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Problem installing speed radar and police radio

Featured Replies

i have seen a lot of tutorials concerning these, but when i put the police radio stuff in GTA V/PLUGINS/LSPDFR folder, it makes my game crash. So i have no clue how to make it work, help anyone?

 

  • Author

[11/4/2015 6:50:32 PM.555] 
[11/4/2015 6:50:32 PM.558] 
[11/4/2015 6:50:32 PM.559] 
[11/4/2015 6:50:32 PM.559] ====================================================================================================
[11/4/2015 6:50:32 PM.559] Started new log on 11/4/2015 6:50:32 PM.555
[11/4/2015 6:50:32 PM.559] ====================================================================================================
[11/4/2015 6:50:32 PM.546] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[11/4/2015 6:50:32 PM.559] Log verbosity: Verbose
[11/4/2015 6:50:32 PM.560] Initializing input system
[11/4/2015 6:50:32 PM.563] Initializing game console
[11/4/2015 6:50:32 PM.569] Console key has been set to F4 (key code: 115)
[11/4/2015 6:50:32 PM.604] Initializing console variable "SkipGameIntro".
[11/4/2015 6:50:32 PM.604] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[11/4/2015 6:50:32 PM.607] Read value: <null>
[11/4/2015 6:50:32 PM.608] Initializing console variable "DisableRenderVersionText".
[11/4/2015 6:50:32 PM.608] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[11/4/2015 6:50:32 PM.612] Read value: False
[11/4/2015 6:50:32 PM.612] Setting value of console variable "DisableRenderVersionText" to stored value.
[11/4/2015 6:50:32 PM.613] Initializing console variable "ConsoleKey".
[11/4/2015 6:50:32 PM.613] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/4/2015 6:50:32 PM.614] Read value: F4
[11/4/2015 6:50:32 PM.614] Setting value of console variable "ConsoleKey" to stored value.
[11/4/2015 6:50:32 PM.614] Console key has been set to F4 (key code: 115)
[11/4/2015 6:50:32 PM.614] Initializing console variable "PluginTimeoutThreshold".
[11/4/2015 6:50:32 PM.614] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/4/2015 6:50:32 PM.615] Read value: 10000
[11/4/2015 6:50:32 PM.616] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/4/2015 6:50:32 PM.616] Initializing console variable "AlwaysShowConsoleOutput".
[11/4/2015 6:50:32 PM.616] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/4/2015 6:50:32 PM.616] Read value: <null>
[11/4/2015 6:50:32 PM.617] Initializing console variable "StartWithDeveloperModeEnabledId".
[11/4/2015 6:50:32 PM.617] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[11/4/2015 6:50:32 PM.617] Read value: <null>
[11/4/2015 6:50:32 PM.618] Initializing console variable "PluginVerificationSystemDisableId".
[11/4/2015 6:50:32 PM.618] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[11/4/2015 6:50:32 PM.618] Read value: <null>
[11/4/2015 6:50:32 PM.618] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/4/2015 6:50:32 PM.619] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/4/2015 6:50:32 PM.619] Read value: <null>
[11/4/2015 6:50:32 PM.619] Initializing console variable "ShowOnScreenWarnings".
[11/4/2015 6:50:32 PM.619] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/4/2015 6:50:32 PM.620] Read value: <null>
[11/4/2015 6:50:32 PM.620] Console initialized
[11/4/2015 6:50:32 PM.620] Initializing forms manager
[11/4/2015 6:50:32 PM.623] Version: RAGE Plugin Hook v0.28.766.5281 PUBLIC ALPHA for Grand Theft Auto V
[11/4/2015 6:50:32 PM.632] ================ RAGE Plugin Hook ================
[11/4/2015 6:50:32 PM.637] Checking game support
[11/4/2015 6:50:32 PM.709] Product name: Grand Theft Auto V
[11/4/2015 6:50:32 PM.710] Product version: 1.0.505.2
[11/4/2015 6:50:32 PM.710] Is steam version: True
[11/4/2015 6:50:32 PM.710] Initializing DirectX
[11/4/2015 6:50:32 PM.712] Initializing Direct3D
[11/4/2015 6:50:32 PM.712] Loading C:\Windows\system32\d3d11.dll
[11/4/2015 6:50:32 PM.713] Loaded at 0x7FEF79F0000
[11/4/2015 6:50:32 PM.713] D3D11CreateDeviceAndSwapChain at 0x7FEF7A100F8
[11/4/2015 6:50:32 PM.713] Creating Direct3D 11 device and swap chain
[11/4/2015 6:50:32 PM.722] Attempting feature level 10_1
[11/4/2015 6:50:32 PM.734] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[11/4/2015 6:50:32 PM.742] Swap Chain created: 0x51561DC0
[11/4/2015 6:50:32 PM.743] Swap Chain VTable: 0x51561DC0
[11/4/2015 6:50:32 PM.743] Swap Chain VTable_2: 0x7FEF7DF5AE0
[11/4/2015 6:50:32 PM.743] 0x4856410409560DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[11/4/2015 6:50:32 PM.743] D3D11Present: 0x7FEF7E1B2F8
[11/4/2015 6:50:32 PM.743] D3D11ResizeBuffers: 0x7FEF7E1F97C
[11/4/2015 6:50:32 PM.743] D3D11ResizeTarget: 0x7FEF7E207D8
[11/4/2015 6:50:32 PM.744] D3D11SetFullscreenState: 0x7FEF7E20B64
[11/4/2015 6:50:32 PM.754] Direct3D initialized
[11/4/2015 6:50:32 PM.755] Initialized DirectX
[11/4/2015 6:50:32 PM.755] Direct3D watcher thread spawned
[11/4/2015 6:50:33 PM.346] Getting device
[11/4/2015 6:50:33 PM.346] Retrieved device
[11/4/2015 6:50:33 PM.347] Creating wrapper
[11/4/2015 6:50:33 PM.435] Wrapper created
[11/4/2015 6:50:33 PM.449] Effect created
[11/4/2015 6:50:33 PM.451] Creating buffer
[11/4/2015 6:50:33 PM.451] Created buffer
[11/4/2015 6:50:33 PM.452] Creating blend state
[11/4/2015 6:50:33 PM.452] Created blend state
[11/4/2015 6:50:33 PM.452] Done with creation
[11/4/2015 6:50:33 PM.516] Initializing texture system.
[11/4/2015 6:50:33 PM.517] Initializing texture system; phase 1
[11/4/2015 6:50:33 PM.517] Initializing texture system; phase 2
[11/4/2015 6:50:33 PM.525] Initializing texture system; phase 3
[11/4/2015 6:50:33 PM.526] Initializing texture system; phase 4
[11/4/2015 6:50:33 PM.539] Initializing texture system; phase 5
[11/4/2015 6:50:33 PM.544] Initializing texture system; phase 6
[11/4/2015 6:50:33 PM.545] Initializing texture system; phase 7
[11/4/2015 6:50:33 PM.547] Initializing texture system; phase 8
[11/4/2015 6:50:33 PM.550] Initializing texture system; phase 9
[11/4/2015 6:50:33 PM.551] Initializing texture system; phase 10
[11/4/2015 6:50:33 PM.554] Initializing texture system; phase 11
[11/4/2015 6:50:33 PM.554] Initializing texture system; phase 12
[11/4/2015 6:50:33 PM.556] Initializing texture system; phase 13
[11/4/2015 6:50:33 PM.556] Initializing texture system; phase 14
[11/4/2015 6:50:37 PM.757] Direct3D watcher thread ended
[11/4/2015 6:51:08 PM.450] Initializing game support
[11/4/2015 6:51:08 PM.837] Compatibility level: 0
[11/4/2015 6:51:08 PM.837] Supported version detected
[11/4/2015 6:51:08 PM.837] ==================================================
[11/4/2015 6:51:09 PM.088] Patched IsDebuggerPresent
[11/4/2015 6:51:09 PM.340] Waiting for game initialization
[11/4/2015 6:51:09 PM.690] Initializing hook
[11/4/2015 6:51:09 PM.940] Completing interoperability
[11/4/2015 6:51:09 PM.940] Initialization code 1.
[11/4/2015 6:51:09 PM.940] Initialization code 2.
[11/4/2015 6:51:09 PM.941] Initialization code 3.
[11/4/2015 6:51:09 PM.943] 1 Address: 0x00000001409999A4
[11/4/2015 6:51:09 PM.943] Calling func 1
[11/4/2015 6:51:09 PM.948] 2 Address: 0x000000014143F1CE
[11/4/2015 6:51:09 PM.949] 3 Address: 0x000000013FFD5C36
[11/4/2015 6:51:09 PM.953] Address: 0x000000014143F16C
[11/4/2015 6:51:09 PM.953] Unknown var: 0x0000000142305160
[11/4/2015 6:51:09 PM.953] Initialization code 4.
[11/4/2015 6:51:09 PM.953] Completing interoperability, phase 1
[11/4/2015 6:51:09 PM.954] Completing interoperability, phase 2
[11/4/2015 6:51:09 PM.954] Completing interoperability, phase 3
[11/4/2015 6:51:09 PM.954] Completing interoperability, phase 4
[11/4/2015 6:51:09 PM.954] Completing interoperability, phase 5
[11/4/2015 6:51:09 PM.955] Completing interoperability, phase 6
[11/4/2015 6:51:09 PM.955] Completing interoperability, phase 7
[11/4/2015 6:51:25 PM.803] Initializing console variable "TimeScale".
[11/4/2015 6:51:25 PM.803] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[11/4/2015 6:51:25 PM.804] Read value: <null>
[11/4/2015 6:51:53 PM.999] 
[11/4/2015 6:51:55 PM.539] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/4/2015 6:51:56 PM.925] <UNLOADED PLUGIN>: Initializing input system
[11/4/2015 6:51:56 PM.928] <UNLOADED PLUGIN>: Initializing game console
[11/4/2015 6:51:56 PM.930] <UNLOADED PLUGIN>: Initializing forms manager
[11/4/2015 6:51:56 PM.946] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/4/2015 6:51:56 PM.983] ---------------------------------------------------------------------
[11/4/2015 6:51:56 PM.983] LSPD FIRST RESPONSE
[11/4/2015 6:51:56 PM.983] Version 0.2b
[11/4/2015 6:51:56 PM.983] A G17 Media Modification
[11/4/2015 6:51:56 PM.983] - Developed by LMS & Sam
[11/4/2015 6:51:56 PM.983] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[11/4/2015 6:51:56 PM.983] © Copyright 2015, G17 Media, www.lspdfr.com
[11/4/2015 6:51:56 PM.983] ---------------------------------------------------------------------
[11/4/2015 6:51:56 PM.983] LSPD First Response: Running LSPD First Response 0.2b
[11/4/2015 6:51:56 PM.983] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[11/4/2015 6:51:57 PM.129] Cached police
[11/4/2015 6:51:57 PM.130] Cached police2
[11/4/2015 6:51:57 PM.130] Cached policet
[11/4/2015 6:51:57 PM.130] Cached sheriff2
[11/4/2015 6:51:57 PM.130] Cached sheriff
[11/4/2015 6:51:57 PM.130] Cached police4
[11/4/2015 6:51:57 PM.130] Cached policeb
[11/4/2015 6:51:57 PM.130] Cached policeb
[11/4/2015 6:51:57 PM.130] Cached policeb
[11/4/2015 6:51:57 PM.130] Cached fbi2
[11/4/2015 6:51:57 PM.130] Cached policeold1
[11/4/2015 6:51:57 PM.130] Cached policeold2
[11/4/2015 6:51:57 PM.130] Cached policeold2
[11/4/2015 6:51:57 PM.130] Cached buzzard
[11/4/2015 6:51:57 PM.130] Cached polmav
[11/4/2015 6:51:57 PM.130] Cached frogger2
[11/4/2015 6:51:57 PM.130] Cached ambulance
[11/4/2015 6:51:57 PM.130] Cached firetruk
[11/4/2015 6:51:57 PM.183] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[11/4/2015 6:51:57 PM.185] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[11/4/2015 6:51:57 PM.193] LSPD First Response: Creating plugin: PoliceRadio.Main
[11/4/2015 6:51:57 PM.222] LSPD First Response: Police Radio Loaded
[11/4/2015 6:51:57 PM.222] LSPD First Response: We have 1 callouts registered
[11/4/2015 6:51:57 PM.222] LSPD First Response: CalloutManager initialized
[11/4/2015 6:51:57 PM.519] LSPD First Response: 
[11/4/2015 6:51:57 PM.520] LSPD First Response: ==============================
[11/4/2015 6:51:57 PM.520] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[11/4/2015 6:51:57 PM.520] LSPD First Response: ------------------------------
[11/4/2015 6:51:57 PM.520] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[11/4/2015 6:51:57 PM.521] LSPD First Response: ------------------------------
[11/4/2015 6:51:57 PM.521] LSPD First Response: Exception type: System.MissingMethodException
[11/4/2015 6:51:57 PM.521] LSPD First Response: Exception message: Method not found: 'Rage.Task Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.
