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dyehard18

LSPDFR Crashing as Soon as Ragehook Loads

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So I just updated to latest ragehook 31 and I have brand new install nothing but lspdfr, but it crashes as soon as it starts. I have tried everything from reinstalling everything deleting everything and doing it over again. No matter what I do this still happens. At first the log was saying that lms.common.dll could not be loaded, but I knew that was not a plugin so i removed it from plugins folder. But left it in main directory so i dont see that error anymore, but still did not help.

[12/30/2015 12:02:46 PM.864] Started new log on 12/30/2015 12:02:46 PM.863
[12/30/2015 12:02:46 PM.867] ====================================================================================================
[12/30/2015 12:02:46 PM.837] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[12/30/2015 12:02:46 PM.870] Log verbosity: Verbose
[12/30/2015 12:02:46 PM.879] Initializing input system
[12/30/2015 12:02:46 PM.901] Initializing game console
[12/30/2015 12:02:46 PM.939] Console key has been set to F4 (key code: 115)
[12/30/2015 12:02:47 PM.199] Initializing console variable "SkipGameIntro".
[12/30/2015 12:02:47 PM.199] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[12/30/2015 12:02:47 PM.218] Read value: <null>
[12/30/2015 12:02:47 PM.218] Initializing console variable "DisableRenderVersionText".
[12/30/2015 12:02:47 PM.219] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/30/2015 12:02:47 PM.241] Read value: False
[12/30/2015 12:02:47 PM.242] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/30/2015 12:02:47 PM.243] Initializing console variable "ConsoleKey".
[12/30/2015 12:02:47 PM.244] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/30/2015 12:02:47 PM.248] Read value: F4
[12/30/2015 12:02:47 PM.249] Setting value of console variable "ConsoleKey" to stored value.
[12/30/2015 12:02:47 PM.249] Console key has been set to F4 (key code: 115)
[12/30/2015 12:02:47 PM.250] Initializing console variable "PluginTimeoutThreshold".
[12/30/2015 12:02:47 PM.250] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/30/2015 12:02:47 PM.253] Read value: 10000
[12/30/2015 12:02:47 PM.253] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/30/2015 12:02:47 PM.254] Initializing console variable "AlwaysShowConsoleOutput".
[12/30/2015 12:02:47 PM.255] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/30/2015 12:02:47 PM.257] Read value: <null>
[12/30/2015 12:02:47 PM.258] Initializing console variable "StartWithDeveloperModeEnabledId".
[12/30/2015 12:02:47 PM.259] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[12/30/2015 12:02:47 PM.261] Read value: <null>
[12/30/2015 12:02:47 PM.261] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/30/2015 12:02:47 PM.262] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/30/2015 12:02:47 PM.264] Read value: <null>
[12/30/2015 12:02:47 PM.264] Initializing console variable "ShowOnScreenWarnings".
[12/30/2015 12:02:47 PM.265] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/30/2015 12:02:47 PM.267] Read value: <null>
[12/30/2015 12:02:47 PM.268] Console initialized
[12/30/2015 12:02:47 PM.268] Initializing forms manager
[12/30/2015 12:02:47 PM.283] Version: RAGE Plugin Hook v0.31.837.6199 PUBLIC ALPHA for Grand Theft Auto V
[12/30/2015 12:02:47 PM.324] ================ RAGE Plugin Hook ================
[12/30/2015 12:02:47 PM.348] Command line option -enableCustomLoadingBackgrounds is specified; enabling custom loading screen backgrounds.
[12/30/2015 12:02:47 PM.358] Checking game support
[12/30/2015 12:02:47 PM.978] Product name: Grand Theft Auto V
[12/30/2015 12:02:47 PM.979] Product version: 1.0.573.1
[12/30/2015 12:02:47 PM.980] Is steam version: False
[12/30/2015 12:02:47 PM.985] Initializing DirectX
[12/30/2015 12:02:47 PM.995] Initializing Direct3D
[12/30/2015 12:02:47 PM.996] Loading C:\WINDOWS\system32\d3d11.dll
[12/30/2015 12:02:47 PM.997] Loaded at 0x7FFF1E5A0000
[12/30/2015 12:02:47 PM.998] D3D11CreateDeviceAndSwapChain at 0x7FFF1E5BA190
[12/30/2015 12:02:47 PM.998] Creating Direct3D 11 device and swap chain
[12/30/2015 12:02:49 PM.105] Swap Chain created: 0x1AAD5AF8830
[12/30/2015 12:02:49 PM.106] Swap Chain VTable: 0x1AAD5AF8830
[12/30/2015 12:02:49 PM.106] Swap Chain VTable_2: 0x7FFF1E342D80
[12/30/2015 12:02:49 PM.107] 0x57565520245C8948;0x5741564155415441;0xEC8148D9246C8D48
[12/30/2015 12:02:49 PM.108] D3D11Present: 0x7FFF1E2E11A0
[12/30/2015 12:02:49 PM.109] D3D11ResizeBuffers: 0x7FFF1E2F7CB0
[12/30/2015 12:02:49 PM.110] D3D11ResizeTarget: 0x7FFF1E332820
[12/30/2015 12:02:49 PM.110] D3D11SetFullscreenState: 0x7FFF1E2F7910
[12/30/2015 12:02:49 PM.175] Direct3D initialized
[12/30/2015 12:02:49 PM.177] Direct3D watcher thread spawned
[12/30/2015 12:02:49 PM.181] Initialized DirectX
[12/30/2015 12:02:49 PM.382] Getting device
[12/30/2015 12:02:49 PM.382] Retrieved device
[12/30/2015 12:02:49 PM.383] Creating wrapper
[12/30/2015 12:02:49 PM.875] Wrapper created
[12/30/2015 12:02:49 PM.921] Effect created
[12/30/2015 12:02:49 PM.922] Creating buffer
[12/30/2015 12:02:49 PM.923] Created buffer
[12/30/2015 12:02:49 PM.923] Creating blend state
[12/30/2015 12:02:49 PM.924] Created blend state
[12/30/2015 12:02:49 PM.924] Done with creation
[12/30/2015 12:02:50 PM.233] Initializing texture system.
[12/30/2015 12:02:50 PM.234] Initializing texture system; phase 1
[12/30/2015 12:02:50 PM.235] Initializing texture system; phase 2
[12/30/2015 12:02:50 PM.280] Initializing texture system; phase 3
[12/30/2015 12:02:50 PM.281] Initializing texture system; phase 4
[12/30/2015 12:02:50 PM.347] Initializing texture system; phase 5
[12/30/2015 12:02:50 PM.357] Initializing texture system; phase 6
