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ELS v8 Problems.

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Below I have a video and copy of the .ini file for the unit in question, however, this bug affects all ELS vehicles in my game.

 

 

By setting my PRML to ForcePatForLstg = on and PatId_Lstg3 = 46 , I expected it to stay that way any time I turned on, or used the siren. I also set PatId_Yelp = 62 so that I could use multiple patterns automatically. (This worked flawlessly in ELS v7) However, upon turning off the siren (using G) or switching back to 46 after 62 I found that the pattern would be reset to 01 and not 46 like it should be.

 

While PatId_Yelp = 62 is active, it is unaffected by the bug of being changed to 01. But, once I change back to Wail01 is the new default pattern.

 

I simply want 46 to remain the default pattern regardless of the number of siren changes or turning it off or on.

 

// VEHICLE CONFIGURATION FILE (ELS V8.0)
// DESCRIPTION: CHP CVPI Liberty
// AUTHOR: GRAW
// NOTES: N/A
 
[ MISC ]
Slicktop = off
LstgActivationType = default
EnableArrowBoard = off
AllowTakedowns = on
UseCoronaTakedowns = off

[ CRUISE ]
DisableAtLstg3 = off
UseExtra1 = off
UseExtra2 = off
UseExtra3 = on
UseExtra4 = off

[ SOUNDS ]
HRN_Type = ahrn
HRN_SrnToneForMan2 = yelp
SRN_DefaultMode = stby
SRN_ResetSrnTone = off
SRN_AllowToneYelp = on
SRN_AllowToneAlt1 = off
SRN_AllowToneAlt2 = off

[ CORONAS ]
Headlights = off, 0
Taillights = off, 0
IndicatorsF = off, 0
IndicatorsB = off, 0
Reverselights = off, 0

[ WRNL ]
Type = halo
UseScnNotTkd = off
ForcePatForLstg = on
PatId_Lstg3 = 0

[ PRML ]
Type = leds
ForcePatForLstg = on
PatId_Lstg2 = 46
PatId_Lstg3 = 46
Lstg2ActiveExtras = 1and4
ExpressModeRandPat = off
ForcePatForSrnTones = on
PatId_Yelp = 62
PatId_Alt1 = 46
PatId_Alt2 = 46

[ SECL ]
Type = drct
DisableAtLstg3 = on
ForcePatForLstg = on
PatId_Lstg1 = 4
PatId_Lstg2 = 4
PatId_Lstg3 = 4

[ ENV_LIGHT_COLORS ]
Extra_1 = blue
Extra_2 = blue
Extra_3 = red
Extra_4 = red
Extra_5 = white
Extra_6 = white
Extra_7 = blue
Extra_8 = amber
Extra_9 = red

[ ENV_LIGHT_ACTIVE ]
Extra_1 = on
Extra_2 = on
Extra_3 = on
Extra_4 = on
Extra_5 = on
Extra_6 = on
Extra_7 = on
Extra_8 = on
Extra_9 = on

[ ENV_LIGHT_POS ]
Extra_1 = -3.5, 0.0, 3.0
Extra_2 = -0.5, 0.0, 3.0
Extra_3 = 0.5, 0.0, 3.0
Extra_4 = 3.5, 0.0, 3.0
Extra_5 = -0.5, 3.25, 0.2
Extra_6 = 0.5, 3.25, 0.2
Extra_7 = -0.8, -1.2, 1.3
Extra_8 = 0.0, -1.2, 1.3
Extra_9 = 0.8, -1.2, 1.3

Edited by GRAW

lol

  • 3 months later...
  • Author

Another bug I've come across is that all AI units always use their secondaries regardless of whether I've selected "DisableAtLstg3 = on" for SECL or not.

 

Any help would be appreciated.

 

 

Thanks.

lol

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