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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Game crash after recieving call out

Featured Replies

Everything works fine until I recieve my first call out, the game freezes and closes GTA V. I can't even get the change to accept the call out.

 

For some reason I can't unblock some of the files protected by windows.  I select the  'unblock' option and select 'adjust'. Then when I go back to the file, it's again blocked. This is for every LSPD file and Rage Hook file.

 

Rage Plugin Hook keeps telling me that the following files are blocked: 

LMS.Common.dll

Plugins/LMS.Common.dll

Plugins/LSPD Frist Response.dll

 

When I press oke to unblock the files, the message pop up again. So I have to click no in order to start the game and LSPDFR. 

Can you post you RPH log? Also, have you tried manually unblocking them? right click on the file - click properties - unblock (then obviously click apply and ok)

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

  • Author

Where can I find the RPH log?

and for the unblocking, that's  this part: "For some reason I can't unblock some of the files protected by windows.  I select the  'unblock' option and select 'adjust'. Then when I go back to the file, it's again blocked. This is for every LSPD file and Rage Hook file."

 

"protected by windows" Are you the main administrator on the PC? because it should be letting you unblock the files. 

and the RPH log is located in your GTA V directory titled RagePluginHook (Text Document one and not the Configuration Settings one). 

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

  • Author

It let's me unblock them and click adjust, but it seems that it automatticly changes it back. I am the administrator. I even give all rights to the files trough properties and then security, but it didn't change any thing.

 

here is my RPH log:

