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LCPDFR v1.0a Error: AmbientScenarioManager (No Crash)

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LCPDFR.log

 

[WARNING - 9:11:56] [AudioDatabase] GetAudioFileForAction: No file found for: SAN_JACINTO_AVE
[WARNING - 9:14:10] [AudioDatabase] GetAudioFileForAction: No file found for: CASSIDY_ST
[WARNING - 9:14:10] [AudioDatabase] GetAudioFileForAction: No file found for: CAYUGA_AVE
[WARNING - 9:15:13] [AudioDatabase] GetAudioFileForAction: No file found for: CASSIDY_ST
[WARNING - 9:15:13 AM] [AudioHelper] formattedStreet Cassidy_St
[WARNING - 9:15:13 AM] [AudioHelper] audioFilePath
[WARNING - 9:15:13] [AudioDatabase] GetAudioFileForAction: No file found for: DILLON_ST
[WARNING - 9:15:13 AM] [AudioHelper] formattedStreet Dillon_St
[WARNING - 9:15:13 AM] [AudioHelper] audioFilePath
[WARNING - 9:15:34 AM] [script.Arrest] Process: Being busted not active but target not yet cuffed and still in animation
[WARNING - 9:17:00 AM] [script.PlayerSuspectTransport] Process: Cop failed to reach prisoner's door
[WARNING - 9:18:25 AM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing
[WARNING - 9:22:00 AM] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing
[ERROR - 9:22:30 AM] [] Error while processing script: AmbientScenarioManager: Object reference not set to an instance of an object.   at freval_258.eval_fr2(freval_202 A_0)
   at freval_91.eval_fr20(Vector3 A_0)
   at freval_137.eval_fr0(String A_0, Vector3 A_1)
   at freval_137.fr0()
   at freval_137.Process()
   at LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process()

I see you  have the "freval" error. The freval error was fixed for some users by doing this: Open up your LCPDFR.ini, look under "Main", it should look something like this by default: 

[Main]
AdditionalCopCarModels= 
SuspectTransporterModels=POLICE;POLICE2;PSTOCKADE; 
VehicleTrunkWeapons=Shotgun_Baretta; 
AllTextMode=False 
AmbientScenariosMaximum=2 
AmbientScenariosMultiplier=250 
DepartmentName=Liberty City Police Department
DepartmentShortName=LCPD
FirstStart=True
UsingPoliceStationMod=False

Now, add to the bottom of that part

PreLoadAllModels=True
 

The "Main" part should now look like this:

[Main]
AdditionalCopCarModels= 
SuspectTransporterModels=POLICE;POLICE2;PSTOCKADE; 
VehicleTrunkWeapons=Shotgun_Baretta; 
AllTextMode=False 
AmbientScenariosMaximum=2 
AmbientScenariosMultiplier=250 
DepartmentName=Liberty City Police Department
DepartmentShortName=LCPD
FirstStart=True
UsingPoliceStationMod=False
PreLoadAllModels=True

Edited by ineseri

Invenio, Investigatio, Imperium

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