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LCPDFR v1.0a Crashed if i use taser in the first when pursuing

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[WARNING - 9:39:09 AM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing
[WARNING - 9:45:49 AM] [ContentManager] AddPed: Ped has been added to the same content manager twice
[WARNING - 9:48:25 AM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing
[ERROR - 9:51:05 AM] [] Error while processing script: AmbientScenarioManager: Object reference not set to an instance of an object. at freval_258.eval_fr2(freval_202 A_0)
at freval_91.eval_fr20(Vector3 A_0)
at freval_137.eval_fr0(String A_0, Vector3 A_1)
at freval_137.fr0()
at freval_137.Process()
at LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process()
[WARNING - 10:05:00 AM] [soundEngine] PlayExternalSound: IO error while opening wave stream from D:SteamsteamappscommonGrand Theft Auto IVGTAIVlcpdfrAudioPoliceScannerRANDOMCHAT_05.wav. File already in use?
[WARNING - 10:09:19 AM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing
[WARNING - 10:09:33 AM] [soundEngine] PlayExternalSound: IO error while opening wave stream from D:SteamsteamappscommonGrand Theft Auto IVGTAIVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[WARNING - 10:09:33 AM] [soundEngine] PlayExternalSound: IO error while opening wave stream from D:SteamsteamappscommonGrand Theft Auto IVGTAIVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[WARNING - 10:09:33 AM] [soundEngine] PlayExternalSound: IO error while opening wave stream from D:SteamsteamappscommonGrand Theft Auto IVGTAIVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[WARNING - 10:09:33 AM] [soundEngine] PlayExternalSound: IO error while opening wave stream from D:SteamsteamappscommonGrand Theft Auto IVGTAIVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[WARNING - 10:09:33 AM] [soundEngine] PlayExternalSound: IO error while opening wave stream from D:SteamsteamappscommonGrand Theft Auto IVGTAIVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[WARNING - 10:09:37 AM] [soundEngine] PlayExternalSound: IO error while opening wave stream from D:SteamsteamappscommonGrand Theft Auto IVGTAIVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[WARNING - 10:09:37 AM] [soundEngine] PlayExternalSound: IO error while opening wave stream from D:SteamsteamappscommonGrand Theft Auto IVGTAIVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[WARNING - 10:09:37 AM] [soundEngine] PlayExternalSound: IO error while opening wave stream from D:SteamsteamappscommonGrand Theft Auto IVGTAIVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[WARNING - 10:09:37 AM] [soundEngine] PlayExternalSound: IO error while opening wave stream from D:SteamsteamappscommonGrand Theft Auto IVGTAIVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[ERROR - 10:10:31 AM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 10:10:31 AM] [] System.NullReferenceException: Object reference not set to an instance of an object.
at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)
at freval_27.eval_fr0(Single A_0, freval_102 A_1)
at freval_101.fr7(freval_202 A_0)
at freval_3.eval_fr2(freval_202 A_0)
at freval_37.fr8()
at freval_27.fr8()
at LCPD_First_Response.Engine.Main.fr2()

 

P.S. Random crashes stopped when I installed 100% saved game

Edited by frogik

  • Author

Are you saying you installed a 100% saved game file and it stopped random crashing for LCPDFR?

 

Yes.

 

But still crashing from this:

2014-01-26 12:02:27 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.

at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)

at freval_27.eval_fr0(Single A_0, freval_102 A_1)

at freval_101.fr7(freval_202 A_0)

at freval_3.eval_fr2(freval_202 A_0)

at freval_37.fr8()

at freval_27.fr8()

at LCPD_First_Response.Engine.Main.fr2()

at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart()

2014-01-26 12:02:27 - CRASH!

2014-01-26 12:02:27 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.

at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)

at freval_27.eval_fr0(Single A_0, freval_102 A_1)

at freval_101.fr7(freval_202 A_0)

at freval_3.eval_fr2(freval_202 A_0)

at freval_37.fr8()

at freval_27.fr8()

at LCPD_First_Response.Engine.Main.fr2()

at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart()

2014-01-26 12:02:27 - CRASH!

The freval error was fixed for some users by doing this: Open up your LCPDFR.ini, look under "Main", it should look something like this by default:

[Main]
AdditionalCopCarModels= 
SuspectTransporterModels=POLICE;POLICE2;PSTOCKADE; 
VehicleTrunkWeapons=Shotgun_Baretta; 
AllTextMode=False 
AmbientScenariosMaximum=2 
AmbientScenariosMultiplier=250 
DepartmentName=Liberty City Police Department
DepartmentShortName=LCPD
FirstStart=True
UsingPoliceStationMod=False

Now, add to the bottom of that part

PreLoadAllModels=True
The "Main" part should now look like this:

[Main]
AdditionalCopCarModels= 
SuspectTransporterModels=POLICE;POLICE2;PSTOCKADE; 
VehicleTrunkWeapons=Shotgun_Baretta; 
AllTextMode=False 
AmbientScenariosMaximum=2 
AmbientScenariosMultiplier=250 
DepartmentName=Liberty City Police Department
DepartmentShortName=LCPD
FirstStart=True
UsingPoliceStationMod=False
PreLoadAllModels=True

Edited by ineseri

Invenio, Investigatio, Imperium

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