[23-7-2015 16:59:46.556] Started new log on 23-7-2015 16:59:46.542
[23-7-2015 16:59:46.556] ====================================================================================================
[23-7-2015 16:59:46.530] Log path: D:\Program Files (x86)\Rockstar Games\RagePluginHook.log
[23-7-2015 16:59:46.556] Log verbosity: Verbose
[23-7-2015 16:59:46.559] Initializing input system
[23-7-2015 16:59:46.564] Initializing game console
[23-7-2015 16:59:46.574] Console key has been set to F4 (key code: 115)
[23-7-2015 16:59:46.609] Console initialized
[23-7-2015 16:59:46.610] Initializing forms manager
[23-7-2015 16:59:46.613] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[23-7-2015 16:59:46.622] ================ RAGE Plugin Hook ================
[23-7-2015 16:59:46.624] Checking game support
[23-7-2015 16:59:46.636] Product name: Grand Theft Auto V
[23-7-2015 16:59:46.636] Product version: 1.0.393.4
[23-7-2015 16:59:46.636] Is steam version: False
[23-7-2015 16:59:47.138] Initializing game support
[23-7-2015 16:59:47.138] Patching low level keyboard hook
[23-7-2015 16:59:47.138] Patched low level keyboard hook
[23-7-2015 16:59:47.138] Unhooking low level keyboard hook
[23-7-2015 16:59:47.138] Unhooked low level keyboard hook
[23-7-2015 16:59:47.138] Velocity limit removed.
[23-7-2015 16:59:51.869] Compatibility level: 0
[23-7-2015 16:59:51.870] Supported version detected
[23-7-2015 16:59:51.870] ==================================================
[23-7-2015 16:59:51.870] Patched IsDebuggerPresent
[23-7-2015 16:59:51.870] Waiting for game initialization
[23-7-2015 16:59:57.676] Initializing hook
[23-7-2015 16:59:57.679] Completing interoperability
[23-7-2015 16:59:57.679] Initialization code 1.
[23-7-2015 16:59:57.679] Initialization code 2.
[23-7-2015 16:59:57.679] Initialization code 3.
[23-7-2015 16:59:57.679] Initialization code 4.
[23-7-2015 16:59:57.679] Initialization code 5.
[23-7-2015 16:59:57.679] Initialization code 6.
[23-7-2015 16:59:57.679] Initialization code 7.
[23-7-2015 16:59:57.679] Completing interoperability, phase 1
[23-7-2015 16:59:57.679] Completing interoperability, phase 2
[23-7-2015 16:59:57.679] Completing interoperability, phase 3
[23-7-2015 16:59:57.679] Completing interoperability, phase 4
[23-7-2015 16:59:57.679] Completing interoperability, phase 5
[23-7-2015 16:59:57.679] Completing interoperability, phase 6
[23-7-2015 16:59:57.679] Completing interoperability, phase 7
[23-7-2015 16:59:57.681] Initializing DirectX
[23-7-2015 16:59:57.702] Initializing Direct3D
[23-7-2015 16:59:57.702] Loading C:\Windows\system32\d3d11.dll
[23-7-2015 16:59:57.702] Loaded at 0x7FEF83D0000
[23-7-2015 16:59:57.702] D3D11CreateDeviceAndSwapChain at 0x7FEF83F00F8
[23-7-2015 16:59:57.702] Creating Direct3D 11 device and swap chain
[23-7-2015 16:59:57.716] Swap Chain created: 0x7A9B0650
[23-7-2015 16:59:57.716] Swap Chain VTable: 0x7A9B0650
[23-7-2015 16:59:57.716] Swap Chain VTable_2: 0x7FEF85D5AE0
[23-7-2015 16:59:57.716] 0x485641E6F29533E9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[23-7-2015 16:59:57.716] D3D11Present: 0x7FEF85FB2F8
[23-7-2015 16:59:57.716] D3D11ResizeBuffers: 0x7FEF85FF97C
[23-7-2015 16:59:57.716] D3D11ResizeTarget: 0x7FEF86007D8
[23-7-2015 16:59:57.716] D3D11SetFullscreenState: 0x7FEF8600B64
[23-7-2015 16:59:57.717] Getting device
[23-7-2015 16:59:57.717] Retrieved device
[23-7-2015 16:59:57.717] Creating wrapper
[23-7-2015 16:59:57.786] Wrapper created
[23-7-2015 16:59:57.790] Effect created
[23-7-2015 16:59:57.790] Creating buffer
[23-7-2015 16:59:57.790] Created buffer
[23-7-2015 16:59:57.790] Creating blend state
[23-7-2015 16:59:57.790] Created blend state
[23-7-2015 16:59:57.790] Done with creation
[23-7-2015 16:59:57.810] Direct3D initialized
[23-7-2015 16:59:57.811] Initialized DirectX
[23-7-2015 16:59:57.812] Direct3D watcher thread spawned
[23-7-2015 16:59:58.221] Initializing texture system.
[23-7-2015 16:59:58.221] Initializing texture system; phase 1
[23-7-2015 16:59:58.221] Initializing texture system; phase 2
[23-7-2015 16:59:58.234] Initializing texture system; phase 3