[12/30/2015 12:02:50 PM.363] Initializing texture system; phase 7
[12/30/2015 12:02:50 PM.379] Initializing texture system; phase 8
[12/30/2015 12:02:50 PM.386] Initializing texture system; phase 9
[12/30/2015 12:02:50 PM.390] Initializing texture system; phase 10
[12/30/2015 12:02:50 PM.413] Initializing texture system; phase 11
[12/30/2015 12:02:50 PM.414] Initializing texture system; phase 12
[12/30/2015 12:02:50 PM.423] Initializing texture system; phase 13
[12/30/2015 12:02:50 PM.424] Initializing texture system; phase 14
[12/30/2015 12:02:54 PM.180] Direct3D watcher thread ended
[12/30/2015 12:03:22 PM.267] Initializing game support
[12/30/2015 12:03:24 PM.535] Compatibility level: 0
[12/30/2015 12:03:24 PM.538] Supported version detected
[12/30/2015 12:03:24 PM.541] ==================================================
[12/30/2015 12:03:24 PM.795] Patched IsDebuggerPresent
[12/30/2015 12:03:25 PM.051] Waiting for game initialization
[12/30/2015 12:03:25 PM.404] Initializing hook
[12/30/2015 12:03:25 PM.657] Completing interoperability
[12/30/2015 12:03:25 PM.661] Initialization code 1.
[12/30/2015 12:03:25 PM.664] Initialization code 2.
[12/30/2015 12:03:25 PM.666] Initialization code 3.
[12/30/2015 12:03:25 PM.712] 1 Address: 0x00007FF6B4CB075C
[12/30/2015 12:03:25 PM.715] Calling func 1
[12/30/2015 12:03:25 PM.810] 2 Address: 0x00007FF6B57640A2
[12/30/2015 12:03:25 PM.812] 3 Address: 0x00007FF6B42E5F8A
[12/30/2015 12:03:25 PM.966] Address: 0x00007FF6B5764040
[12/30/2015 12:03:25 PM.969] Unknown var: 0x00007FF6B662D760
[12/30/2015 12:03:25 PM.971] Initialization code 4.
[12/30/2015 12:03:25 PM.972] Completing interoperability, phase 1
[12/30/2015 12:03:25 PM.974] Completing interoperability, phase 2
[12/30/2015 12:03:25 PM.977] Completing interoperability, phase 3
[12/30/2015 12:03:25 PM.979] Completing interoperability, phase 4
[12/30/2015 12:03:25 PM.981] Completing interoperability, phase 5
[12/30/2015 12:03:25 PM.985] Completing interoperability, phase 6
[12/30/2015 12:03:25 PM.988] Completing interoperability, phase 7
[12/30/2015 12:04:08 PM.684] Initializing console variable "TimeScale".
[12/30/2015 12:04:08 PM.687] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[12/30/2015 12:04:08 PM.690] Read value: <null>
[12/30/2015 12:04:14 PM.959] 
[12/30/2015 12:04:14 PM.963] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[12/30/2015 12:04:20 PM.777] <UNLOADED PLUGIN>: Initializing input system
[12/30/2015 12:04:20 PM.788] <UNLOADED PLUGIN>: Initializing game console
[12/30/2015 12:04:20 PM.803] <UNLOADED PLUGIN>: Initializing forms manager
[12/30/2015 12:04:20 PM.971] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[12/30/2015 12:04:22 PM.366] ---------------------------------------------------------------------
[12/30/2015 12:04:22 PM.367] LSPD FIRST RESPONSE
[12/30/2015 12:04:22 PM.368] Version 0.2b
[12/30/2015 12:04:22 PM.368] A G17 Media Modification
[12/30/2015 12:04:22 PM.368] - Developed by LMS & Sam
[12/30/2015 12:04:22 PM.370] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[12/30/2015 12:04:22 PM.371] © Copyright 2015, G17 Media, www.lspdfr.com
[12/30/2015 12:04:22 PM.372] ---------------------------------------------------------------------
[12/30/2015 12:04:22 PM.372] LSPD First Response: Running LSPD First Response 0.2b
[12/30/2015 12:04:22 PM.376] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[12/30/2015 12:04:23 PM.363] Cached police
[12/30/2015 12:04:23 PM.363] Cached police2
[12/30/2015 12:04:23 PM.363] Cached policet
[12/30/2015 12:04:23 PM.363] Cached sheriff2
[12/30/2015 12:04:23 PM.364] Cached sheriff
[12/30/2015 12:04:23 PM.364] Cached police4
[12/30/2015 12:04:23 PM.364] Cached policeb
[12/30/2015 12:04:23 PM.364] Cached policeb
[12/30/2015 12:04:23 PM.364] Cached policeb
[12/30/2015 12:04:23 PM.364] Cached fbi2
[12/30/2015 12:04:23 PM.365] Cached policeold1
[12/30/2015 12:04:23 PM.365] Cached policeold2
[12/30/2015 12:04:23 PM.365] Cached policeold2
[12/30/2015 12:04:23 PM.365] Cached buzzard
[12/30/2015 12:04:23 PM.366] Cached polmav
[12/30/2015 12:04:23 PM.366] Cached frogger2
[12/30/2015 12:04:23 PM.366] Cached ambulance
[12/30/2015 12:04:23 PM.366] Cached firetruk
[12/30/2015 12:04:23 PM.678] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[12/30/2015 12:04:23 PM.685] LSPD First Response: We have 1 callouts registered
[12/30/2015 12:04:23 PM.687] LSPD First Response: CalloutManager initialized
[12/30/2015 12:04:28 PM.300] LSPD First Response: 
[12/30/2015 12:04:28 PM.302] LSPD First Response: ==============================
[12/30/2015 12:04:28 PM.305] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/30/2015 12:04:28 PM.308] LSPD First Response: ------------------------------
[12/30/2015 12:04:28 PM.310] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[12/30/2015 12:04:28 PM.313] LSPD First Response: ------------------------------
[12/30/2015 12:04:28 PM.315] LSPD First Response: Exception type: System.MissingMethodException
[12/30/2015 12:04:28 PM.317] LSPD First Response: Exception message: Method not found: 'Rage.HitResult Rage.World.TraceLine(Rage.Vector3, Rage.Vector3, Rage.TraceFlags, Rage.Entity)'.
[12/30/2015 12:04:28 PM.319] LSPD First Response: ------------------------------
[12/30/2015 12:04:28 PM.322] LSPD First Response: Inner exceptions:
[12/30/2015 12:04:28 PM.324] LSPD First Response: ------------------------------
[12/30/2015 12:04:28 PM.326] LSPD First Response: Stack trace:
[12/30/2015 12:04:28 PM.330] LSPD First Response: at LSPD_First_Response.Mod.Main.?()
[12/30/2015 12:04:28 PM.332] at Rage.GameFiber.Main()
[12/30/2015 12:04:28 PM.334] LSPD First Response: ==============================
[12/30/2015 12:04:28 PM.337] LSPD First Response: 
 

