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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Taking Police3 out of circulation for AI

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Is there a way to prevent the AI from using or spawning Police3 (the Interceptor)? I want to use it for both Sheriff and Highway patrol skins but if I do that then the normal LSPD units will spawn the car with those skins as well. I just want the AI to use the Stainer and Buffalo.

Yes I could use Caine's Interceptor model but I'm currently running into an issue with it right now so I cannot use it.

Using OpenIV go to 'update' --> 'update.rpf' --> 'common' --> 'data' and you'll find a file called 'dispatch.meta'. You can extract with openIV and then edit in Notepad or Notepad+ if you have that. In order to remove it from LSPD circulation, place it with the zone restricted country side, this will change it from being a LSPD dispatch to a countryside dispatch. I've included a dispatch.meta with what you've asked, but keep what I said in mind if want to edit this file in the future. :3

dispatch.meta

  • Author

Ok, another inquiry.

Since I can't find a SAHP livery for my vanilla Interceptor, I've done the mod that adds two new SAHP cars that I manually spawn. So I'm sticking with the SAHP Buffalo for now and use the unmarked Cruiser at other times.

Now... since I'm all about wanting to drive something unique, I want to instead have the LSPD Cruiser and Interceptor driving around the city, and leave the Buffalo out, so now I want to take POLICE2 out of circulation. Still possible, @NefariousBonne?

Edited by bravozero

Ok, another inquiry.

Since I can't find a SAHP livery for my vanilla Interceptor, I've done the mod that adds two new SAHP cars that I manually spawn. So I'm sticking with the SAHP Buffalo for now and use the unmarked Cruiser at other times.

Now... since I'm all about wanting to drive something unique, I want to instead have the LSPD Cruiser and Interceptor driving around the city, and leave the Buffalo out, so now I want to take POLICE2 out of circulation. Still possible, @NefariousBonne?

Yes sir. 'Police' and 'Police3' will spawn in the city during a wanted level, leaving 'Police2' out so that you can be unique. 'Sheriff' will still spawn in the countryside. I hope that is what you wanted. (Also don't shy away from future requests, I love doing this :3)

dispatch.meta

  • Author

Yes sir. 'Police' and 'Police3' will spawn in the city during a wanted level, leaving 'Police2' out so that you can be unique. 'Sheriff' will still spawn in the countryside. I hope that is what you wanted. (Also don't shy away from future requests, I love doing this :3)

dispatch.meta

Ah... Had my hopes up to try this out. Unfortunately it crashes the game upon loading for whatever reason. If I revert back to either the default or your first modified dispatch.meta then it loads. Hmm...

Ah... Had my hopes up to try this out. Unfortunately it crashes the game upon loading for whatever reason. If I revert back to either the default or your first modified dispatch.meta then it loads. Hmm...

That's strange... but GTA V can be very fussy at times. All I did was swap out the 'Police3' for 'Police2', are you using any other mods that may conflict? 

  • Author

That's strange... but GTA V can be very fussy at times. All I did was swap out the 'Police3' for 'Police2', are you using any other mods that may conflict? 

Not that I'm aware of. No custom vehicles, all vanilla. I have a bunch of mods that seem to get along with each other, haven't had any game crashes.

  • Author

Tried it, still crashed.

However, I separated police and police 3 as separate "items" and it finally loaded. Nonetheless, as I walked around LS, low and behold an LSPD Buffalo drove past me. So I don't think modifying the dispatch.meta makes a difference.

I'm not just looking for the cars not to show up during calls or pursuits, but I also want them gone from roaming the city as well. Hmm....

Tried it, still crashed.

However, I separated police and police 3 as separate "items" and it finally loaded. Nonetheless, as I walked around LS, low and behold an LSPD Buffalo drove past me. So I don't think modifying the dispatch.meta makes a difference.

I'm not just looking for the cars not to show up during calls or pursuits, but I also want them gone from roaming the city as well. Hmm....

Ah okay. At least you've got it working now... To remove them from roaming you'll need to modify popgroups.ymt; Which is in: update --> update.rpf --> x64 --> levels --> gta5. I've included a popgroups with the police2 removed from VEH_COPCAR (City cop group;LSPD).

popgroups.ymt

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