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Multiplayer Stability & Red Square

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Will LCPDFR 1.0 ever be some what stable in multiplayer? Also when I press the "left alt" key a red square pops up. What is this square?

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Well, the multiplayer itself is not really stable and scripting doesn't make it easier. LCPDFR comes with some memory fixes to enhance your MP experience, but not yet with full support. The square should only turn red when aimed at peds and is your marker where you can order your partner to go to (QuickActionMenu->Partner go to).

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Will LCPDFR 1.0 ever be some what stable in multiplayer? Also when I press the "left alt" key a red square pops up. What is this square?

 

 

Well, the multiplayer itself is not really stable and scripting doesn't make it easier. LCPDFR comes with some memory fixes to enhance your MP experience, but not yet with full support. The square should only turn red when aimed at peds and is your marker where you can order your partner to go to (QuickActionMenu->Partner go to).

 

 

I feel multiplayer to be more stable than I expected considering LCPD:FR 1.0 has only been out a couple of days. The only thing I have noticed that causes major stability issues are the

callouts. Which I turned off in the config setting. Now it only crashes as often as I would expect. Which is not necessarily proven to be 1.0 but more along the lines of GtaIV Multiplayer.

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