GTA.png

Edited by dyehard18

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Following this...I'm having the same issue. Log is the same as well.

 

[12/30/2015 2:49:37 PM.657] Started new log on 12/30/2015 2:49:37 PM.657
[12/30/2015 2:49:37 PM.658] ====================================================================================================
[12/30/2015 2:49:37 PM.651] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[12/30/2015 2:49:37 PM.659] Log verbosity: Verbose
[12/30/2015 2:49:37 PM.660] Initializing input system
[12/30/2015 2:49:37 PM.663] Initializing game console
[12/30/2015 2:49:37 PM.671] Console key has been set to F4 (key code: 115)
[12/30/2015 2:49:37 PM.709] Initializing console variable "SkipGameIntro".
[12/30/2015 2:49:37 PM.710] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[12/30/2015 2:49:37 PM.713] Read value: <null>
[12/30/2015 2:49:37 PM.713] Initializing console variable "DisableRenderVersionText".
[12/30/2015 2:49:37 PM.713] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/30/2015 2:49:37 PM.719] Read value: False
[12/30/2015 2:49:37 PM.719] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/30/2015 2:49:37 PM.719] Initializing console variable "ConsoleKey".
[12/30/2015 2:49:37 PM.719] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/30/2015 2:49:37 PM.720] Read value: F4
[12/30/2015 2:49:37 PM.721] Setting value of console variable "ConsoleKey" to stored value.
[12/30/2015 2:49:37 PM.721] Console key has been set to F4 (key code: 115)
[12/30/2015 2:49:37 PM.721] Initializing console variable "PluginTimeoutThreshold".
[12/30/2015 2:49:37 PM.721] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/30/2015 2:49:37 PM.722] Read value: 10000
[12/30/2015 2:49:37 PM.723] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/30/2015 2:49:37 PM.723] Initializing console variable "AlwaysShowConsoleOutput".
[12/30/2015 2:49:37 PM.723] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/30/2015 2:49:37 PM.724] Read value: <null>
[12/30/2015 2:49:37 PM.724] Initializing console variable "StartWithDeveloperModeEnabledId".
[12/30/2015 2:49:37 PM.725] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[12/30/2015 2:49:37 PM.725] Read value: <null>
[12/30/2015 2:49:37 PM.726] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/30/2015 2:49:37 PM.726] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/30/2015 2:49:37 PM.727] Read value: <null>
[12/30/2015 2:49:37 PM.727] Initializing console variable "ShowOnScreenWarnings".
[12/30/2015 2:49:37 PM.727] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/30/2015 2:49:37 PM.728] Read value: <null>
[12/30/2015 2:49:37 PM.728] Console initialized
[12/30/2015 2:49:37 PM.728] Initializing forms manager
[12/30/2015 2:49:37 PM.731] Version: RAGE Plugin Hook v0.31.837.6199 PUBLIC ALPHA for Grand Theft Auto V
[12/30/2015 2:49:37 PM.740] ================ RAGE Plugin Hook ================
[12/30/2015 2:49:37 PM.750] Checking game support
[12/30/2015 2:49:37 PM.855] Product name: Grand Theft Auto V
[12/30/2015 2:49:37 PM.857] Product version: 1.0.573.1
[12/30/2015 2:49:37 PM.857] Is steam version: True
[12/30/2015 2:49:37 PM.858] Initializing DirectX
[12/30/2015 2:49:37 PM.860] Initializing Direct3D
[12/30/2015 2:49:37 PM.861] Loading C:\WINDOWS\system32\d3d11.dll
[12/30/2015 2:49:37 PM.861] Loaded at 0x7FF96FFA0000
[12/30/2015 2:49:37 PM.862] D3D11CreateDeviceAndSwapChain at 0x7FF96FFBA190
[12/30/2015 2:49:37 PM.862] Creating Direct3D 11 device and swap chain
[12/30/2015 2:49:37 PM.868] Swap Chain created: 0x1637F81DB60
[12/30/2015 2:49:37 PM.868] Swap Chain VTable: 0x1637F81DB60
[12/30/2015 2:49:37 PM.868] Swap Chain VTable_2: 0x7FF96FF12D80
[12/30/2015 2:49:37 PM.869] 0x575655FFF9EEE5E9;0x5741564155415441;0xEC8148D9246C8D48
[12/30/2015 2:49:37 PM.869] D3D11Present: 0x7FF96FEB11A0
[12/30/2015 2:49:37 PM.870] D3D11ResizeBuffers: 0x7FF96FEC7CB0
[12/30/2015 2:49:37 PM.870] D3D11ResizeTarget: 0x7FF96FF02820
[12/30/2015 2:49:37 PM.870] D3D11SetFullscreenState: 0x7FF96FEC7910
[12/30/2015 2:49:37 PM.874] Direct3D initialized
[12/30/2015 2:49:37 PM.875] Initialized DirectX
[12/30/2015 2:49:37 PM.875] Direct3D watcher thread spawned
[12/30/2015 2:49:39 PM.031] Getting device
[12/30/2015 2:49:39 PM.032] Retrieved device
[12/30/2015 2:49:39 PM.032] Creating wrapper
[12/30/2015 2:49:39 PM.114] Wrapper created
[12/30/2015 2:49:39 PM.119] Effect created
[12/30/2015 2:49:39 PM.120] Creating buffer
[12/30/2015 2:49:39 PM.120] Created buffer
[12/30/2015 2:49:39 PM.121] Creating blend state
[12/30/2015 2:49:39 PM.121] Created blend state
[12/30/2015 2:49:39 PM.122] Done with creation
[12/30/2015 2:49:39 PM.175] Initializing texture system.
[12/30/2015 2:49:39 PM.175] Initializing texture system; phase 1
[12/30/2015 2:49:39 PM.176] Initializing texture system; phase 2
[12/30/2015 2:49:39 PM.187] Initializing texture system; phase 3
[12/30/2015 2:49:39 PM.188] Initializing texture system; phase 4
[12/30/2015 2:49:39 PM.199] Initializing texture system; phase 5
[12/30/2015 2:49:39 PM.201] Initializing texture system; phase 6
[12/30/2015 2:49:39 PM.203] Initializing texture system; phase 7
[12/30/2015 2:49:39 PM.205] Initializing texture system; phase 8
[12/30/2015 2:49:39 PM.207] Initializing texture system; phase 9
[12/30/2015 2:49:39 PM.208] Initializing texture system; phase 10
[12/30/2015 2:49:39 PM.213] Initializing texture system; phase 11
[12/30/2015 2:49:39 PM.213] Initializing texture system; phase 12
[12/30/2015 2:49:39 PM.216] Initializing texture system; phase 13
[12/30/2015 2:49:39 PM.216] Initializing texture system; phase 14
[12/30/2015 2:49:42 PM.877] Direct3D watcher thread ended
[12/30/2015 2:50:10 PM.684] Initializing game support
[12/30/2015 2:50:11 PM.266] Compatibility level: 0
[12/30/2015 2:50:11 PM.277] Supported version detected
[12/30/2015 2:50:11 PM.278] ==================================================
[12/30/2015 2:50:11 PM.529] Patched IsDebuggerPresent
[12/30/2015 2:50:11 PM.780] Waiting for game initialization
[12/30/2015 2:50:12 PM.147] Initializing hook
[12/30/2015 2:50:12 PM.414] Completing interoperability
[12/30/2015 2:50:12 PM.415] Initialization code 1.
[12/30/2015 2:50:12 PM.415] Initialization code 2.
[12/30/2015 2:50:12 PM.416] Initialization code 3.
[12/30/2015 2:50:12 PM.425] 1 Address: 0x00007FF68CCB0AE0
[12/30/2015 2:50:12 PM.426] Calling func 1
[12/30/2015 2:50:12 PM.445] 2 Address: 0x00007FF68D7656DA
[12/30/2015 2:50:12 PM.493] 3 Address: 0x00007FF68C2E5D36
[12/30/2015 2:50:12 PM.525] Address: 0x00007FF68D765678