[23-7-2015 16:59:58.234] Initializing texture system; phase 4
[23-7-2015 16:59:58.253] Initializing texture system; phase 5
[23-7-2015 16:59:58.255] Initializing texture system; phase 6
[23-7-2015 16:59:58.256] Initializing texture system; phase 7
[23-7-2015 16:59:58.258] Initializing texture system; phase 8
[23-7-2015 16:59:58.261] Initializing texture system; phase 9
[23-7-2015 16:59:58.263] Initializing texture system; phase 10
[23-7-2015 16:59:58.272] Pixel Shader 5.0 not supported. Falling back to 4.0.
[23-7-2015 16:59:58.274] Initializing texture system; phase 11
[23-7-2015 16:59:58.275] Initializing texture system; phase 12
[23-7-2015 16:59:58.278] Initializing texture system; phase 13
[23-7-2015 16:59:58.278] Initializing texture system; phase 14
[23-7-2015 17:00:02.813] Direct3D watcher thread ended
[23-7-2015 17:00:57.594] Initializing console variable "ConsoleKey".
[23-7-2015 17:00:57.594] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[23-7-2015 17:00:57.601] Read value: None
[23-7-2015 17:00:57.601] Setting value of console variable "ConsoleKey" to stored value.
[23-7-2015 17:00:57.601] Console key has been set to None (key code: 0)
[23-7-2015 17:00:57.601] Initializing console variable "PluginTimeoutThreshold".
[23-7-2015 17:00:57.601] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[23-7-2015 17:00:57.606] Read value: 10000
[23-7-2015 17:00:57.606] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[23-7-2015 17:00:57.606] Initializing console variable "AlwaysShowConsoleOutput".
[23-7-2015 17:00:57.606] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[23-7-2015 17:00:57.606] Read value: False
[23-7-2015 17:00:57.606] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[23-7-2015 17:00:57.606] Initializing console variable "IsDeveloperModeEnabled".
[23-7-2015 17:00:57.606] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[23-7-2015 17:00:57.607] Read value: True
[23-7-2015 17:00:57.607] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[23-7-2015 17:00:57.616] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[23-7-2015 17:00:57.616] Initializing console variable "TimeScale".
[23-7-2015 17:00:57.616] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[23-7-2015 17:00:57.617] Read value: 0
[23-7-2015 17:00:57.617] Setting value of console variable "TimeScale" to stored value.
[23-7-2015 17:00:57.617] Initializing console variable "WarnOnPluginLoad".
[23-7-2015 17:00:57.617] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[23-7-2015 17:00:57.617] Read value: False
[23-7-2015 17:00:57.617] Setting value of console variable "WarnOnPluginLoad" to stored value.
[23-7-2015 17:00:58.321] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[23-7-2015 17:00:58.439] 
[23-7-2015 17:00:58.440] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[23-7-2015 17:00:58.441] Loading plugin from path: D:\Program Files (x86)\Rockstar Games\Plugins\LSPD First Response.dll
[23-7-2015 17:00:59.269] <UNLOADED PLUGIN>: Initializing input system
[23-7-2015 17:00:59.273] <UNLOADED PLUGIN>: Initializing game console
[23-7-2015 17:00:59.276] <UNLOADED PLUGIN>: Initializing forms manager
[23-7-2015 17:00:59.735] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[23-7-2015 17:01:00.108] ---------------------------------------------------------------------
[23-7-2015 17:01:00.108] LSPD FIRST RESPONSE
[23-7-2015 17:01:00.108] Version 0.2a
[23-7-2015 17:01:00.108] A G17 Media Modification
[23-7-2015 17:01:00.108] - Developed by LMS & Sam
[23-7-2015 17:01:00.108] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[23-7-2015 17:01:00.108] © Copyright 2015, G17 Media, www.lspdfr.com
[23-7-2015 17:01:00.108] ---------------------------------------------------------------------
[23-7-2015 17:01:00.108] LSPD First Response: Running LSPD First Response 0.2a
[23-7-2015 17:01:00.108] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[23-7-2015 17:01:00.338] Cached police
[23-7-2015 17:01:00.338] Cached police2
[23-7-2015 17:01:00.338] Cached policet
[23-7-2015 17:01:00.338] Cached sheriff2
[23-7-2015 17:01:00.338] Cached sheriff
