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GTA IV Crashes when issuing LCPD Commands on-foot


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Hello, my friends and I are having this issue, we can use the commands in the cars (E, Shift and all that stuff) however when we exit the vehicle and interact with the suspect on foot, the game instantly stops responding. I tried everything but cannot seem to stop this. I'm also running the ELS V7 and a LCPD car pack. However I was having this problem before I installed these. Does anyone know a fix? Here's the only error in my logs..

 

Log started on: 12:45:36 2-9-2014
------------------------
[iNFO - 12:45:36] Gameversion - 1.0.7.0
[iNFO - 12:45:36] Data unprotected
[iNFO - 12:45:36] Game patched
[iNFO - 12:45:36] Xlive protections disabled
[iNFO - 12:45:36] AdvancedHook 0.29 © 2010-2014 LMS - Initialized
[iNFO - 12:45:36] E-Mail: lms@lcpdfr.com
[iNFO - 12:45:36] Permission granted for LCPDFR only
[iNFO - 12:45:36] Thanks to listener, aru and #iv-modding
[iNFO - 12:45:36] Attaching exception handler...
[iNFO - 12:45:36] Exception handler attached
[iNFO - 12:45:36] Patching game functions...
[iNFO - 13:9:13] An exception occured
[iNFO - 13:9:13] 
Process: FFFC0000 
 
Address: 89D6FF ()
 
Code: C0000005
 
Registerdump - EAX: 0 EBP: 88B09F4 EBX: 7981601 ECX: 469ED80 EDI: 0 EDX: 14B7 EIP: 89D6FF ESI: 14B7 ESP: 16EEA4

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There it is again.. It lasts longer than before but is back to crashing..

 

[WARNING - 3:01:46 PM] [NetworkManager] NetworkManager: Network code is still in early development
[iNFO - 3:01:46 PM] [Authentication] Authentication: Server available, using online authentication
[iNFO - 3:01:46 PM] [] EventJoinedNetworkGame_EventRaised: Network game code patched
[iNFO - 3:01:46 PM] [stats] CollectSystemInformation: Server stats updated
[ERROR - 3:01:47 PM] [Authentication] Authentication: Error 0x320
[ERROR - 3:01:47 PM] [Authentication] Authentication: Authentication failed
[iNFO - 3:01:47 PM] [Authentication] Authentication: Failed to authenticate
[iNFO - 3:01:49 PM] [updateCheck] DoUpdateCheck: Checking for updates
[iNFO - 3:01:49 PM] [updateCheck] DoUpdateCheck: No updates available
[WARNING - 3:05:08 PM] [CPed] BecomeMissionCharacter: Failed to obtain network control
[ERROR - 3:05:08 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 3:05:08 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Ped.set_BlockPermanentEvents(Boolean value)
   at freval_211.eval_fr35(Boolean A_0)
   at freval_81.eval_fr1(freval_202 A_0, Boolean A_1)
   at freval_81.fr1()
   at freval_257.fr1()
   at LCPD_First_Response.Engine.Main.fr2()

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I can see that you have the freval error. The freval error was fixed for some users by doing this: Open up your LCPDFR.ini, look under "Main", it should look something like this by default:

[Main]
AdditionalCopCarModels=
SuspectTransporterModels=POLICE;POLICE2;PSTOCKADE;
VehicleTrunkWeapons=Shotgun_Baretta;
AllTextMode=False
AmbientScenariosMaximum=2
AmbientScenariosMultiplier=250
DepartmentName=Liberty City Police Department
DepartmentShortName=LCPD
FirstStart=True
UsingPoliceStationMod=False

Now, add to the bottom of that part

PreloadAllModels=True
The "Main" part should now look like this:

[Main]
AdditionalCopCarModels=
SuspectTransporterModels=POLICE;POLICE2;PSTOCKADE;
VehicleTrunkWeapons=Shotgun_Baretta;
AllTextMode=False
AmbientScenariosMaximum=2
AmbientScenariosMultiplier=250
DepartmentName=Liberty City Police Department
DepartmentShortName=LCPD
FirstStart=True
UsingPoliceStationMod=False
PreloadAllModels=True

 

Invenio, Investigatio, Imperium

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Done.. also having this..

[ERROR - 3:09:47 PM] [Authentication] Authentication: Error 0x320
[ERROR - 3:09:47 PM] [Authentication] Authentication: Authentication failed
[iNFO - 3:09:47 PM] [Authentication] Authentication: Failed to authenticate
[iNFO - 3:10:30 PM] [updateCheck] DoUpdateCheck: Checking for updates
[iNFO - 3:10:30 PM] [updateCheck] DoUpdateCheck: No updates available
[ERROR - 3:15:47 PM] [CPedExtension] GetPedFromPool: Invalid handle: -6256352
[ERROR - 3:15:47 PM] [CPedExtension] GetPedFromPool: Invalid handle: -6256321

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Any idea about this one? ><

[ERROR - 3:42:20 PM] [Authentication] Authentication: Error 0x320
[ERROR - 3:42:20 PM] [Authentication] Authentication: Authentication failed
[iNFO - 3:42:20 PM] [Authentication] Authentication: Failed to authenticate
[WARNING - 3:48:02 PM] [AudioDatabase] GetAudioFileForAction: No file found for: EAST_BOROUGH_BRIDGE
[WARNING - 3:49:27 PM] [AudioDatabase] GetAudioFileForAction: No file found for: EAST_BOROUGH_BRIDGE
[WARNING - 3:54:50 PM] [script.PlayerSuspectTransport] Process: Cop failed to reach prisoner's door
[WARNING - 3:56:38 PM] [scenarioCopPullover] Initialize: Failed to create driver
[WARNING - 3:59:55 PM] [CPed] BecomeMissionCharacter: Failed to obtain network control
[WARNING - 3:59:57 PM] [AudioDatabase] GetAudioFileForAction: No file found for: DENVER-EXETER_AVE
[WARNING - 4:00:21 PM] [CPed] NoLongerNeeded: Failed to obtain network control
[ERROR - 4:00:21 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 4:00:21 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Ped.set_BlockPermanentEvents(Boolean value)
   at freval_211.eval_fr35(Boolean A_0)
   at freval_81.fr0(freval_202 A_0, Boolean A_1)
   at freval_81.eval_fr15(freval_202 A_0)
   at freval_27.eval_fr0(freval_217 A_0, Boolean A_1)
   at freval_27.eval_fr2(freval_217 A_0)
   at freval_48.eval_fr1(freval_217 A_0)
   at freval_81.fr0(freval_202 A_0, Boolean A_1)
   at freval_81.eval_fr1(freval_202 A_0)
   at freval_81.fr1()
   at freval_257.fr1()
   at LCPD_First_Response.Engine.Main.fr2()



(I appreciate all the help, by the way.)

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Hm.. because the only other errors I find besides the last one I put is this in ScriptHookDotNet.

2014-02-09 16:12:13 - Error during NetHook.Tick:
                      System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
                         at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
                         at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
                         at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
                         at GTA.Native.Template.Invoke()
                         at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
                         at GTA.ScriptDomain.ProcessRemoteEvents()
                         at GTA.ScriptDomain.Tick()
                         at GTA.NetHook.Tick()

 
 
Is there a certain way to host a multiplayer for this mod? Or can it just be through the phone options?
Edited by VulInTafiir
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