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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR crashing after 5-10 min.

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Hello. I recently got LSPDFR and the mod works but only for a few minutes. After about 5-10 minutes to game crashes. I am using RAGE Plugin Hook v0.28.766.5281 PUBLIC ALPHA which is I believe the most up to date version of Rage Hook. Below is the one of the logs and also a list of all my files in the main directory. I do not have any other mods in the game. I am running LSPDFR by itself. If anyone can help identify the problem please let me know and also where/ how to fix it.

[Folders]

ExecuteCode

LSPDFR

Plugins

ReadMe

Update

X64

 

[Files]

Bink2w64.dll

Commandline

Common.rpf

Cursor_32_2

D3dcompiler_46.dll

D3dcx_46.dll

defaultSkin

FW1FontWrapper.dll

GameBackups.rph

GFDK_ShadowLib.win64.dll

GFSDK_TXAA.win64.dll

GFSDK_TXAA_AlphaResolve.win64.dll

GPUPerfAPIDX11-x64.dll

GTA5

GTAVLauncher

Gwen.dll

Gwen.UnitTest.dll

LMS.Common.dll

LMS.PortableExecutable.dll

LSPDFR Install

LSPDFR ReadMe

Microsoft.Expression.Drawing.dll

Mono.Cecil.dll

Mono.Cecil.Mdb.dll

Mono.Cecil.Pdb.dll

Mono.Cecil.Rocks.dll

NvPmApi.Core.win64.dll

OpenIV.asi

PlayGTAV

RagePluginHook.exe

RagePluginHook      [configuration settings]

RagePluginHook      [text document]

RagePluginHook.vpc

ReadMe            [text document]

RPH ReadMe     [text document]

SlimDX.dll

Startups.rph

Version        [text document]

X64a.rpf through X64w.rpf

XInput1_4.dll

 

 

 

