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Log file check error

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Hi, I followed the requirements and instructions but keep getting a log file error. in the report it says.
 

Asi loader] Using dsound
[scriptHookDotNet] Found
[scriptHookDotNet] Valid
[system dependencies] Verifying dependencies integrity
[system dependencies] Checking MSVCR110.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:Windowssystem32KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking MSVCP110.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved MSVCR110.dll to C:Windowssystem32MSVCR110.dll
[system dependencies] Resolved KERNEL32.dll to C:Windowssystem32KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking MSCOREE.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:Windowssystem32KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking SCRIPTHOOK.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:Windowssystem32KERNEL32.dll
[system dependencies] Resolved USER32.dll to C:Windowssystem32USER32.dll
[system dependencies] Check passed
[system dependencies] Checking MSVCR100.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:Windowssystem32KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking D3DX9_43.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved msvcrt.dll to C:Windowssystem32msvcrt.dll
[system dependencies] Resolved GDI32.dll to C:Windowssystem32GDI32.dll
[system dependencies] Resolved KERNEL32.dll to C:Windowssystem32KERNEL32.dll
[system dependencies] Resolved ADVAPI32.dll to C:Windowssystem32ADVAPI32.dll
[system dependencies] Check passed
[system dependencies] Checking ScriptHookDotNet.asi
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:Windowssystem32KERNEL32.dll
[system dependencies] Resolved ScriptHook.dll to C:Program FilesSteamsteamappscommonGrand Theft Auto IVGTAIVScriptHook.dll
[system dependencies] Resolved MSVCR100.dll to C:Windowssystem32MSVCR100.dll
[system dependencies] Resolved USER32.dll to C:Windowssystem32USER32.dll
[system dependencies] Resolved d3dx9_43.dll to C:Windowssystem32d3dx9_43.dll
[system dependencies] Resolved mscoree.dll to C:Windowssystem32mscoree.dll
[system dependencies] Check passed
[system dependencies] v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4  
  Client  4.5.50709
  Full  4.5.50709
v4.0  
  Client  4.0.0.0
[system dependencies] The .NET Framework version 4.5 is installed
[system dependencies] Checking ADVANCEDHOOK.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved ScriptHook.dll to C:Program FilesSteamsteamappscommonGrand Theft Auto IVGTAIVScriptHook.dll
[system dependencies] Resolved VERSION.dll to C:Windowssystem32VERSION.dll
[system dependencies] Resolved PSAPI.DLL to C:Windowssystem32PSAPI.DLL
[system dependencies] Resolved dbghelp.dll to C:Windowssystem32dbghelp.dll
[system dependencies] Resolved KERNEL32.dll to C:Windowssystem32KERNEL32.dll
[system dependencies] Resolved USER32.dll to C:Windowssystem32USER32.dll
[system dependencies] Resolved SHELL32.dll to C:Windowssystem32SHELL32.dll
[system dependencies] Resolved MSVCR110.dll to C:Windowssystem32MSVCR110.dll
[system dependencies] Resolved MSVCP110.dll to C:Windowssystem32MSVCP110.dll
[system dependencies] Resolved mscoree.dll to C:Windowssystem32mscoree.dll
[system dependencies] Check passed
[system dependencies] Checking ADVANCEDHOOKINIT.ASI
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved VERSION.dll to C:Windowssystem32VERSION.dll
[system dependencies] Resolved KERNEL32.dll to C:Windowssystem32KERNEL32.dll
[system dependencies] Resolved USER32.dll to C:Windowssystem32USER32.dll
[system dependencies] Resolved MSVCR110.dll to C:Windowssystem32MSVCR110.dll
[system dependencies] Resolved MSVCP110.dll to C:Windowssystem32MSVCP110.dll
[system dependencies] Check passed
[system dependencies] Checking SLIMDX.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved MSVCR100.dll to C:Windowssystem32MSVCR100.dll
[system dependencies] Resolved KERNEL32.dll to C:Windowssystem32KERNEL32.dll
[system dependencies] Resolved ole32.dll to C:Windowssystem32ole32.dll
[system dependencies] Resolved USER32.dll to C:Windowssystem32USER32.dll
[system dependencies] Resolved GDI32.dll to C:Windowssystem32GDI32.dll
[system dependencies] Resolved WINMM.dll to C:Windowssystem32WINMM.dll
[system dependencies] Resolved ADVAPI32.dll to C:Windowssystem32ADVAPI32.dll
[system dependencies] Resolved MSVCP100.dll to C:Windowssystem32MSVCP100.dll
[system dependencies] Resolved mscoree.dll to C:Windowssystem32mscoree.dll
[system dependencies] Check passed
[system dependencies] No problems found
[LCPD First Response] Checking LCPDFR installation
[LCPD First Response] No problems found
[Log Check] Checking log files
[Log Check] asilog.txt seems okay
[Log Check] ScriptHookDotNet.log lists one or more errors
[Log Check] 2015-03-26 22:49:30 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2015-03-26 22:50:35 - Direct3D device created!
 