[11/4/2015 6:51:57 PM.521] LSPD First Response: ------------------------------
[11/4/2015 6:51:57 PM.522] LSPD First Response: Inner exceptions:
[11/4/2015 6:51:57 PM.522] LSPD First Response: ------------------------------
[11/4/2015 6:51:57 PM.522] LSPD First Response: Stack trace:
[11/4/2015 6:51:57 PM.527] LSPD First Response: at PoliceRadio.PoliceRadio.MainThread()
[11/4/2015 6:51:57 PM.528] at Rage.GameFiber.Main()
[11/4/2015 6:51:57 PM.528] LSPD First Response: ==============================
[11/4/2015 6:51:57 PM.528] LSPD First Response: 
[11/4/2015 6:52:08 PM.935] 
[11/4/2015 6:52:08 PM.945] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/4/2015 6:52:10 PM.297] <UNLOADED PLUGIN>: Initializing input system
[11/4/2015 6:52:10 PM.300] <UNLOADED PLUGIN>: Initializing game console
[11/4/2015 6:52:10 PM.302] <UNLOADED PLUGIN>: Initializing forms manager
[11/4/2015 6:52:10 PM.316] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/4/2015 6:52:10 PM.343] ---------------------------------------------------------------------
[11/4/2015 6:52:10 PM.343] LSPD FIRST RESPONSE
[11/4/2015 6:52:10 PM.343] Version 0.2b
[11/4/2015 6:52:10 PM.343] A G17 Media Modification
[11/4/2015 6:52:10 PM.343] - Developed by LMS & Sam
[11/4/2015 6:52:10 PM.343] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[11/4/2015 6:52:10 PM.343] © Copyright 2015, G17 Media, www.lspdfr.com
[11/4/2015 6:52:10 PM.343] ---------------------------------------------------------------------
[11/4/2015 6:52:10 PM.343] LSPD First Response: Running LSPD First Response 0.2b
[11/4/2015 6:52:10 PM.344] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[11/4/2015 6:52:10 PM.482] Cached police
[11/4/2015 6:52:10 PM.482] Cached police2
[11/4/2015 6:52:10 PM.482] Cached policet
[11/4/2015 6:52:10 PM.482] Cached sheriff2
[11/4/2015 6:52:10 PM.482] Cached sheriff
[11/4/2015 6:52:10 PM.482] Cached police4
[11/4/2015 6:52:10 PM.482] Cached policeb
[11/4/2015 6:52:10 PM.482] Cached policeb
[11/4/2015 6:52:10 PM.482] Cached policeb
[11/4/2015 6:52:10 PM.482] Cached fbi2
[11/4/2015 6:52:10 PM.482] Cached policeold1
[11/4/2015 6:52:10 PM.482] Cached policeold2
[11/4/2015 6:52:10 PM.482] Cached policeold2
[11/4/2015 6:52:10 PM.482] Cached buzzard
[11/4/2015 6:52:10 PM.482] Cached polmav
[11/4/2015 6:52:10 PM.482] Cached frogger2
[11/4/2015 6:52:10 PM.482] Cached ambulance
[11/4/2015 6:52:10 PM.482] Cached firetruk
[11/4/2015 6:52:10 PM.534] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[11/4/2015 6:52:10 PM.539] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[11/4/2015 6:52:10 PM.548] LSPD First Response: Creating plugin: PoliceRadio.Main
[11/4/2015 6:52:10 PM.584] LSPD First Response: Police Radio Loaded
[11/4/2015 6:52:10 PM.585] LSPD First Response: We have 1 callouts registered
[11/4/2015 6:52:10 PM.585] LSPD First Response: CalloutManager initialized
[11/4/2015 6:52:10 PM.855] LSPD First Response: 
[11/4/2015 6:52:10 PM.855] LSPD First Response: ==============================
[11/4/2015 6:52:10 PM.855] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[11/4/2015 6:52:10 PM.856] LSPD First Response: ------------------------------
[11/4/2015 6:52:10 PM.856] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[11/4/2015 6:52:10 PM.856] LSPD First Response: ------------------------------
[11/4/2015 6:52:10 PM.857] LSPD First Response: Exception type: System.MissingMethodException
[11/4/2015 6:52:10 PM.857] LSPD First Response: Exception message: Method not found: 'Rage.Task Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.
[11/4/2015 6:52:10 PM.858] LSPD First Response: ------------------------------
[11/4/2015 6:52:10 PM.858] LSPD First Response: Inner exceptions:
[11/4/2015 6:52:10 PM.858] LSPD First Response: ------------------------------
[11/4/2015 6:52:10 PM.858] LSPD First Response: Stack trace:
[11/4/2015 6:52:10 PM.859] LSPD First Response: at PoliceRadio.PoliceRadio.MainThread()
[11/4/2015 6:52:10 PM.859] at Rage.GameFiber.Main()
[11/4/2015 6:52:10 PM.860] LSPD First Response: ==============================
[11/4/2015 6:52:10 PM.860] LSPD First Response: 
[11/4/2015 6:53:31 PM.289] 
[11/4/2015 6:53:31 PM.290] 
[11/4/2015 6:53:31 PM.290] 
[11/4/2015 6:53:31 PM.291] ====================================================================================================
[11/4/2015 6:53:31 PM.291] Started new log on 11/4/2015 6:53:31 PM.289
[11/4/2015 6:53:31 PM.291] ====================================================================================================
[11/4/2015 6:53:31 PM.282] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[11/4/2015 6:53:31 PM.291] Log verbosity: Verbose
[11/4/2015 6:53:31 PM.293] Initializing input system
[11/4/2015 6:53:31 PM.295] Initializing game console
[11/4/2015 6:53:31 PM.301] Console key has been set to F4 (key code: 115)
[11/4/2015 6:53:31 PM.332] Initializing console variable "SkipGameIntro".
[11/4/2015 6:53:31 PM.332] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[11/4/2015 6:53:31 PM.336] Read value: <null>
[11/4/2015 6:53:31 PM.336] Initializing console variable "DisableRenderVersionText".
[11/4/2015 6:53:31 PM.336] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[11/4/2015 6:53:31 PM.341] Read value: False
[11/4/2015 6:53:31 PM.342] Setting value of console variable "DisableRenderVersionText" to stored value.
[11/4/2015 6:53:31 PM.342] Initializing console variable "ConsoleKey".
[11/4/2015 6:53:31 PM.342] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/4/2015 6:53:31 PM.344] Read value: F4
[11/4/2015 6:53:31 PM.344] Setting value of console variable "ConsoleKey" to stored value.
[11/4/2015 6:53:31 PM.344] Console key has been set to F4 (key code: 115)
[11/4/2015 6:53:31 PM.344] Initializing console variable "PluginTimeoutThreshold".
[11/4/2015 6:53:31 PM.345] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/4/2015 6:53:31 PM.345] Read value: 10000
[11/4/2015 6:53:31 PM.345] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/4/2015 6:53:31 PM.345] Initializing console variable "AlwaysShowConsoleOutput".
[11/4/2015 6:53:31 PM.346] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/4/2015 6:53:31 PM.346] Read value: <null>
[11/4/2015 6:53:31 PM.346] Initializing console variable "StartWithDeveloperModeEnabledId".
[11/4/2015 6:53:31 PM.347] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[11/4/2015 6:53:31 PM.347] Read value: <null>
[11/4/2015 6:53:31 PM.347] Initializing console variable "PluginVerificationSystemDisableId".
[11/4/2015 6:53:31 PM.348] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[11/4/2015 6:53:31 PM.348] Read value: <null>
[11/4/2015 6:53:31 PM.348] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/4/2015 6:53:31 PM.349] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/4/2015 6:53:31 PM.349] Read value: <null>
[11/4/2015 6:53:31 PM.349] Initializing console variable "ShowOnScreenWarnings".
[11/4/2015 6:53:31 PM.349] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/4/2015 6:53:31 PM.350] Read value: <null>
[11/4/2015 6:53:31 PM.350] Console initialized
[11/4/2015 6:53:31 PM.350] Initializing forms manager
[11/4/2015 6:53:31 PM.352] Version: RAGE Plugin Hook v0.28.766.5281 PUBLIC ALPHA for Grand Theft Auto V
[11/4/2015 6:53:31 PM.360] ================ RAGE Plugin Hook ================
[11/4/2015 6:53:31 PM.365] Checking game support
[11/4/2015 6:53:31 PM.443] Product name: Grand Theft Auto V
[11/4/2015 6:53:31 PM.448] Product version: 1.0.505.2
[11/4/2015 6:53:31 PM.448] Is steam version: True
[11/4/2015 6:53:31 PM.449] Initializing DirectX
[11/4/2015 6:53:31 PM.450] Initializing Direct3D
[11/4/2015 6:53:31 PM.450] Loading C:\Windows\system32\d3d11.dll
[11/4/2015 6:53:31 PM.451] Loaded at 0x7FEF79F0000
[11/4/2015 6:53:31 PM.451] D3D11CreateDeviceAndSwapChain at 0x7FEF7A100F8
[11/4/2015 6:53:31 PM.451] Creating Direct3D 11 device and swap chain
[11/4/2015 6:53:31 PM.466] Attempting feature level 10_1
[11/4/2015 6:53:31 PM.498] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[11/4/2015 6:53:31 PM.503] Swap Chain created: 0x4EDC8C10
[11/4/2015 6:53:31 PM.504] Swap Chain VTable: 0x4EDC8C10
[11/4/2015 6:53:31 PM.505] Swap Chain VTable_2: 0x7FEF7DF5AE0
[11/4/2015 6:53:31 PM.505] 0x4856410409560DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[11/4/2015 6:53:31 PM.505] D3D11Present: 0x7FEF7E1B2F8
[11/4/2015 6:53:31 PM.505] D3D11ResizeBuffers: 0x7FEF7E1F97C
[11/4/2015 6:53:31 PM.506] D3D11ResizeTarget: 0x7FEF7E207D8
[11/4/2015 6:53:31 PM.506] D3D11SetFullscreenState: 0x7FEF7E20B64
[11/4/2015 6:53:31 PM.509] Direct3D initialized
[11/4/2015 6:53:31 PM.510] Initialized DirectX
[11/4/2015 6:53:31 PM.514] Direct3D watcher thread spawned
[11/4/2015 6:53:31 PM.960] Getting device
[11/4/2015 6:53:31 PM.960] Retrieved device
[11/4/2015 6:53:31 PM.960] Creating wrapper
[11/4/2015 6:53:32 PM.020] Wrapper created
[11/4/2015 6:53:32 PM.025] Effect created
[11/4/2015 6:53:32 PM.025] Creating buffer
[11/4/2015 6:53:32 PM.026] Created buffer
[11/4/2015 6:53:32 PM.026] Creating blend state
[11/4/2015 6:53:32 PM.026] Created blend state
[11/4/2015 6:53:32 PM.026] Done with creation
[11/4/2015 6:53:32 PM.063] Initializing texture system.
[11/4/2015 6:53:32 PM.063] Initializing texture system; phase 1
[11/4/2015 6:53:32 PM.067] Initializing texture system; phase 2
[11/4/2015 6:53:32 PM.073] Initializing texture system; phase 3
[11/4/2015 6:53:32 PM.074] Initializing texture system; phase 4
[11/4/2015 6:53:32 PM.084] Initializing texture system; phase 5
[11/4/2015 6:53:32 PM.086] Initializing texture system; phase 6
[11/4/2015 6:53:32 PM.087] Initializing texture system; phase 7
[11/4/2015 6:53:32 PM.089] Initializing texture system; phase 8
[11/4/2015 6:53:32 PM.090] Initializing texture system; phase 9
[11/4/2015 6:53:32 PM.091] Initializing texture system; phase 10
[11/4/2015 6:53:32 PM.095] Initializing texture system; phase 11
[11/4/2015 6:53:32 PM.097] Initializing texture system; phase 12
[11/4/2015 6:53:32 PM.099] Initializing texture system; phase 13
[11/4/2015 6:53:32 PM.099] Initializing texture system; phase 14
[11/4/2015 6:53:36 PM.556] Direct3D watcher thread ended
[11/4/2015 6:54:06 PM.693] Initializing game support
[11/4/2015 6:54:07 PM.091] Compatibility level: 0
[11/4/2015 6:54:07 PM.091] Supported version detected
[11/4/2015 6:54:07 PM.091] ==================================================
[11/4/2015 6:54:07 PM.341] Patched IsDebuggerPresent
[11/4/2015 6:54:07 PM.602] Waiting for game initialization
[11/4/2015 6:54:07 PM.952] Initializing hook
[11/4/2015 6:54:08 PM.202] Completing interoperability
[11/4/2015 6:54:08 PM.202] Initialization code 1.