[12/30/2015 2:50:12 PM.526] Unknown var: 0x00007FF68E6318D0
[12/30/2015 2:50:12 PM.526] Initialization code 4.
[12/30/2015 2:50:12 PM.526] Completing interoperability, phase 1
[12/30/2015 2:50:12 PM.527] Completing interoperability, phase 2
[12/30/2015 2:50:12 PM.528] Completing interoperability, phase 3
[12/30/2015 2:50:12 PM.528] Completing interoperability, phase 4
[12/30/2015 2:50:12 PM.528] Completing interoperability, phase 5
[12/30/2015 2:50:12 PM.529] Completing interoperability, phase 6
[12/30/2015 2:50:12 PM.529] Completing interoperability, phase 7
[12/30/2015 2:50:29 PM.475] Initializing console variable "TimeScale".
[12/30/2015 2:50:29 PM.475] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[12/30/2015 2:50:29 PM.476] Read value: <null>
[12/30/2015 2:50:32 PM.276] <UNLOADED PLUGIN>: Initializing input system
[12/30/2015 2:50:32 PM.278] <UNLOADED PLUGIN>: Initializing game console
[12/30/2015 2:50:32 PM.281] <UNLOADED PLUGIN>: Initializing forms manager
[12/30/2015 2:50:32 PM.332] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LMS.Common.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly LMS.Common.dll (LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[12/30/2015 2:50:32 PM.333] Parameter name: assemblyPath
[12/30/2015 2:50:32 PM.333] at Rage.RemotePlugin.Initialize(String assemblyPath)
[12/30/2015 2:50:32 PM.334] at Rage.RemotePlugin.Initialize(String assemblyPath)
[12/30/2015 2:50:32 PM.334] at Rage.Plugin.Initialize(String assemblyPath)
[12/30/2015 2:50:32 PM.334] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[12/30/2015 2:50:32 PM.335] at Rage.HookManager.ReloadAllPlugins()
[12/30/2015 2:50:33 PM.668] <UNLOADED PLUGIN>: Initializing input system
[12/30/2015 2:50:33 PM.670] <UNLOADED PLUGIN>: Initializing game console
[12/30/2015 2:50:33 PM.674] <UNLOADED PLUGIN>: Initializing forms manager
[12/30/2015 2:50:34 PM.067] LSPD First Response: 
[12/30/2015 2:50:34 PM.067] LSPD First Response: ==============================
[12/30/2015 2:50:34 PM.068] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/30/2015 2:50:34 PM.068] LSPD First Response: ------------------------------
[12/30/2015 2:50:34 PM.069] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[12/30/2015 2:50:34 PM.069] LSPD First Response: ------------------------------
[12/30/2015 2:50:34 PM.069] LSPD First Response: Exception type: System.IO.FileNotFoundException
[12/30/2015 2:50:34 PM.070] LSPD First Response: Exception message: Could not load file or assembly 'LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[12/30/2015 2:50:34 PM.070] LSPD First Response: ------------------------------
[12/30/2015 2:50:34 PM.071] LSPD First Response: Inner exceptions:
[12/30/2015 2:50:34 PM.071] LSPD First Response: ------------------------------
[12/30/2015 2:50:34 PM.072] LSPD First Response: Stack trace:
[12/30/2015 2:50:34 PM.072] LSPD First Response: at LSPD_First_Response.Mod.Main.EntryPoint()
[12/30/2015 2:50:34 PM.072] at Rage.GameFiber.Main()
[12/30/2015 2:50:34 PM.073] LSPD First Response: ==============================
[12/30/2015 2:50:34 PM.073] LSPD First Response: 
[12/30/2015 2:55:54 PM.678] 
[12/30/2015 2:55:54 PM.679] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[12/30/2015 2:55:55 PM.980] <UNLOADED PLUGIN>: Initializing input system
[12/30/2015 2:55:55 PM.981] <UNLOADED PLUGIN>: Initializing game console
[12/30/2015 2:55:55 PM.984] <UNLOADED PLUGIN>: Initializing forms manager
[12/30/2015 2:55:56 PM.037] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[12/30/2015 2:55:56 PM.074] ---------------------------------------------------------------------
[12/30/2015 2:55:56 PM.075] LSPD FIRST RESPONSE
[12/30/2015 2:55:56 PM.075] Version 0.2b
[12/30/2015 2:55:56 PM.075] A G17 Media Modification
[12/30/2015 2:55:56 PM.075] - Developed by LMS & Sam
[12/30/2015 2:55:56 PM.075] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[12/30/2015 2:55:56 PM.075] © Copyright 2015, G17 Media, www.lspdfr.com
[12/30/2015 2:55:56 PM.075] ---------------------------------------------------------------------
[12/30/2015 2:55:56 PM.075] LSPD First Response: Running LSPD First Response 0.2b
[12/30/2015 2:55:56 PM.075] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[12/30/2015 2:55:56 PM.311] Cached police
[12/30/2015 2:55:56 PM.311] Cached police2
[12/30/2015 2:55:56 PM.311] Cached policet
[12/30/2015 2:55:56 PM.311] Cached sheriff2
[12/30/2015 2:55:56 PM.311] Cached sheriff
[12/30/2015 2:55:56 PM.312] Cached police4
[12/30/2015 2:55:56 PM.312] Cached policeb
[12/30/2015 2:55:56 PM.312] Cached policeb
[12/30/2015 2:55:56 PM.312] Cached policeb
[12/30/2015 2:55:56 PM.312] Cached fbi2
[12/30/2015 2:55:56 PM.312] Cached policeold1
[12/30/2015 2:55:56 PM.312] Cached policeold2
[12/30/2015 2:55:56 PM.312] Cached policeold2
[12/30/2015 2:55:56 PM.312] Cached buzzard
[12/30/2015 2:55:56 PM.312] Cached polmav
[12/30/2015 2:55:56 PM.312] Cached frogger2
[12/30/2015 2:55:56 PM.312] Cached ambulance
[12/30/2015 2:55:56 PM.312] Cached firetruk
[12/30/2015 2:55:56 PM.368] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[12/30/2015 2:55:56 PM.370] LSPD First Response: We have 1 callouts registered
[12/30/2015 2:55:56 PM.370] LSPD First Response: CalloutManager initialized
[12/30/2015 2:55:56 PM.659] LSPD First Response: 
[12/30/2015 2:55:56 PM.660] LSPD First Response: ==============================
[12/30/2015 2:55:56 PM.660] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/30/2015 2:55:56 PM.661] LSPD First Response: ------------------------------
[12/30/2015 2:55:56 PM.661] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[12/30/2015 2:55:56 PM.661] LSPD First Response: ------------------------------
[12/30/2015 2:55:56 PM.662] LSPD First Response: Exception type: System.MissingMethodException
[12/30/2015 2:55:56 PM.662] LSPD First Response: Exception message: Method not found: 'Rage.HitResult Rage.World.TraceLine(Rage.Vector3, Rage.Vector3, Rage.TraceFlags, Rage.Entity)'.
[12/30/2015 2:55:56 PM.662] LSPD First Response: ------------------------------
[12/30/2015 2:55:56 PM.662] LSPD First Response: Inner exceptions:
[12/30/2015 2:55:56 PM.662] LSPD First Response: ------------------------------
[12/30/2015 2:55:56 PM.662] LSPD First Response: Stack trace:
[12/30/2015 2:55:56 PM.664] LSPD First Response: at LSPD_First_Response.Mod.Main.?()
[12/30/2015 2:55:56 PM.664] at Rage.GameFiber.Main()
[12/30/2015 2:55:56 PM.665] LSPD First Response: ==============================
[12/30/2015 2:55:56 PM.665] LSPD First Response: 
 

