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Anyone used OpenFormats IO for 3Dsmax?

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Hello :)

Im currently testing out the OpenFormats IO for 3dsmax as 3dstudio is my main development software. But in lack of a good tutorial to understand the scripts handling of materials and the .wft file in general, im seeking some help here too :)

Im working on two vehicle models with each its own set of issues of course :) the one is an ambulance which is nearly finished. But upon export i do recieve errors leading me to materials shader errors. As there is no tutorial to set them up properly from scratch, im really in need of help of someone that have used it before :)

The other model is a firetruck that actually exports perfectly and is also working ingame. But it does miss the ELS lights and some dummies im trying to add. Im importing another unlocked vehicle and im trying to use the lights and dummies from that one, but whem they are added and its exported and imported into OpenIV, the modelviewer in OpenIV crashes and the model is not working ingame. Ive set the dummies and lights in the same hiearchy as the donor model, but still not working. As theres no error upon export, im kinda stuck on what could cause it.

Also im not able to assess the issue in zmodeler, because when its exported as OFT with OFIO, zmodeler is not able to import the mesh for some reason :o

So i would be grateful for any help or advice on this script.. As the manual is rather.. Well, non existant :)

Br

Firstyminator

 

 

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