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Vehicle tire material too "shiny" in game

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Even though I hate posting here for support, I can't seem to find a solution anywhere else.

With me being a bit new to materials and UV mapping, I've seem to come across a problem after porting Compeast's 1991 Chevrolet Caprice. That problem is with the "vehicle_tire" material. As i take the car in-game, the wheels appear to be overly "shiny".

3222bf6b12.jpg

I've tried changing the specular colouring to be as dull as possible, but it only has minimal effect. Is there any way I can make the reflection appear duller?

2048e50f0f.png

  • Author

at the specular and env mesh turn down the slider ;)

I tried that, but It didn't do enough. Luckily I got it fixed, though. Thanks anyways, bud.  ^-^

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