[23-7-2015 17:01:00.338] Cached police4
[23-7-2015 17:01:00.338] Cached policeb
[23-7-2015 17:01:00.338] Cached policeb
[23-7-2015 17:01:00.338] Cached policeb
[23-7-2015 17:01:00.338] Cached fbi2
[23-7-2015 17:01:00.338] Cached policeold1
[23-7-2015 17:01:00.338] Cached policeold2
[23-7-2015 17:01:00.338] Cached policeold2
[23-7-2015 17:01:00.338] Cached buzzard
[23-7-2015 17:01:00.339] Cached polmav
[23-7-2015 17:01:00.339] Cached frogger2
[23-7-2015 17:01:00.339] Cached ambulance
[23-7-2015 17:01:00.339] Cached firetruk
[23-7-2015 17:01:00.476] LSPD First Response: Folder is D:\Program Files (x86)\Rockstar Games\plugins\lspdfr
[23-7-2015 17:01:00.482] LSPD First Response: We have 1 callouts registered
[23-7-2015 17:01:00.482] LSPD First Response: CalloutManager initialized
[23-7-2015 17:12:59.706] LSPD First Response: Creating ?
[23-7-2015 17:13:00.793] 
[23-7-2015 17:13:00.793] ==============================
[23-7-2015 17:13:00.793] UNHANDLED EXCEPTION IN PLUGIN
[23-7-2015 17:13:00.793] ------------------------------
[23-7-2015 17:13:00.793] Plugin name: LSPD First Response
[23-7-2015 17:13:00.793] ------------------------------
[23-7-2015 17:13:00.793] Exception type: System.UnauthorizedAccessException
[23-7-2015 17:13:00.793] Exception message: Access to the path 'D:\Program Files (x86)\Rockstar Games\LSPDFR\Police Scanner\RESIDENT\NOISE_LOOP_01.wav' is denied.
[23-7-2015 17:13:00.793] ------------------------------
[23-7-2015 17:13:00.793] Inner exceptions:
[23-7-2015 17:13:00.793] ------------------------------
[23-7-2015 17:13:00.793] Stack trace:
[23-7-2015 17:13:00.793] at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[23-7-2015 17:13:00.793] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[23-7-2015 17:13:00.793] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
[23-7-2015 17:13:00.793] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[23-7-2015 17:13:00.793] at System.IO.File.Open(String path, FileMode mode)
[23-7-2015 17:13:00.793] at ?.?(String A_0, Boolean A_1)
[23-7-2015 17:13:00.793] at ?.?()
[23-7-2015 17:13:00.793] at ?.?.?()
[23-7-2015 17:13:00.793] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[23-7-2015 17:13:00.793] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[23-7-2015 17:13:00.793] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[23-7-2015 17:13:00.793] at System.Threading.ThreadHelper.ThreadStart()
[23-7-2015 17:13:00.793] ==============================
[23-7-2015 17:13:00.793] 
[23-7-2015 17:13:01.024] 
[23-7-2015 17:13:01.024] ==============================
[23-7-2015 17:13:01.024] UNHANDLED EXCEPTION OCCURRED
[23-7-2015 17:13:01.024] ------------------------------
[23-7-2015 17:13:01.024] Origin: HOOK
[23-7-2015 17:13:01.024] ------------------------------
[23-7-2015 17:13:01.024] Exception type: System.UnauthorizedAccessException
[23-7-2015 17:13:01.024] Exception message: Access to the path 'D:\Program Files (x86)\Rockstar Games\LSPDFR\Police Scanner\RESIDENT\NOISE_LOOP_01.wav' is denied.
[23-7-2015 17:13:01.024] ------------------------------
[23-7-2015 17:13:01.024] Inner exceptions:
[23-7-2015 17:13:01.024] ------------------------------
[23-7-2015 17:13:01.024] Stack trace:
[23-7-2015 17:13:01.024] at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[23-7-2015 17:13:01.024] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[23-7-2015 17:13:01.024] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
[23-7-2015 17:13:01.024] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[23-7-2015 17:13:01.024] at System.IO.File.Open(String path, FileMode mode)
[23-7-2015 17:13:01.024] at ?.?(String A_0, Boolean A_1)
[23-7-2015 17:13:01.024] at ?.?()
[23-7-2015 17:13:01.024] at ?.?.?()
[23-7-2015 17:13:01.024] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[23-7-2015 17:13:01.024] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[23-7-2015 17:13:01.032] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[23-7-2015 17:13:01.032] at System.Threading.ThreadHelper.ThreadStart()
[23-7-2015 17:13:01.032] ==============================
[23-7-2015 17:13:01.032] 


