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Another Tire Texture Question

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Hello,

 

Sorry to bother you all again, but I need to uv map my tire's sidewall, but with the generic tire texture, my tire cannot fit:

Is there a way to scale the tire so that the overall size stays the same, but bring in the inside part so it all fits in the sidewall part? (Either in zmodeler or 3ds max)

  • Author

Nevermind, I figured out how to do it with the UVW map in 3ds max. Select the individual rings and scale them in the UV map to get them to fit:

 

Edit: This can also be done by going into vertices mode in zmodeler and selecting a ring of vertices to scale.

Edited by br100x

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