[11/4/2015 6:54:08 PM.202] Initialization code 2.
[11/4/2015 6:54:08 PM.202] Initialization code 3.
[11/4/2015 6:54:08 PM.205] 1 Address: 0x00000001400299A4
[11/4/2015 6:54:08 PM.205] Calling func 1
[11/4/2015 6:54:08 PM.209] 2 Address: 0x0000000140ACF1CE
[11/4/2015 6:54:08 PM.210] 3 Address: 0x000000013F665C36
[11/4/2015 6:54:08 PM.214] Address: 0x0000000140ACF16C
[11/4/2015 6:54:08 PM.214] Unknown var: 0x0000000141995160
[11/4/2015 6:54:08 PM.214] Initialization code 4.
[11/4/2015 6:54:08 PM.215] Completing interoperability, phase 1
[11/4/2015 6:54:08 PM.215] Completing interoperability, phase 2
[11/4/2015 6:54:08 PM.215] Completing interoperability, phase 3
[11/4/2015 6:54:08 PM.215] Completing interoperability, phase 4
[11/4/2015 6:54:08 PM.215] Completing interoperability, phase 5
[11/4/2015 6:54:08 PM.216] Completing interoperability, phase 6
[11/4/2015 6:54:08 PM.216] Completing interoperability, phase 7
[11/4/2015 6:54:22 PM.610] Initializing console variable "TimeScale".
[11/4/2015 6:54:22 PM.610] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[11/4/2015 6:54:22 PM.611] Read value: <null>
[11/4/2015 6:54:47 PM.749] 
[11/4/2015 6:54:48 PM.049] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/4/2015 6:54:49 PM.423] <UNLOADED PLUGIN>: Initializing input system
[11/4/2015 6:54:49 PM.425] <UNLOADED PLUGIN>: Initializing game console
[11/4/2015 6:54:49 PM.427] <UNLOADED PLUGIN>: Initializing forms manager
[11/4/2015 6:54:49 PM.441] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/4/2015 6:54:49 PM.474] ---------------------------------------------------------------------
[11/4/2015 6:54:49 PM.474] LSPD FIRST RESPONSE
[11/4/2015 6:54:49 PM.474] Version 0.2b
[11/4/2015 6:54:49 PM.474] A G17 Media Modification
[11/4/2015 6:54:49 PM.474] - Developed by LMS & Sam
[11/4/2015 6:54:49 PM.474] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[11/4/2015 6:54:49 PM.474] © Copyright 2015, G17 Media, www.lspdfr.com
[11/4/2015 6:54:49 PM.474] ---------------------------------------------------------------------
[11/4/2015 6:54:49 PM.474] LSPD First Response: Running LSPD First Response 0.2b
[11/4/2015 6:54:49 PM.474] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[11/4/2015 6:54:49 PM.630] Cached police
[11/4/2015 6:54:49 PM.631] Cached police2
[11/4/2015 6:54:49 PM.631] Cached policet
[11/4/2015 6:54:49 PM.631] Cached sheriff2
[11/4/2015 6:54:49 PM.631] Cached sheriff
[11/4/2015 6:54:49 PM.631] Cached police4
[11/4/2015 6:54:49 PM.631] Cached policeb
[11/4/2015 6:54:49 PM.631] Cached policeb
[11/4/2015 6:54:49 PM.631] Cached policeb
[11/4/2015 6:54:49 PM.631] Cached fbi2
[11/4/2015 6:54:49 PM.631] Cached policeold1
[11/4/2015 6:54:49 PM.631] Cached policeold2
[11/4/2015 6:54:49 PM.631] Cached policeold2
[11/4/2015 6:54:49 PM.631] Cached buzzard
[11/4/2015 6:54:49 PM.631] Cached polmav
[11/4/2015 6:54:49 PM.631] Cached frogger2
[11/4/2015 6:54:49 PM.631] Cached ambulance
[11/4/2015 6:54:49 PM.631] Cached firetruk
[11/4/2015 6:54:49 PM.683] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[11/4/2015 6:54:49 PM.684] LSPD First Response: We have 1 callouts registered
[11/4/2015 6:54:49 PM.684] LSPD First Response: CalloutManager initialized
[11/4/2015 6:58:08 PM.637] Weapon asset with hash 0x678b81b1 could not be loaded within a reasonable time. It may be invalid
[11/4/2015 6:58:08 PM.645] RagePluginHook
[11/4/2015 6:58:08 PM.645]    at Rage.WeaponAsset.LoadAndWait()
[11/4/2015 6:58:08 PM.646]    at Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
[11/4/2015 6:58:08 PM.646]    at LSPD_First_Response.Duty.ToggleDuty()
[11/4/2015 6:58:08 PM.646]    at LSPD_First_Response.Duty.?()
[11/4/2015 6:58:08 PM.646]    at ?.?()
[11/4/2015 7:25:29 PM.083] 
[11/4/2015 7:25:29 PM.086] 
[11/4/2015 7:25:29 PM.087] 
[11/4/2015 7:25:29 PM.087] ====================================================================================================
[11/4/2015 7:25:29 PM.087] Started new log on 11/4/2015 7:25:29 PM.083
[11/4/2015 7:25:29 PM.087] ====================================================================================================
[11/4/2015 7:25:29 PM.075] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[11/4/2015 7:25:29 PM.087] Log verbosity: Verbose
[11/4/2015 7:25:29 PM.089] Initializing input system
[11/4/2015 7:25:29 PM.092] Initializing game console
[11/4/2015 7:25:29 PM.099] Console key has been set to F4 (key code: 115)
[11/4/2015 7:25:29 PM.135] Initializing console variable "SkipGameIntro".
[11/4/2015 7:25:29 PM.135] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[11/4/2015 7:25:29 PM.138] Read value: <null>
[11/4/2015 7:25:29 PM.138] Initializing console variable "DisableRenderVersionText".
[11/4/2015 7:25:29 PM.138] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[11/4/2015 7:25:29 PM.143] Read value: False
[11/4/2015 7:25:29 PM.143] Setting value of console variable "DisableRenderVersionText" to stored value.
[11/4/2015 7:25:29 PM.144] Initializing console variable "ConsoleKey".
[11/4/2015 7:25:29 PM.144] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/4/2015 7:25:29 PM.146] Read value: F4
[11/4/2015 7:25:29 PM.147] Setting value of console variable "ConsoleKey" to stored value.
[11/4/2015 7:25:29 PM.147] Console key has been set to F4 (key code: 115)
[11/4/2015 7:25:29 PM.147] Initializing console variable "PluginTimeoutThreshold".
[11/4/2015 7:25:29 PM.147] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/4/2015 7:25:29 PM.148] Read value: 10000
[11/4/2015 7:25:29 PM.148] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/4/2015 7:25:29 PM.148] Initializing console variable "AlwaysShowConsoleOutput".
[11/4/2015 7:25:29 PM.148] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/4/2015 7:25:29 PM.149] Read value: <null>
[11/4/2015 7:25:29 PM.149] Initializing console variable "StartWithDeveloperModeEnabledId".
[11/4/2015 7:25:29 PM.149] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[11/4/2015 7:25:29 PM.150] Read value: <null>
[11/4/2015 7:25:29 PM.150] Initializing console variable "PluginVerificationSystemDisableId".
[11/4/2015 7:25:29 PM.150] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[11/4/2015 7:25:29 PM.151] Read value: <null>
[11/4/2015 7:25:29 PM.151] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/4/2015 7:25:29 PM.151] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/4/2015 7:25:29 PM.152] Read value: <null>
[11/4/2015 7:25:29 PM.152] Initializing console variable "ShowOnScreenWarnings".
[11/4/2015 7:25:29 PM.152] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/4/2015 7:25:29 PM.153] Read value: <null>
[11/4/2015 7:25:29 PM.153] Console initialized
[11/4/2015 7:25:29 PM.153] Initializing forms manager
[11/4/2015 7:25:29 PM.156] Version: RAGE Plugin Hook v0.28.766.5281 PUBLIC ALPHA for Grand Theft Auto V
[11/4/2015 7:25:29 PM.165] ================ RAGE Plugin Hook ================
[11/4/2015 7:25:29 PM.170] Checking game support
[11/4/2015 7:25:29 PM.246] Product name: Grand Theft Auto V
[11/4/2015 7:25:29 PM.250] Product version: 1.0.505.2
[11/4/2015 7:25:29 PM.250] Is steam version: True
[11/4/2015 7:25:29 PM.251] Initializing DirectX
[11/4/2015 7:25:29 PM.253] Initializing Direct3D
[11/4/2015 7:25:29 PM.253] Loading C:\Windows\system32\d3d11.dll
[11/4/2015 7:25:29 PM.253] Loaded at 0x7FEF79F0000
[11/4/2015 7:25:29 PM.254] D3D11CreateDeviceAndSwapChain at 0x7FEF7A100F8
[11/4/2015 7:25:29 PM.254] Creating Direct3D 11 device and swap chain
[11/4/2015 7:25:29 PM.275] Attempting feature level 10_1
[11/4/2015 7:25:29 PM.286] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[11/4/2015 7:25:29 PM.293] Swap Chain created: 0x53381FD0
[11/4/2015 7:25:29 PM.295] Swap Chain VTable: 0x53381FD0
[11/4/2015 7:25:29 PM.295] Swap Chain VTable_2: 0x7FEF7DF5AE0
[11/4/2015 7:25:29 PM.296] 0x4856410409560DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[11/4/2015 7:25:29 PM.296] D3D11Present: 0x7FEF7E1B2F8
[11/4/2015 7:25:29 PM.296] D3D11ResizeBuffers: 0x7FEF7E1F97C
[11/4/2015 7:25:29 PM.297] D3D11ResizeTarget: 0x7FEF7E207D8
[11/4/2015 7:25:29 PM.297] D3D11SetFullscreenState: 0x7FEF7E20B64
[11/4/2015 7:25:29 PM.300] Direct3D initialized
[11/4/2015 7:25:29 PM.301] Initialized DirectX
[11/4/2015 7:25:29 PM.310] Direct3D watcher thread spawned
[11/4/2015 7:25:29 PM.709] Getting device
[11/4/2015 7:25:29 PM.709] Retrieved device
[11/4/2015 7:25:29 PM.709] Creating wrapper
[11/4/2015 7:25:29 PM.772] Wrapper created
[11/4/2015 7:25:29 PM.794] Effect created
[11/4/2015 7:25:29 PM.795] Creating buffer
[11/4/2015 7:25:29 PM.795] Created buffer
[11/4/2015 7:25:29 PM.795] Creating blend state
[11/4/2015 7:25:29 PM.795] Created blend state
[11/4/2015 7:25:29 PM.796] Done with creation
[11/4/2015 7:25:29 PM.849] Initializing texture system.
