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LCPDFR; Crashes in multiplayer.

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Hello there I am having a problem with my LCPDFR when playing in multiplayer.

 

Before I explain the situation I'd like to explain that I play with a group of friends (2-10 people) we all have the same version of GTA IV, we all have the same version of LCPDFR and the only other mods we ALL have is a gun and sound mod. (Same versions all installed correctly)

 

Also if we play on our own (singleplayer) LCPDFR doesn't cause a problem. However if we play together the game can run fine for some, and for others it will crash.

 

What I have noticed is that it often crashes when two or more people are going to the same call out. - One person will be called out for a mugging for example, and he'll call for back-up from the rest of us. Often when at the scene (Chasing suspect or securing perimeter) the game will crash. We do all have the trainer (Same version) However it is only used to change model to that of an officer and at times spawn a police vehicle. - This is done well away from other players and hasn't once caused a crash. 

 

I've searched dozens of topics and tried everything I've read and nothing has fixed this problem. It has got to the point where we are all getting extremely frustrated. (We've want to make a youtube miniseries of police RP).

 

I'd appreciate any kind of help, and will go as far as to donate to the community for finding a fix to this pain in the ass problem.

 

Thank you. 

 

 

 

 

 


BEGIN *SIGNED* LCPD First Response Issue Report
Diagnostics Tool Version: 0.4.3
Operating system: Windows7 HomePremium (6.1.1.0 Build: 7601) Service Pack:Service Pack 1
System RAM (GB): 7.89
CPU cores: 4
NET Framework 4.0 installed: True
Visual C++ 2010 Redistributable installed: True
GTA IV - Installed: True
GTA IV - Install folder: C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIV
GTA IV - Version: 1, 0, 7, 0
GTA IV - Asi loader installed: True
GTA IV - Asi loader: DSOUND
GTA IV - Asi loader valid: True
GTA IV - C++ ScriptHook installed: True
GTA IV - C++ ScriptHook valid: True
GTA IV - C++ ScriptHook version: 0, 5, 1, 0
GTA IV - ScriptHookDotNet installed: True
GTA IV - ScriptHookDotNet valid: True
===============BEGIN .NET SCRIPTHOOK LOG===============
2013-07-28 21:50:41 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)
2013-07-28 21:56:11 - Direct3D device created!
 
2013-07-28 21:56:11 - SEARCHING FOR SCRIPTS...
2013-07-28 21:56:11 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...
2013-07-28 21:56:11 -  ...found script 'FirstResponse.Main.EmergencyLights'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.Main.Start'!
2013-07-28 21:56:11 -  ...found script 'CSharp.Engine.Core'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.Debugging'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.DeletionList'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.Hardcore'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.TextDraw'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCMD.Main'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCMD.Functions'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCPD.Carboot'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCPD.Disarm'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCPD.Frisk'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCPD.PullOver'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCPD.Actions'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCPD.Debug'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCPD.Flashlight'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCPD.Functions'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCPD.Partner'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCPD.inputSimulator'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCPD.Start'!
2013-07-28 21:56:11 -  ...found script 'FirstResponse.LCPD.Various'!
2013-07-28 21:56:11 - DONE! 21 valid scripts found!
 
2013-07-28 21:56:11 - STARTING SCRIPTS...
2013-07-28 21:56:11 - Error during GetPhoneNumber (Phone checks will be disabled):
                      System.Exception: Accessing Globals failed! Invalid Memory Address!
                         at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
                         at unmanaged.MemoryAccess.GetPhoneNumber()
                         at GTA.NetHook.CheckPhone()
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCPD.Various'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCPD.Start'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCPD.Partner'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCPD.Functions'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCPD.Debug'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCPD.Actions'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCPD.PullOver'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCPD.Frisk'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCPD.Disarm'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCPD.Carboot'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCMD.Functions'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.LCMD.Main'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.TextDraw'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.Hardcore'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.DeletionList'!
2013-07-28 21:56:11 -  ...successfully started script 'FirstResponse.Debugging'!
2013-07-28 21:56:11 -  ...successfully started script 'CSharp.Engine.Core'!
2013-07-28 21:56:12 -  ...successfully started script 'FirstResponse.Main.Start'!
2013-07-28 21:56:12 -  ...successfully started script 'FirstResponse.Main.EmergencyLights'!
2013-07-28 21:56:33 - Direct3D device lost!
2013-07-28 21:56:33 - SCRIPTS TERMINATED!
2013-07-28 21:56:38 - Resetting Direct3D device!
2013-07-28 21:56:38 - Direct3D device created!
 
