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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Crash After Launching


ZACH7765

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When I open the RageHook console and load LSPDFR, I get a error saying that LSPDFR has crashed. I think it is one of my plugins but not sure which one and if it can be fixed without removing the plugin. This is my first time adding a spoiler so sorry if it did not work right. The log should be in the spoiler.

[8/12/2015 10:38:50 AM.170] ====================================================================================================
[8/12/2015 10:38:50 AM.170] Started new log on 8/12/2015 10:38:50 AM.152
[8/12/2015 10:38:50 AM.170] ====================================================================================================
[8/12/2015 10:38:50 AM.150] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[8/12/2015 10:38:50 AM.171] Log verbosity: Verbose
[8/12/2015 10:38:50 AM.194] Initializing input system
[8/12/2015 10:38:50 AM.202] Initializing game console
[8/12/2015 10:38:50 AM.404] Console key has been set to F4 (key code: 115)
[8/12/2015 10:38:50 AM.633] Console initialized
[8/12/2015 10:38:50 AM.633] Initializing forms manager
[8/12/2015 10:38:50 AM.637] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[8/12/2015 10:38:50 AM.662] ================ RAGE Plugin Hook ================
[8/12/2015 10:38:50 AM.663] Checking game support
[8/12/2015 10:38:50 AM.667] Product name: Grand Theft Auto V
[8/12/2015 10:38:50 AM.667] Product version: 1.0.393.4
[8/12/2015 10:38:50 AM.667] Is steam version: True
[8/12/2015 10:38:53 AM.653] Initializing game support
[8/12/2015 10:38:53 AM.653] Patching low level keyboard hook
[8/12/2015 10:38:53 AM.653] Patched low level keyboard hook
[8/12/2015 10:38:53 AM.653] Unhooking low level keyboard hook
[8/12/2015 10:38:53 AM.653] Unhooked low level keyboard hook
[8/12/2015 10:38:53 AM.653] Velocity limit removed.
[8/12/2015 10:39:00 AM.462] Compatibility level: 0
[8/12/2015 10:39:00 AM.462] Supported version detected
[8/12/2015 10:39:00 AM.462] ==================================================
[8/12/2015 10:39:00 AM.462] Patched IsDebuggerPresent
[8/12/2015 10:39:00 AM.462] Waiting for game initialization
[8/12/2015 10:39:00 AM.563] Initializing hook
[8/12/2015 10:39:00 AM.563] Completing interoperability
[8/12/2015 10:39:00 AM.563] Initialization code 1.
[8/12/2015 10:39:00 AM.563] Initialization code 2.
[8/12/2015 10:39:00 AM.563] Initialization code 3.
[8/12/2015 10:39:00 AM.563] Initialization code 4.
[8/12/2015 10:39:00 AM.563] Initialization code 5.
[8/12/2015 10:39:00 AM.563] Initialization code 6.
[8/12/2015 10:39:00 AM.563] Initialization code 7.
[8/12/2015 10:39:00 AM.563] Completing interoperability, phase 1
[8/12/2015 10:39:00 AM.563] Completing interoperability, phase 2
[8/12/2015 10:39:00 AM.563] Completing interoperability, phase 3
[8/12/2015 10:39:00 AM.563] Completing interoperability, phase 4
[8/12/2015 10:39:00 AM.563] Completing interoperability, phase 5
[8/12/2015 10:39:00 AM.564] Completing interoperability, phase 6
[8/12/2015 10:39:00 AM.564] Completing interoperability, phase 7
[8/12/2015 10:39:00 AM.568] Initializing DirectX
[8/12/2015 10:39:00 AM.596] Initializing Direct3D
[8/12/2015 10:39:00 AM.596] Loading C:\WINDOWS\system32\d3d11.dll
[8/12/2015 10:39:00 AM.596] Loaded at 0x7FFD60390000
[8/12/2015 10:39:00 AM.596] D3D11CreateDeviceAndSwapChain at 0x7FFD603A8100
[8/12/2015 10:39:00 AM.596] Creating Direct3D 11 device and swap chain
[8/12/2015 10:39:00 AM.613] Swap Chain created: 0xD6014F0CC0
[8/12/2015 10:39:00 AM.613] Swap Chain VTable: 0xD6014F0CC0
[8/12/2015 10:39:00 AM.613] Swap Chain VTable_2: 0x7FFD6069EF40
[8/12/2015 10:39:00 AM.613] 0x575655074FF225E9;0x5741564155415441;0xEC8148D9246C8D48
[8/12/2015 10:39:00 AM.613] D3D11Present: 0x7FFD60651DA0
[8/12/2015 10:39:00 AM.613] D3D11ResizeBuffers: 0x7FFD60655D10
[8/12/2015 10:39:00 AM.613] D3D11ResizeTarget: 0x7FFD60690E90
[8/12/2015 10:39:00 AM.613] D3D11SetFullscreenState: 0x7FFD6065C730
[8/12/2015 10:39:00 AM.613] Getting device
[8/12/2015 10:39:00 AM.613] Retrieved device
[8/12/2015 10:39:00 AM.613] Creating wrapper
[8/12/2015 10:39:00 AM.628] Direct3D initialized
[8/12/2015 10:39:00 AM.629] Initialized DirectX
[8/12/2015 10:39:00 AM.629] Direct3D watcher thread spawned
[8/12/2015 10:39:00 AM.964] Wrapper created
[8/12/2015 10:39:00 AM.969] Effect created
[8/12/2015 10:39:00 AM.969] Creating buffer
[8/12/2015 10:39:00 AM.969] Created buffer
[8/12/2015 10:39:00 AM.969] Creating blend state
[8/12/2015 10:39:00 AM.969] Created blend state