[11/4/2015 7:25:29 PM.849] Initializing texture system; phase 1
[11/4/2015 7:25:29 PM.849] Initializing texture system; phase 2
[11/4/2015 7:25:29 PM.855] Initializing texture system; phase 3
[11/4/2015 7:25:29 PM.856] Initializing texture system; phase 4
[11/4/2015 7:25:29 PM.865] Initializing texture system; phase 5
[11/4/2015 7:25:29 PM.867] Initializing texture system; phase 6
[11/4/2015 7:25:29 PM.868] Initializing texture system; phase 7
[11/4/2015 7:25:29 PM.870] Initializing texture system; phase 8
[11/4/2015 7:25:29 PM.872] Initializing texture system; phase 9
[11/4/2015 7:25:29 PM.873] Initializing texture system; phase 10
[11/4/2015 7:25:29 PM.876] Initializing texture system; phase 11
[11/4/2015 7:25:29 PM.877] Initializing texture system; phase 12
[11/4/2015 7:25:29 PM.879] Initializing texture system; phase 13
[11/4/2015 7:25:29 PM.880] Initializing texture system; phase 14
[11/4/2015 7:25:34 PM.378] Direct3D watcher thread ended
[11/4/2015 7:26:07 PM.306] Initializing game support
[11/4/2015 7:26:07 PM.693] Compatibility level: 0
[11/4/2015 7:26:07 PM.693] Supported version detected
[11/4/2015 7:26:07 PM.693] ==================================================
[11/4/2015 7:26:07 PM.944] Patched IsDebuggerPresent
[11/4/2015 7:26:08 PM.196] Waiting for game initialization
[11/4/2015 7:26:08 PM.546] Initializing hook
[11/4/2015 7:26:08 PM.796] Completing interoperability
[11/4/2015 7:26:08 PM.796] Initialization code 1.
[11/4/2015 7:26:08 PM.796] Initialization code 2.
[11/4/2015 7:26:08 PM.796] Initialization code 3.
[11/4/2015 7:26:08 PM.799] 1 Address: 0x00000001403B99A4
[11/4/2015 7:26:08 PM.799] Calling func 1
[11/4/2015 7:26:08 PM.804] 2 Address: 0x0000000140E5F1CE
[11/4/2015 7:26:08 PM.804] 3 Address: 0x000000013F9F5C36
[11/4/2015 7:26:08 PM.808] Address: 0x0000000140E5F16C
[11/4/2015 7:26:08 PM.808] Unknown var: 0x0000000141D25160
[11/4/2015 7:26:08 PM.809] Initialization code 4.
[11/4/2015 7:26:08 PM.809] Completing interoperability, phase 1
[11/4/2015 7:26:08 PM.809] Completing interoperability, phase 2
[11/4/2015 7:26:08 PM.810] Completing interoperability, phase 3
[11/4/2015 7:26:08 PM.810] Completing interoperability, phase 4
[11/4/2015 7:26:08 PM.810] Completing interoperability, phase 5
[11/4/2015 7:26:08 PM.810] Completing interoperability, phase 6
[11/4/2015 7:26:08 PM.810] Completing interoperability, phase 7
[11/4/2015 7:26:23 PM.552] Initializing console variable "TimeScale".
[11/4/2015 7:26:23 PM.553] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[11/4/2015 7:26:23 PM.553] Read value: <null>
[11/4/2015 7:26:46 PM.836] 
[11/4/2015 7:26:47 PM.160] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/4/2015 7:26:48 PM.538] <UNLOADED PLUGIN>: Initializing input system
[11/4/2015 7:26:48 PM.541] <UNLOADED PLUGIN>: Initializing game console
[11/4/2015 7:26:48 PM.543] <UNLOADED PLUGIN>: Initializing forms manager
[11/4/2015 7:26:48 PM.559] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/4/2015 7:26:48 PM.593] ---------------------------------------------------------------------
[11/4/2015 7:26:48 PM.593] LSPD FIRST RESPONSE
[11/4/2015 7:26:48 PM.593] Version 0.2b
[11/4/2015 7:26:48 PM.593] A G17 Media Modification
[11/4/2015 7:26:48 PM.593] - Developed by LMS & Sam
[11/4/2015 7:26:48 PM.593] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[11/4/2015 7:26:48 PM.593] © Copyright 2015, G17 Media, www.lspdfr.com
[11/4/2015 7:26:48 PM.593] ---------------------------------------------------------------------
[11/4/2015 7:26:48 PM.593] LSPD First Response: Running LSPD First Response 0.2b
[11/4/2015 7:26:48 PM.593] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[11/4/2015 7:26:48 PM.745] Cached police
[11/4/2015 7:26:48 PM.745] Cached police2
[11/4/2015 7:26:48 PM.745] Cached policet
[11/4/2015 7:26:48 PM.745] Cached sheriff2
[11/4/2015 7:26:48 PM.746] Cached sheriff
[11/4/2015 7:26:48 PM.746] Cached police4
[11/4/2015 7:26:48 PM.746] Cached policeb
[11/4/2015 7:26:48 PM.746] Cached policeb
[11/4/2015 7:26:48 PM.746] Cached policeb
[11/4/2015 7:26:48 PM.746] Cached fbi2
[11/4/2015 7:26:48 PM.746] Cached policeold1
[11/4/2015 7:26:48 PM.746] Cached policeold2
[11/4/2015 7:26:48 PM.746] Cached policeold2
[11/4/2015 7:26:48 PM.746] Cached buzzard
[11/4/2015 7:26:48 PM.746] Cached polmav
[11/4/2015 7:26:48 PM.746] Cached frogger2
[11/4/2015 7:26:48 PM.746] Cached ambulance
[11/4/2015 7:26:48 PM.746] Cached firetruk
[11/4/2015 7:26:48 PM.799] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[11/4/2015 7:26:48 PM.800] LSPD First Response: We have 1 callouts registered
[11/4/2015 7:26:48 PM.801] LSPD First Response: CalloutManager initialized
[11/4/2015 7:28:39 PM.624] 
[11/4/2015 7:28:39 PM.888] ==================================================
[11/4/2015 7:28:39 PM.888] WARNING! THIS PLUGIN HAS NOT BEEN VERIFIED!
[11/4/2015 7:28:39 PM.888] Plugins do not run in a sandbox and has the same power as any other application you run on your computer, and can contain viruses, malware or other malicious code.
[11/4/2015 7:28:39 PM.888] You should not run plugins you don't trust, or plugins where the origin is not trusted.
[11/4/2015 7:28:39 PM.888] If you are sure you want to load this or these plugins, click the confirm button on the prompt below.
[11/4/2015 7:28:39 PM.888] This system can be disabled in the settings dialog of the launcher.
[11/4/2015 7:28:39 PM.888] ==================================================
[11/4/2015 7:28:43 PM.927] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[11/4/2015 7:28:45 PM.244] <UNLOADED PLUGIN>: Initializing input system
[11/4/2015 7:28:45 PM.246] <UNLOADED PLUGIN>: Initializing game console
[11/4/2015 7:28:45 PM.249] <UNLOADED PLUGIN>: Initializing forms manager
[11/4/2015 7:28:45 PM.255] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[11/4/2015 7:28:53 PM.063] LSPD First Response: Creating ?
[11/4/2015 7:28:59 PM.038] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[11/4/2015 7:28:59 PM.039] LSPD First Response: EndCurrentCallout: Finishing...
[11/4/2015 7:28:59 PM.044] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at ?.End()
[11/4/2015 7:28:59 PM.045] at ?.?()
[11/4/2015 7:28:59 PM.045] LSPD First Response: Creating ?
[11/4/2015 7:29:00 PM.179] LSPD First Response: Created new chase
[11/4/2015 7:29:00 PM.289] LSPD First Response: Suspect added to chase
[11/4/2015 7:29:00 PM.433] LSPD First Response: Suspect added to chase
[11/4/2015 7:29:00 PM.552] LSPD First Response: Suspect added to chase
[11/4/2015 7:29:00 PM.555] LSPD First Response: Cop added to chase
[11/4/2015 7:29:03 PM.060] LSPD First Response: Cop added to chase
[11/4/2015 7:29:05 PM.456] LSPD First Response: Cop added to chase
[11/4/2015 7:29:05 PM.456] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:05 PM.458] LSPD First Response: Cop added to chase
[11/4/2015 7:29:05 PM.458] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:06 PM.511] LSPD First Response: Cop added to chase
[11/4/2015 7:29:06 PM.511] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:06 PM.513] LSPD First Response: Cop added to chase
[11/4/2015 7:29:06 PM.513] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:09 PM.891] LSPD First Response: Cop added to chase
[11/4/2015 7:29:09 PM.892] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:09 PM.893] LSPD First Response: Cop added to chase
[11/4/2015 7:29:09 PM.893] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:10 PM.707] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[11/4/2015 7:29:24 PM.086] LSPD First Response: Cop added to chase
[11/4/2015 7:29:24 PM.086] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:24 PM.088] LSPD First Response: Cop added to chase
[11/4/2015 7:29:24 PM.088] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:26 PM.309] LSPD First Response: Cop added to chase
[11/4/2015 7:29:26 PM.309] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:26 PM.311] LSPD First Response: Cop added to chase
[11/4/2015 7:29:26 PM.311] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:38 PM.566] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[11/4/2015 7:29:55 PM.742] LSPD First Response: GetAudioFileForAction: No file found for: STREET_VESPUCCI_BLVD
[11/4/2015 7:29:55 PM.890] LSPD First Response: Cop added to chase
[11/4/2015 7:29:55 PM.891] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:55 PM.892] LSPD First Response: Cop added to chase
[11/4/2015 7:29:55 PM.893] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:55 PM.895] LSPD First Response: Cop added to chase
[11/4/2015 7:29:55 PM.895] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:55 PM.897] LSPD First Response: Cop added to chase
[11/4/2015 7:29:55 PM.897] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:55 PM.974] LSPD First Response: Cop added to chase
[11/4/2015 7:29:55 PM.974] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:55 PM.975] LSPD First Response: Cop added to chase
[11/4/2015 7:29:55 PM.975] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:55 PM.977] LSPD First Response: Cop added to chase
[11/4/2015 7:29:55 PM.977] LSPD First Response: Added cop to existing chase
[11/4/2015 7:29:55 PM.978] LSPD First Response: Cop added to chase
[11/4/2015 7:29:55 PM.978] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:05 PM.304] LSPD First Response: GetAudioFileForAction: No file found for: STREET_VESPUCCI_BLVD
[11/4/2015 7:30:05 PM.313] LSPD First Response: Cop added to chase
[11/4/2015 7:30:05 PM.313] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:05 PM.315] LSPD First Response: Cop added to chase
[11/4/2015 7:30:05 PM.315] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:05 PM.316] LSPD First Response: Cop added to chase
[11/4/2015 7:30:05 PM.317] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:05 PM.318] LSPD First Response: Cop added to chase
[11/4/2015 7:30:05 PM.318] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:05 PM.975] LSPD First Response: Cop added to chase
[11/4/2015 7:30:05 PM.975] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:05 PM.977] LSPD First Response: Cop added to chase
[11/4/2015 7:30:05 PM.977] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:05 PM.978] LSPD First Response: Cop added to chase
[11/4/2015 7:30:05 PM.979] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:05 PM.980] LSPD First Response: Cop added to chase
[11/4/2015 7:30:05 PM.980] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:07 PM.332] LSPD First Response: Cop added to chase
[11/4/2015 7:30:07 PM.332] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:07 PM.333] LSPD First Response: Cop added to chase
[11/4/2015 7:30:07 PM.334] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:07 PM.335] LSPD First Response: Cop added to chase
[11/4/2015 7:30:07 PM.335] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:07 PM.337] LSPD First Response: Cop added to chase
[11/4/2015 7:30:07 PM.337] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:13 PM.562] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[11/4/2015 7:30:15 PM.592] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[11/4/2015 7:30:26 PM.650] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[11/4/2015 7:30:32 PM.842] LSPD First Response: No more suspects useable, aborting chase
[11/4/2015 7:30:32 PM.846] LSPD First Response: Aborted chase
[11/4/2015 7:30:45 PM.058] LSPD First Response: Creating ?
[11/4/2015 7:30:46 PM.982] LSPD First Response: Created new chase
[11/4/2015 7:30:47 PM.219] LSPD First Response: Suspect added to chase
[11/4/2015 7:30:47 PM.222] LSPD First Response: Cop added to chase
[11/4/2015 7:30:49 PM.732] LSPD First Response: Cop added to chase
[11/4/2015 7:30:49 PM.823] LSPD First Response: Cop added to chase
[11/4/2015 7:30:49 PM.823] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:49 PM.824] LSPD First Response: Cop added to chase
[11/4/2015 7:30:49 PM.825] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:52 PM.690] LSPD First Response: GetAudioFileForAction: No file found for: STREET_VESPUCCI_BLVD
[11/4/2015 7:30:52 PM.699] LSPD First Response: Cop added to chase
[11/4/2015 7:30:52 PM.700] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:52 PM.701] LSPD First Response: Cop added to chase
[11/4/2015 7:30:52 PM.702] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:55 PM.619] LSPD First Response: Cop added to chase
[11/4/2015 7:30:55 PM.619] LSPD First Response: Added cop to existing chase
[11/4/2015 7:30:55 PM.620] LSPD First Response: Cop added to chase
[11/4/2015 7:30:55 PM.620] LSPD First Response: Added cop to existing chase
[11/4/2015 7:31:11 PM.345] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PALOMINO_AVE
[11/4/2015 7:31:30 PM.324] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[11/4/2015 7:31:49 PM.053] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PALOMINO_AVE
[11/4/2015 7:32:37 PM.738] LSPD First Response: No more suspects useable, aborting chase
[11/4/2015 7:32:37 PM.738] LSPD First Response: Aborted chase
[11/4/2015 7:32:41 PM.346] LSPD First Response: Creating ?
