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Arma 2 Co Police Cars/sound Mods


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Anybody know how to make car skins for arma 2 co police cars i have the cars but hate the skins and if you know how to script or edit mission's contact me im making something big and the Crown Victoria sound mod v2 will be released 2014 jan because of sound editing issues. We have changed everything and now users will have a whole new engine and car sound  when you open the doors it sounds like a crown vic everything made is going to be 100 percent full quality note: It takes me time recording perfect sounds of my crown Victoria and  the real tahoe sound will be released also Thank you LCPDFR community 

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I don't normally get all grammar Nazi, but really? you can't you quotations? all I read is 1 blob of lettering I couldn't understand.. What exactly are you trying to accomplish?

I believe he is asking if anyone knows how to make custom skins for the Ford Crown Victoria mod in ArmA 2. He then asks if anyone knows how to make custom scripts and missions, and that a realistic Ford Crown Victoria sound mod is going to be released sometime next year. 

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Making skins for ArmA is more complicated and time consuming than GTA IV. I will try to explain in a brief and detailed manner. You will need a couple of programs: TexView 2, PBOView, Photoshop/Paint. PBOView and TextView 2 can be found in BI Tools 2.0 if I am correct. After opening up your pbo with pboview, extract all the contents to a specified destination. You then will have to go in and find the right texture; it should be a .paa file. Once you have found it (it should look like a GTA IV skin), open it with TexView and then go to file > save as, then choose a place and make sure to put .png at the end of the file name, not .paa. After you have saved it as a png, open it up in a texture editing program such as photoshop. Next you want to make your texture and save it as a .png. After that go in TexView and open up your .png texture you just made. You then want to save it as a .paa so go to file > save as and save it to somewhere and make sure to put .paa at the end of the file name (ex. T101.paa), then click save. Now go back to where you have found the original .paa file in the extracted pbo. Drag your new and saved .paa one over to replace it (make sure it is named the same). Next you want to open up your PboView and click pack (the little box without the arrow). Next you want to choose the folder that you extracted with the replaced .paa texture. For example if you extracted ilvic.pbo from your addons folder and you replaced the texture file already with the new one, you would choose that extracted folder which it should be named ilvic. After it is packed, you now have your pbo to be installed into your addons. Make sure your addons are enabled and then spawn it in through the mission editor. 

 

Hope this helped. Again it is a run through of the process. If you have questions, feel free to pm me. You can find the BI tools 2.0 by a quick google search. Anyways, I hope this helped. 

Edited by Bossnix

Check out my YouTube to find LCPDFR videos - [url="http://www.youtube.com/user/Bossnix?feature=mhee"]http://www.youtube.com/user/Bossnix?feature=mhee[/url]

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The sound mod lol im releasing a 2nd version of my cvpi sound mod 


Making skins for ArmA is more complicated and time consuming than GTA IV. I will try to explain in a brief and detailed manner. You will need a couple of programs: TexView 2, PBOView, Photoshop/Paint. PBOView and TextView 2 can be found in BI Tools 2.0 if I am correct. After opening up your pbo with pboview, extract all the contents to a specified destination. You then will have to go in and find the right texture; it should be a .paa file. Once you have found it (it should look like a GTA IV skin), open it with TexView and then go to file > save as, then choose a place and make sure to put .png at the end of the file name, not .paa. After you have saved it as a png, open it up in a texture editing program such as photoshop. Next you want to make your texture and save it as a .png. After that go in TexView and open up your .png texture you just made. You then want to save it as a .paa so go to file > save as and save it to somewhere and make sure to put .paa at the end of the file name (ex. T101.paa), then click save. Now go back to where you have found the original .paa file in the extracted pbo. Drag your new and saved .paa one over to replace it (make sure it is named the same). Next you want to open up your PboView and click pack (the little box without the arrow). Next you want to choose the folder that you extracted with the replaced .paa texture. For example if you extracted ilvic.pbo from your addons folder and you replaced the texture file already with the new one, you would choose that extracted folder which it should be named ilvic. After it is packed, you now have your pbo to be installed into your addons. Make sure your addons are enabled and then spawn it in through the mission editor. 

 

Hope this helped. Again it is a run through of the process. If you have questions, feel free to pm me. You can find the BI tools 2.0 by a quick google search. Anyways, I hope this helped. 

0_0 Thanks dude this helped looks like 3 months of work ill get right to it wanna help make skins?

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The sound mod lol im releasing a 2nd version of my cvpi sound mod 

0_0 Thanks dude this helped looks like 3 months of work ill get right to it wanna help make skins?

 

 

Sorry man, but if you have any questions, pm me and I will try to answer.

Check out my YouTube to find LCPDFR videos - [url="http://www.youtube.com/user/Bossnix?feature=mhee"]http://www.youtube.com/user/Bossnix?feature=mhee[/url]

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