13:35:39.151] Read value: F4
[17/01/2016 13:35:39.151] Setting value of console variable "ConsoleKey" to stored value.
[17/01/2016 13:35:39.151] Console key has been set to F4 (key code: 115)
[17/01/2016 13:35:39.151] Initializing console variable "PluginTimeoutThreshold".
[17/01/2016 13:35:39.151] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[17/01/2016 13:35:39.152] Read value: 10000
[17/01/2016 13:35:39.152] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[17/01/2016 13:35:39.153] Initializing console variable "AlwaysShowConsoleOutput".
[17/01/2016 13:35:39.153] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[17/01/2016 13:35:39.153] Read value: <null>
[17/01/2016 13:35:39.153] Initializing console variable "StartWithDeveloperModeEnabledId".
[17/01/2016 13:35:39.154] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[17/01/2016 13:35:39.154] Read value: <null>
[17/01/2016 13:35:39.154] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[17/01/2016 13:35:39.154] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[17/01/2016 13:35:39.155] Read value: False
[17/01/2016 13:35:39.156] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[17/01/2016 13:35:39.156] Initializing console variable "ShowOnScreenWarnings".
[17/01/2016 13:35:39.157] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[17/01/2016 13:35:39.157] Read value: <null>
[17/01/2016 13:35:39.158] Console initialized
[17/01/2016 13:35:39.158] Initializing forms manager
[17/01/2016 13:35:39.162] Version: RAGE Plugin Hook v0.34.862.6641 PUBLIC ALPHA for Grand Theft Auto V
[17/01/2016 13:35:39.237] ================ RAGE Plugin Hook ================
[17/01/2016 13:35:39.243] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[17/01/2016 13:35:39.246] Checking game support
[17/01/2016 13:35:39.460] Product name: Grand Theft Auto V
[17/01/2016 13:35:39.461] Product version: 1.0.573.1
[17/01/2016 13:35:39.461] Is steam version: True
[17/01/2016 13:35:39.462] Initializing DirectX
[17/01/2016 13:35:39.506] Initializing Direct3D
[17/01/2016 13:35:39.507] Loading C:\WINDOWS\system32\d3d11.dll
[17/01/2016 13:35:39.508] Loaded at 0x7FFE7B780000
[17/01/2016 13:35:39.509] D3D11CreateDeviceAndSwapChain at 0x7FFE7B79A190
[17/01/2016 13:35:39.509] Creating Direct3D 11 device and swap chain
[17/01/2016 13:35:39.575] Attempting feature level 10_1
[17/01/2016 13:35:39.586] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[17/01/2016 13:35:39.602] Swap Chain created: 0x1C27BE2C970
[17/01/2016 13:35:39.603] Swap Chain VTable: 0x1C27BE2C970
[17/01/2016 13:35:39.603] Swap Chain VTable_2: 0x7FFE5207B7F8
[17/01/2016 13:35:39.604] 0xEC83482D0C3BF5E9;0xFFFFFEB840C74860;0x68894808588948FF
[17/01/2016 13:35:39.604] D3D11Present: 0x7FFE51F5D210
[17/01/2016 13:35:39.604] D3D11ResizeBuffers: 0x7FFE51F5D5F0
[17/01/2016 13:35:39.605] D3D11ResizeTarget: 0x7FFE51F5A4E0
[17/01/2016 13:35:39.605] D3D11SetFullscreenState: 0x7FFE51F5D300
[17/01/2016 13:35:39.631] Direct3D initialized
[17/01/2016 13:35:39.632] Initialized DirectX
[17/01/2016 13:35:39.632] Direct3D watcher thread spawned
[17/01/2016 13:35:39.728] Getting device
[17/01/2016 13:35:39.728] Retrieved device
[17/01/2016 13:35:39.729] Creating wrapper
[17/01/2016 13:35:39.863] Wrapper created
[17/01/2016 13:35:39.877] Effect created
[17/01/2016 13:35:39.877] Creating buffer
[17/01/2016 13:35:39.878] Created buffer
[17/01/2016 13:35:39.878] Creating blend state
[17/01/2016 13:35:39.879] Created blend state
[17/01/2016 13:35:39.879] Done with creation
[17/01/2016 13:35:40.132] Initializing texture system.
[17/01/2016 13:35:40.133] Initializing texture system; phase 1
[17/01/2016 13:35:40.133] Initializing texture system; phase 2
[17/01/2016 13:35:40.284] Initializing texture system; phase 3