[11/4/2015 7:32:42 PM.863] LSPD First Response: Created new chase
[11/4/2015 7:32:43 PM.079] LSPD First Response: Suspect added to chase
[11/4/2015 7:32:43 PM.209] LSPD First Response: Suspect added to chase
[11/4/2015 7:32:43 PM.363] LSPD First Response: Suspect added to chase
[11/4/2015 7:32:43 PM.364] LSPD First Response: Suspect added to chase
[11/4/2015 7:32:43 PM.366] LSPD First Response: Cop added to chase
[11/4/2015 7:32:45 PM.867] LSPD First Response: Cop added to chase
[11/4/2015 7:32:48 PM.063] LSPD First Response: Cop added to chase
[11/4/2015 7:32:48 PM.064] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:48 PM.065] LSPD First Response: Cop added to chase
[11/4/2015 7:32:48 PM.065] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:49 PM.912] LSPD First Response: Cop added to chase
[11/4/2015 7:32:49 PM.912] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:49 PM.913] LSPD First Response: Cop added to chase
[11/4/2015 7:32:49 PM.914] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:56 PM.786] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PALOMINO_AVE
[11/4/2015 7:32:56 PM.800] LSPD First Response: Cop added to chase
[11/4/2015 7:32:56 PM.801] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:56 PM.802] LSPD First Response: Cop added to chase
[11/4/2015 7:32:56 PM.802] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:58 PM.288] LSPD First Response: Cop added to chase
[11/4/2015 7:32:58 PM.289] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:58 PM.290] LSPD First Response: Cop added to chase
[11/4/2015 7:32:58 PM.290] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:59 PM.225] LSPD First Response: Cop added to chase
[11/4/2015 7:32:59 PM.225] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:59 PM.227] LSPD First Response: Cop added to chase
[11/4/2015 7:32:59 PM.227] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:59 PM.229] LSPD First Response: Cop added to chase
[11/4/2015 7:32:59 PM.229] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:59 PM.230] LSPD First Response: Cop added to chase
[11/4/2015 7:32:59 PM.230] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:59 PM.594] LSPD First Response: Cop added to chase
[11/4/2015 7:32:59 PM.594] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:59 PM.596] LSPD First Response: Cop added to chase
[11/4/2015 7:32:59 PM.596] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:59 PM.598] LSPD First Response: Cop added to chase
[11/4/2015 7:32:59 PM.598] LSPD First Response: Added cop to existing chase
[11/4/2015 7:32:59 PM.599] LSPD First Response: Cop added to chase
[11/4/2015 7:32:59 PM.599] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:01 PM.277] LSPD First Response: Cop added to chase
[11/4/2015 7:33:01 PM.277] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:01 PM.278] LSPD First Response: Cop added to chase
[11/4/2015 7:33:01 PM.279] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:01 PM.280] LSPD First Response: Cop added to chase
[11/4/2015 7:33:01 PM.280] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:01 PM.281] LSPD First Response: Cop added to chase
[11/4/2015 7:33:01 PM.282] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:04 PM.488] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[11/4/2015 7:33:06 PM.810] LSPD First Response: Cop added to chase
[11/4/2015 7:33:06 PM.810] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:06 PM.811] LSPD First Response: Cop added to chase
[11/4/2015 7:33:06 PM.811] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:07 PM.055] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LINDSAY_CIRCUS
[11/4/2015 7:33:07 PM.070] LSPD First Response: Cop added to chase
[11/4/2015 7:33:07 PM.071] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:07 PM.072] LSPD First Response: Cop added to chase
[11/4/2015 7:33:07 PM.072] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:07 PM.315] LSPD First Response: Cop added to chase
[11/4/2015 7:33:07 PM.315] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:07 PM.317] LSPD First Response: Cop added to chase
[11/4/2015 7:33:07 PM.317] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:07 PM.572] LSPD First Response: Cop added to chase
[11/4/2015 7:33:07 PM.572] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:07 PM.573] LSPD First Response: Cop added to chase
[11/4/2015 7:33:07 PM.574] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:07 PM.831] LSPD First Response: Cop added to chase
[11/4/2015 7:33:07 PM.831] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:07 PM.832] LSPD First Response: Cop added to chase
[11/4/2015 7:33:07 PM.833] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:08 PM.126] LSPD First Response: Cop added to chase
[11/4/2015 7:33:08 PM.127] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:08 PM.128] LSPD First Response: Cop added to chase
[11/4/2015 7:33:08 PM.128] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:10 PM.343] LSPD First Response: Cop added to chase
[11/4/2015 7:33:10 PM.343] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:10 PM.345] LSPD First Response: Cop added to chase
[11/4/2015 7:33:10 PM.345] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:10 PM.696] LSPD First Response: Cop added to chase
[11/4/2015 7:33:10 PM.696] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:10 PM.697] LSPD First Response: Cop added to chase
[11/4/2015 7:33:10 PM.697] LSPD First Response: Added cop to existing chase
[11/4/2015 7:33:13 PM.535] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[11/4/2015 7:33:17 PM.341] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice
[11/4/2015 7:34:13 PM.724] LSPD First Response: No more suspects useable, aborting chase
[11/4/2015 7:34:13 PM.725] LSPD First Response: Aborted chase
[11/4/2015 7:34:22 PM.691] LSPD First Response: Creating ?
[11/4/2015 7:34:24 PM.968] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[11/4/2015 7:34:24 PM.968] LSPD First Response: EndCurrentCallout: Finishing...
[11/4/2015 7:34:24 PM.969] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at ?.End()
[11/4/2015 7:34:24 PM.969] at ?.?()
[11/4/2015 7:34:24 PM.969] LSPD First Response: Creating ?
[11/4/2015 7:34:27 PM.050] LSPD First Response: Created new chase
[11/4/2015 7:34:27 PM.287] LSPD First Response: Suspect added to chase
[11/4/2015 7:34:27 PM.288] LSPD First Response: Suspect added to chase
[11/4/2015 7:34:27 PM.290] LSPD First Response: Cop added to chase
[11/4/2015 7:34:29 PM.791] LSPD First Response: Cop added to chase
[11/4/2015 7:34:35 PM.324] LSPD First Response: GetAudioFileForAction: No file found for: STREET_HERITAGE_WAY
[11/4/2015 7:34:39 PM.681] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[11/4/2015 7:34:39 PM.681] LSPD First Response: EndCurrentCallout: Finishing...
[11/4/2015 7:34:39 PM.681] LSPD First Response: Creating ?
[11/4/2015 7:34:39 PM.763] LSPD First Response: No more suspects useable, aborting chase
[11/4/2015 7:34:39 PM.763] LSPD First Response: Aborted chase
[11/4/2015 7:35:06 PM.823] LSPD First Response: Creating ?
[11/4/2015 7:35:08 PM.047] LSPD First Response: Created new chase
[11/4/2015 7:35:08 PM.163] LSPD First Response: Suspect added to chase
[11/4/2015 7:35:08 PM.279] LSPD First Response: Suspect added to chase
[11/4/2015 7:35:08 PM.281] LSPD First Response: Cop added to chase
[11/4/2015 7:35:08 PM.283] LSPD First Response: GetAudioFileForAction: No file found for: STREET_WEST_ECLIPSE_BLVD
[11/4/2015 7:35:10 PM.787] LSPD First Response: Cop added to chase
[11/4/2015 7:35:18 PM.402] LSPD First Response: Cop added to chase
[11/4/2015 7:35:18 PM.402] LSPD First Response: Added cop to existing chase
[11/4/2015 7:35:18 PM.403] LSPD First Response: Cop added to chase
[11/4/2015 7:35:18 PM.404] LSPD First Response: Added cop to existing chase
[11/4/2015 7:35:18 PM.922] LSPD First Response: Cop added to chase
[11/4/2015 7:35:18 PM.922] LSPD First Response: Added cop to existing chase
[11/4/2015 7:35:18 PM.924] LSPD First Response: Cop added to chase
[11/4/2015 7:35:18 PM.924] LSPD First Response: Added cop to existing chase
[11/4/2015 7:35:20 PM.138] LSPD First Response: Cop added to chase
[11/4/2015 7:35:20 PM.139] LSPD First Response: Added cop to existing chase
[11/4/2015 7:35:20 PM.140] LSPD First Response: Cop added to chase
[11/4/2015 7:35:20 PM.140] LSPD First Response: Added cop to existing chase
[11/4/2015 7:35:25 PM.281] LSPD First Response: Cop added to chase
[11/4/2015 7:35:25 PM.281] LSPD First Response: Added cop to existing chase
[11/4/2015 7:35:25 PM.282] LSPD First Response: Cop added to chase
[11/4/2015 7:35:25 PM.282] LSPD First Response: Added cop to existing chase
[11/4/2015 7:38:28 PM.426] LSPD First Response: No more suspects useable, aborting chase
[11/4/2015 7:38:28 PM.426] LSPD First Response: Aborted chase
[11/4/2015 9:17:25 PM.282] 
[11/4/2015 9:17:25 PM.283] 
[11/4/2015 9:17:25 PM.283] 
[11/4/2015 9:17:25 PM.283] ====================================================================================================
[11/4/2015 9:17:25 PM.284] Started new log on 11/4/2015 9:17:25 PM.282
[11/4/2015 9:17:25 PM.284] ====================================================================================================
[11/4/2015 9:17:25 PM.270] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[11/4/2015 9:17:25 PM.284] Log verbosity: Verbose
[11/4/2015 9:17:25 PM.286] Initializing input system
[11/4/2015 9:17:25 PM.288] Initializing game console
[11/4/2015 9:17:25 PM.297] Console key has been set to F4 (key code: 115)
[11/4/2015 9:17:25 PM.326] Initializing console variable "SkipGameIntro".
[11/4/2015 9:17:25 PM.327] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[11/4/2015 9:17:25 PM.329] Read value: <null>
[11/4/2015 9:17:25 PM.331] Initializing console variable "DisableRenderVersionText".
[11/4/2015 9:17:25 PM.331] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[11/4/2015 9:17:25 PM.336] Read value: False
[11/4/2015 9:17:25 PM.336] Setting value of console variable "DisableRenderVersionText" to stored value.
[11/4/2015 9:17:25 PM.336] Initializing console variable "ConsoleKey".
[11/4/2015 9:17:25 PM.336] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/4/2015 9:17:25 PM.337] Read value: F4
[11/4/2015 9:17:25 PM.337] Setting value of console variable "ConsoleKey" to stored value.
[11/4/2015 9:17:25 PM.338] Console key has been set to F4 (key code: 115)
[11/4/2015 9:17:25 PM.338] Initializing console variable "PluginTimeoutThreshold".
[11/4/2015 9:17:25 PM.338] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/4/2015 9:17:25 PM.338] Read value: 10000
[11/4/2015 9:17:25 PM.339] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/4/2015 9:17:25 PM.339] Initializing console variable "AlwaysShowConsoleOutput".
[11/4/2015 9:17:25 PM.339] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/4/2015 9:17:25 PM.339] Read value: <null>
[11/4/2015 9:17:25 PM.340] Initializing console variable "StartWithDeveloperModeEnabledId".
[11/4/2015 9:17:25 PM.340] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[11/4/2015 9:17:25 PM.340] Read value: <null>
[11/4/2015 9:17:25 PM.341] Initializing console variable "PluginVerificationSystemDisableId".
[11/4/2015 9:17:25 PM.341] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[11/4/2015 9:17:25 PM.341] Read value: <null>
[11/4/2015 9:17:25 PM.341] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/4/2015 9:17:25 PM.342] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/4/2015 9:17:25 PM.342] Read value: <null>
[11/4/2015 9:17:25 PM.342] Initializing console variable "ShowOnScreenWarnings".