LOG

Spoiler

[11/12/2015 1:34:20 PM.603] ====================================================================================================
[11/12/2015 1:34:20 PM.603] Started new log on 11/12/2015 1:34:20 PM.572
[11/12/2015 1:34:20 PM.603] ====================================================================================================
[11/12/2015 1:34:20 PM.565] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[11/12/2015 1:34:20 PM.604] Log verbosity: Verbose
[11/12/2015 1:34:20 PM.606] Initializing input system
[11/12/2015 1:34:20 PM.613] Initializing game console
[11/12/2015 1:34:20 PM.625] Console key has been set to F4 (key code: 115)
[11/12/2015 1:34:20 PM.789] Initializing console variable "SkipGameIntro".
[11/12/2015 1:34:20 PM.790] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[11/12/2015 1:34:20 PM.796] Read value: <null>
[11/12/2015 1:34:20 PM.796] Initializing console variable "DisableRenderVersionText".
[11/12/2015 1:34:20 PM.796] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[11/12/2015 1:34:20 PM.808] Read value: False
[11/12/2015 1:34:20 PM.809] Setting value of console variable "DisableRenderVersionText" to stored value.
[11/12/2015 1:34:20 PM.809] Initializing console variable "ConsoleKey".
[11/12/2015 1:34:20 PM.809] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/12/2015 1:34:20 PM.811] Read value: F4
[11/12/2015 1:34:20 PM.811] Setting value of console variable "ConsoleKey" to stored value.
[11/12/2015 1:34:20 PM.811] Console key has been set to F4 (key code: 115)
[11/12/2015 1:34:20 PM.811] Initializing console variable "PluginTimeoutThreshold".
[11/12/2015 1:34:20 PM.811] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/12/2015 1:34:20 PM.812] Read value: 10000
[11/12/2015 1:34:20 PM.812] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/12/2015 1:34:20 PM.812] Initializing console variable "AlwaysShowConsoleOutput".
[11/12/2015 1:34:20 PM.812] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/12/2015 1:34:20 PM.813] Read value: <null>
[11/12/2015 1:34:20 PM.813] Initializing console variable "StartWithDeveloperModeEnabledId".
[11/12/2015 1:34:20 PM.813] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[11/12/2015 1:34:20 PM.813] Read value: <null>
[11/12/2015 1:34:20 PM.814] Initializing console variable "PluginVerificationSystemDisableId".
[11/12/2015 1:34:20 PM.814] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[11/12/2015 1:34:20 PM.814] Read value: <null>
[11/12/2015 1:34:20 PM.814] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/12/2015 1:34:20 PM.814] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/12/2015 1:34:20 PM.815] Read value: <null>
[11/12/2015 1:34:20 PM.815] Initializing console variable "ShowOnScreenWarnings".
[11/12/2015 1:34:20 PM.815] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/12/2015 1:34:20 PM.816] Read value: <null>
[11/12/2015 1:34:20 PM.816] Console initialized
[11/12/2015 1:34:20 PM.816] Initializing forms manager
[11/12/2015 1:34:20 PM.822] Version: RAGE Plugin Hook v0.28.766.5281 PUBLIC ALPHA for Grand Theft Auto V
[11/12/2015 1:34:22 PM.180] ================ RAGE Plugin Hook ================
[11/12/2015 1:34:23 PM.328] Checking game support
[11/12/2015 1:34:24 PM.175] Product name: Grand Theft Auto V
[11/12/2015 1:34:24 PM.175] Product version: 1.0.505.2
[11/12/2015 1:34:24 PM.175] Is steam version: False
[11/12/2015 1:34:24 PM.177] Initializing DirectX
[11/12/2015 1:34:24 PM.180] Initializing Direct3D
[11/12/2015 1:34:24 PM.180] Loading C:\Windows\system32\d3d11.dll
[11/12/2015 1:34:24 PM.181] Loaded at 0x7FF910CA0000
[11/12/2015 1:34:24 PM.181] D3D11CreateDeviceAndSwapChain at 0x7FF910CB8100
[11/12/2015 1:34:24 PM.181] Creating Direct3D 11 device and swap chain
[11/12/2015 1:34:24 PM.185] Swap Chain created: 0x8ADA490D10
[11/12/2015 1:34:24 PM.185] Swap Chain VTable: 0x8ADA490D10
[11/12/2015 1:34:24 PM.185] Swap Chain VTable_2: 0x7FF91156EF40
[11/12/2015 1:34:24 PM.185] 0x57565520245C8948;0x5741564155415441;0xEC8148D9246C8D48
[11/12/2015 1:34:24 PM.186] D3D11Present: 0x7FF911521DA0
[11/12/2015 1:34:24 PM.186] D3D11ResizeBuffers: 0x7FF911525D10
[11/12/2015 1:34:24 PM.186] D3D11ResizeTarget: 0x7FF911560E90
[11/12/2015 1:34:24 PM.186] D3D11SetFullscreenState: 0x7FF91152C730
[11/12/2015 1:34:24 PM.189] Direct3D initialized
[11/12/2015 1:34:24 PM.190] Initialized DirectX
[11/12/2015 1:34:24 PM.358] Direct3D watcher thread spawned
[11/12/2015 1:34:26 PM.026] Getting device
[11/12/2015 1:34:26 PM.054] Retrieved device
[11/12/2015 1:34:26 PM.055] Creating wrapper
[11/12/2015 1:34:26 PM.613] Wrapper created
[11/12/2015 1:34:26 PM.624] Effect created
[11/12/2015 1:34:26 PM.625] Creating buffer
[11/12/2015 1:34:26 PM.625] Created buffer
[11/12/2015 1:34:26 PM.626] Creating blend state
[11/12/2015 1:34:26 PM.626] Created blend state
[11/12/2015 1:34:26 PM.626] Done with creation
[11/12/2015 1:34:26 PM.712] Initializing texture system.
[11/12/2015 1:34:26 PM.713] Initializing texture system; phase 1
[11/12/2015 1:34:26 PM.713] Initializing texture system; phase 2