 

 

It let's me unblock them and click adjust, but it seems that it automatticly changes it back. I am the administrator. I even give all rights to the files trough properties and then security, but it didn't change any thing.

 

here is my RPH log:

[23-7-2015 16:59:46.556] Started new log on 23-7-2015 16:59:46.542
[23-7-2015 16:59:46.556] ====================================================================================================
[23-7-2015 16:59:46.530] Log path: D:\Program Files (x86)\Rockstar Games\RagePluginHook.log
[23-7-2015 16:59:46.556] Log verbosity: Verbose
[23-7-2015 16:59:46.559] Initializing input system
[23-7-2015 16:59:46.564] Initializing game console
[23-7-2015 16:59:46.574] Console key has been set to F4 (key code: 115)
[23-7-2015 16:59:46.609] Console initialized
[23-7-2015 16:59:46.610] Initializing forms manager
[23-7-2015 16:59:46.613] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[23-7-2015 16:59:46.622] ================ RAGE Plugin Hook ================
[23-7-2015 16:59:46.624] Checking game support
[23-7-2015 16:59:46.636] Product name: Grand Theft Auto V
[23-7-2015 16:59:46.636] Product version: 1.0.393.4
[23-7-2015 16:59:46.636] Is steam version: False
[23-7-2015 16:59:47.138] Initializing game support
[23-7-2015 16:59:47.138] Patching low level keyboard hook
[23-7-2015 16:59:47.138] Patched low level keyboard hook
[23-7-2015 16:59:47.138] Unhooking low level keyboard hook
[23-7-2015 16:59:47.138] Unhooked low level keyboard hook
[23-7-2015 16:59:47.138] Velocity limit removed.
[23-7-2015 16:59:51.869] Compatibility level: 0
[23-7-2015 16:59:51.870] Supported version detected
[23-7-2015 16:59:51.870] ==================================================
[23-7-2015 16:59:51.870] Patched IsDebuggerPresent
[23-7-2015 16:59:51.870] Waiting for game initialization
[23-7-2015 16:59:57.676] Initializing hook
[23-7-2015 16:59:57.679] Completing interoperability
[23-7-2015 16:59:57.679] Initialization code 1.
[23-7-2015 16:59:57.679] Initialization code 2.
[23-7-2015 16:59:57.679] Initialization code 3.
[23-7-2015 16:59:57.679] Initialization code 4.
[23-7-2015 16:59:57.679] Initialization code 5.
[23-7-2015 16:59:57.679] Initialization code 6.
[23-7-2015 16:59:57.679] Initialization code 7.
[23-7-2015 16:59:57.679] Completing interoperability, phase 1
[23-7-2015 16:59:57.679] Completing interoperability, phase 2
[23-7-2015 16:59:57.679] Completing interoperability, phase 3
[23-7-2015 16:59:57.679] Completing interoperability, phase 4
[23-7-2015 16:59:57.679] Completing interoperability, phase 5
[23-7-2015 16:59:57.679] Completing interoperability, phase 6
[23-7-2015 16:59:57.679] Completing interoperability, phase 7
[23-7-2015 16:59:57.681] Initializing DirectX
[23-7-2015 16:59:57.702] Initializing Direct3D
[23-7-2015 16:59:57.702] Loading C:\Windows\system32\d3d11.dll
[23-7-2015 16:59:57.702] Loaded at 0x7FEF83D0000
[23-7-2015 16:59:57.702] D3D11CreateDeviceAndSwapChain at 0x7FEF83F00F8
[23-7-2015 16:59:57.702] Creating Direct3D 11 device and swap chain
[23-7-2015 16:59:57.716] Swap Chain created: 0x7A9B0650
[23-7-2015 16:59:57.716] Swap Chain VTable: 0x7A9B0650
[23-7-2015 16:59:57.716] Swap Chain VTable_2: 0x7FEF85D5AE0
[23-7-2015 16:59:57.716] 0x485641E6F29533E9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[23-7-2015 16:59:57.716] D3D11Present: 0x7FEF85FB2F8
[23-7-2015 16:59:57.716] D3D11ResizeBuffers: 0x7FEF85FF97C
[23-7-2015 16:59:57.716] D3D11ResizeTarget: 0x7FEF86007D8
[23-7-2015 16:59:57.716] D3D11SetFullscreenState: 0x7FEF8600B64
[23-7-2015 16:59:57.717] Getting device
[23-7-2015 16:59:57.717] Retrieved device
[23-7-2015 16:59:57.717] Creating wrapper
[23-7-2015 16:59:57.786] Wrapper created
[23-7-2015 16:59:57.790] Effect created
[23-7-2015 16:59:57.790] Creating buffer
[23-7-2015 16:59:57.790] Created buffer
[23-7-2015 16:59:57.790] Creating blend state
[23-7-2015 16:59:57.790] Created blend state
[23-7-2015 16:59:57.790] Done with creation
[23-7-2015 16:59:57.810] Direct3D initialized
[23-7-2015 16:59:57.811] Initialized DirectX
[23-7-2015 16:59:57.812] Direct3D watcher thread spawned
[23-7-2015 16:59:58.221] Initializing texture system.
[23-7-2015 16:59:58.221] Initializing texture system; phase 1
[23-7-2015 16:59:58.221] Initializing texture system; phase 2
[23-7-2015 16:59:58.234] Initializing texture system; phase 3
[23-7-2015 16:59:58.234] Initializing texture system; phase 4
[23-7-2015 16:59:58.253] Initializing texture system; phase 5
[23-7-2015 16:59:58.255] Initializing texture system; phase 6
