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How can I put chrome caps on explorer


iVictor

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Hi,

 

I'm working on my ford explorer but with the model that I have, the chrome caps aren't there. I've got a solution by using the chrome cap of Bxbugs' CVPI wheel but I don't know how I can separate the cap from the rest of the wheel.

 

If you don't know what I'm talking about, just check out the explorer that I uploaded.

 

 

Thanks

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Go to quadr,then polygon mode, select the part you want to detach, then go to submesh-detach, then just click and move, now it should be seperate. Or you can map the whole wheel to bxbugs texture by importing his wheel with the textures, deleting that wheel, and mapping the explorer wheel to his material. Sorry if this was confusing

YouTube:Black Jesus                                                   

 

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