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GTA 4 EFLC LCPDFR unspecified error


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Hey,

 

I am new to forums so forgive me if i make a mistake.

I am sorry for this kind of help but i would be grateful if you would help me.

I have the version 1.1.2.0 of GTA 4 EFLC and the 0.95 RC2 version of the LCPDFR.

It did not run properly and i was stuck in the police station.

I used the diagnostics tool and it showed that i do not have the .asi loader (.asi loader not found) but everything else was ticked.

The message that came afterwards told that i should not report it to the forums but i could not find a solution.

I have the Simple Native Trainer installed which works perfectly and later also I tried many different .asi loaders and scripthooks but it still showed the diagnostics error.

Can you tell me a valid .asi loader link which would work with this mod?

Following is my diagnostics report (in the spoiler)

BEGIN *SIGNED* LCPD First Response Issue Report
Diagnostics Tool Version: 0.4.3
Operating system: Windows7 Ultimate (6.1.0.0 Build: 7600) Service Pack:
System RAM (GB): 3.98
CPU cores: 4
NET Framework 4.0 installed: True
Visual C++ 2010 Redistributable installed: True
EFLC - Installed: True
EFLC - Install folder: E:Grand Theft Auto Episodes From Liberty CityEFLC
EFLC - Version: 1, 1, 2, 0
EFLC - Asi loader installed: False
EFLC - Asi loader: 
EFLC - Asi loader valid: False
EFLC - C++ ScriptHook installed: True
EFLC - C++ ScriptHook valid: True
EFLC - C++ ScriptHook version: 0, 5, 1, 0
EFLC - ScriptHookDotNet installed: True
EFLC - ScriptHookDotNet valid: True
===============BEGIN .NET SCRIPTHOOK LOG===============
2013-10-07 17:27:16 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.1.2.0)
2013-10-07 17:28:39 - Direct3D device created!
 
2013-10-07 17:28:39 - SEARCHING FOR SCRIPTS...
2013-10-07 17:28:39 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...
2013-10-07 17:28:40 -  ...found script 'FirstResponse.Main.EmergencyLights'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.Main.Start'!
2013-10-07 17:28:40 -  ...found script 'CSharp.Engine.Core'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.Debugging'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.DeletionList'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.Hardcore'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.TextDraw'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCMD.Main'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCMD.Functions'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCPD.Carboot'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCPD.Disarm'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCPD.Frisk'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCPD.PullOver'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCPD.Actions'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCPD.Debug'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCPD.Flashlight'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCPD.Functions'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCPD.Partner'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCPD.inputSimulator'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCPD.Start'!
2013-10-07 17:28:40 -  ...found script 'FirstResponse.LCPD.Various'!
2013-10-07 17:28:40 - DONE! 21 valid scripts found!
 
2013-10-07 17:28:40 - STARTING SCRIPTS...
2013-10-07 17:28:40 - Error during GetPhoneNumber (Phone checks will be disabled):
                      System.Exception: Accessing Globals failed! Invalid Memory Address!
                         at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
                         at unmanaged.MemoryAccess.GetPhoneNumber()
                         at GTA.NetHook.CheckPhone()
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCPD.Various'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCPD.Start'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCPD.Partner'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCPD.Functions'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCPD.Debug'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCPD.Actions'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCPD.PullOver'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCPD.Frisk'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCPD.Disarm'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCPD.Carboot'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCMD.Functions'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.LCMD.Main'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.TextDraw'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.Hardcore'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.DeletionList'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.Debugging'!
2013-10-07 17:28:40 -  ...successfully started script 'CSharp.Engine.Core'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.Main.Start'!
2013-10-07 17:28:40 -  ...successfully started script 'FirstResponse.Main.EmergencyLights'!
2013-10-07 17:32:03 - Error during NetHook.Tick:
                      System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
                         at unmanaged.NativeContext3.Invoke(Int32 nameptr, Byte[] args, Int32 argnum, NativeContext3* cxt)
                         at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
                         at GTA.ScriptDomain.ProcessRemoteEvents()
                         at GTA.ScriptDomain.Tick()
                         at GTA.NetHook.Tick()
2013-10-07 17:45:52 - Direct3D device lost!
2013-10-07 17:45:53 - SCRIPTS TERMINATED!
 
===============END .NET SCRIPTHOOK LOG===============
End of *SIGNED* LCPD First Response Issue Report
Digital signature: DyCYMB+6iEDEN3H6TywBKg==

 
Edited by Rocker205
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When Installing ELS, lcpdfr 0.95RC3 you should have an asi loader with it, drag that to your main directory and retry, I would recommend a fresh install of GTA IV and try again and redownload lcpdfr

monkey_funny_face.gif

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@Sgt.Hoffers - Later I tried installing lcpdfr with "run as administrator" and now it was running except that i wasnt getting many of those instructions and no car was stopping when i pressed the siren key and after some time i wasnt getting any callouts. Maybe I dont know how to use it. And I do not have ELS. And still i get ".asi loader not found in the diagnostics report. I have the Hardcore mode on.

 

@ineseri - Yes I have a legitimate/original copy of GTA IV EFLC. I bought it from Crossword. 

 

And thanks for the quick reply.

Edited by Rocker205
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  • Solution

What do you mean with "good missions"? 

 

If you stop recieving callouts after awhile, Bring up the console in-game by pressing the ‘tilde’ key. It’s located above your ‘tab’ key.

Note: Some users (including myself) needs to press the ‘ö’ key instead.
Type “reloadscripts” (without quotes). This will cause all scripts to be emptied from the memory and then loaded again.
Press LeftAlt+P and go back on duty again. 

Invenio, Investigatio, Imperium

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@ ineseri - I mean that are there only disturbances and suicidal missions or some gun fights and cop chases and missions like that?

 

And thanks for quick replies sir.

Well, that's how the life of a beat-cop is. LCPDFR is not meant to be a simulator of SWAT or other special branches of police work. It's to simulate an ordinary day in the life of a police officer. There are no more callouts at the moment. Version 1.0 will have the feature to create your own callouts though, so wait for that if you want more to do. 

Invenio, Investigatio, Imperium

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Thanks sir. I asked it because i read somewhere that there are high speed cop chases and if its not possible, i am fine with it.

 

Thanks A LOT ineseri.

They are possible, some drivers will attempt to flee when you have stopped them. And this will cause a chase, sometimes it will last for awhile and sometimes it ends in a light pole.

No problem, enjoy the mod! :)

Invenio, Investigatio, Imperium

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