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Patch for LCPDFR for controls..


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The game crashes from time to time, mainly when using certain controls for the key board. It may me think that the key bindings were made only for players that use only x-box controllers, as if keyboard/ mouse plays do not exist anymore. I am thinking a way for LCPD to be re-biddable keys may stop certain conflicts. For example my action key is mapped to "END" because it is worthless for any usage all the way by WASD keys (another time wasting key set). By the time I get to "E" to "R" for any thing important, the event is over. So by having my main keys by my directional arrow set, it is easer. No matter Number pad set or not. Problem is, it clashes with LCPDFR key arrangements. For example, I have a horn assignment to the middle mouse wheel pushed down. Same function is for kick, LCPD has its own assignment for the siren. I do not understand the propose because once used divide and the lights verses siren, the siren no longer work. Just the lights. Should had been lights separate from horn if it is to be, so I never use divide. Could be a conflict for the horn option in the main game, I believe that. So anyway I go to kick, well with the mod in, I kick and get a crash.

So I am thinking the some of these LCPD related crashes could be over key binding. And I also tried to change the key bindings in LCPDFR to other keys open and not in use, it will not take. It keeps re-storing the key binding change in the game. This tells me there is a default file some place making this very needed action impossible, And a fail to resolve the key bind conflict in the game. For most of these controls are single, and by all rights the in game menu should handle it most of these are action functions anyway.. there is no way I can re-do all my own keys for the sake of LCPDFR settings, In my condition this will never be possible.. its too hard dealing with all that left handed WASD functions I am not left handed, I can afford $65.00 wireless X-box controller so I can put in more money for batteries for only ONE game.  lol, money is not worth it. Mod sole the game to me, not the game. Now I use a desktop not a laptop, makes my directional keys easy get to.. I am think for the most functions that is needed, should work off the existing key set. For example, let say "E" is a mod action key set. The game already has a action key set, So when I sit in the car, it directs me to enable the computer by the "END" key, this is what I use for action mapping in the main game, So I use it and it doesn't work. But I have to use "E" for the action, a action that is already used by the regular game menu for the phone. So I hit "END" and it dose nothing because of the mod override, so I use "E", not only can I use the computer, but now my phone is open too.  And while in this function, I may have to use "SHIFT" for cap letters. So NOW we have a extra key combo set to assure a crash, Was this not thought of?

This is why I am thinking of a patch for re-assigning keys for LCPDFR mod. Wouldn't that be something, if this was done, and it crashed was more so game related and less mod?

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You can edit LCPDFRs controls to your liking in the LCPDFR.ini file.

GTA IV is the worst port ever, your generally lucky if you get over 1 hour of gameplay before crashing.

f5206360dd4e4e316b6c1f56c39f20d3.png

 

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Also to note you can use a normal Xbox 360 and Xbox One controller. :) I find it extremely handy.

If you do edit the default controls in the lcpdfr.ini just be careful to be aware of potential conflicts with other mods and scripts.

Edited by DWIceWolf
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Also to note you can use a normal Xbox 360 and Xbox One controller. :) I find it extremely handy.

If you do edit the default controls in the lcpdfr.ini just be careful to be aware of potential conflicts with other mods and scripts.

That is the thing, I do not own any x-box controller, I never use controllers for FPS games. I have always used the keyboard and the mouse, plus a joy stick. It has been a perfect match for years. So your telling me I can use "any" Xbox controller?

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You can edit LCPDFRs controls to your liking in the LCPDFR.ini file.

GTA IV is the worst port ever, your generally lucky if you get over 1 hour of gameplay before crashing.

I have tried this, but the LCPDFR game--> keeps returning them back<--. Even though the ini file is still changed, but in the game it is restored. And the conflicts continue. That is why I am saying it needs a patch for this. I wish I knew what each function control was what, I just map the action keys myself to work with the game action menu instead of on top of it causing the game to crash when you use one key that is also used by something else, And relocate Alt and Ctrl keys. For example, like I have to engage a Pursuit, So I have to reach across the world to get to "E" because "ALT+P" by game default makes you jump out of the car, "ALT-P" takes you off duty, "ALT-P" engages pursuit mod but is canceled because your off duty while rolling across the hyway because you ejected from your car. So the LCPDFR key binding mapping  is a serious problem. It will never be able to cancel game protocol controls. I do mods myself for games like the S.T. A.L.K.E.R. series. There is no over writing the existing game key bindings by a mod. Most these config seems the same, like "E" can be found everywhere in the ini for things that you must do for action. That is my whole point. -->The game Already has this function for action<--, so why not just binded to the menu control for action? If I understood this thing a bit to what is to be action and horn or something, I try to make the adjustments myself. How do you get it to bind to a existing key for the game menu?

It may seem to have the worst port, one thing for sure, I am not buying a copy of GTA V so I can play LSPDFR. That is why I own GTA IV. I very much getting done as is..

Edited by Warcatt
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I don't understand that..

If E is used by the game, theres a controls section in the menu.

Make that the control should be a CAPITAL in the ini

f5206360dd4e4e316b6c1f56c39f20d3.png

 

My Railmiles statistics: https://generic.railmiles.me/

I live in the UK. This means I will respond the most from 3-11pm BST/GMT. Do not contact for support here or through Discord.
Discord: generic train man#7633 --------------- Youtube: The Starmix

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I don't understand that..

If E is used by the game, theres a controls section in the menu.

Make that the control should be a CAPITAL in the ini

That is what I am referring to, my action key is "END". I never bothered with WASD keys, I can't remember were all them key functions are on the left side of the keyboard, I do not play my games on a laptop. That is just a traveling computer to me. I use a desk top with a real key board. And If I do, I know others do too. So if my action key is "END" then the action key in the mod should also be able to be remapped to this key, because in the game it displays "to use computer use 'END'" But instead I have to use "E". so it isn't really complicated. For example There is a Pursuit mod, simple enough, they are able to set the keys all the way to the number pad. A briliant I deal. I do not have any key binding issues with the game. Even the lights and siren selections work just fine. They do not in LCPDFR, If I change the lights and sriern system, well I loose the siren and just have lights.

 

Well if one key was handling the siren and another handled the lights, well ok, but in stead it is the same key. So I know there is a conflict some place. Because in the Pursuit mod I can change all that with their one key, and it all works normal. No Issues. Problem is I like LCPDFR better, that is why I am looking at the patch for a better key board binding to work with the game instead of trying to over ride the game. Because it is never gonna happen. Game will just crash to no end first before that. So if it is a "Action Function" then it should be controlled by the main menu controls. Because the game is not having a issue trying to attempt to run the mod under its own key bindings for certain functions. Like on duty "P", no response from the game, can very much put that any were. After all "ALT+P" by game default makes you jump out of the car, and "ALT-P" takes you off duty, "ALT-P" when you use it to call in a pursuit anyway. lol, mod din't stop this, not gonna happen. But like other stuff, such as putting some one in the car, computer, open the door, game display action mapping "END" but in the game it dose nothing and "E" dose it instead.. Not hard to understand..

Edited by Warcatt
missed word
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You change the E key to End and it still shows up as E?
They are most likely not releasing any more updates for LCPDFR as they are focusing on LSPDFR.

f5206360dd4e4e316b6c1f56c39f20d3.png

 

My Railmiles statistics: https://generic.railmiles.me/

I live in the UK. This means I will respond the most from 3-11pm BST/GMT. Do not contact for support here or through Discord.
Discord: generic train man#7633 --------------- Youtube: The Starmix

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