2013-07-28 21:56:38 - SEARCHING FOR SCRIPTS...
2013-07-28 21:56:38 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...
2013-07-28 21:56:38 -  ...found script 'FirstResponse.Main.EmergencyLights'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.Main.Start'!
2013-07-28 21:56:38 -  ...found script 'CSharp.Engine.Core'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.Debugging'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.DeletionList'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.Hardcore'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.TextDraw'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCMD.Main'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCMD.Functions'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCPD.Carboot'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCPD.Disarm'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCPD.Frisk'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCPD.PullOver'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCPD.Actions'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCPD.Debug'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCPD.Flashlight'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCPD.Functions'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCPD.Partner'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCPD.inputSimulator'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCPD.Start'!
2013-07-28 21:56:38 -  ...found script 'FirstResponse.LCPD.Various'!
2013-07-28 21:56:38 - DONE! 21 valid scripts found!
 
2013-07-28 21:56:38 - STARTING SCRIPTS...
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCPD.Various'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCPD.Start'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCPD.Partner'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCPD.Functions'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCPD.Debug'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCPD.Actions'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCPD.PullOver'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCPD.Frisk'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCPD.Disarm'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCPD.Carboot'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCMD.Functions'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.LCMD.Main'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.TextDraw'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.Hardcore'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.DeletionList'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.Debugging'!
2013-07-28 21:56:38 -  ...successfully started script 'CSharp.Engine.Core'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.Main.Start'!
2013-07-28 21:56:38 -  ...successfully started script 'FirstResponse.Main.EmergencyLights'!
2013-07-28 22:16:09 - Direct3D device lost!
2013-07-28 22:16:09 - SCRIPTS TERMINATED!
2013-07-28 22:16:14 - Resetting Direct3D device!
2013-07-28 22:16:14 - Direct3D device created!
 
2013-07-28 22:16:14 - SEARCHING FOR SCRIPTS...
2013-07-28 22:16:14 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...
2013-07-28 22:16:14 -  ...found script 'FirstResponse.Main.EmergencyLights'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.Main.Start'!
2013-07-28 22:16:14 -  ...found script 'CSharp.Engine.Core'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.Debugging'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.DeletionList'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.Hardcore'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.TextDraw'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCMD.Main'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCMD.Functions'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCPD.Carboot'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCPD.Disarm'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCPD.Frisk'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCPD.PullOver'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCPD.Actions'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCPD.Debug'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCPD.Flashlight'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCPD.Functions'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCPD.Partner'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCPD.inputSimulator'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCPD.Start'!
2013-07-28 22:16:14 -  ...found script 'FirstResponse.LCPD.Various'!
2013-07-28 22:16:14 - DONE! 21 valid scripts found!
 
2013-07-28 22:16:14 - STARTING SCRIPTS...
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCPD.Various'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCPD.Start'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCPD.Partner'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCPD.Functions'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCPD.Debug'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCPD.Actions'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCPD.PullOver'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCPD.Frisk'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCPD.Disarm'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCPD.Carboot'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCMD.Functions'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.LCMD.Main'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.TextDraw'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.Hardcore'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.DeletionList'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.Debugging'!
2013-07-28 22:16:14 -  ...successfully started script 'CSharp.Engine.Core'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.Main.Start'!
2013-07-28 22:16:14 -  ...successfully started script 'FirstResponse.Main.EmergencyLights'!
2013-07-28 22:44:27 - Direct3D device lost!
2013-07-28 22:44:30 - Direct3D device created!
 
===============END .NET SCRIPTHOOK LOG===============
End of *SIGNED* LCPD First Response Issue Report
Digital signature: KIDg2E/IE++hGycRKxs5VA==
 

GTA IV is buggy even without mods, and the latest patch. Adding scripts and multiplayer into that mess will only make it worse. Sadly, I do not think there's any fix, you are just going to have to live with it. You could try and decreasing graphic settings etc, it may work. 

Invenio, Investigatio, Imperium

  • Author

GTA IV is buggy even without mods, and the latest patch. Adding scripts and multiplayer into that mess will only make it worse. Sadly, I do not think there's any fix, you are just going to have to live with it. You could try and decreasing graphic settings etc, it may work. 

 

 

If we do not activate LCPDFR or go on duty then we can play for 2+ hours without anyone crashing, as soon as we start to play as police then people begin crashing within fifteen minutes. 

 

I can play the game on highest settings however choose to play on medium due to the fact I am using some minor mods and the LCPDFR script. I'd like to point out that LCPDFR is the ONLY script I installed into the game. 

 

I've seen people play LCPDFR on youtube on max settings WITH graphics enhancers and several large mods & scripts running, without a single crash for 30+ minutes.

 

Any other suggestions would be greatly appreciated.

Edited by WilliamJS

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