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Car Mod Pack


aparna

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You're much better off starting out with just modding a few cars, the more cars you replace, the less time it will take for the rest of the geometry to not render. This unfortunately is the name of the game when it comes to modifying GTA IV.

Downloading so-called car packs is a rapid way for you to overload the engine and cause the invisible geometry issue, mod one car at a time, play for a while, see if you lose the textures, if you are stable, replace the next car of your choosing. And so on and so forth.

Comes down to trial and error, see how you go, when you lose textures, put back in the original car and see how the game runs. Obviously always back up after each change, I personally make incremental backups of my vehicles.img file each time I replace a new vehicle.

Good luck, hope you find some success in replacing cars.

Edited by AussieMerc
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Thanks bro will do...!!!

But another question is that will the texture size affect the ingame rendering because some of the car mods i download contains texture files of 4mb etc.

So will they affect the performance of my game since i have a moderate build computer.

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Thanks bro will do...!!!

But another question is that will the texture size affect the ingame rendering because some of the car mods i download contains texture files of 4mb etc.

So will they affect the performance of my game since i have a moderate build computer.

This might be blowing things out of proportion a bit, but here:

Just think of it as everything else in the physical world. Larger things require more energy / resources to operate, this is even true for "virtual" bodies including computer graphical textures. The larger the files the greater the toll on your computer.

A large "file" is actually a greater amount of binary, (the 1's and 0's). The more the binary the more processing it will require to determine what the "file" is.

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/12335/sig.jpg[/img]

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