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Then roadblocks would lead to an deadly accident, so also in this case: Nope.

Also, how are they still useful then? You can't know where the suspect leads to, so you can never be on time to add Roadblocks front of him. IRL Heli support could give tips/suggestions, but in LCPD:FR they can't.

Lol who gives a shit about deadly accidents in GTA IV? I usually drive over the sidewalk if I'm responding. :thumbsup:

[center][url="http://styragressor.tumblr.com/post/33331898333"][img]http://i.imgur.com/b2aNE.gif[/img][/url][/center]

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  • My suggestion is to add necrophilia as a crime in LCPDFR, we already have hookers and the screwing animations, AND we have TONS of dead bodies all the time. That way we can game just like we post on

  • Sorry, I thought it would be rather obvious, as who would request something like this with a straight face, except for some lunatic of course...and aslo because of the relation to the previous post, w

  • At least someone got it... Always nice to be repped down when people don't get a joke. I guess instead of sarcasm in the future, I'll just stick to straight forward, blunt observations. What I m

Lol who gives a shit about deadly accidents in GTA IV? I usually drive over the sidewalk if I'm responding. :thumbsup:

haha I see your point, but LCPD:FR is ''Single Man's Roleplaying'', and I take Roleplaying serious, and maybe most do. ^^

EDIT; Oh, I was watching my friend playing LCPD:FR and he complained about wrong parked cars.

And don't start complaining YET about the fact of no Towtrucks in GTA:IV and TBoGT, but it would be neat if it would be added with the installation [LCPD-Towtruck ofc. ;D], you can call one any time and select an empty vehicle. The towtruck will tow it away.

If THAT would be possible it would become greater than it already is.

Edited by Jordy

Then roadblocks would lead to an deadly accident, so also in this case: Nope.

Also, how are they still useful then? You can't know where the suspect leads to, so you can never be on time to add Roadblocks front of him. IRL Heli support could give tips/suggestions, but in LCPD:FR they can't.

u arent getting the point '' U CAN USE THEM IF U WANT TO, U DONT HAVE TO '' lol no one reads previous post's

I make scripted mods, sound mods, and other mods for GTA4. To Check Them Out, Go Here. Want to be apart of the most complex and realistic roleplay community for GTA4 & EFLC? Checkout [u]Bay Side Virtual_[color=#ff0000]Emergency Services[/color][/u]. Checkout GTA4: EFLC LCPDFR Videos here:

 

[img]http://its.uncg.edu/iSpartan/YouTube/images/youtube_logo_small.jpg[/img]

 

remember my previous post about dogs being enabled to assist you, WELL in gta 5 theres dogs! lol as soon as i saw the first minuite of the trailer, i thought of all new new mods that are going to be put in that game after u crack the codes. when is the release date for the game?

Edited by JACK

I make scripted mods, sound mods, and other mods for GTA4. To Check Them Out, Go Here. Want to be apart of the most complex and realistic roleplay community for GTA4 & EFLC? Checkout [u]Bay Side Virtual_[color=#ff0000]Emergency Services[/color][/u]. Checkout GTA4: EFLC LCPDFR Videos here:

 

[img]http://its.uncg.edu/iSpartan/YouTube/images/youtube_logo_small.jpg[/img]

 

Still TBA.

they will probly release it in a couple days ( the date, not the game. i have to be specific with some people lol ) but it won't be long before lcpdfr is activated on gta V, after it is released.

Edited by JACK

I make scripted mods, sound mods, and other mods for GTA4. To Check Them Out, Go Here. Want to be apart of the most complex and realistic roleplay community for GTA4 & EFLC? Checkout [u]Bay Side Virtual_[color=#ff0000]Emergency Services[/color][/u]. Checkout GTA4: EFLC LCPDFR Videos here:

 

[img]http://its.uncg.edu/iSpartan/YouTube/images/youtube_logo_small.jpg[/img]

 

Three posts in a row..? No offence, but there's an ''EDIT'' button.

NO DUH thats why i put a . in one of them because my internet wasnt working right...........

