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So how does the script for noose backup work?

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Hello everyone,

Now that I fixed my issue with noose support I was wondering how it works. I was on foot in a shootout and I called them in. They responded in my FBI car with 2 noose officers. I called again and 2 more came in my noose car. Then a little bit after that I drove back to the scene and saw some of the officers just standing around when normally if I call police backup the police backup disappears after a while. Another instance I was in a pursuit and called in noose support and 4 noose officers responded in my FBI car.

So this leave me with the basic question of how the noose backup operates. Probably a question for the developers.

Thanks,

HolyOJ

Visit me on youtube. The most common reason for crashing is user error. Make sure you have the latest RAGE, ScripthookV, ScripthookVdotnet and turn off your antivirus. Make sure you have an up to date gameconfig.xml as well. Use Allbo's plugin troubleshooter to find any errors too. 


 

 

Well it depends. The mod generates it's idea. Sometimes when you call 2 times the noose, 2 noose cars can come with 2 noose in each or in another case a Noose Enforcer can come and thats where 4 noose mens are coming out...

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Still leaves me with the question. Is it all randomized with fbi, noose, and enforcer vehicles and the number of noose officers that it sends in those cars are random?

Visit me on youtube. The most common reason for crashing is user error. Make sure you have the latest RAGE, ScripthookV, ScripthookVdotnet and turn off your antivirus. Make sure you have an up to date gameconfig.xml as well. Use Allbo's plugin troubleshooter to find any errors too. 


 

 

Further to this question (sorry for hijack) but I'd like to know the difference between using F11/F12 keys for backup and Alt+B/N

Well here is the difference for you to know

F11 Key: Air support for when you are in a vehicle chasing a suspect

F12 Key: Call Police Back up when you are in the vehicle chasing a suspect

ALT + B: Is to call for back up when you aren't in a car (For Example you are in a gun fight and you need back up you use these two keys)

ALT + N: Is to call for Noose back up when you aren't in a car (For Example you are under Heavy Fire and you need Noose back up, you would use these two keys)

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Still leaves me with the question. Is it all randomized with fbi, noose, and enforcer vehicles and the number of noose officers that it sends in those cars are random?

Well, for me it is actually random. Its how LCPDFR is generated. Sometimes it will do a random backup callout and sometimes other Enforcer will come when you call for Noose backup. Or sometimes otherwise it will come in a PolPatriot. Enforcer is only for v.95RC2. Thats all I know, since my game does that. Maybe some of your guys will and some won't? I'm not sure on it...but thats how LCPDFR is made....hehe.

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Well here is the difference for you to know

F11 Key: Air support for when you are in a vehicle chasing a suspect

F12 Key: Call Police Back up when you are in the vehicle chasing a suspect

ALT + B: Is to call for back up when you aren't in a car (For Example you are in a gun fight and you need back up you use these two keys)

ALT + N: Is to call for Noose back up when you aren't in a car (For Example you are under Heavy Fire and you need Noose back up, you would use these two keys)

I know this but as far as I've seen, both send a car containing the right personnel and both will get out if there are suspects on foot.

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