2015-12-30.png

Edited by jplaz5465

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32 minutes ago, jplaz5465 said:

Following this...I'm having the same issue. Log is the same as well.

 

[12/30/2015 2:49:37 PM.657] Started new log on 12/30/2015 2:49:37 PM.657
[12/30/2015 2:49:37 PM.658] ====================================================================================================
[12/30/2015 2:49:37 PM.651] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[12/30/2015 2:49:37 PM.659] Log verbosity: Verbose
[12/30/2015 2:49:37 PM.660] Initializing input system
[12/30/2015 2:49:37 PM.663] Initializing game console
[12/30/2015 2:49:37 PM.671] Console key has been set to F4 (key code: 115)
[12/30/2015 2:49:37 PM.709] Initializing console variable "SkipGameIntro".
[12/30/2015 2:49:37 PM.710] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[12/30/2015 2:49:37 PM.713] Read value: <null>
[12/30/2015 2:49:37 PM.713] Initializing console variable "DisableRenderVersionText".
[12/30/2015 2:49:37 PM.713] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/30/2015 2:49:37 PM.719] Read value: False
[12/30/2015 2:49:37 PM.719] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/30/2015 2:49:37 PM.719] Initializing console variable "ConsoleKey".
[12/30/2015 2:49:37 PM.719] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/30/2015 2:49:37 PM.720] Read value: F4
[12/30/2015 2:49:37 PM.721] Setting value of console variable "ConsoleKey" to stored value.
[12/30/2015 2:49:37 PM.721] Console key has been set to F4 (key code: 115)
[12/30/2015 2:49:37 PM.721] Initializing console variable "PluginTimeoutThreshold".
[12/30/2015 2:49:37 PM.721] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/30/2015 2:49:37 PM.722] Read value: 10000
[12/30/2015 2:49:37 PM.723] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/30/2015 2:49:37 PM.723] Initializing console variable "AlwaysShowConsoleOutput".
[12/30/2015 2:49:37 PM.723] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/30/2015 2:49:37 PM.724] Read value: <null>
[12/30/2015 2:49:37 PM.724] Initializing console variable "StartWithDeveloperModeEnabledId".
[12/30/2015 2:49:37 PM.725] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[12/30/2015 2:49:37 PM.725] Read value: <null>
[12/30/2015 2:49:37 PM.726] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/30/2015 2:49:37 PM.726] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/30/2015 2:49:37 PM.727] Read value: <null>
[12/30/2015 2:49:37 PM.727] Initializing console variable "ShowOnScreenWarnings".
[12/30/2015 2:49:37 PM.727] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/30/2015 2:49:37 PM.728] Read value: <null>
[12/30/2015 2:49:37 PM.728] Console initialized
[12/30/2015 2:49:37 PM.728] Initializing forms manager
[12/30/2015 2:49:37 PM.731] Version: RAGE Plugin Hook v0.31.837.6199 PUBLIC ALPHA for Grand Theft Auto V
[12/30/2015 2:49:37 PM.740] ================ RAGE Plugin Hook ================
[12/30/2015 2:49:37 PM.750] Checking game support
[12/30/2015 2:49:37 PM.855] Product name: Grand Theft Auto V
[12/30/2015 2:49:37 PM.857] Product version: 1.0.573.1
[12/30/2015 2:49:37 PM.857] Is steam version: True
[12/30/2015 2:49:37 PM.858] Initializing DirectX
[12/30/2015 2:49:37 PM.860] Initializing Direct3D
[12/30/2015 2:49:37 PM.861] Loading C:\WINDOWS\system32\d3d11.dll
[12/30/2015 2:49:37 PM.861] Loaded at 0x7FF96FFA0000
[12/30/2015 2:49:37 PM.862] D3D11CreateDeviceAndSwapChain at 0x7FF96FFBA190
[12/30/2015 2:49:37 PM.862] Creating Direct3D 11 device and swap chain
[12/30/2015 2:49:37 PM.868] Swap Chain created: 0x1637F81DB60
[12/30/2015 2:49:37 PM.868] Swap Chain VTable: 0x1637F81DB60
[12/30/2015 2:49:37 PM.868] Swap Chain VTable_2: 0x7FF96FF12D80
[12/30/2015 2:49:37 PM.869] 0x575655FFF9EEE5E9;0x5741564155415441;0xEC8148D9246C8D48
[12/30/2015 2:49:37 PM.869] D3D11Present: 0x7FF96FEB11A0
[12/30/2015 2:49:37 PM.870] D3D11ResizeBuffers: 0x7FF96FEC7CB0
[12/30/2015 2:49:37 PM.870] D3D11ResizeTarget: 0x7FF96FF02820
[12/30/2015 2:49:37 PM.870] D3D11SetFullscreenState: 0x7FF96FEC7910
[12/30/2015 2:49:37 PM.874] Direct3D initialized
[12/30/2015 2:49:37 PM.875] Initialized DirectX
[12/30/2015 2:49:37 PM.875] Direct3D watcher thread spawned
[12/30/2015 2:49:39 PM.031] Getting device
[12/30/2015 2:49:39 PM.032] Retrieved device
[12/30/2015 2:49:39 PM.032] Creating wrapper
[12/30/2015 2:49:39 PM.114] Wrapper created
[12/30/2015 2:49:39 PM.119] Effect created
[12/30/2015 2:49:39 PM.120] Creating buffer
[12/30/2015 2:49:39 PM.120] Created buffer
[12/30/2015 2:49:39 PM.121] Creating blend state
[12/30/2015 2:49:39 PM.121] Created blend state
[12/30/2015 2:49:39 PM.122] Done with creation
[12/30/2015 2:49:39 PM.175] Initializing texture system.
[12/30/2015 2:49:39 PM.175] Initializing texture system; phase 1
[12/30/2015 2:49:39 PM.176] Initializing texture system; phase 2
[12/30/2015 2:49:39 PM.187] Initializing texture system; phase 3
[12/30/2015 2:49:39 PM.188] Initializing texture system; phase 4
[12/30/2015 2:49:39 PM.199] Initializing texture system; phase 5
[12/30/2015 2:49:39 PM.201] Initializing texture system; phase 6
[12/30/2015 2:49:39 PM.203] Initializing texture system; phase 7
[12/30/2015 2:49:39 PM.205] Initializing texture system; phase 8
[12/30/2015 2:49:39 PM.207] Initializing texture system; phase 9
[12/30/2015 2:49:39 PM.208] Initializing texture system; phase 10
[12/30/2015 2:49:39 PM.213] Initializing texture system; phase 11
[12/30/2015 2:49:39 PM.213] Initializing texture system; phase 12
[12/30/2015 2:49:39 PM.216] Initializing texture system; phase 13
[12/30/2015 2:49:39 PM.216] Initializing texture system; phase 14
[12/30/2015 2:49:42 PM.877] Direct3D watcher thread ended
[12/30/2015 2:50:10 PM.684] Initializing game support
[12/30/2015 2:50:11 PM.266] Compatibility level: 0
[12/30/2015 2:50:11 PM.277] Supported version detected
[12/30/2015 2:50:11 PM.278] ==================================================
[12/30/2015 2:50:11 PM.529] Patched IsDebuggerPresent
[12/30/2015 2:50:11 PM.780] Waiting for game initialization
[12/30/2015 2:50:12 PM.147] Initializing hook
[12/30/2015 2:50:12 PM.414] Completing interoperability
[12/30/2015 2:50:12 PM.415] Initialization code 1.
[12/30/2015 2:50:12 PM.415] Initialization code 2.
[12/30/2015 2:50:12 PM.416] Initialization code 3.
[12/30/2015 2:50:12 PM.425] 1 Address: 0x00007FF68CCB0AE0
[12/30/2015 2:50:12 PM.426] Calling func 1
[12/30/2015 2:50:12 PM.445] 2 Address: 0x00007FF68D7656DA
[12/30/2015 2:50:12 PM.493] 3 Address: 0x00007FF68C2E5D36
[12/30/2015 2:50:12 PM.525] Address: 0x00007FF68D765678
