Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Issue with Area Livery Mod

Featured Replies

Hello everyone,

 

I downloaded ALM 2 from: '?do=embed' frameborder='0' data-embedContent>>

I also downloaded the following cars:

 

YARD1'S BRAVADO BUFFALO: 
 
LT.CAINE'S VAPID STANIER CRUISER:
 
 
I then edited my ALM file to match what the skins were in the cars:
 

// G17 Media
// Area Livery Mod
// GTAIV
 
// ---------------------------------------------------
// AREA LIVERY MOD CONFIGURATION SETTINGS
// - V2.0 (June 2014)
// - Developed by Sam
// - © Copyright 2012, G17 Media
// ---------------------------------------------------
 
 
// ---------------------------------------------------
// INSTRUCTIONS FOR LIVERY SETTINGS
// - There are now an unlimited (read note!) number of available liveries for you to choose from,
// - namely livery 0 to livery x which correspond to the number
// - of the livery in the texture dictionary (.wtd) of the car,
// - with *sign_1 being livery 0, and *sign_4 being livery x-1
 
// NOTE ABOUT NEW LIVERY CAPABILITIES INTRODUCED BY ADVANCEDHOOK
// - By default GTA IV only supports 4 liveries per vehicle.
// - Thanks to research and development by LMS, we are now able
// - to support an unlimited number of liveries with AdvancedHook.
 
// - It is // essential // that you note, however, that using too many liveries (even 8 can be too many),
// - can and // WILL // result in a BROAD RANGE of problems including, but not limited to,
// - TEXTURE LOSS, POP-IN, SLOWNESS, FREEZING, CRASHES TO DESKTOP and MODELS/PEDS/CARS NOT SPAWNING.
 
// INSTRUCTIONS CONTINUED
// - All areas of Liberty City can have declarations assigned to them, as well as certain roads.
// - By default, every supported road and area in ALM has been provided below.
 
// - To restrict a certain livery to a certain area of Liberty City,
// - you can define area-specific, model-specific livery rules,
// - of which an example is shown below:
 
> [AREA_NAME]
> POLICE=0,1,2
> POLICE2=3,4,5
> AMBULANCE=4
 
// - This example will force police cars of model 'POLICE' to spawn with EITHER livery 1, 2 or 3.
// - This example will force police cars of model 'POLICE2' to spawn with EITHER livery 4, 5 or 6.
// - This example will force the ambulance of model 'AMBULANCE' to spawn with ONLY livery 5.
 
// - Note that for a vehicle model to be enabled with ALM - it must be defined in the VEHICLES section, like so:
 
> [VEHICLE_MODEL_NAME]
> Enabled=True
 
// - To disable a vehicle model in ALM - you must remove the lines for it entirely
// - Do note that to disable a vehicle model on a per-area basis, you simply need not
// - define it within the area - undefined models within areas will use random liveries.
 
// - To disable an area - you must only remove all model definitions under the header, 
// - therefore to disable the fake example area shown above, you would remove the three
// - definition lines under the area name, leaving you with:
 
> [AREA_NAME]
 
 
// EDIT THE SETTINGS BELOW TO YOUR LIKING
// - BY DEFAULT, ONLY ALDERNEY HAS VALUES SET
 
 
// -----------------
// VEHICLES
// -----------------
 
[POLICE]
Enabled=True
 
[POLICE2]
Enabled=True
 
// -----------------
// ALDERNEY
// -----------------
 
[ACTER]
POLICE=4
POLICE2=4
 
[ACTER_INDUSTRIAL_PARK]
POLICE=4
POLICE2=4
 
[ALDERNEY_CITY]
POLICE=4
POLICE2=4
 
[ALDERNEY_STATE_CORRECTIONAL_FACILITY]
POLICE=3
POLICE2=1
 
[bERCHEM]
POLICE=4
POLICE2=4
 
[leftWOOD]
POLICE=4
POLICE2=4
 
[NORMANDY]
POLICE=4
POLICE2=4
 
[PORT_TUDOR]
POLICE=4
POLICE2=4
 
[TUDOR]
POLICE=4
POLICE2=4
 
[WESTDYKE]
POLICE=4
POLICE2=4
 
// -----------------
// BOHAN
// -----------------
 
[bOULEVARD]
POLICE2=2
 
[CHASE_POINT]
POLICE2=2
 
[FORTSIDE]
POLICE2=2
 
[iNDUSTRIAL]
POLICE2=2
 
[LITTLE_BAY]
POLICE2=2
 
[NORTHERN_GARDENS]
POLICE2=2
 
[sOUTH_BOHAN]
POLICE2=2
 
// -----------------
// BROKER
// -----------------
 
[bEACHGATE]
 
[bEECHWOOD_CITY]
 
[bOABO]
 
[DOWNTOWN]
 
[EAST_HOOK]
 
[FIREFLY_ISLAND]
 
[FIREFLY_PROJECTS]
 
[HOVE_BEACH]
 
[OUTLOOK]
 
[sOUTH_SLOPES]
 
[ROTTERDAM_HILL]
 
[sCHOTTLER]
 
// -----------------
// DUKES
// -----------------
 
[CERVAZA_HEIGHTS]
 
[CHARGE_ISLAND]
 
[EAST_ISLAND_CITY]
 
