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Is there a stable LCPDFR+mods compilation?


airbussai

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Hello everyone!

 

I've been playing LCPDFR for two days almost non-stop (thank you, developers, great mod), and even put some mods on it.

 

But it's been a sad gameplay, because all this time I've been fighting with errors more than with suspects. I have a clean steam EFLC setup, specially deleted and redownloaded for LCPDFR, and I tried various combinations of mods, including clean LCPDFR - but I still fight with the bugs.

 

So my question: Is there a stable compilation of mods and settings that works for you and allows you to play a day without a crash, using all the features?

 

---

Short list of bugs I've encountered so far (I will write about my bugtest adventures, if anyone's interested (been writing it here and realised it's too long to be interesting)):

- VC++ 2012 x86 libraries missing (x64 were installed).

- Pulled over vehicles drive 20 meters forward and stop there, but door marks remain close.

- Crash when approaching civilian shootout (access violation).

- Crash when calling for prisoner transport.

- Cops falling from above on suspect when calling for prisoner transport.

- Random crash when used a Taser on car with suspect (can't reproduce).

- Two sad crashes after long successful pursuits.

- Taxis everywhere if PreloadAllModels=True.

- Textures and objects in the world disappear after 2-3rd restart of the game.

- Prisoner transport stays on the map frozen if a player drives away before script finishes (before blip is removed).

--- Modding time ---

- lcpdfr.loader crashes when placing a barrier from callouts+.

- lcpdfr.loader crashes if towtruck arrives when a vehicle already despawned (callouts+).

- Callouts+, Backup and WoutersCallouts caused a texture-object disappear on first launch.

- vdH collection clearly does not work and throws a lot of crashes in console.

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Maybe there isn't one. LCPDFR simply doesn't support mods. I can play with many scripts and a pack of police cars for about unlimited time (except when my antivirus just disturbs me for scanning, I hate it).

 

There are a few script crashes, especially "LCPDFR.Loader.Loader". When it occurs, I just press "~" (the key beside "1" on top row of the keyboard) and type "reloadscripts" which reloads the scripts. Then I press "~" again and press "Alt + P" and again press "~" and type "forceduty" which forces the duty and skips the work of going to police station and selecting the police model.

 

If you want, I can tell you which scripts I use.

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PLEASE CONTINUE LCPDFR DEVELOPMENT!!!!!

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As long as it's a mod or a script, it'll never be stable. At best, it'll run for a long time, but eventually it'll crash at some point. Mods and scripts force the game to do something it's not supposed to do, it'll always lead to conflicts, bugs and crash, you can't prevent it.

 

It also depends on your computer, not only the mods and scripts.

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Yeah. Never trust mods. They can crash the game either every 5 seconds, or every 15 minutes. More likely, they will crash the script itself, to prevent game crashes. If it does so, just do what I said above. Just don't press something (like Alt+U for the police hat) right after you typed "forceduty" as it may lead to a crash (the screen just jams there).

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PLEASE CONTINUE LCPDFR DEVELOPMENT!!!!!

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Maybe there isn't one. LCPDFR simply doesn't support mods. I can play with many scripts and a pack of police cars for about unlimited time (except when my antivirus just disturbs me for scanning, I hate it).

 

There are a few script crashes, especially "LCPDFR.Loader.Loader". When it occurs, I just press "~" (the key beside "1" on top row of the keyboard) and type "reloadscripts" which reloads the scripts. Then I press "~" again and press "Alt + P" and again press "~" and type "forceduty" which forces the duty and skips the work of going to police station and selecting the police model.

 

If you want, I can tell you which scripts I use.

 

Thank you, console advice is very handy. Will save me a lot of time. Also, could you tell what mods do you use, and how do you get car mods working? I get either town with taxis (and I do have a Traffic Load script), or a town without textures. I know my PC can handle it, it's AMD FX4350, GTX750 2Gb and 8Gb of RAM, running medium settings (set it when problems began).

 

As long as it's a mod or a script, it'll never be stable. At best, it'll run for a long time, but eventually it'll crash at some point. Mods and scripts force the game to do something it's not supposed to do, it'll always lead to conflicts, bugs and crash, you can't prevent it.

 

It also depends on your computer, not only the mods and scripts.

 

Yeah, you're right, but I compare my GTA4 experience with my GTASA experience. I even wrote some scripts myself for SA, they were buggy, but it just kept working. On highly modded SA I had no crashes for months. I hope GTAV will be as crashproof as GTASA.

 

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I guess I should just live with it, just restarting if something arises.

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