[11/4/2015 9:17:25 PM.343] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/4/2015 9:17:25 PM.343] Read value: <null>
[11/4/2015 9:17:25 PM.344] Console initialized
[11/4/2015 9:17:25 PM.344] Initializing forms manager
[11/4/2015 9:17:25 PM.346] Version: RAGE Plugin Hook v0.28.766.5281 PUBLIC ALPHA for Grand Theft Auto V
[11/4/2015 9:17:25 PM.354] ================ RAGE Plugin Hook ================
[11/4/2015 9:17:25 PM.360] Checking game support
[11/4/2015 9:17:25 PM.435] Product name: Grand Theft Auto V
[11/4/2015 9:17:25 PM.436] Product version: 1.0.505.2
[11/4/2015 9:17:25 PM.436] Is steam version: True
[11/4/2015 9:17:25 PM.436] Initializing DirectX
[11/4/2015 9:17:25 PM.438] Initializing Direct3D
[11/4/2015 9:17:25 PM.438] Loading C:\Windows\system32\d3d11.dll
[11/4/2015 9:17:25 PM.439] Loaded at 0x7FEF79F0000
[11/4/2015 9:17:25 PM.439] D3D11CreateDeviceAndSwapChain at 0x7FEF7A100F8
[11/4/2015 9:17:25 PM.439] Creating Direct3D 11 device and swap chain
[11/4/2015 9:17:25 PM.453] Attempting feature level 10_1
[11/4/2015 9:17:25 PM.467] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[11/4/2015 9:17:25 PM.472] Swap Chain created: 0x53E19B80
[11/4/2015 9:17:25 PM.472] Swap Chain VTable: 0x53E19B80
[11/4/2015 9:17:25 PM.473] Swap Chain VTable_2: 0x7FEF7DF5AE0
[11/4/2015 9:17:25 PM.473] 0x4856410409560DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[11/4/2015 9:17:25 PM.473] D3D11Present: 0x7FEF7E1B2F8
[11/4/2015 9:17:25 PM.473] D3D11ResizeBuffers: 0x7FEF7E1F97C
[11/4/2015 9:17:25 PM.473] D3D11ResizeTarget: 0x7FEF7E207D8
[11/4/2015 9:17:25 PM.474] D3D11SetFullscreenState: 0x7FEF7E20B64
[11/4/2015 9:17:25 PM.480] Direct3D initialized
[11/4/2015 9:17:25 PM.480] Initialized DirectX
[11/4/2015 9:17:25 PM.480] Direct3D watcher thread spawned
[11/4/2015 9:17:25 PM.820] Getting device
[11/4/2015 9:17:25 PM.820] Retrieved device
[11/4/2015 9:17:25 PM.820] Creating wrapper
[11/4/2015 9:17:25 PM.885] Wrapper created
[11/4/2015 9:17:25 PM.891] Effect created
[11/4/2015 9:17:25 PM.892] Creating buffer
[11/4/2015 9:17:25 PM.892] Created buffer
[11/4/2015 9:17:25 PM.892] Creating blend state
[11/4/2015 9:17:25 PM.893] Created blend state
[11/4/2015 9:17:25 PM.893] Done with creation
[11/4/2015 9:17:25 PM.926] Initializing texture system.
[11/4/2015 9:17:25 PM.927] Initializing texture system; phase 1
[11/4/2015 9:17:25 PM.928] Initializing texture system; phase 2
[11/4/2015 9:17:25 PM.936] Initializing texture system; phase 3
[11/4/2015 9:17:25 PM.939] Initializing texture system; phase 4
[11/4/2015 9:17:25 PM.950] Initializing texture system; phase 5
[11/4/2015 9:17:25 PM.952] Initializing texture system; phase 6
[11/4/2015 9:17:25 PM.953] Initializing texture system; phase 7
[11/4/2015 9:17:25 PM.955] Initializing texture system; phase 8
[11/4/2015 9:17:25 PM.956] Initializing texture system; phase 9
[11/4/2015 9:17:25 PM.958] Initializing texture system; phase 10
[11/4/2015 9:17:25 PM.961] Initializing texture system; phase 11
[11/4/2015 9:17:25 PM.964] Initializing texture system; phase 12
[11/4/2015 9:17:25 PM.970] Initializing texture system; phase 13
[11/4/2015 9:17:25 PM.970] Initializing texture system; phase 14
[11/4/2015 9:17:30 PM.481] Direct3D watcher thread ended
[11/4/2015 9:18:16 PM.898] Initializing game support
[11/4/2015 9:18:17 PM.286] Compatibility level: 0
[11/4/2015 9:18:17 PM.286] Supported version detected
[11/4/2015 9:18:17 PM.286] ==================================================
[11/4/2015 9:18:17 PM.536] Patched IsDebuggerPresent
[11/4/2015 9:18:17 PM.786] Waiting for game initialization
[11/4/2015 9:18:18 PM.137] Initializing hook
[11/4/2015 9:18:18 PM.388] Completing interoperability
[11/4/2015 9:18:18 PM.388] Initialization code 1.
[11/4/2015 9:18:18 PM.388] Initialization code 2.
[11/4/2015 9:18:18 PM.389] Initialization code 3.
[11/4/2015 9:18:18 PM.391] 1 Address: 0x00000001404F99A4
[11/4/2015 9:18:18 PM.391] Calling func 1
[11/4/2015 9:18:18 PM.395] 2 Address: 0x0000000140F9F1CE
[11/4/2015 9:18:18 PM.396] 3 Address: 0x000000013FB35C36
[11/4/2015 9:18:18 PM.399] Address: 0x0000000140F9F16C
[11/4/2015 9:18:18 PM.400] Unknown var: 0x0000000141E65160
[11/4/2015 9:18:18 PM.400] Initialization code 4.
[11/4/2015 9:18:18 PM.400] Completing interoperability, phase 1
[11/4/2015 9:18:18 PM.400] Completing interoperability, phase 2
[11/4/2015 9:18:18 PM.401] Completing interoperability, phase 3
[11/4/2015 9:18:18 PM.401] Completing interoperability, phase 4
[11/4/2015 9:18:18 PM.401] Completing interoperability, phase 5
[11/4/2015 9:18:18 PM.401] Completing interoperability, phase 6
[11/4/2015 9:18:18 PM.401] Completing interoperability, phase 7
[11/4/2015 9:18:33 PM.068] Initializing console variable "TimeScale".
[11/4/2015 9:18:33 PM.069] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[11/4/2015 9:18:33 PM.069] Read value: <null>
[11/4/2015 9:19:16 PM.192] 
[11/4/2015 9:19:16 PM.494] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/4/2015 9:19:17 PM.870] <UNLOADED PLUGIN>: Initializing input system
[11/4/2015 9:19:17 PM.875] <UNLOADED PLUGIN>: Initializing game console
[11/4/2015 9:19:17 PM.877] <UNLOADED PLUGIN>: Initializing forms manager
[11/4/2015 9:19:17 PM.891] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/4/2015 9:19:17 PM.924] ---------------------------------------------------------------------
[11/4/2015 9:19:17 PM.924] LSPD FIRST RESPONSE
[11/4/2015 9:19:17 PM.924] Version 0.2b
[11/4/2015 9:19:17 PM.924] A G17 Media Modification
[11/4/2015 9:19:17 PM.924] - Developed by LMS & Sam
[11/4/2015 9:19:17 PM.924] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[11/4/2015 9:19:17 PM.924] © Copyright 2015, G17 Media, www.lspdfr.com
[11/4/2015 9:19:17 PM.924] ---------------------------------------------------------------------
[11/4/2015 9:19:17 PM.924] LSPD First Response: Running LSPD First Response 0.2b
[11/4/2015 9:19:17 PM.924] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[11/4/2015 9:19:18 PM.071] Cached police
[11/4/2015 9:19:18 PM.071] Cached police2
[11/4/2015 9:19:18 PM.071] Cached policet
[11/4/2015 9:19:18 PM.071] Cached sheriff2
[11/4/2015 9:19:18 PM.072] Cached sheriff
[11/4/2015 9:19:18 PM.072] Cached police4
[11/4/2015 9:19:18 PM.072] Cached policeb
[11/4/2015 9:19:18 PM.072] Cached policeb
[11/4/2015 9:19:18 PM.072] Cached policeb
[11/4/2015 9:19:18 PM.072] Cached fbi2
[11/4/2015 9:19:18 PM.072] Cached policeold1
[11/4/2015 9:19:18 PM.072] Cached policeold2
[11/4/2015 9:19:18 PM.072] Cached policeold2
[11/4/2015 9:19:18 PM.072] Cached buzzard
[11/4/2015 9:19:18 PM.072] Cached polmav
[11/4/2015 9:19:18 PM.072] Cached frogger2
[11/4/2015 9:19:18 PM.072] Cached ambulance
[11/4/2015 9:19:18 PM.072] Cached firetruk
[11/4/2015 9:19:18 PM.128] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[11/4/2015 9:19:18 PM.139] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[11/4/2015 9:19:18 PM.148] LSPD First Response: Creating plugin: PoliceRadio.Main
[11/4/2015 9:19:18 PM.176] LSPD First Response: Police Radio Loaded
[11/4/2015 9:19:18 PM.176] LSPD First Response: We have 1 callouts registered
[11/4/2015 9:19:18 PM.176] LSPD First Response: CalloutManager initialized
[11/4/2015 9:19:18 PM.473] LSPD First Response: 
[11/4/2015 9:19:18 PM.473] LSPD First Response: ==============================
[11/4/2015 9:19:18 PM.473] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[11/4/2015 9:19:18 PM.474] LSPD First Response: ------------------------------
[11/4/2015 9:19:18 PM.474] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[11/4/2015 9:19:18 PM.474] LSPD First Response: ------------------------------
[11/4/2015 9:19:18 PM.474] LSPD First Response: Exception type: System.MissingMethodException
[11/4/2015 9:19:18 PM.475] LSPD First Response: Exception message: Method not found: 'Rage.Task Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.
[11/4/2015 9:19:18 PM.475] LSPD First Response: ------------------------------
[11/4/2015 9:19:18 PM.475] LSPD First Response: Inner exceptions:
[11/4/2015 9:19:18 PM.475] LSPD First Response: ------------------------------
[11/4/2015 9:19:18 PM.476] LSPD First Response: Stack trace:
[11/4/2015 9:19:18 PM.477] LSPD First Response: at PoliceRadio.PoliceRadio.MainThread()
[11/4/2015 9:19:18 PM.478] at Rage.GameFiber.Main()
[11/4/2015 9:19:18 PM.478] LSPD First Response: ==============================
[11/4/2015 9:19:18 PM.478] LSPD First Response: 
[11/4/2015 9:22:18 PM.356] 
[11/4/2015 9:22:18 PM.356] 
[11/4/2015 9:22:18 PM.357] 
[11/4/2015 9:22:18 PM.357] ====================================================================================================
[11/4/2015 9:22:18 PM.357] Started new log on 11/4/2015 9:22:18 PM.356
[11/4/2015 9:22:18 PM.357] ====================================================================================================
[11/4/2015 9:22:18 PM.347] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[11/4/2015 9:22:18 PM.357] Log verbosity: Verbose
[11/4/2015 9:22:18 PM.358] Initializing input system
[11/4/2015 9:22:18 PM.361] Initializing game console
[11/4/2015 9:22:18 PM.365] Console key has been set to F4 (key code: 115)
[11/4/2015 9:22:18 PM.393] Initializing console variable "SkipGameIntro".
[11/4/2015 9:22:18 PM.393] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[11/4/2015 9:22:18 PM.396] Read value: <null>
[11/4/2015 9:22:18 PM.397] Initializing console variable "DisableRenderVersionText".
[11/4/2015 9:22:18 PM.397] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[11/4/2015 9:22:18 PM.401] Read value: False
[11/4/2015 9:22:18 PM.401] Setting value of console variable "DisableRenderVersionText" to stored value.
[11/4/2015 9:22:18 PM.402] Initializing console variable "ConsoleKey".
[11/4/2015 9:22:18 PM.402] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/4/2015 9:22:18 PM.402] Read value: F4
[11/4/2015 9:22:18 PM.403] Setting value of console variable "ConsoleKey" to stored value.
[11/4/2015 9:22:18 PM.403] Console key has been set to F4 (key code: 115)
[11/4/2015 9:22:18 PM.403] Initializing console variable "PluginTimeoutThreshold".
