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Must have scripts?


celticfang

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So I'm redownloading IV and LCPDFR right now and I lost my list of mods.

What are the 'must have' mods? I already plan to get Braveheart's script and PolceHelper (and the two scripts it references), but what else is a must have?

I'll get to car packs as/when I want them, I'm only after actual addons/scripts.

EDIT: Will any scripts conflict with each other, like if I got Bravehart's running will it conflict with PoliceHelper or if I got PoliceHelper running will it affect a towing script?

Edited by celticfang
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EDIT: Will any scripts conflict with each other, like if I got Bravehart's running will it conflict with PoliceHelper or if I got PoliceHelper running will it affect a towing script?

 

That's a good list actually but I'm trying to narrow it down and see if any conflict with any others or if there's a way to stop script conflicts.

No most of the scripts on LCPDFR.com will run together fine. What is a problem is the exponential overhead associated with running a large of scripts.

 

Before using any mods, I recommend you make sure you have the latest version of ScriptHook and ScriptHookDotNet (http://www.gtaforums.com/?showtopic=392325)

 

If you want a recommendation use these:

Those are pretty much the barebones mods that are necessary for making the game interesting. You can also use Braveheart's Policing Script, but if you are going to be playing multiplayer I really don't recommend it since the crash instances go up exponentially. If you are playing Singleplayer than it shouldn't be a problem.

 

Hope this helps!

Edited by OutcastCyborg
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I was actually going to stay away from ELS as my system's not that stable currently, it tends to lock totally up under heavy load and I don't want the added stress of ELS adding to that though, so I'll go with non-ELS stuff for now.

Aren't the ones in the FR installer the latest? On my old system I updated both manually and it broke FR and other mods I was trying to get working. Or putting it another way. If I update scripthook and Scripthookdotnet, will it break any mods I got working at that point?

See I got told on Youtube by asking a guy who does LCPDFR videos that the PoliceHelper and Braveheart's scripts conflict if you have them both running at once since they can generate two events at the same time.

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Okay so I got all of those and a low poly carpack.

However, it's fine when playing normally.

As soon as I go into LCPDFR, all I see is taxis. I can quit LCPDFR, go play normally and disappear and then go let the traffic respawn, it fixes itself. (Yes I got trafficload enabled too)

Any ideas? It's the Essential Car Pack V2 in the link in the first few posts, the http://www.gta4-mods.com/vehicles/the-extended-22525mb-car-pack-v20-f14175 one I'm using. It's fine in regular play but as soon as I go into a station, thud. Taxi bug and nothing fixes it. Trying the V3 pack to see if that cures it.

EDIT: Gah double posted, anyone want to merge those posts?

EDIT 2: Okay this is weird, it's like LCPDFR's overriding the car spawning which I know isn't happening. As a workaround, how would I set my player model and voices to a cop without actually going into a station?

Edited by celticfang
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Aren't the ones in the FR installer the latest? On my old system I updated both manually and it broke FR and other mods I was trying to get working. Or putting it another way. If I update scripthook and Scripthookdotnet, will it break any mods I got working at that point?

See I got told on Youtube by asking a guy who does LCPDFR videos that the PoliceHelper and Braveheart's scripts conflict if you have them both running at once since they can generate two events at the same time.

 

As soon as I go into LCPDFR, all I see is taxis. I can quit LCPDFR, go play normally and disappear and then go let the traffic respawn, it fixes itself. (Yes I got trafficload enabled too)

Any ideas? It's the Essential Car Pack V2 in the link in the first few posts, the http://www.gta4-mods...pack-v20-f14175 one I'm using. It's fine in regular play but as soon as I go into a station, thud. Taxi bug and nothing fixes it. Trying the V3 pack to see if that cures it.

The latest version of ScriptHook in the LCPDFR Installer is the latest, however, the ScriptHookDotNet version is 1.7.1.4; the latest is 1.7.1.7, which is far more stable and less prone to errors.

 

As far as somebody from YouTube telling you that PoliceHelper and Braveheart's Policing Script conflicting, that is complete bull. I was running the game for about 8 months on singleplayer and barely crashed; that story of course changed when I started playing multiplayer.

 

I'm no expert when it comes to the taxi bug fix, but from what I hear typically most car packs have trouble with certain traffic fixers, you might want to try this: http://www.gta4-mods.com/script/trafficcontrolscript-net-scripthook-beta-f17863 and see if it works.

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I was actually going to stay away from ELS as my system's not that stable currently, it tends to lock totally up under heavy load and I don't want the added stress of ELS adding to that though, so I'll go with non-ELS stuff for now.

Aren't the ones in the FR installer the latest? On my old system I updated both manually and it broke FR and other mods I was trying to get working. Or putting it another way. If I update scripthook and Scripthookdotnet, will it break any mods I got working at that point?

See I got told on Youtube by asking a guy who does LCPDFR videos that the PoliceHelper and Braveheart's scripts conflict if you have them both running at once since they can generate two events at the same time.

Have you tried ELS 7. It's more stable than the older versions.

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