[23-7-2015 16:59:58.256] Initializing texture system; phase 7
[23-7-2015 16:59:58.258] Initializing texture system; phase 8
[23-7-2015 16:59:58.261] Initializing texture system; phase 9
[23-7-2015 16:59:58.263] Initializing texture system; phase 10
[23-7-2015 16:59:58.272] Pixel Shader 5.0 not supported. Falling back to 4.0.
[23-7-2015 16:59:58.274] Initializing texture system; phase 11
[23-7-2015 16:59:58.275] Initializing texture system; phase 12
[23-7-2015 16:59:58.278] Initializing texture system; phase 13
[23-7-2015 16:59:58.278] Initializing texture system; phase 14
[23-7-2015 17:00:02.813] Direct3D watcher thread ended
[23-7-2015 17:00:57.594] Initializing console variable "ConsoleKey".
[23-7-2015 17:00:57.594] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[23-7-2015 17:00:57.601] Read value: None
[23-7-2015 17:00:57.601] Setting value of console variable "ConsoleKey" to stored value.
[23-7-2015 17:00:57.601] Console key has been set to None (key code: 0)
[23-7-2015 17:00:57.601] Initializing console variable "PluginTimeoutThreshold".
[23-7-2015 17:00:57.601] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[23-7-2015 17:00:57.606] Read value: 10000
[23-7-2015 17:00:57.606] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[23-7-2015 17:00:57.606] Initializing console variable "AlwaysShowConsoleOutput".
[23-7-2015 17:00:57.606] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[23-7-2015 17:00:57.606] Read value: False
[23-7-2015 17:00:57.606] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[23-7-2015 17:00:57.606] Initializing console variable "IsDeveloperModeEnabled".
[23-7-2015 17:00:57.606] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[23-7-2015 17:00:57.607] Read value: True
[23-7-2015 17:00:57.607] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[23-7-2015 17:00:57.616] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[23-7-2015 17:00:57.616] Initializing console variable "TimeScale".
[23-7-2015 17:00:57.616] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[23-7-2015 17:00:57.617] Read value: 0
[23-7-2015 17:00:57.617] Setting value of console variable "TimeScale" to stored value.
[23-7-2015 17:00:57.617] Initializing console variable "WarnOnPluginLoad".
[23-7-2015 17:00:57.617] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[23-7-2015 17:00:57.617] Read value: False
[23-7-2015 17:00:57.617] Setting value of console variable "WarnOnPluginLoad" to stored value.
[23-7-2015 17:00:58.321] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[23-7-2015 17:00:58.439] 
[23-7-2015 17:00:58.440] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[23-7-2015 17:00:58.441] Loading plugin from path: D:\Program Files (x86)\Rockstar Games\Plugins\LSPD First Response.dll
[23-7-2015 17:00:59.269] <UNLOADED PLUGIN>: Initializing input system
[23-7-2015 17:00:59.273] <UNLOADED PLUGIN>: Initializing game console
[23-7-2015 17:00:59.276] <UNLOADED PLUGIN>: Initializing forms manager
[23-7-2015 17:00:59.735] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[23-7-2015 17:01:00.108] ---------------------------------------------------------------------
[23-7-2015 17:01:00.108] LSPD FIRST RESPONSE
[23-7-2015 17:01:00.108] Version 0.2a
[23-7-2015 17:01:00.108] A G17 Media Modification
[23-7-2015 17:01:00.108] - Developed by LMS & Sam
[23-7-2015 17:01:00.108] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[23-7-2015 17:01:00.108] © Copyright 2015, G17 Media, www.lspdfr.com
[23-7-2015 17:01:00.108] ---------------------------------------------------------------------
[23-7-2015 17:01:00.108] LSPD First Response: Running LSPD First Response 0.2a
[23-7-2015 17:01:00.108] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[23-7-2015 17:01:00.338] Cached police
[23-7-2015 17:01:00.338] Cached police2
[23-7-2015 17:01:00.338] Cached policet
[23-7-2015 17:01:00.338] Cached sheriff2
[23-7-2015 17:01:00.338] Cached sheriff
[23-7-2015 17:01:00.338] Cached police4
[23-7-2015 17:01:00.338] Cached policeb
[23-7-2015 17:01:00.338] Cached policeb
[23-7-2015 17:01:00.338] Cached policeb
[23-7-2015 17:01:00.338] Cached fbi2
[23-7-2015 17:01:00.338] Cached policeold1
[23-7-2015 17:01:00.338] Cached policeold2
[23-7-2015 17:01:00.338] Cached policeold2
[23-7-2015 17:01:00.338] Cached buzzard
[23-7-2015 17:01:00.339] Cached polmav
[23-7-2015 17:01:00.339] Cached frogger2
[23-7-2015 17:01:00.339] Cached ambulance
[23-7-2015 17:01:00.339] Cached firetruk
[23-7-2015 17:01:00.476] LSPD First Response: Folder is D:\Program Files (x86)\Rockstar Games\plugins\lspdfr