[11/4/2015 9:22:18 PM.403] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/4/2015 9:22:18 PM.403] Read value: 10000
[11/4/2015 9:22:18 PM.403] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/4/2015 9:22:18 PM.403] Initializing console variable "AlwaysShowConsoleOutput".
[11/4/2015 9:22:18 PM.403] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/4/2015 9:22:18 PM.404] Read value: <null>
[11/4/2015 9:22:18 PM.404] Initializing console variable "StartWithDeveloperModeEnabledId".
[11/4/2015 9:22:18 PM.404] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[11/4/2015 9:22:18 PM.404] Read value: <null>
[11/4/2015 9:22:18 PM.404] Initializing console variable "PluginVerificationSystemDisableId".
[11/4/2015 9:22:18 PM.404] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[11/4/2015 9:22:18 PM.405] Read value: <null>
[11/4/2015 9:22:18 PM.405] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/4/2015 9:22:18 PM.405] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/4/2015 9:22:18 PM.405] Read value: <null>
[11/4/2015 9:22:18 PM.405] Initializing console variable "ShowOnScreenWarnings".
[11/4/2015 9:22:18 PM.405] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/4/2015 9:22:18 PM.406] Read value: <null>
[11/4/2015 9:22:18 PM.406] Console initialized
[11/4/2015 9:22:18 PM.406] Initializing forms manager
[11/4/2015 9:22:18 PM.408] Version: RAGE Plugin Hook v0.28.766.5281 PUBLIC ALPHA for Grand Theft Auto V
[11/4/2015 9:22:18 PM.436] ================ RAGE Plugin Hook ================
[11/4/2015 9:22:18 PM.451] Checking game support
[11/4/2015 9:22:18 PM.536] Product name: Grand Theft Auto V
[11/4/2015 9:22:18 PM.542] Product version: 1.0.505.2
[11/4/2015 9:22:18 PM.542] Is steam version: True
[11/4/2015 9:22:18 PM.543] Initializing DirectX
[11/4/2015 9:22:18 PM.545] Initializing Direct3D
[11/4/2015 9:22:18 PM.545] Loading C:\Windows\system32\d3d11.dll
[11/4/2015 9:22:18 PM.546] Loaded at 0x7FEF79F0000
[11/4/2015 9:22:18 PM.546] D3D11CreateDeviceAndSwapChain at 0x7FEF7A100F8
[11/4/2015 9:22:18 PM.546] Creating Direct3D 11 device and swap chain
[11/4/2015 9:22:18 PM.559] Attempting feature level 10_1
[11/4/2015 9:22:18 PM.587] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[11/4/2015 9:22:18 PM.595] Swap Chain created: 0x512B7210
[11/4/2015 9:22:18 PM.595] Swap Chain VTable: 0x512B7210
[11/4/2015 9:22:18 PM.595] Swap Chain VTable_2: 0x7FEF7DF5AE0
[11/4/2015 9:22:18 PM.595] 0x4856410409560DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[11/4/2015 9:22:18 PM.596] D3D11Present: 0x7FEF7E1B2F8
[11/4/2015 9:22:18 PM.596] D3D11ResizeBuffers: 0x7FEF7E1F97C
[11/4/2015 9:22:18 PM.596] D3D11ResizeTarget: 0x7FEF7E207D8
[11/4/2015 9:22:18 PM.596] D3D11SetFullscreenState: 0x7FEF7E20B64
[11/4/2015 9:22:18 PM.601] Direct3D initialized
[11/4/2015 9:22:18 PM.601] Initialized DirectX
[11/4/2015 9:22:18 PM.616] Direct3D watcher thread spawned
[11/4/2015 9:22:18 PM.751] Getting device
[11/4/2015 9:22:18 PM.751] Retrieved device
[11/4/2015 9:22:18 PM.754] Creating wrapper
[11/4/2015 9:22:18 PM.817] Wrapper created
[11/4/2015 9:22:18 PM.822] Effect created
[11/4/2015 9:22:18 PM.822] Creating buffer
[11/4/2015 9:22:18 PM.823] Created buffer
[11/4/2015 9:22:18 PM.823] Creating blend state
[11/4/2015 9:22:18 PM.823] Created blend state
[11/4/2015 9:22:18 PM.823] Done with creation
[11/4/2015 9:22:18 PM.856] Initializing texture system.
[11/4/2015 9:22:18 PM.860] Initializing texture system; phase 1
[11/4/2015 9:22:18 PM.861] Initializing texture system; phase 2
[11/4/2015 9:22:18 PM.866] Initializing texture system; phase 3
[11/4/2015 9:22:18 PM.867] Initializing texture system; phase 4
[11/4/2015 9:22:18 PM.878] Initializing texture system; phase 5
[11/4/2015 9:22:18 PM.889] Initializing texture system; phase 6
[11/4/2015 9:22:18 PM.894] Initializing texture system; phase 7
[11/4/2015 9:22:18 PM.897] Initializing texture system; phase 8
[11/4/2015 9:22:18 PM.899] Initializing texture system; phase 9
[11/4/2015 9:22:18 PM.900] Initializing texture system; phase 10
[11/4/2015 9:22:18 PM.903] Initializing texture system; phase 11
[11/4/2015 9:22:18 PM.903] Initializing texture system; phase 12
[11/4/2015 9:22:18 PM.904] Initializing texture system; phase 13
[11/4/2015 9:22:18 PM.905] Initializing texture system; phase 14
[11/4/2015 9:22:23 PM.657] Direct3D watcher thread ended
[11/4/2015 9:22:55 PM.280] Initializing game support
[11/4/2015 9:22:55 PM.672] Compatibility level: 0
[11/4/2015 9:22:55 PM.672] Supported version detected
[11/4/2015 9:22:55 PM.672] ==================================================
[11/4/2015 9:22:55 PM.923] Patched IsDebuggerPresent
[11/4/2015 9:22:56 PM.173] Waiting for game initialization
[11/4/2015 9:22:56 PM.523] Initializing hook
[11/4/2015 9:22:56 PM.773] Completing interoperability
[11/4/2015 9:22:56 PM.773] Initialization code 1.
[11/4/2015 9:22:56 PM.774] Initialization code 2.
[11/4/2015 9:22:56 PM.774] Initialization code 3.
[11/4/2015 9:22:56 PM.776] 1 Address: 0x00000001403C99A4
[11/4/2015 9:22:56 PM.776] Calling func 1
[11/4/2015 9:22:56 PM.781] 2 Address: 0x0000000140E6F1CE
[11/4/2015 9:22:56 PM.782] 3 Address: 0x000000013FA05C36
[11/4/2015 9:22:56 PM.785] Address: 0x0000000140E6F16C
[11/4/2015 9:22:56 PM.786] Unknown var: 0x0000000141D35160
[11/4/2015 9:22:56 PM.786] Initialization code 4.
[11/4/2015 9:22:56 PM.786] Completing interoperability, phase 1
[11/4/2015 9:22:56 PM.786] Completing interoperability, phase 2
[11/4/2015 9:22:56 PM.786] Completing interoperability, phase 3
[11/4/2015 9:22:56 PM.787] Completing interoperability, phase 4
[11/4/2015 9:22:56 PM.787] Completing interoperability, phase 5
[11/4/2015 9:22:56 PM.787] Completing interoperability, phase 6
[11/4/2015 9:22:56 PM.787] Completing interoperability, phase 7
[11/4/2015 9:23:11 PM.060] Initializing console variable "TimeScale".
[11/4/2015 9:23:11 PM.061] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[11/4/2015 9:23:11 PM.062] Read value: <null>
[11/4/2015 9:23:35 PM.856] 
[11/4/2015 9:23:36 PM.145] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/4/2015 9:23:37 PM.525] <UNLOADED PLUGIN>: Initializing input system
[11/4/2015 9:23:37 PM.527] <UNLOADED PLUGIN>: Initializing game console
[11/4/2015 9:23:37 PM.529] <UNLOADED PLUGIN>: Initializing forms manager
[11/4/2015 9:23:37 PM.543] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/4/2015 9:23:37 PM.577] ---------------------------------------------------------------------
[11/4/2015 9:23:37 PM.577] LSPD FIRST RESPONSE
[11/4/2015 9:23:37 PM.577] Version 0.2b
[11/4/2015 9:23:37 PM.577] A G17 Media Modification
[11/4/2015 9:23:37 PM.577] - Developed by LMS & Sam
[11/4/2015 9:23:37 PM.577] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[11/4/2015 9:23:37 PM.577] © Copyright 2015, G17 Media, www.lspdfr.com
[11/4/2015 9:23:37 PM.577] ---------------------------------------------------------------------
[11/4/2015 9:23:37 PM.577] LSPD First Response: Running LSPD First Response 0.2b
[11/4/2015 9:23:37 PM.577] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[11/4/2015 9:23:37 PM.729] Cached police
[11/4/2015 9:23:37 PM.729] Cached police2
[11/4/2015 9:23:37 PM.729] Cached policet
[11/4/2015 9:23:37 PM.729] Cached sheriff2
[11/4/2015 9:23:37 PM.729] Cached sheriff
[11/4/2015 9:23:37 PM.729] Cached police4
[11/4/2015 9:23:37 PM.729] Cached policeb
[11/4/2015 9:23:37 PM.729] Cached policeb
[11/4/2015 9:23:37 PM.729] Cached policeb
[11/4/2015 9:23:37 PM.729] Cached fbi2
[11/4/2015 9:23:37 PM.729] Cached policeold1
[11/4/2015 9:23:37 PM.729] Cached policeold2
[11/4/2015 9:23:37 PM.729] Cached policeold2
[11/4/2015 9:23:37 PM.729] Cached buzzard
[11/4/2015 9:23:37 PM.729] Cached polmav
[11/4/2015 9:23:37 PM.729] Cached frogger2
[11/4/2015 9:23:37 PM.729] Cached ambulance
[11/4/2015 9:23:37 PM.730] Cached firetruk
[11/4/2015 9:23:37 PM.781] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[11/4/2015 9:23:37 PM.785] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[11/4/2015 9:23:37 PM.794] LSPD First Response: Creating plugin: PoliceRadio.Main
[11/4/2015 9:23:37 PM.822] LSPD First Response: Police Radio Loaded
[11/4/2015 9:23:37 PM.823] LSPD First Response: We have 1 callouts registered
[11/4/2015 9:23:37 PM.823] LSPD First Response: CalloutManager initialized
[11/4/2015 9:23:38 PM.110] LSPD First Response: 
[11/4/2015 9:23:38 PM.110] LSPD First Response: ==============================
[11/4/2015 9:23:38 PM.111] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[11/4/2015 9:23:38 PM.111] LSPD First Response: ------------------------------
[11/4/2015 9:23:38 PM.111] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[11/4/2015 9:23:38 PM.111] LSPD First Response: ------------------------------
[11/4/2015 9:23:38 PM.112] LSPD First Response: Exception type: System.MissingMethodException
[11/4/2015 9:23:38 PM.112] LSPD First Response: Exception message: Method not found: 'Rage.Task Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.
[11/4/2015 9:23:38 PM.112] LSPD First Response: ------------------------------
[11/4/2015 9:23:38 PM.112] LSPD First Response: Inner exceptions:
[11/4/2015 9:23:38 PM.113] LSPD First Response: ------------------------------
[11/4/2015 9:23:38 PM.113] LSPD First Response: Stack trace:
[11/4/2015 9:23:38 PM.115] LSPD First Response: at PoliceRadio.PoliceRadio.MainThread()
[11/4/2015 9:23:38 PM.115] at Rage.GameFiber.Main()
[11/4/2015 9:23:38 PM.115] LSPD First Response: ==============================
[11/4/2015 9:23:38 PM.116] LSPD First Response: 
[11/4/2015 9:31:03 PM.874] 
[11/4/2015 9:31:03 PM.875] 
[11/4/2015 9:31:03 PM.875] 
[11/4/2015 9:31:03 PM.875] ====================================================================================================
[11/4/2015 9:31:03 PM.875] Started new log on 11/4/2015 9:31:03 PM.873
[11/4/2015 9:31:03 PM.875] ====================================================================================================
[11/4/2015 9:31:03 PM.866] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[11/4/2015 9:31:03 PM.876] Log verbosity: Verbose
[11/4/2015 9:31:03 PM.877] Initializing input system
[11/4/2015 9:31:03 PM.880] Initializing game console
[11/4/2015 9:31:03 PM.886] Console key has been set to F4 (key code: 115)
[11/4/2015 9:31:03 PM.914] Initializing console variable "SkipGameIntro".
