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Suggestion: An officer reputation script

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Got the idea while watching Jeff, Polecat and Zack playing this mod. They always aim to play LSPD fairly, treating it like a simulator, and I really like that. I thought that a script to help people play LSPD:FR fairly would be a good addition to the mod.

The script would note various events in witch the player has been involved in, and raise or lower its Reputation, noting what the player did right or wrong.
This would act like a score, helping the player to know how well he is doing, and motivating players to play it fair. Let me give an example:

The player receives a callout about a pursuit. He proceeds to call backup - an air unit and a local patrol unit, to be precise. He then drives as fast as he can to catch up with the pursuit, crashing into a few vehicles, lamp posts and driving over a pedestrian while doing so. He finally catches up and follows the criminals' car for a few minutes, calling another unit in, just in case.

He uses the Radio Mod to request a pit, he is allowed to do it and successfully disables the criminals' car by doing a well performed PIT maneuver. The two criminals then get out of the car and start running, one of them is ran over by a random car and dies, but the player is able to taze and arrest the other one. He then calls a coroner and a tow truck to clear the scene, letting other officers take care of the arrested subject.

When the coroner has picked up the dead criminal's body, the tow truck has the criminal's car in its back and the police have the arrested criminal in their car, the player leaves the scene.

The script would give the player Reputation for joining a pursuit, requesting a PIT on the criminal's car (and successfully disabling it), arresting a criminal, clearing the scene with the Coroner and the tow truck, and finally ending a pursuit without the criminal escaping.

Likewise, the script would deduct the player Reputation for calling backup (not being able to handle the situation alone and using the LSPD's resources), destroying property, driving over people, calling for backup (again), and letting a non-hostile criminal die.


Another example:

While patrolling, the player decides to stop a random vehicle, for whatever reason. He checks the vehicle license plate but not the driver's ID. The plate check reveals that the car is stolen, and the player arrests the driver, taking them to the nearest commissary.

The script would give the player Reputation for checking the plate of a vehicle he pulled over, arresting a driver who has commited a crime, and escorting a criminal himself.
The script would deduct the player Reputation for not checking the driver's ID of a pedestrian he pulled over.

List of events that could raise reputation (and by how much):
- Accepting a Callout - Medium
- Ending any kind of Callout sucessfully (Broken down vehicle, Medical Escort, etc) - Medium
- Arresting a criminal - High
- Escorting a criminal to a police station - Medium
- Being there when a cop arrests someone (the script assumes that you helped) - Medium
- Requesting PIT on a criminal's vehicle (PITting the vehicle successfully gives more reputation) - Low+Low
- Towing a criminal's vehicle - Medium
- Having a coroner pick up casualities - Medium
- Uncovering any kind of crime (vehicle stolen, driver has weapons/drugs in the vehicle, etc. Basically any of the crimes you can discover while stopping a vehicle or pedestrian) - Medium

List of events that could lower reputation (and by how much):
- Destroying property - Medium
- Hurting or killing non-hostiles - High
- Using LCPD's resources - Low
- Letting a non-handle criminal die - Medium

Every few minutes the script should save the amount of Reputation the player has, loading it when the game loads. If possible, the script could save a log of the player's performance too.

Of course the raise-lower reputation criteria is subjetive and open to discussion. What do you people think of a script like this?

Devs have stated before. They're not interested in adding a "score" system into LSPDFR. It's not an arcade game. People like to play the mod their own way, which usually involves walking into Davis with the Nightstick in hand. :^)

I myself think ranking and score systems are stupid and pointless.

lol, get it? pointless. ahahah. my jokes suck. ;-;

I think in theory it's a good idea, but overall pointless and arcadey if done wrong. Yes in real life you receive promotions and pats on the back for doing your job correctly, alternatively and consequently you lose your job, get assigned a mediocre task, or go to jail if you do your job incorrectly. (although in saying that, 95% of an officers job in real life is relatively mediocre followed by 5% of sheer terror at times). 

That said, your idea is solid - but pointless. You get deducted "points" for doing something wrong, however what does that overall mean? You can get deducted points all day, but at the end of the day if nothing happens to you, what is the point of it? Similarly, if you achieve a point set, what is the necessary gain for achieving said points? What do you gain? Nothing? Then, again, what is the point. 

 

  • Author

Well Solidefiance, the point is roleplaying. I've seen people RP as police a lot with LCPD and LSPD, having to imagine half the game themselves for inmersion. I thought a script encouraging them to RP a good officer would be appreciated by some. I myself would play it, if I had this game.

Devs have stated before. They're not interested in adding a "score" system into LSPDFR. It's not an arcade game. People like to play the mod their own way, which usually involves walking into Davis with the Nightstick in hand. :^)

I myself think ranking and score systems are stupid and pointless.

lol, get it? pointless. ahahah. my jokes suck. ;-;

Not talking about the official mod but a separate script, like Police Radio or CalloutsV. I'm talking about something to help people who want it, not a score system shoved up the ... of everyone who wishes to play this mod.

If I remember well, LCPD has a similar system, wich noted any infraction you commited, like running a red light. I myself would like to have something like that, encouraging me to play fair, thus experiencing the LSPD:FR more fully, as in experiencing all its features.

This mod can also be played only accepting pursuits and blowing up the criminal with the Hydra, but you would miss 90% of the mod.

If the day I can buy this game comes, I'll try to script it myself. Until then, it was simply an idea.

I can see pros and cons for this, but if we go way too simulator on this then we've turned a game into a training tool and then doesn't become fun anymore. As soon as I saw this I remember the dev team not wanting a ranking system. I like the concept of a rep system, but I don't think I would use it because the environment of GTA would not benefit you to a degree that it would be good for you. (GTA world not like the real world where in game cops crash in everything including you and the repercussions of other factors)

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