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LCPD:FR 1.1 Multiplayer issues

Featured Replies

Hello,

today me and a friend of mine downloaded LCPDFR 1.1 and we wanted to try out the new multiplayer features. When we start a multiplayer session we both get the message that we are connected to the master server. If we start LCPD:FR we don't get the same callouts and if I (as host) accept the callout, he can't see the suspects and so on on the radar. As I understood all these things should by synched now.

reloadscripts didn't helped at all. Does the client has to connect while I'm in the lobby or may he also connect when I'm already ingame?

 

Thanks for your help.

Best regards,

Roman

 

[img]http://www.lcpdfr.com/crimestats/user/122065/sig.jpg[/img]

Solved by LMS

  • Author

We still have the mentioned problem that callouts and all that stuff are not synced. It doesn't matter who the client or the host is. It always says that we are connected succesfully to the host/master server. We both forwarded the port UDP 1337. In the release thread is written:

 

 

Also make sure to forward UDP port 1337 (or whatever you set it to from the ini file)

Apparently I cannot find this entry in the LCPDFR.ini. I also attached a screenshot where you can see what happens when I try to connect manually to the host.

 

We also can't deploy our tasers. But therefore it is quite stable and we can play for maybe 30 or 40 minutes without a crash.

Best regards,

Roman

 

[img]http://www.lcpdfr.com/crimestats/user/122065/sig.jpg[/img]

  • Management Team
  • Solution

You have correctly identified the issue in the screenshot. That's the reason why connecting to each other fails, even when the master server can be reached. It's a known Windows bug, please install this to fix: http://support.microsoft.com/en-us/kb/2588507

 

The port option might be not included by default in your .ini file. It's default value is 1337 though, so that's going to be used.

 

Let me know how it goes!

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author

Thanks for your help. We both installed this fix. When I start the setup the microsoft self-extractor appears and asks me for a folder where I want to unzip the files to. Thereafter I get another message that this happened succesfully. Do I have to anything else in order to get this fix working?

I still get the same message, when I try to connect to the host.

Best regards,

Roman

 

[img]http://www.lcpdfr.com/crimestats/user/122065/sig.jpg[/img]

  • Author

Alright, I didn't saw the installer first  :tongue: . Now I can connect to the host as you can see in the screenshot below. But when I am connected I get another error in the helpbox. I attached another screenshot for that. The host has forwarded the port UDP 1337 and did that also in his anti-virus software (Kapersky).

 

Best regards,

Roman

 

[img]http://www.lcpdfr.com/crimestats/user/122065/sig.jpg[/img]

  • Management Team

Good to hear the issue is fixed. About not being able to connect: That is something out of our control. We perform a normal connection over the internet with none of our services inbetween, so the problem is at your end. Since both of you appear to be able to connect to our master server it seems like the game's internet permissions in your firewall are correct. You generally do not have to configure any kind of port forwarding in KIS, but just have to give full network access to a process. Are you sure the host forwarded the port to the correct IP? When using DHCP IPs can change, so be sure to verify it's correct.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author

Alright, thank you very much for your help. When I am the host, everything works. Only when my friend hosts the game, we have this problem. But that's okay for now and we try to figure out what's wrong with him :smile: .

Best regards,

Roman

 

[img]http://www.lcpdfr.com/crimestats/user/122065/sig.jpg[/img]

  • Management Team

Great news! I'm pretty sure it's a simple oversight while configuring port forwardings, that can happy easily.

 

Also if you don't mind, I'd like to know what you think of the (limited) networking features when you've played for some time.

 

Happy Easter!

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

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