[11/4/2015 9:31:03 PM.915] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[11/4/2015 9:31:03 PM.918] Read value: <null>
[11/4/2015 9:31:03 PM.919] Initializing console variable "DisableRenderVersionText".
[11/4/2015 9:31:03 PM.919] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[11/4/2015 9:31:03 PM.923] Read value: False
[11/4/2015 9:31:03 PM.924] Setting value of console variable "DisableRenderVersionText" to stored value.
[11/4/2015 9:31:03 PM.924] Initializing console variable "ConsoleKey".
[11/4/2015 9:31:03 PM.924] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/4/2015 9:31:03 PM.925] Read value: F4
[11/4/2015 9:31:03 PM.926] Setting value of console variable "ConsoleKey" to stored value.
[11/4/2015 9:31:03 PM.926] Console key has been set to F4 (key code: 115)
[11/4/2015 9:31:03 PM.926] Initializing console variable "PluginTimeoutThreshold".
[11/4/2015 9:31:03 PM.926] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/4/2015 9:31:03 PM.927] Read value: 10000
[11/4/2015 9:31:03 PM.927] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/4/2015 9:31:03 PM.927] Initializing console variable "AlwaysShowConsoleOutput".
[11/4/2015 9:31:03 PM.927] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/4/2015 9:31:03 PM.928] Read value: <null>
[11/4/2015 9:31:03 PM.928] Initializing console variable "StartWithDeveloperModeEnabledId".
[11/4/2015 9:31:03 PM.928] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[11/4/2015 9:31:03 PM.929] Read value: <null>
[11/4/2015 9:31:03 PM.929] Initializing console variable "PluginVerificationSystemDisableId".
[11/4/2015 9:31:03 PM.929] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[11/4/2015 9:31:03 PM.929] Read value: <null>
[11/4/2015 9:31:03 PM.930] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/4/2015 9:31:03 PM.930] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/4/2015 9:31:03 PM.930] Read value: <null>
[11/4/2015 9:31:03 PM.931] Initializing console variable "ShowOnScreenWarnings".
[11/4/2015 9:31:03 PM.931] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/4/2015 9:31:03 PM.931] Read value: <null>
[11/4/2015 9:31:03 PM.931] Console initialized
[11/4/2015 9:31:03 PM.931] Initializing forms manager
[11/4/2015 9:31:03 PM.934] Version: RAGE Plugin Hook v0.28.766.5281 PUBLIC ALPHA for Grand Theft Auto V
[11/4/2015 9:31:03 PM.940] ================ RAGE Plugin Hook ================
[11/4/2015 9:31:03 PM.946] Checking game support
[11/4/2015 9:31:04 PM.021] Product name: Grand Theft Auto V
[11/4/2015 9:31:04 PM.022] Product version: 1.0.505.2
[11/4/2015 9:31:04 PM.022] Is steam version: True
[11/4/2015 9:31:04 PM.023] Initializing DirectX
[11/4/2015 9:31:04 PM.025] Initializing Direct3D
[11/4/2015 9:31:04 PM.025] Loading C:\Windows\system32\d3d11.dll
[11/4/2015 9:31:04 PM.025] Loaded at 0x7FEF79F0000
[11/4/2015 9:31:04 PM.026] D3D11CreateDeviceAndSwapChain at 0x7FEF7A100F8
[11/4/2015 9:31:04 PM.026] Creating Direct3D 11 device and swap chain
[11/4/2015 9:31:04 PM.034] Attempting feature level 10_1
[11/4/2015 9:31:04 PM.042] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[11/4/2015 9:31:04 PM.048] Swap Chain created: 0x5124E010
[11/4/2015 9:31:04 PM.048] Swap Chain VTable: 0x5124E010
[11/4/2015 9:31:04 PM.049] Swap Chain VTable_2: 0x7FEF7DF5AE0
[11/4/2015 9:31:04 PM.049] 0x4856410409560DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[11/4/2015 9:31:04 PM.049] D3D11Present: 0x7FEF7E1B2F8
[11/4/2015 9:31:04 PM.049] D3D11ResizeBuffers: 0x7FEF7E1F97C
[11/4/2015 9:31:04 PM.049] D3D11ResizeTarget: 0x7FEF7E207D8
[11/4/2015 9:31:04 PM.050] D3D11SetFullscreenState: 0x7FEF7E20B64
[11/4/2015 9:31:04 PM.052] Direct3D initialized
[11/4/2015 9:31:04 PM.052] Initialized DirectX
[11/4/2015 9:31:04 PM.053] Direct3D watcher thread spawned
[11/4/2015 9:31:04 PM.373] Getting device
[11/4/2015 9:31:04 PM.373] Retrieved device
[11/4/2015 9:31:04 PM.373] Creating wrapper
[11/4/2015 9:31:04 PM.439] Wrapper created
[11/4/2015 9:31:04 PM.444] Effect created
[11/4/2015 9:31:04 PM.444] Creating buffer
[11/4/2015 9:31:04 PM.444] Created buffer
[11/4/2015 9:31:04 PM.444] Creating blend state
[11/4/2015 9:31:04 PM.447] Created blend state
[11/4/2015 9:31:04 PM.448] Done with creation
[11/4/2015 9:31:04 PM.477] Initializing texture system.
[11/4/2015 9:31:04 PM.481] Initializing texture system; phase 1
[11/4/2015 9:31:04 PM.481] Initializing texture system; phase 2
[11/4/2015 9:31:04 PM.488] Initializing texture system; phase 3
[11/4/2015 9:31:04 PM.488] Initializing texture system; phase 4
[11/4/2015 9:31:04 PM.498] Initializing texture system; phase 5
[11/4/2015 9:31:04 PM.500] Initializing texture system; phase 6
[11/4/2015 9:31:04 PM.501] Initializing texture system; phase 7
[11/4/2015 9:31:04 PM.503] Initializing texture system; phase 8
[11/4/2015 9:31:04 PM.504] Initializing texture system; phase 9
[11/4/2015 9:31:04 PM.508] Initializing texture system; phase 10
[11/4/2015 9:31:04 PM.514] Initializing texture system; phase 11
[11/4/2015 9:31:04 PM.516] Initializing texture system; phase 12
[11/4/2015 9:31:04 PM.518] Initializing texture system; phase 13
[11/4/2015 9:31:04 PM.518] Initializing texture system; phase 14
[11/4/2015 9:31:09 PM.053] Direct3D watcher thread ended
[11/4/2015 9:31:39 PM.414] Initializing game support
[11/4/2015 9:31:39 PM.795] Compatibility level: 0
[11/4/2015 9:31:39 PM.795] Supported version detected
[11/4/2015 9:31:39 PM.795] ==================================================
[11/4/2015 9:31:40 PM.047] Patched IsDebuggerPresent
[11/4/2015 9:31:40 PM.298] Waiting for game initialization
[11/4/2015 9:31:40 PM.648] Initializing hook
[11/4/2015 9:31:40 PM.898] Completing interoperability
[11/4/2015 9:31:40 PM.898] Initialization code 1.
[11/4/2015 9:31:40 PM.898] Initialization code 2.
[11/4/2015 9:31:40 PM.899] Initialization code 3.
[11/4/2015 9:31:40 PM.901] 1 Address: 0x00000001409099A4
[11/4/2015 9:31:40 PM.901] Calling func 1
[11/4/2015 9:31:40 PM.906] 2 Address: 0x00000001413AF1CE
[11/4/2015 9:31:40 PM.906] 3 Address: 0x000000013FF45C36
[11/4/2015 9:31:40 PM.910] Address: 0x00000001413AF16C
[11/4/2015 9:31:40 PM.910] Unknown var: 0x0000000142275160
[11/4/2015 9:31:40 PM.910] Initialization code 4.
[11/4/2015 9:31:40 PM.911] Completing interoperability, phase 1
[11/4/2015 9:31:40 PM.911] Completing interoperability, phase 2
[11/4/2015 9:31:40 PM.911] Completing interoperability, phase 3
[11/4/2015 9:31:40 PM.911] Completing interoperability, phase 4
[11/4/2015 9:31:40 PM.911] Completing interoperability, phase 5
[11/4/2015 9:31:40 PM.912] Completing interoperability, phase 6
[11/4/2015 9:31:40 PM.912] Completing interoperability, phase 7
[11/4/2015 9:31:55 PM.447] Initializing console variable "TimeScale".
[11/4/2015 9:31:55 PM.447] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[11/4/2015 9:31:55 PM.448] Read value: <null>
[11/4/2015 9:32:21 PM.512] 
[11/4/2015 9:32:21 PM.810] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/4/2015 9:32:23 PM.193] <UNLOADED PLUGIN>: Initializing input system
[11/4/2015 9:32:23 PM.196] <UNLOADED PLUGIN>: Initializing game console
[11/4/2015 9:32:23 PM.198] <UNLOADED PLUGIN>: Initializing forms manager
[11/4/2015 9:32:23 PM.212] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/4/2015 9:32:23 PM.245] ---------------------------------------------------------------------
[11/4/2015 9:32:23 PM.245] LSPD FIRST RESPONSE
[11/4/2015 9:32:23 PM.245] Version 0.2b
[11/4/2015 9:32:23 PM.245] A G17 Media Modification
[11/4/2015 9:32:23 PM.245] - Developed by LMS & Sam
[11/4/2015 9:32:23 PM.245] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[11/4/2015 9:32:23 PM.245] © Copyright 2015, G17 Media, www.lspdfr.com
[11/4/2015 9:32:23 PM.245] ---------------------------------------------------------------------
[11/4/2015 9:32:23 PM.245] LSPD First Response: Running LSPD First Response 0.2b
[11/4/2015 9:32:23 PM.245] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[11/4/2015 9:32:23 PM.393] Cached police
[11/4/2015 9:32:23 PM.393] Cached police2
[11/4/2015 9:32:23 PM.393] Cached policet
[11/4/2015 9:32:23 PM.393] Cached sheriff2
[11/4/2015 9:32:23 PM.393] Cached sheriff
[11/4/2015 9:32:23 PM.393] Cached police4
[11/4/2015 9:32:23 PM.393] Cached policeb
[11/4/2015 9:32:23 PM.394] Cached policeb
[11/4/2015 9:32:23 PM.394] Cached policeb
[11/4/2015 9:32:23 PM.394] Cached fbi2
[11/4/2015 9:32:23 PM.394] Cached policeold1
[11/4/2015 9:32:23 PM.394] Cached policeold2
[11/4/2015 9:32:23 PM.394] Cached policeold2
[11/4/2015 9:32:23 PM.394] Cached buzzard
[11/4/2015 9:32:23 PM.394] Cached polmav
[11/4/2015 9:32:23 PM.394] Cached frogger2
[11/4/2015 9:32:23 PM.394] Cached ambulance
[11/4/2015 9:32:23 PM.394] Cached firetruk
[11/4/2015 9:32:23 PM.445] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[11/4/2015 9:32:23 PM.446] LSPD First Response: We have 1 callouts registered
[11/4/2015 9:32:23 PM.447] LSPD First Response: CalloutManager initialized
[11/4/2015 9:32:29 PM.004] 
[11/4/2015 9:32:29 PM.155] ==================================================
[11/4/2015 9:32:29 PM.155] WARNING! THIS PLUGIN HAS NOT BEEN VERIFIED!
[11/4/2015 9:32:29 PM.155] Plugins do not run in a sandbox and has the same power as any other application you run on your computer, and can contain viruses, malware or other malicious code.
[11/4/2015 9:32:29 PM.155] You should not run plugins you don't trust, or plugins where the origin is not trusted.
[11/4/2015 9:32:29 PM.155] If you are sure you want to load this or these plugins, click the confirm button on the prompt below.
[11/4/2015 9:32:29 PM.155] This system can be disabled in the settings dialog of the launcher.
[11/4/2015 9:32:29 PM.155] ==================================================
[11/4/2015 9:32:32 PM.074] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\PoliceRadio.dll
[11/4/2015 9:32:33 PM.430] <UNLOADED PLUGIN>: Initializing input system
[11/4/2015 9:32:33 PM.432] <UNLOADED PLUGIN>: Initializing game console
[11/4/2015 9:32:33 PM.434] <UNLOADED PLUGIN>: Initializing forms manager
[11/4/2015 9:32:33 PM.460] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\PoliceRadio.dll". Could not load file or assembly 'PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
 

this is today's log

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