[FRANCIS_INTERNATIONAL]
 
[MEADOW_HILLS]
 
[MEADOWS_PARK]
 
[sTEIN_WAY]
 
[WILLIS]
 
// -----------------
// ALGONQUIN
// -----------------
 
[CASTLE_GARDEN_CITY]
 
[CASTLE_GARDENS]
 
[CHINATOWN]
 
[CITY_HALL]
 
[COLONY_ISLAND]
 
[EAST_HOLLAND]
 
[EASTON]
 
[FISH_MARKET_NORTH]
 
[FISHMARKET_SOUTH]
 
[HAPPINESS_ISLAND]
 
[HATTON_GARDENS]
 
[LANCASTER]
 
[LANCET]
 
[LITTLE_ITALY]
 
[LOWER_EASTON]
 
[MIDDLE_PARK]
 
[MIDDLE_PARK_EAST]
 
[MIDDLE_PARK_WEST]
 
[NORTH_HOLLAND]
 
[NORTHWOOD]
 
[PRESIDENTS_CITY]
 
[PURGATORY]
 
[sTAR_JUNCTION]
 
[sUFFOLK]
 
[THE_EXCHANGE]
 
[THE_MEAT_QUARTER]
 
[THE_TRIANGLE]
 
[VARSITY_HEIGHTS]
 
[WESTMINSTER]
 
// -----------------
// BRIDGES
// -----------------
 
[ALGONQUIN_BRIDGE]
 
[DUKES_BAY_BRIDGE]
 
[bOOTH_TUNNEL]
 
[bROKER_BRDIGE]
 
[EAST_BOROUGH_BRIDGE]
 
[HICKEY_BRIDGE]
 
[NORTHWOOD_HEIGHTS_BRIDGE]
 
// ---------------
// HIGHWAYS
// ---------------
 
[uNION_DRIVE]
POLICE=2
POLICE2=3
 
[bROKER_-_DUKES_EXPRESSWAY]
POLICE=2
POLICE2=3
 
[ALGONQUIN_-_DUKES_EXPRESSWAY]
POLICE=2
POLICE2=3
 
[NORTHERN_EXPRESSWAY]
POLICE=2
POLICE2=3
 
[PLUMBERS_SKYWAY]
POLICE=2
POLICE2=3

 

The ALM file is getting ignored it seems as the skin that is used for the correctional facility is appearing in other parts of Alderney. I don't know how to add more than 4 skins.

The skins btw are named like "buf2_sign_4" etc, is that what I am meant to put next to POLICE= instead of 3/4 and what not like above?

 

Edited by SteveQ

Quote

I am the one who knocks!

- Walter White

ALM is a bit confusing in its setup since the number you put in the area config for the livery you want is one less than the actual livery number. For instance:

For *_sign_1, you put 0.

For *_sign_2, you put 1.

For *_sign_3, you put 2.

For *_sign_4, you put 3.

Your vehicles must have +livery in their vehicles.ide for this to work.

For example, from my own config:

// -----------------
// VEHICLES
// -----------------

[FBI]
Enabled=True

[NOOSE]
Enabled=True

[NSTOCKADE]
Enabled=True

[POLICE]
Enabled=True

[POLICE2]
Enabled=True

[POLPATRIOT]
Enabled=True

[POLICE3]
Enabled=True

The top part states that the vehicles "FBI, NOOSE, NSTOCKADE, POLICE, POLICE2, POLPATRIOT, and POLICE3" are to have multi-livery enabled. The vehicle you are trying to use must have something similar to that in the "VEHICLES" section, like so:

[VEHICLE_NAME]
Enabled=True
If it does not, the vehicle will not be able to switch liveries per the area.

Now for an example for the second part - the area settings:

// -----------------
// ALDERNEY
// -----------------

[ACTER]
FBI=0
NOOSE=0
NSTOCKADE=1
POLICE=0,3
POLICE2=0,3
POLICE3=1,2
POLPATRIOT=0,3

In this example, in Acter the FBI vehicle will display *_sign_1 only, the NOOSE vehicle will display the *_sign_0 livery only, the NSTOCKADE will display *_sign_2 only. Next up, for multiple liveries, the POLICE vehicle will spawn randomly with *_sign_1 or *_sign_4, the POLICE2 vehicle will similarly spawn with *_sign_1 or *_sign_4, the POLICE3 vehicle will spawn with *_sign_2 or *_sign_3, and the POLPATRIOT vehicle will spawn similarly to POLICE/POLICE2 - *_sign_1 or *_sign_4

Hope this helps!

Wenn ich Deutsch sprechen, enschultigung: Mein Deutsch ist nicht sehr gut.

gATXSNG.png

 If you are replying to something I have posted, you may wish to quote me for faster response times; I do not usually follow threads I reply to.
My personal inbox is not the support forum. I don't mind helping  you with your issues, but you are responsible for your research.  I am not a page in a manual, Google, or the forum search function - look through all three before asking.
A link to a handy how-to guide for getting useful solutions to your problems, and useful answers to your questions. A lot of it may seem irrelevant, but it outlines some great practices to use when seeking answers or solutions.

This is a support topic.
Only reply here to offer help or assistance to Nutronic. Off-topic or "me too" replies will be removed.

Need support yourself? Make a new topic instead.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.