[12/30/2015 2:50:12 PM.526] Unknown var: 0x00007FF68E6318D0
[12/30/2015 2:50:12 PM.526] Initialization code 4.
[12/30/2015 2:50:12 PM.526] Completing interoperability, phase 1
[12/30/2015 2:50:12 PM.527] Completing interoperability, phase 2
[12/30/2015 2:50:12 PM.528] Completing interoperability, phase 3
[12/30/2015 2:50:12 PM.528] Completing interoperability, phase 4
[12/30/2015 2:50:12 PM.528] Completing interoperability, phase 5
[12/30/2015 2:50:12 PM.529] Completing interoperability, phase 6
[12/30/2015 2:50:12 PM.529] Completing interoperability, phase 7
[12/30/2015 2:50:29 PM.475] Initializing console variable "TimeScale".
[12/30/2015 2:50:29 PM.475] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[12/30/2015 2:50:29 PM.476] Read value: <null>
[12/30/2015 2:50:32 PM.276] <UNLOADED PLUGIN>: Initializing input system
[12/30/2015 2:50:32 PM.278] <UNLOADED PLUGIN>: Initializing game console
[12/30/2015 2:50:32 PM.281] <UNLOADED PLUGIN>: Initializing forms manager
[12/30/2015 2:50:32 PM.332] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LMS.Common.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly LMS.Common.dll (LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[12/30/2015 2:50:32 PM.333] Parameter name: assemblyPath
[12/30/2015 2:50:32 PM.333] at Rage.RemotePlugin.Initialize(String assemblyPath)
[12/30/2015 2:50:32 PM.334] at Rage.RemotePlugin.Initialize(String assemblyPath)
[12/30/2015 2:50:32 PM.334] at Rage.Plugin.Initialize(String assemblyPath)
[12/30/2015 2:50:32 PM.334] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[12/30/2015 2:50:32 PM.335] at Rage.HookManager.ReloadAllPlugins()
[12/30/2015 2:50:33 PM.668] <UNLOADED PLUGIN>: Initializing input system
[12/30/2015 2:50:33 PM.670] <UNLOADED PLUGIN>: Initializing game console
[12/30/2015 2:50:33 PM.674] <UNLOADED PLUGIN>: Initializing forms manager
[12/30/2015 2:50:34 PM.067] LSPD First Response: 
[12/30/2015 2:50:34 PM.067] LSPD First Response: ==============================
[12/30/2015 2:50:34 PM.068] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/30/2015 2:50:34 PM.068] LSPD First Response: ------------------------------
[12/30/2015 2:50:34 PM.069] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[12/30/2015 2:50:34 PM.069] LSPD First Response: ------------------------------
[12/30/2015 2:50:34 PM.069] LSPD First Response: Exception type: System.IO.FileNotFoundException
[12/30/2015 2:50:34 PM.070] LSPD First Response: Exception message: Could not load file or assembly 'LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[12/30/2015 2:50:34 PM.070] LSPD First Response: ------------------------------
[12/30/2015 2:50:34 PM.071] LSPD First Response: Inner exceptions:
[12/30/2015 2:50:34 PM.071] LSPD First Response: ------------------------------
[12/30/2015 2:50:34 PM.072] LSPD First Response: Stack trace:
[12/30/2015 2:50:34 PM.072] LSPD First Response: at LSPD_First_Response.Mod.Main.EntryPoint()
[12/30/2015 2:50:34 PM.072] at Rage.GameFiber.Main()
[12/30/2015 2:50:34 PM.073] LSPD First Response: ==============================
[12/30/2015 2:50:34 PM.073] LSPD First Response: 
[12/30/2015 2:55:54 PM.678] 
[12/30/2015 2:55:54 PM.679] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[12/30/2015 2:55:55 PM.980] <UNLOADED PLUGIN>: Initializing input system
[12/30/2015 2:55:55 PM.981] <UNLOADED PLUGIN>: Initializing game console
[12/30/2015 2:55:55 PM.984] <UNLOADED PLUGIN>: Initializing forms manager
[12/30/2015 2:55:56 PM.037] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[12/30/2015 2:55:56 PM.074] ---------------------------------------------------------------------
[12/30/2015 2:55:56 PM.075] LSPD FIRST RESPONSE
[12/30/2015 2:55:56 PM.075] Version 0.2b
[12/30/2015 2:55:56 PM.075] A G17 Media Modification
[12/30/2015 2:55:56 PM.075] - Developed by LMS & Sam
[12/30/2015 2:55:56 PM.075] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[12/30/2015 2:55:56 PM.075] © Copyright 2015, G17 Media, www.lspdfr.com
[12/30/2015 2:55:56 PM.075] ---------------------------------------------------------------------
[12/30/2015 2:55:56 PM.075] LSPD First Response: Running LSPD First Response 0.2b
[12/30/2015 2:55:56 PM.075] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[12/30/2015 2:55:56 PM.311] Cached police
[12/30/2015 2:55:56 PM.311] Cached police2
[12/30/2015 2:55:56 PM.311] Cached policet
[12/30/2015 2:55:56 PM.311] Cached sheriff2
[12/30/2015 2:55:56 PM.311] Cached sheriff
[12/30/2015 2:55:56 PM.312] Cached police4
[12/30/2015 2:55:56 PM.312] Cached policeb
[12/30/2015 2:55:56 PM.312] Cached policeb
[12/30/2015 2:55:56 PM.312] Cached policeb
[12/30/2015 2:55:56 PM.312] Cached fbi2
[12/30/2015 2:55:56 PM.312] Cached policeold1
[12/30/2015 2:55:56 PM.312] Cached policeold2
[12/30/2015 2:55:56 PM.312] Cached policeold2
[12/30/2015 2:55:56 PM.312] Cached buzzard
[12/30/2015 2:55:56 PM.312] Cached polmav
[12/30/2015 2:55:56 PM.312] Cached frogger2
[12/30/2015 2:55:56 PM.312] Cached ambulance
[12/30/2015 2:55:56 PM.312] Cached firetruk
[12/30/2015 2:55:56 PM.368] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[12/30/2015 2:55:56 PM.370] LSPD First Response: We have 1 callouts registered
[12/30/2015 2:55:56 PM.370] LSPD First Response: CalloutManager initialized
[12/30/2015 2:55:56 PM.659] LSPD First Response: 
[12/30/2015 2:55:56 PM.660] LSPD First Response: ==============================
[12/30/2015 2:55:56 PM.660] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/30/2015 2:55:56 PM.661] LSPD First Response: ------------------------------
[12/30/2015 2:55:56 PM.661] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[12/30/2015 2:55:56 PM.661] LSPD First Response: ------------------------------
[12/30/2015 2:55:56 PM.662] LSPD First Response: Exception type: System.MissingMethodException
[12/30/2015 2:55:56 PM.662] LSPD First Response: Exception message: Method not found: 'Rage.HitResult Rage.World.TraceLine(Rage.Vector3, Rage.Vector3, Rage.TraceFlags, Rage.Entity)'.
[12/30/2015 2:55:56 PM.662] LSPD First Response: ------------------------------
[12/30/2015 2:55:56 PM.662] LSPD First Response: Inner exceptions:
[12/30/2015 2:55:56 PM.662] LSPD First Response: ------------------------------
[12/30/2015 2:55:56 PM.662] LSPD First Response: Stack trace:
[12/30/2015 2:55:56 PM.664] LSPD First Response: at LSPD_First_Response.Mod.Main.?()
[12/30/2015 2:55:56 PM.664] at Rage.GameFiber.Main()
[12/30/2015 2:55:56 PM.665] LSPD First Response: ==============================
[12/30/2015 2:55:56 PM.665] LSPD First Response: 
 