[8/12/2015 10:39:00 AM.969] Done with creation
[8/12/2015 10:39:01 AM.113] Initializing texture system.
[8/12/2015 10:39:01 AM.113] Initializing texture system; phase 1
[8/12/2015 10:39:01 AM.113] Initializing texture system; phase 2
[8/12/2015 10:39:01 AM.264] Initializing texture system; phase 3
[8/12/2015 10:39:01 AM.280] Initializing texture system; phase 4
[8/12/2015 10:39:01 AM.351] Initializing texture system; phase 5
[8/12/2015 10:39:01 AM.374] Initializing texture system; phase 6
[8/12/2015 10:39:01 AM.375] Initializing texture system; phase 7
[8/12/2015 10:39:01 AM.376] Initializing texture system; phase 8
[8/12/2015 10:39:01 AM.379] Initializing texture system; phase 9
[8/12/2015 10:39:01 AM.379] Initializing texture system; phase 10
[8/12/2015 10:39:01 AM.382] Initializing texture system; phase 11
[8/12/2015 10:39:01 AM.382] Initializing texture system; phase 12
[8/12/2015 10:39:01 AM.384] Initializing texture system; phase 13
[8/12/2015 10:39:01 AM.384] Initializing texture system; phase 14
[8/12/2015 10:39:05 AM.630] Direct3D watcher thread ended
[8/12/2015 10:41:25 AM.195] Initializing console variable "ConsoleKey".
[8/12/2015 10:41:25 AM.195] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[8/12/2015 10:41:26 AM.009] 
[8/12/2015 10:41:26 AM.313] ==================================================
[8/12/2015 10:41:26 AM.313] WARNING! THIS PLUGIN HAS NOT BEEN VERIFIED! Plugins do not run in a sandbox and has the same power as any other application you run on your computer, and can contain viruses, malware or other malicious code.
[8/12/2015 10:41:26 AM.313] You should not run plugins you don't trust, or plugins where the origin is not trusted.
[8/12/2015 10:41:26 AM.313] If you are sure you want to load this or these plugins, call this command again within 30 seconds of the appearence of this message.
[8/12/2015 10:41:26 AM.313] To disable this warning, set the console variable WarnOnPluginLoad to false.
[8/12/2015 10:41:26 AM.313] ==================================================
[8/12/2015 10:41:34 AM.216] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[8/12/2015 10:41:35 AM.096] <UNLOADED PLUGIN>: Initializing input system
[8/12/2015 10:41:35 AM.099] <UNLOADED PLUGIN>: Initializing game console
[8/12/2015 10:41:35 AM.119] <UNLOADED PLUGIN>: Initializing forms manager
[8/12/2015 10:41:35 AM.190] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[8/12/2015 10:42:03 AM.901] 
[8/12/2015 10:42:03 AM.933] ==================================================
[8/12/2015 10:42:03 AM.933] WARNING! THIS PLUGIN HAS NOT BEEN VERIFIED! Plugins do not run in a sandbox and has the same power as any other application you run on your computer, and can contain viruses, malware or other malicious code.
[8/12/2015 10:42:03 AM.933] You should not run plugins you don't trust, or plugins where the origin is not trusted.
[8/12/2015 10:42:03 AM.933] If you are sure you want to load this or these plugins, call this command again within 30 seconds of the appearence of this message.
[8/12/2015 10:42:03 AM.933] To disable this warning, set the console variable WarnOnPluginLoad to false.
[8/12/2015 10:42:03 AM.933] ==================================================
[8/12/2015 10:42:08 AM.484] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[8/12/2015 10:42:09 AM.035] <UNLOADED PLUGIN>: Initializing input system
[8/12/2015 10:42:09 AM.038] <UNLOADED PLUGIN>: Initializing game console
[8/12/2015 10:42:09 AM.039] <UNLOADED PLUGIN>: Initializing forms manager
[8/12/2015 10:42:09 AM.077] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[8/12/2015 10:42:09 AM.090] ---------------------------------------------------------------------
[8/12/2015 10:42:09 AM.090] LSPD FIRST RESPONSE
[8/12/2015 10:42:09 AM.090] Version 0.2b
[8/12/2015 10:42:09 AM.090] A G17 Media Modification
[8/12/2015 10:42:09 AM.090] - Developed by LMS & Sam
[8/12/2015 10:42:09 AM.090] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[8/12/2015 10:42:09 AM.091] © Copyright 2015, G17 Media, www.lspdfr.com
[8/12/2015 10:42:09 AM.091] ---------------------------------------------------------------------
[8/12/2015 10:42:09 AM.091] LSPD First Response: Running LSPD First Response 0.2b
[8/12/2015 10:42:09 AM.091] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[8/12/2015 10:42:09 AM.293] Cached police
[8/12/2015 10:42:09 AM.293] Cached police2
[8/12/2015 10:42:09 AM.293] Cached policet
[8/12/2015 10:42:09 AM.293] Cached sheriff2
[8/12/2015 10:42:09 AM.293] Cached sheriff
[8/12/2015 10:42:09 AM.293] Cached police4
[8/12/2015 10:42:09 AM.293] Cached policeb