[23-7-2015 17:01:00.482] LSPD First Response: We have 1 callouts registered
[23-7-2015 17:01:00.482] LSPD First Response: CalloutManager initialized
[23-7-2015 17:12:59.706] LSPD First Response: Creating ?
[23-7-2015 17:13:00.793] 
[23-7-2015 17:13:00.793] ==============================
[23-7-2015 17:13:00.793] UNHANDLED EXCEPTION IN PLUGIN
[23-7-2015 17:13:00.793] ------------------------------
[23-7-2015 17:13:00.793] Plugin name: LSPD First Response
[23-7-2015 17:13:00.793] ------------------------------
[23-7-2015 17:13:00.793] Exception type: System.UnauthorizedAccessException
[23-7-2015 17:13:00.793] Exception message: Access to the path 'D:\Program Files (x86)\Rockstar Games\LSPDFR\Police Scanner\RESIDENT\NOISE_LOOP_01.wav' is denied.
[23-7-2015 17:13:00.793] ------------------------------
[23-7-2015 17:13:00.793] Inner exceptions:
[23-7-2015 17:13:00.793] ------------------------------
[23-7-2015 17:13:00.793] Stack trace:
[23-7-2015 17:13:00.793] at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[23-7-2015 17:13:00.793] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[23-7-2015 17:13:00.793] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
[23-7-2015 17:13:00.793] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[23-7-2015 17:13:00.793] at System.IO.File.Open(String path, FileMode mode)
[23-7-2015 17:13:00.793] at ?.?(String A_0, Boolean A_1)
[23-7-2015 17:13:00.793] at ?.?()
[23-7-2015 17:13:00.793] at ?.?.?()
[23-7-2015 17:13:00.793] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[23-7-2015 17:13:00.793] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[23-7-2015 17:13:00.793] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[23-7-2015 17:13:00.793] at System.Threading.ThreadHelper.ThreadStart()
[23-7-2015 17:13:00.793] ==============================
[23-7-2015 17:13:00.793] 
[23-7-2015 17:13:01.024] 
[23-7-2015 17:13:01.024] ==============================
[23-7-2015 17:13:01.024] UNHANDLED EXCEPTION OCCURRED
[23-7-2015 17:13:01.024] ------------------------------
[23-7-2015 17:13:01.024] Origin: HOOK
[23-7-2015 17:13:01.024] ------------------------------
[23-7-2015 17:13:01.024] Exception type: System.UnauthorizedAccessException
[23-7-2015 17:13:01.024] Exception message: Access to the path 'D:\Program Files (x86)\Rockstar Games\LSPDFR\Police Scanner\RESIDENT\NOISE_LOOP_01.wav' is denied.
[23-7-2015 17:13:01.024] ------------------------------
[23-7-2015 17:13:01.024] Inner exceptions:
[23-7-2015 17:13:01.024] ------------------------------
[23-7-2015 17:13:01.024] Stack trace:
[23-7-2015 17:13:01.024] at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[23-7-2015 17:13:01.024] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[23-7-2015 17:13:01.024] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
[23-7-2015 17:13:01.024] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[23-7-2015 17:13:01.024] at System.IO.File.Open(String path, FileMode mode)
[23-7-2015 17:13:01.024] at ?.?(String A_0, Boolean A_1)
[23-7-2015 17:13:01.024] at ?.?()
[23-7-2015 17:13:01.024] at ?.?.?()
[23-7-2015 17:13:01.024] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[23-7-2015 17:13:01.024] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[23-7-2015 17:13:01.032] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[23-7-2015 17:13:01.032] at System.Threading.ThreadHelper.ThreadStart()
[23-7-2015 17:13:01.032] ==============================
[23-7-2015 17:13:01.032] 


 

 

Seems like it's failing to read files (which are most likely the files that are blocked). This is an error that is new to me because i've never heard of it not unblocking before. if you're an administrator it should let you unblock the files and leave them unblocked. 

My only solution is try reinstalling the game or, remove all your mods. redownload them and put them in seperate folder on your desktop (LSPDFR folder, RageHookfolder etc) then unblock the files there, and see if they stay unblocked (then if they do transfer them into your GTA folder)

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

  • Author

Nope, the same problem with the files of the Rage Hook when I tried to change them in their own map and the same for the LSPDFR files. both are in sesperate maps on my desktop

It's really weird...

hmm. unless you somehow unblock the files i doubt you'll get the game running fine =/ 

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

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