[17/01/2016 13:35:40.286] Initializing texture system; phase 4
[17/01/2016 13:35:40.344] Initializing texture system; phase 5
[17/01/2016 13:35:40.350] Initializing texture system; phase 6
[17/01/2016 13:35:40.353] Initializing texture system; phase 7
[17/01/2016 13:35:40.355] Initializing texture system; phase 8
[17/01/2016 13:35:40.357] Initializing texture system; phase 9
[17/01/2016 13:35:40.359] Initializing texture system; phase 10
[17/01/2016 13:35:40.363] Initializing texture system; phase 11
[17/01/2016 13:35:40.363] Initializing texture system; phase 12
[17/01/2016 13:35:40.365] Initializing texture system; phase 13
[17/01/2016 13:35:40.366] Initializing texture system; phase 14
[17/01/2016 13:35:44.633] Direct3D watcher thread ended
[17/01/2016 13:36:01.339] Initializing game support
[17/01/2016 13:36:02.181] Compatibility level: 0
[17/01/2016 13:36:02.181] Supported version detected
[17/01/2016 13:36:02.182] ==================================================
[17/01/2016 13:36:02.434] Patched IsDebuggerPresent
[17/01/2016 13:36:02.686] Waiting for game initialization
[17/01/2016 13:36:03.037] Initializing hook
[17/01/2016 13:36:03.288] Completing interoperability
[17/01/2016 13:36:03.294] Initialization code 1.
[17/01/2016 13:36:03.295] Initialization code 2.
[17/01/2016 13:36:03.296] Initialization code 3.
[17/01/2016 13:36:03.328] 1 Address: 0x00007FF7FAF80AE0
[17/01/2016 13:36:03.329] Calling func 1
[17/01/2016 13:36:03.358] 2 Address: 0x00007FF7FBA356DA
[17/01/2016 13:36:03.359] 3 Address: 0x00007FF7FA5B5D36
[17/01/2016 13:36:03.399] Address: 0x00007FF7FBA35678
[17/01/2016 13:36:03.400] Unknown var: 0x00007FF7FC9018D0
[17/01/2016 13:36:03.400] Initialization code 4.
[17/01/2016 13:36:03.401] Completing interoperability, phase 1
[17/01/2016 13:36:03.402] Completing interoperability, phase 2
[17/01/2016 13:36:03.402] Completing interoperability, phase 3
[17/01/2016 13:36:03.403] Completing interoperability, phase 4
[17/01/2016 13:36:03.403] Completing interoperability, phase 5
[17/01/2016 13:36:03.404] Completing interoperability, phase 6
[17/01/2016 13:36:03.405] Completing interoperability, phase 7
[17/01/2016 13:36:42.131] Initializing console variable "TimeScale".
[17/01/2016 13:36:42.132] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[17/01/2016 13:36:42.134] Read value: <null>
[17/01/2016 13:36:46.191] 
[17/01/2016 13:36:46.193] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[17/01/2016 13:36:50.529] <UNLOADED PLUGIN>: Initializing input system
[17/01/2016 13:36:50.532] <UNLOADED PLUGIN>: Initializing game console
[17/01/2016 13:36:50.536] <UNLOADED PLUGIN>: Initializing forms manager
[17/01/2016 13:36:50.798] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[17/01/2016 13:36:51.314] ---------------------------------------------------------------------
[17/01/2016 13:36:51.314] LSPD FIRST RESPONSE
[17/01/2016 13:36:51.314] Version 0.3
[17/01/2016 13:36:51.314] A G17 Media Modification
[17/01/2016 13:36:51.314] - Developed by LMS & Sam
[17/01/2016 13:36:51.314] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[17/01/2016 13:36:51.315] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[17/01/2016 13:36:51.315] ---------------------------------------------------------------------
[17/01/2016 13:36:51.315] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[17/01/2016 13:36:51.315] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[17/01/2016 13:36:51.746] 
[17/01/2016 13:36:51.944] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[17/01/2016 13:36:51.957] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[17/01/2016 13:36:51.964] Callouts: 250
[17/01/2016 13:36:52.577] [TRACE] Thread CopManager #1 initialized
 

 

James

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