I make scripted mods, sound mods, and other mods for GTA4. To Check Them Out, Go Here. Want to be apart of the most complex and realistic roleplay community for GTA4 & EFLC? Checkout [u]Bay Side Virtual_[color=#ff0000]Emergency Services[/color][/u]. Checkout GTA4: EFLC LCPDFR Videos here:

 

[img]http://its.uncg.edu/iSpartan/YouTube/images/youtube_logo_small.jpg[/img]

 

Okay guys, let's play nice now and stay on topic :ermm:

lol sorry, the admins are supposed to say not to double post, i find people that try to act like them to be annoying, and my internet was acting up so i accidentaly posted 3 times. thats why i put a '' . '' in the second post because i deleted what it said and put it in the other post.

I make scripted mods, sound mods, and other mods for GTA4. To Check Them Out, Go Here. Want to be apart of the most complex and realistic roleplay community for GTA4 & EFLC? Checkout [u]Bay Side Virtual_[color=#ff0000]Emergency Services[/color][/u]. Checkout GTA4: EFLC LCPDFR Videos here:

 

[img]http://its.uncg.edu/iSpartan/YouTube/images/youtube_logo_small.jpg[/img]

 

not sure if its been mentioned on the forums, I know unreal said it in his video on the 0.95 beta 1 though.... GPS for your car. Say for example.... you're driving on the beach to drift in the sand and your car is too fast and end up in the water *whistles innocently* Now.. obviously that's unsalvageble.. Next scenario. Say you respond to a suicide guy, you don't react in time and he kills you instead (makes sense don't it? : ) but you have no clue where you were to begin with...

>Blue dot lights up your car and on the map. Get into any vehicle to start the GPS to get there.

*I know on the main missions and stuff that happens to mission-specific vehicles like "Get in Roman's Car" and if you stop somewhere and get out, the blue dot will highlight his car again. Maybe somehow put that feature in so we can find our car again? ^_^

EDIT: oh and maybe somehow script it to track which one is YOUR vehicle. Like when you start the mod out and you first select your car, assign a variable or however (I haven't looked at GTA's scripting, I just know a little C+ and Ruby) so that it sets that car for the GPS. If you end up loosing it (like in the water) then the variable is reset to "0" or whatever, and next car you get in, the variable is set to THAT car next...?

Edited by lordvalinar

not sure if its been mentioned on the forums, I know unreal said it in his video on the 0.95 beta 1 though.... GPS for your car. Say for example.... you're driving on the beach to drift in the sand and your car is too fast and end up in the water *whistles innocently* Now.. obviously that's unsalvageble.. Next scenario. Say you respond to a suicide guy, you don't react in time and he kills you instead (makes sense don't it? : ) but you have no clue where you were to begin with...

>Blue dot lights up your car and on the map. Get into any vehicle to start the GPS to get there.

*I know on the main missions and stuff that happens to mission-specific vehicles like "Get in Roman's Car" and if you stop somewhere and get out, the blue dot will highlight his car again. Maybe somehow put that feature in so we can find our car again? ^_^

EDIT: oh and maybe somehow script it to track which one is YOUR vehicle. Like when you start the mod out and you first select your car, assign a variable or however (I haven't looked at GTA's scripting, I just know a little C+ and Ruby) so that it sets that car for the GPS. If you end up loosing it (like in the water) then the variable is reset to "0" or whatever, and next car you get in, the variable is set to THAT car next...?

thats a good idea, the gps thing would be cool. isnt that in ppm? and + 1 :)

I make scripted mods, sound mods, and other mods for GTA4. To Check Them Out, Go Here. Want to be apart of the most complex and realistic roleplay community for GTA4 & EFLC? Checkout [u]Bay Side Virtual_[color=#ff0000]Emergency Services[/color][/u]. Checkout GTA4: EFLC LCPDFR Videos here:

 

[img]http://its.uncg.edu/iSpartan/YouTube/images/youtube_logo_small.jpg[/img]

 

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