[11/12/2015 1:34:26 PM.721] Initializing texture system; phase 3
[11/12/2015 1:34:26 PM.721] Initializing texture system; phase 4
[11/12/2015 1:34:26 PM.788] Initializing texture system; phase 5
[11/12/2015 1:34:26 PM.789] Initializing texture system; phase 6
[11/12/2015 1:34:26 PM.791] Initializing texture system; phase 7
[11/12/2015 1:34:26 PM.796] Initializing texture system; phase 8
[11/12/2015 1:34:26 PM.798] Initializing texture system; phase 9
[11/12/2015 1:34:26 PM.800] Initializing texture system; phase 10
[11/12/2015 1:34:26 PM.805] Initializing texture system; phase 11
[11/12/2015 1:34:26 PM.805] Initializing texture system; phase 12
[11/12/2015 1:34:26 PM.809] Initializing texture system; phase 13
[11/12/2015 1:34:26 PM.809] Initializing texture system; phase 14
[11/12/2015 1:34:29 PM.431] Direct3D watcher thread ended
[11/12/2015 1:35:41 PM.634] Initializing game support
[11/12/2015 1:35:42 PM.230] Compatibility level: 0
[11/12/2015 1:35:42 PM.232] Supported version detected
[11/12/2015 1:35:42 PM.233] ==================================================
[11/12/2015 1:35:42 PM.487] Patched IsDebuggerPresent
[11/12/2015 1:35:42 PM.741] Waiting for game initialization
[11/12/2015 1:35:43 PM.093] Initializing hook
[11/12/2015 1:35:43 PM.344] Completing interoperability
[11/12/2015 1:35:43 PM.345] Initialization code 1.
[11/12/2015 1:35:43 PM.346] Initialization code 2.
[11/12/2015 1:35:43 PM.346] Initialization code 3.
[11/12/2015 1:35:43 PM.349] 1 Address: 0x00007FF6557F8CF0
[11/12/2015 1:35:43 PM.349] Calling func 1
[11/12/2015 1:35:43 PM.355] 2 Address: 0x00007FF65629BE62
[11/12/2015 1:35:43 PM.381] 3 Address: 0x00007FF654E35C36
[11/12/2015 1:35:43 PM.386] Address: 0x00007FF65629BE00
[11/12/2015 1:35:43 PM.386] Unknown var: 0x00007FF657160E50
[11/12/2015 1:35:43 PM.386] Initialization code 4.
[11/12/2015 1:35:43 PM.387] Completing interoperability, phase 1
[11/12/2015 1:35:43 PM.387] Completing interoperability, phase 2
[11/12/2015 1:35:43 PM.387] Completing interoperability, phase 3
[11/12/2015 1:35:43 PM.387] Completing interoperability, phase 4
[11/12/2015 1:35:43 PM.387] Completing interoperability, phase 5
[11/12/2015 1:35:43 PM.388] Completing interoperability, phase 6
[11/12/2015 1:35:43 PM.388] Completing interoperability, phase 7
[11/12/2015 1:36:15 PM.906] Initializing console variable "TimeScale".
[11/12/2015 1:36:15 PM.906] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[11/12/2015 1:36:15 PM.907] Read value: <null>
[11/12/2015 1:36:18 PM.410] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[11/12/2015 1:36:18 PM.446] 
[11/12/2015 1:36:18 PM.877] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/12/2015 1:36:21 PM.132] <UNLOADED PLUGIN>: Initializing input system
[11/12/2015 1:36:21 PM.144] <UNLOADED PLUGIN>: Initializing game console
[11/12/2015 1:36:21 PM.149] <UNLOADED PLUGIN>: Initializing forms manager
[11/12/2015 1:36:21 PM.211] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/12/2015 1:36:21 PM.534] ---------------------------------------------------------------------
[11/12/2015 1:36:21 PM.534] LSPD FIRST RESPONSE
[11/12/2015 1:36:21 PM.534] Version 0.2b
[11/12/2015 1:36:21 PM.534] A G17 Media Modification
[11/12/2015 1:36:21 PM.534] - Developed by LMS & Sam
[11/12/2015 1:36:21 PM.534] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[11/12/2015 1:36:21 PM.534] © Copyright 2015, G17 Media, www.lspdfr.com
[11/12/2015 1:36:21 PM.534] ---------------------------------------------------------------------
[11/12/2015 1:36:21 PM.535] LSPD First Response: Running LSPD First Response 0.2b
[11/12/2015 1:36:21 PM.536] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[11/12/2015 1:36:21 PM.886] Cached police
[11/12/2015 1:36:21 PM.886] Cached police2
[11/12/2015 1:36:21 PM.886] Cached policet
[11/12/2015 1:36:21 PM.886] Cached sheriff2
[11/12/2015 1:36:21 PM.886] Cached sheriff
[11/12/2015 1:36:21 PM.886] Cached police4
[11/12/2015 1:36:21 PM.886] Cached policeb
[11/12/2015 1:36:21 PM.886] Cached policeb
[11/12/2015 1:36:21 PM.886] Cached policeb
[11/12/2015 1:36:21 PM.886] Cached fbi2
[11/12/2015 1:36:21 PM.886] Cached policeold1
[11/12/2015 1:36:21 PM.886] Cached policeold2
[11/12/2015 1:36:21 PM.886] Cached policeold2
[11/12/2015 1:36:21 PM.886] Cached buzzard
[11/12/2015 1:36:21 PM.886] Cached polmav
[11/12/2015 1:36:21 PM.886] Cached frogger2
[11/12/2015 1:36:21 PM.886] Cached ambulance
[11/12/2015 1:36:21 PM.886] Cached firetruk
[11/12/2015 1:36:22 PM.023] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[11/12/2015 1:36:22 PM.024] LSPD First Response: We have 1 callouts registered
[11/12/2015 1:36:22 PM.025] LSPD First Response: CalloutManager initialized
[11/12/2015 1:44:16 PM.728] LSPD First Response: Creating ?
[11/12/2015 1:44:28 PM.374] LSPD First Response: Created new chase
[11/12/2015 1:44:28 PM.930] LSPD First Response: Suspect added to chase

 

Edited by TheUniT
Added spoiler by staff. Please add a spoiler when posting a log.

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