[8/12/2015 10:42:09 AM.293] Cached policeb
[8/12/2015 10:42:09 AM.293] Cached policeb
[8/12/2015 10:42:09 AM.293] Cached fbi2
[8/12/2015 10:42:09 AM.293] Cached policeold1
[8/12/2015 10:42:09 AM.293] Cached policeold2
[8/12/2015 10:42:09 AM.293] Cached policeold2
[8/12/2015 10:42:09 AM.294] Cached buzzard
[8/12/2015 10:42:09 AM.294] Cached polmav
[8/12/2015 10:42:09 AM.294] Cached frogger2
[8/12/2015 10:42:09 AM.294] Cached ambulance
[8/12/2015 10:42:09 AM.294] Cached firetruk
[8/12/2015 10:42:09 AM.363] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[8/12/2015 10:42:09 AM.405] LSPD First Response: Code 3 Callouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[8/12/2015 10:42:09 AM.541] LSPD First Response: MoreCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[8/12/2015 10:42:09 AM.542] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[8/12/2015 10:42:09 AM.543] LSPD First Response: StraysCallouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[8/12/2015 10:42:09 AM.543] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[8/12/2015 10:42:09 AM.590] LSPD First Response: Creating plugin: APIExample.Main
[8/12/2015 10:42:09 AM.591] LSPD First Response: Creating plugin: PoliceRadio.Main
[8/12/2015 10:42:09 AM.640] LSPD First Response: Creating plugin: StraysCallouts.EntryPoint
[8/12/2015 10:42:09 AM.898] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
[8/12/2015 10:42:09 AM.901] LSPD First Response: Callouts Plugin loaded!
[8/12/2015 10:42:09 AM.901] LSPD First Response: Police Radio Loaded
[8/12/2015 10:42:09 AM.901] StraysCallouts initialized
[8/12/2015 10:42:09 AM.901] LSPD First Response: We have 1 callouts registered
[8/12/2015 10:42:09 AM.902] LSPD First Response: CalloutManager initialized
[8/12/2015 10:42:10 AM.329] LSPD First Response: 
[8/12/2015 10:42:10 AM.329] LSPD First Response: ==============================
[8/12/2015 10:42:10 AM.329] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[8/12/2015 10:42:10 AM.329] LSPD First Response: ------------------------------
[8/12/2015 10:42:10 AM.329] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[8/12/2015 10:42:10 AM.329] LSPD First Response: ------------------------------
[8/12/2015 10:42:10 AM.330] LSPD First Response: Exception type: System.MissingMethodException
[8/12/2015 10:42:10 AM.330] LSPD First Response: Exception message: Method not found: 'Rage.AnimationTask Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.
[8/12/2015 10:42:10 AM.330] LSPD First Response: ------------------------------
[8/12/2015 10:42:10 AM.330] LSPD First Response: Inner exceptions:
[8/12/2015 10:42:10 AM.330] LSPD First Response: ------------------------------
[8/12/2015 10:42:10 AM.330] LSPD First Response: Stack trace:
[8/12/2015 10:42:10 AM.374] LSPD First Response: at PoliceRadio.PoliceRadio.MainThread()
[8/12/2015 10:42:10 AM.374] at Rage.GameFiber.Main()
[8/12/2015 10:42:10 AM.374] LSPD First Response: ==============================
[8/12/2015 10:42:10 AM.374] LSPD First Response: 
[8/12/2015 10:42:15 AM.029] 

 

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What version of police radio are you using? 

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

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Considering you're not using the RPH version it was made for, revert back to the previous version of Police Radio (release before 0.35) since you're not using the compatible RPH which is causing the crash. 

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

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Considering you're not using the RPH version it was made for, revert back to the previous version of Police Radio (release before 0.35) since you're not using the compatible RPH which is causing the crash. 

Yeah I looked back at the download page and I just downloaded the one for RH v20 and it works now.w I was using one for a different version of RH. Thank you for helping.

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Yeah I looked back at the download page and I just downloaded the one for RH v20 and it works now.w I was using one for a different version of RH. Thank you for helping.

No problem, just be cautious with updated downloads at the moment as they're being released for the new RPH, Although just keep an eye out and wait until all the mods you're using are updated then get the latest RPH.

So far only a few mods are updated for it which is problematic for people with the updated RPH and non compatible mods.

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

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