2015-12-30.png

Ok because this is really bothering me because idk if its ragehooks fault or lspdfr. Its really annoying.

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Ragehook seems to be loading fine for me, I can load the game and play and see the console and everything, LSPDFR crashes immediately when I launch the game through Ragehook, then when I try to use the console to load it, it crashes immediately also. I've never used it, but the whole reason I bought the PC version was the use this (and other) mods lol

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Hi,

I'm having the same problem. It's really frustrating, I hope this'll get fixed...

Here's my log:

[12/30/2015 9:27:11 PM.268] Started new log on 12/30/2015 9:27:11 PM.267
[12/30/2015 9:27:11 PM.269] ====================================================================================================
[12/30/2015 9:27:11 PM.261] Log path: D:\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[12/30/2015 9:27:11 PM.269] Log verbosity: Verbose
[12/30/2015 9:27:11 PM.271] Initializing input system
[12/30/2015 9:27:11 PM.275] Initializing game console
[12/30/2015 9:27:11 PM.285] Console key has been set to F4 (key code: 115)
[12/30/2015 9:27:11 PM.328] Initializing console variable "SkipGameIntro".
[12/30/2015 9:27:11 PM.329] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[12/30/2015 9:27:11 PM.334] Read value: <null>
[12/30/2015 9:27:11 PM.334] Initializing console variable "DisableRenderVersionText".
[12/30/2015 9:27:11 PM.334] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/30/2015 9:27:11 PM.341] Read value: False
[12/30/2015 9:27:11 PM.341] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/30/2015 9:27:11 PM.342] Initializing console variable "ConsoleKey".
[12/30/2015 9:27:11 PM.342] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/30/2015 9:27:11 PM.344] Read value: F4
[12/30/2015 9:27:11 PM.344] Setting value of console variable "ConsoleKey" to stored value.
[12/30/2015 9:27:11 PM.344] Console key has been set to F4 (key code: 115)
[12/30/2015 9:27:11 PM.344] Initializing console variable "PluginTimeoutThreshold".
[12/30/2015 9:27:11 PM.345] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/30/2015 9:27:11 PM.346] Read value: 10000
[12/30/2015 9:27:11 PM.346] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/30/2015 9:27:11 PM.346] Initializing console variable "AlwaysShowConsoleOutput".
[12/30/2015 9:27:11 PM.347] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/30/2015 9:27:11 PM.347] Read value: <null>
[12/30/2015 9:27:11 PM.348] Initializing console variable "StartWithDeveloperModeEnabledId".
[12/30/2015 9:27:11 PM.348] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[12/30/2015 9:27:11 PM.349] Read value: <null>
[12/30/2015 9:27:11 PM.349] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/30/2015 9:27:11 PM.349] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/30/2015 9:27:11 PM.350] Read value: <null>
[12/30/2015 9:27:11 PM.351] Initializing console variable "ShowOnScreenWarnings".
[12/30/2015 9:27:11 PM.351] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/30/2015 9:27:11 PM.352] Read value: <null>
[12/30/2015 9:27:11 PM.353] Console initialized
[12/30/2015 9:27:11 PM.353] Initializing forms manager
[12/30/2015 9:27:11 PM.356] Version: RAGE Plugin Hook v0.31.837.6199 PUBLIC ALPHA for Grand Theft Auto V
[12/30/2015 9:27:11 PM.366] ================ RAGE Plugin Hook ================
[12/30/2015 9:27:11 PM.374] Checking game support
[12/30/2015 9:27:11 PM.470] Product name: Grand Theft Auto V
[12/30/2015 9:27:11 PM.471] Product version: 1.0.573.1
[12/30/2015 9:27:11 PM.472] Is steam version: True
[12/30/2015 9:27:11 PM.473] Initializing DirectX
[12/30/2015 9:27:11 PM.475] Initializing Direct3D
[12/30/2015 9:27:11 PM.475] Loading C:\WINDOWS\system32\d3d11.dll
[12/30/2015 9:27:11 PM.476] Loaded at 0x7FFCD49B0000
[12/30/2015 9:27:11 PM.477] D3D11CreateDeviceAndSwapChain at 0x7FFCD49CA190
[12/30/2015 9:27:11 PM.477] Creating Direct3D 11 device and swap chain
[12/30/2015 9:27:11 PM.496] Attempting feature level 10_1
[12/30/2015 9:27:11 PM.519] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[12/30/2015 9:27:11 PM.531] Swap Chain created: 0x24160E23010
[12/30/2015 9:27:11 PM.532] Swap Chain VTable: 0x24160E23010
[12/30/2015 9:27:11 PM.532] Swap Chain VTable_2: 0x7FFCD4962D80
[12/30/2015 9:27:11 PM.533] 0x575655FFF9EEE5E9;0x5741564155415441;0xEC8148D9246C8D48
[12/30/2015 9:27:11 PM.533] D3D11Present: 0x7FFCD49011A0
[12/30/2015 9:27:11 PM.534] D3D11ResizeBuffers: 0x7FFCD4917CB0
[12/30/2015 9:27:11 PM.534] D3D11ResizeTarget: 0x7FFCD4952820
[12/30/2015 9:27:11 PM.535] D3D11SetFullscreenState: 0x7FFCD4917910
[12/30/2015 9:27:11 PM.544] Direct3D initialized
[12/30/2015 9:27:11 PM.545] Initialized DirectX
[12/30/2015 9:27:11 PM.546] Direct3D watcher thread spawned
[12/30/2015 9:27:12 PM.493] Getting device
[12/30/2015 9:27:12 PM.494] Retrieved device
[12/30/2015 9:27:12 PM.495] Creating wrapper
[12/30/2015 9:27:12 PM.579] Wrapper created
[12/30/2015 9:27:12 PM.585] Effect created
[12/30/2015 9:27:12 PM.586] Creating buffer
[12/30/2015 9:27:12 PM.587] Created buffer
[12/30/2015 9:27:12 PM.588] Creating blend state
[12/30/2015 9:27:12 PM.588] Created blend state
[12/30/2015 9:27:12 PM.589] Done with creation
[12/30/2015 9:27:12 PM.646] Initializing texture system.
[12/30/2015 9:27:12 PM.647] Initializing texture system; phase 1
[12/30/2015 9:27:12 PM.648] Initializing texture system; phase 2
[12/30/2015 9:27:12 PM.661] Initializing texture system; phase 3
[12/30/2015 9:27:12 PM.662] Initializing texture system; phase 4
[12/30/2015 9:27:12 PM.675] Initializing texture system; phase 5
[12/30/2015 9:27:12 PM.677] Initializing texture system; phase 6
[12/30/2015 9:27:12 PM.679] Initializing texture system; phase 7
[12/30/2015 9:27:12 PM.682] Initializing texture system; phase 8
[12/30/2015 9:27:12 PM.685] Initializing texture system; phase 9
[12/30/2015 9:27:12 PM.687] Initializing texture system; phase 10
[12/30/2015 9:27:12 PM.690] Initializing texture system; phase 11
[12/30/2015 9:27:12 PM.691] Initializing texture system; phase 12
[12/30/2015 9:27:12 PM.694] Initializing texture system; phase 13
[12/30/2015 9:27:12 PM.694] Initializing texture system; phase 14
[12/30/2015 9:27:16 PM.547] Direct3D watcher thread ended
[12/30/2015 9:27:44 PM.038] Initializing game support
[12/30/2015 9:27:44 PM.588] Compatibility level: 0
[12/30/2015 9:27:44 PM.589] Supported version detected
[12/30/2015 9:27:44 PM.589] ==================================================
[12/30/2015 9:27:44 PM.840] Patched IsDebuggerPresent
[12/30/2015 9:27:45 PM.092] Waiting for game initialization
[12/30/2015 9:27:45 PM.443] Initializing hook
[12/30/2015 9:27:45 PM.694] Completing interoperability
[12/30/2015 9:27:45 PM.694] Initialization code 1.
[12/30/2015 9:27:45 PM.694] Initialization code 2.
[12/30/2015 9:27:45 PM.695] Initialization code 3.
[12/30/2015 9:27:45 PM.704] 1 Address: 0x00007FF6C1DD0AE0
[12/30/2015 9:27:45 PM.705] Calling func 1
[12/30/2015 9:27:45 PM.722] 2 Address: 0x00007FF6C28856DA
[12/30/2015 9:27:45 PM.723] 3 Address: 0x00007FF6C1405D36
[12/30/2015 9:27:45 PM.753] Address: 0x00007FF6C2885678
[12/30/2015 9:27:45 PM.753] Unknown var: 0x00007FF6C37518D0
[12/30/2015 9:27:45 PM.754] Initialization code 4.
[12/30/2015 9:27:45 PM.754] Completing interoperability, phase 1
[12/30/2015 9:27:45 PM.754] Completing interoperability, phase 2
[12/30/2015 9:27:45 PM.754] Completing interoperability, phase 3
[12/30/2015 9:27:45 PM.756] Completing interoperability, phase 4
[12/30/2015 9:27:45 PM.756] Completing interoperability, phase 5
[12/30/2015 9:27:45 PM.756] Completing interoperability, phase 6
[12/30/2015 9:27:45 PM.757] Completing interoperability, phase 7
[12/30/2015 9:28:03 PM.076] Initializing console variable "TimeScale".
[12/30/2015 9:28:03 PM.077] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[12/30/2015 9:28:03 PM.078] Read value: <null>
[12/30/2015 9:28:04 PM.429] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[12/30/2015 9:28:04 PM.445] 
[12/30/2015 9:28:04 PM.446] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[12/30/2015 9:28:05 PM.739] <UNLOADED PLUGIN>: Initializing input system
