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LCPDFR Dispatch Assistant

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Sounds great man! 

the funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it  :tongue:

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  • If it would allow Dispatchers to all see the same thing (by the sounds of it, it does) then I'd for sure love to see this. + 1

  • GtaGamerCop
    GtaGamerCop

    I've got a BETA ready. Link will be at the bottom of this post.   As of now, only functions listed under "Police Department" and "Extras" work, other will be added soon.    To add a call for the p

The patrol reports are working out amazingly. This feature is cool for clans particular that like to publish records of their patrols afterwords. The system creates the report and spits it out to you so you can copy/paste it where ever you desire. The reports look like this:

 

Patrol Report: Sun Feb 09 2014 22:08:39 GMT-0700 (Mountain Standard Time)

------------------ <<< CALL LOG 

Call Log

[22:4]: Callout - Type: Drunken Pedestrian | Location: Broker/Dukes | Casualties: 0 | Unit(s): 403

[22:4]: Traffic Stop - Model: Admiral | Ocupants: 3 | Reason: Speeding | Unit: 403

[22:4]: Callout - Type: Shots Fired | Location: Willis | Casualties: 2 | Unit(s): 403, 301, 87, 102

[22:4]: Callout - Type: Domestic Disturbance | Location: Broker/Dukes | Casualties: 0 | Unit(s): 403

[22:4]: Officer in Need of Assistance - Officer: 403 | Location: Broker/Dukes | Status: Code 3 | Responding Unit: 78

------------------ <<< STATS 

Traffic Stops: 1

Police Callouts: 3

Police Backup Requested: 1

 

The system will print all events that are registered into the system by a dispatcher and put them here. Obviously, for this demo, I only entered four events in the duration of one minute. The stats at the bottom are also there automatically. More stats will be added in the future. (casualties, police vehicles damaged, supervisors requested, ect) 

 

I don't know if it is possible but maybe the report can include the location of the traffic stop. This way it can add an idea for clans to do "emphasis" patrols for areas that see more incidents or stops. Just like in real life :) sounds like a great tool, keep up the good work.

 

cant wait for the finished version but i would love to see the idea of how clan dispatchers can communicate with ingame players

Edited by Oblong247

Dingo RP

 Our website : 
Our Discord

 

 

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I don't know if it is possible but maybe the report can include the location of the traffic stop. This way it can add an idea for clans to do "emphasis" patrols for areas that see more incidents or stops. Just like in real life :) sounds like a great tool, keep up the good work.

 

Absolutely; I've redesigned the entire patrol report complete with color coded callouts, locations, and new statistics.  :thumbsup:

 

cant wait for the finished version but i would love to see the idea of how clan dispatchers can communicate with ingame players

This feature will come with the live map in version 2.0, most likely. That piece of the system is likely the most complex as of now, and it's still very beta and buggy. However, v1.5 will be released today if all goes as planned.  :turned:

Patrol report example: 

HuZI1sD.png

Edit: Download v1.5 here!

Edited by GtaGamerCop

[b][i]Graphic Designer & Web Developer[/i][/b]  

 

[font="verdana, geneva, sans-serif"][color=#ff8c00]Flip[/color][color=#0000ff]Switch[/color] Games Team Member[/font]

[font="verdana, geneva, sans-serif"]Check out EmergeNYC @: http://emergenycgame.com/[/font]

Absolutely; I've redesigned the entire patrol report complete with color coded callouts, locations, and new statistics.  :thumbsup:

 

This feature will come with the live map in version 2.0, most likely. That piece of the system is likely the most complex as of now, and it's still very beta and buggy. However, v1.5 will be released today if all goes as planned.  :turned:

Patrol report example: 

HuZI1sD.png

Edit: Download v1.5 here!

thanks

Dingo RP

 Our website : 
Our Discord

 

 

  • 2 weeks later...

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