2015-03-26 22:50:36 - SEARCHING FOR SCRIPTS...
2015-03-26 22:50:36 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2015-03-26 22:50:36 -  ...found script 'LCPDFR_Loader.Loader'!
2015-03-26 22:50:36 -  ...found script 'LCPDFR_Loader.PublicScript'!
2015-03-26 22:50:36 - Loading scripts in Assembly 'scriptsTrafficFlow.net.dll' ...
2015-03-26 22:50:36 -  ...found script 'TrafficFlow.Taxi'!
2015-03-26 22:50:36 - DONE! 3 valid scripts found!
 
2015-03-26 22:50:36 - STARTING SCRIPTS...
2015-03-26 22:50:36 - INFO: Phone number checks are not available!
2015-03-26 22:50:36 -  ...successfully started script 'TrafficFlow.Taxi'!
2015-03-26 22:50:36 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
2015-03-26 22:50:36 -  ...successfully started script 'LCPDFR_Loader.Loader'!
2015-03-26 22:50:37 - Error during Tick in script 'LCPDFR_Loader.Loader':
                      System.InvalidCastException: [A]LCPDFR_Loader.Test cannot be cast to LCPDFR_Loader.Test. Type A originates from 'LCPDFR Loader.net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' in the context 'Default' at location 'C:Program FilesSteamsteamappscommonGrand Theft Auto IVGTAIVLCPDFR Loader.net.dll'. Type B originates from 'LCPDFR Loader.net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' in the context 'LoadNeither' in a byte array.
                         at LCPDFR_Loader.Loader.Load()
                         at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e)
                         at GTA.Script.TryTick()
                         at GTA.Script.DoTick()
                         at GTA.ScriptThread.OnTick()
 
[Log Check] AdvancedHook.log lists a game crash. This is probably not LCPDFR related.
[Log Check] Log started on: 22:49:29 3-26-2015
------------------------
[iNFO - 22:49:29] Gameversion - 1.0.7.0
[iNFO - 22:49:29] Data unprotected
[iNFO - 22:49:29] Game patched
[iNFO - 22:49:29] Xlive protections disabled
[iNFO - 22:49:29] Improving ELS compatibility
[iNFO - 22:49:29] AdvancedHook 0.38 © 2010-2015 LMS - Initialized
[iNFO - 22:49:29] E-Mail: lms@lcpdfr.com
[iNFO - 22:49:29] Permission granted for LCPDFR & ELS only
[iNFO - 22:49:29] Thanks to listener, aru, #iv-modding and cp702
[iNFO - 22:49:29] Attaching exception handler...
[iNFO - 22:49:29] Exception handler attached
[iNFO - 22:49:29] Patching game functions...
[iNFO - 22:49:29] New instance created: ELS
[iNFO - 22:50:40] An exception occured
[iNFO - 22:50:42] Minidump saved
[iNFO - 22:50:42] 
Process: E00000 
 
Address: 185E458 (Faulting module: C:Program FilesSteamsteamappscommonGrand Theft Auto IVGTAIVGTAIV.exe loaded into process space at 1200000 - function offset without PE header is: 65D458)
 
Code: C0000005
 
Registerdump - EAX: 0 EBP: 2 EBX: 0 ECX: 1 EDI: 5369CB0 EDX: 50102 EIP: 185E458 ESI: 536BA70 ESP: 2AE3B8
 
[iNFO - 22:50:42] Launching LCPDFR Diagnostics Tool
[iNFO - 22:50:42] Launching LCPDFR error reporter


Any help would be great

Nothing to see here!


This thread has been closed by LCPDFR.com staff, because it has been created in an incorrect forum section.

We require that LCPDFR support requests are created in the LCPDFR Support Requests forum, so that users are presented with the troubleshooter. Please use that forum and follow the clearly presented instructions.

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Invenio, Investigatio, Imperium

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