[12/30/2015 9:28:05 PM.742] <UNLOADED PLUGIN>: Initializing game console
[12/30/2015 9:28:05 PM.745] <UNLOADED PLUGIN>: Initializing forms manager
[12/30/2015 9:28:05 PM.764] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[12/30/2015 9:28:06 PM.057] ---------------------------------------------------------------------
[12/30/2015 9:28:06 PM.057] LSPD FIRST RESPONSE
[12/30/2015 9:28:06 PM.057] Version 0.2b
[12/30/2015 9:28:06 PM.057] A G17 Media Modification
[12/30/2015 9:28:06 PM.057] - Developed by LMS & Sam
[12/30/2015 9:28:06 PM.057] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[12/30/2015 9:28:06 PM.057] © Copyright 2015, G17 Media, www.lspdfr.com
[12/30/2015 9:28:06 PM.057] ---------------------------------------------------------------------
[12/30/2015 9:28:06 PM.057] LSPD First Response: Running LSPD First Response 0.2b
[12/30/2015 9:28:06 PM.057] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[12/30/2015 9:28:06 PM.253] Cached police
[12/30/2015 9:28:06 PM.253] Cached police2
[12/30/2015 9:28:06 PM.253] Cached policet
[12/30/2015 9:28:06 PM.253] Cached sheriff2
[12/30/2015 9:28:06 PM.253] Cached sheriff
[12/30/2015 9:28:06 PM.253] Cached police4
[12/30/2015 9:28:06 PM.253] Cached policeb
[12/30/2015 9:28:06 PM.253] Cached policeb
[12/30/2015 9:28:06 PM.253] Cached policeb
[12/30/2015 9:28:06 PM.253] Cached fbi2
[12/30/2015 9:28:06 PM.254] Cached policeold1
[12/30/2015 9:28:06 PM.254] Cached policeold2
[12/30/2015 9:28:06 PM.254] Cached policeold2
[12/30/2015 9:28:06 PM.254] Cached buzzard
[12/30/2015 9:28:06 PM.254] Cached polmav
[12/30/2015 9:28:06 PM.254] Cached frogger2
[12/30/2015 9:28:06 PM.254] Cached ambulance
[12/30/2015 9:28:06 PM.254] Cached firetruk
[12/30/2015 9:28:06 PM.325] LSPD First Response: Folder is D:\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[12/30/2015 9:28:06 PM.326] LSPD First Response: We have 1 callouts registered
[12/30/2015 9:28:06 PM.327] LSPD First Response: CalloutManager initialized
[12/30/2015 9:28:07 PM.229] LSPD First Response: 
[12/30/2015 9:28:07 PM.230] LSPD First Response: ==============================
[12/30/2015 9:28:07 PM.230] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/30/2015 9:28:07 PM.232] LSPD First Response: ------------------------------
[12/30/2015 9:28:07 PM.232] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[12/30/2015 9:28:07 PM.233] LSPD First Response: ------------------------------
[12/30/2015 9:28:07 PM.234] LSPD First Response: Exception type: System.MissingMethodException
[12/30/2015 9:28:07 PM.235] LSPD First Response: Exception message: Method not found: 'Rage.HitResult Rage.World.TraceLine(Rage.Vector3, Rage.Vector3, Rage.TraceFlags, Rage.Entity)'.
[12/30/2015 9:28:07 PM.235] LSPD First Response: ------------------------------
[12/30/2015 9:28:07 PM.236] LSPD First Response: Inner exceptions:
[12/30/2015 9:28:07 PM.237] LSPD First Response: ------------------------------
[12/30/2015 9:28:07 PM.237] LSPD First Response: Stack trace:
[12/30/2015 9:28:07 PM.238] LSPD First Response: at LSPD_First_Response.Mod.Main.?()
[12/30/2015 9:28:07 PM.238] at Rage.GameFiber.Main()
[12/30/2015 9:28:07 PM.239] LSPD First Response: ==============================
[12/30/2015 9:28:07 PM.239] LSPD First Response: 
[12/30/2015 9:31:02 PM.140] 
[12/30/2015 9:31:02 PM.140] Loading plugin from path: D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[12/30/2015 9:31:05 PM.588] <UNLOADED PLUGIN>: Initializing input system
[12/30/2015 9:31:05 PM.589] <UNLOADED PLUGIN>: Initializing game console
[12/30/2015 9:31:05 PM.592] <UNLOADED PLUGIN>: Initializing forms manager
[12/30/2015 9:31:05 PM.616] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[12/30/2015 9:31:05 PM.655] ---------------------------------------------------------------------
[12/30/2015 9:31:05 PM.655] LSPD FIRST RESPONSE
[12/30/2015 9:31:05 PM.655] Version 0.2b
[12/30/2015 9:31:05 PM.655] A G17 Media Modification
[12/30/2015 9:31:05 PM.655] - Developed by LMS & Sam
[12/30/2015 9:31:05 PM.655] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[12/30/2015 9:31:05 PM.655] © Copyright 2015, G17 Media, www.lspdfr.com
[12/30/2015 9:31:05 PM.655] ---------------------------------------------------------------------
[12/30/2015 9:31:05 PM.655] LSPD First Response: Running LSPD First Response 0.2b
[12/30/2015 9:31:05 PM.656] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[12/30/2015 9:31:05 PM.867] Cached police
[12/30/2015 9:31:05 PM.867] Cached police2
[12/30/2015 9:31:05 PM.867] Cached policet
[12/30/2015 9:31:05 PM.867] Cached sheriff2
[12/30/2015 9:31:05 PM.867] Cached sheriff
[12/30/2015 9:31:05 PM.867] Cached police4
[12/30/2015 9:31:05 PM.867] Cached policeb
[12/30/2015 9:31:05 PM.867] Cached policeb
[12/30/2015 9:31:05 PM.867] Cached policeb
[12/30/2015 9:31:05 PM.867] Cached fbi2
[12/30/2015 9:31:05 PM.867] Cached policeold1
[12/30/2015 9:31:05 PM.867] Cached policeold2
[12/30/2015 9:31:05 PM.867] Cached policeold2
[12/30/2015 9:31:05 PM.868] Cached buzzard
[12/30/2015 9:31:05 PM.868] Cached polmav
[12/30/2015 9:31:05 PM.868] Cached frogger2
[12/30/2015 9:31:05 PM.868] Cached ambulance
[12/30/2015 9:31:05 PM.868] Cached firetruk
[12/30/2015 9:31:05 PM.939] LSPD First Response: Folder is D:\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[12/30/2015 9:31:05 PM.941] LSPD First Response: We have 1 callouts registered
[12/30/2015 9:31:05 PM.942] LSPD First Response: CalloutManager initialized
[12/30/2015 9:31:06 PM.338] LSPD First Response: 
[12/30/2015 9:31:06 PM.339] LSPD First Response: ==============================
[12/30/2015 9:31:06 PM.340] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/30/2015 9:31:06 PM.341] LSPD First Response: ------------------------------
[12/30/2015 9:31:06 PM.341] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[12/30/2015 9:31:06 PM.342] LSPD First Response: ------------------------------
[12/30/2015 9:31:06 PM.342] LSPD First Response: Exception type: System.MissingMethodException
[12/30/2015 9:31:06 PM.343] LSPD First Response: Exception message: Method not found: 'Rage.HitResult Rage.World.TraceLine(Rage.Vector3, Rage.Vector3, Rage.TraceFlags, Rage.Entity)'.
[12/30/2015 9:31:06 PM.343] LSPD First Response: ------------------------------
[12/30/2015 9:31:06 PM.344] LSPD First Response: Inner exceptions:
[12/30/2015 9:31:06 PM.344] LSPD First Response: ------------------------------
[12/30/2015 9:31:06 PM.345] LSPD First Response: Stack trace:
[12/30/2015 9:31:06 PM.345] LSPD First Response: at LSPD_First_Response.Mod.Main.?()
[12/30/2015 9:31:06 PM.346] at Rage.GameFiber.Main()
[12/30/2015 9:31:06 PM.346] LSPD First Response: ==============================
[12/30/2015 9:31:06 PM.347] LSPD First Response: 
 

Screenshot of my GTAV directory:

ScreenshotGTAVDirectory.thumb.PNG.b43792


 

 

 

 

The only thing that's different by me is that I have ScriptHookV installed, otherwise it's the same. 

If anyone could look into it, I would appreciate it. Thank you.

RagePluginHook.log

Edited by sdavid04

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Go back and install RagePluginHook version 29.. For some reason there are issues with version 30 and version 31 and  LSPDFR is crashing for some people .. I had the same issues. Going back to Version 29 solved it.. 

The download is the 3rd one down from the top of the list RAGE Plugin Hook - Open Alpha - 0.29.817.5806  

http://ragepluginhook.net/Downloads.aspx

Hope it solves your problem.. like it did for me

 

Edited by Kal74

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no prob. glad to help guys.. hopefully things will be fixed soon with the newer versions, but until then I would stay with what works...

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Do you have .30 or .31 version of rage hook installed? If you do those rage hooks currently don't work with LSPDFR so downgrade to .29 version of rage hook.

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Yeah, I really hope they fix this soon.

I have replied to about 50 people already today having the SAME EXACT issue!

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