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Swapping ped heads

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  • Author

 

 Ok, here is one of the entries that I have:

 
gtaDrawable head_000_u
{
shadinggroup
{
Shaders 2
{
gta_ped.sps head_diff_000_a_UNI head_normal_000 35.00000000 0.20000000 1.00000000;0.00000000;0.00000000 head_spec_000 1.00000000
gta_default.sps head_diff_000_a_UNI
}
}
skel
{
skel m_y_swatm_y_swat.skel
}
lodgroup
{
high 1 m_y_swathead_000_u_high.mesh 0 9999.00000000
med 1 m_y_swathead_000_u_med.mesh 0 9999.00000000
low none 9999.00000000
vlow none 9999.00000000
center -0.00211000 0.02600300 0.13527500
AABBMin -0.60171400 -0.07030900 -0.17783100
AABBMax 0.59790100 0.16044700 0.80799300
radius 0.67349100
}
}

 

I'm pasting this into the "m_y_swat.odd" file for the mod, but when I drag in into OpenIV, this message pops up: 

Edited by BlackBMX

 

1589373698_CaptainPeanut1943LARGEYTBANNER.png.79104fe73ec3398e24c87496b2cebca8.png

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I'm pasting this into the "m_y_swat.odd" file for the mod, but when I drag in into OpenIV, this message pops up: 

Go into the folder of the peds you took the heads from and take the file named, "M_Y_SWAT.odd, and drag it into the folder you're importing.

  • Author

Go into the folder of the peds you took the heads from and take the file named, "M_Y_SWAT.odd, and drag it into the folder you're importing.

Ok thanks, now I have the correct head model, but it's pink because it doesn't have a texture. Now. What files do I replace with the three images I got for it to apply to the head moddel?

 

1589373698_CaptainPeanut1943LARGEYTBANNER.png.79104fe73ec3398e24c87496b2cebca8.png

Ok thanks, now I have the correct head model, but it's pink because it doesn't have a texture. Now. What files do I replace with the three images I got for it to apply to the head moddel?

Export all the vanilla cop head textures and import it to the .wtd of the other model.

  • Author

Export all the vanilla cop head textures and import it to the .wtd of the other model.

Export? Shouldn't I be imporing the 3 images I showed in the picture and then rename some code in a mesh file? I just want to be sure that I understand.

 

1589373698_CaptainPeanut1943LARGEYTBANNER.png.79104fe73ec3398e24c87496b2cebca8.png

Export? Shouldn't I be imporing the 3 images I showed in the picture and then rename some code in a mesh file? I just want to be sure that I understand.

Oh, i didn't see you already had them. Yes, just import them.

  • Author

Oh, i didn't see you already had them. Yes, just import them.

So do I import them as three new files or do I replace one of the heads? Also do I need to edit some sort of code in a mesh file? 

So do I import them as three new files or do I replace one of the heads? Also do I need to edit some sort of code in a mesh file? 

Nevermind, I added them as new files AND I FUCKING GOT IT! THANK YOU BOTH! :D

 

1589373698_CaptainPeanut1943LARGEYTBANNER.png.79104fe73ec3398e24c87496b2cebca8.png

  • Author

Those over done tactical peds look like they're going to explode with gear.

 

 

Glad we could help you!

Sorry to ask again, but would it be possible to add a second skin for the head moddel? Would that require a code in the mesh file? 

Sorry to ask again, but would it be possible to add a second skin for the head moddel? Would that require a code in the mesh file? 

Nevermind, I got it! :) 

 

1589373698_CaptainPeanut1943LARGEYTBANNER.png.79104fe73ec3398e24c87496b2cebca8.png

Sorry to ask again, but would it be possible to add a second skin for the head moddel? Would that require a code in the mesh file? 

 Adding a second texture to a head is simple. All you need to do is import the texture into OpenIV and rename it to the name for the head. For example: if the head was "head_diff_001_a_whi", you should name the new texture "head_diff_001_b_whi".

Edited by Shekure

  • Author

 Adding a second texture to a head is simple. All you need to do is import the texture into OpenIV and rename it to the name for the head. For example: if the head was "head_diff_001_a_whi", you should name the new texture "head_diff_001_b_whi".

Yea I figured it out, but thanks! :)

 

1589373698_CaptainPeanut1943LARGEYTBANNER.png.79104fe73ec3398e24c87496b2cebca8.png

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