Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Polyphony's LSPDFR 0.2 Review

Featured Replies

After having spent a good amount of hours on LSPDFR 0.2, I want to give out my own opinion on the pros and cons of this version as well as my own suggestions. Some suggestions may have already been mentioned previously but I figured I'd share them anyway. As always, I appreciate the effort that has gone in to developing 0.2 and would like to thank G17 Media for providing us with an epic free police simulation mod for all of us to enjoy. I understand that this mod is subject to change and will definitely improve over time so this review is my opinion on the current state of the mod.

Pros:

* I have not experienced a single crash from playing LSPDFR 0.2 and this shows how "stable" the mod really is. This is quite an achievement especially in it's early stages of development when bugs and glitches are bound to exist.

* Arresting has been improved in this version and it's nice to see other AI officers deal with the apprehended suspects properly. 

* The new search areas definitely expand on the pursuits feature and it is really handy to see where your backup units are located. 

* The communication between officers and dispatch during pursuits is probably my favorite thing about this mod and it really is the icing on the cake. 

Cons:

* I'm unsure what anyone else thinks but I still feel the pursuits could be slowed down a bit as sometimes you could have a pursuit start in Los Santos and end up in Paleto Bay within 5-10 mins. This seems to only happen though if the suspect is on a motorcycle or in a sports car which kinda makes sense but I still feel it's a bit unrealistic.

* Police and suspect AI vehicles appear to be "heavy" and seem to have a "speed boost" which can sometimes make it difficult to pit and ram them off the road.

* Pursuit backup AI think it's funny to ram you off the road.

Suggestions

This is just what I personally think but could the search area be made smaller without air support and once you request air support, the search area would be larger? Maybe include a more in depth line of sight feature as well so if you or your backup units lose sight, the red blip would disappear until you've regained sight of them again.

* In the next version, could we maybe have the option of choosing the LSPD Helicopter during vehicle selection and have it on a nearby helipad? 

* The ability to request roadblocks during pursuits. 

Edited by Polyphony

Yah, totally agree with all of this. The AI cop cars, especially the Stainers act as if you're not there, i cannot do patrols on the Motorbike because cops will knock you off resulting in death 

 

* Police and suspect AI vehicles appear to be "heavy" and seem to have a "speed boost" which can sometimes make it difficult to pit and ram them off the road.

* Pursuit backup AI think it's funny to ram you off the road.

Both of these points aren't really issues involving LSPDFR, they lie deeper within the confines of GTA V's vehicle setup rather than direct result of LSPDFR. The Police in particular will always have that "speed boost" built in, in fact, neither the Police nor the AI are defined by the same physic and logic as player vehicles. They are separate entity's of their own, they have their own handling line that I'm not sure can be fixed with either LSPDFR or modding in general. The same goes for the cars being "heavy" once more, they aren't defined by the same logic or physics as the player, thus they are near impossible to imitate. 

The Police backup, again, aren't really specific to LSPDFR either. GTA V's or really any of the GTA's logic behind each vehicle is to be as chaotic and the least bit rational in how they act and do certain things normally. By default, the Police logic was made to actually kill every suspect encounter regardless of the offence (similarly how they kill anyone who hits an officer), it took a lot of exceptional coding on behalf of the Team to make it so the Police didn't kill every suspect in every encounter or callout, to make them more "police like" basically the way the police work is they are built with a single minded goal, achieve however possible in taking down said suspect (especially true when you're the wanted suspect in question). Even if said method involved them potentially killing themselves. Hopefully though that this can be improved in some way down the road.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.